Name: Lieutenant Klaus Cincaid
Age: 25
Gender: Male
Faction: The World Beneath
Role: Ace Pilot 1
Synchronization Level: Always slides between 56-59%, but rarely stays set.
Personality: Klaus is a driven and dedicated man with little need for emotional entanglements that tend to cloud judgement.
This isn't to say he's cold, or dead inside. Merely controlled and knows how to act and react as the situation deems. When outside of combat, he tends towards keeping himself in shape, drinking, or enjoying conversations with his allies.
He's known for being sarcastic, but having a good sense of humor and trustworthiness. In battle his is as hard as they come and is well known for his brutal, headlong tactics, favoring aggression and straightforward offense. This makes him suited to those who need someone to be a distraction.
He was well known for taking trophies after battle, but the fleet frowned heavily upon it, so now he tries to keep his mementos a secret.
Appearance: Klaus is tall and lean, but well muscled. He would describe himself as wiry. His hair is consistently kept close to neck length. He has a variety of scars dotting his body, and his hands are hard and calloused from his combat training.
He sports a great many tattoos beneath his clothes, and claims that each is in dedication to someone saved or killed by his hands. They are his trophies now.
When out and about, he typically wears his uniform, or a black trench coat, along with a random, mono-colored shirt and black pants and heavy boots.
When deployed his wears his armor pilot suit. The suit has slightly heavy look to it with larger shoulder plates and gloves and is primarily black and deep purple, with the main plates on his shoulders, chest and arms being an off white.
Machine Spec and Detail:
Klaus pilots the latest generation of a tried and true model Harbinger. He calls it the Butcher Crusade, though his superiors look at his naming of a weapon as being strange at best.
The harbinger itself is based off of an older model, but has been designed with much of the knowledge gained over the last decade. It boasts a slightly lighter, but just as robust frame with the mind on mobility and durability, and an experimental arm configuration for more power, as it is intended as a front-line fighter.
Aside from the standard array of sensor equipment, the frame is environmentally sealed, capable of storing, and recycling the air, allowing the pilot to survive vacuum, or submersion for several days.
The frame also sports thrusters in the feet, back, and shoulder, allowing mobility in space, and while not powerful enough for flight, they are enough to slow falls or allow rapid bursts for movement.
Unknown to any, save for Klaus himself and the Captain, Butcher Crusade has been installed with a neuro-uplink module. An experimental device that wirelessly interfaces with cerebral implant nestled near Klaus' brain stem. The hope is that the device will allow a greater synchronization level between pilot and machine. However, he is only the third attempt at such a device, the previous two having died, or gone insane respectively.
Weapons included a heavy shield that can mount a triple tube missile launcher, which Klaus prefers, that can be rapidly reloaded in the field. When wielding this combination, he stores two reloads in his right leg compartment.
For heavier, or extended engagements, he bears a 75mm Gatling gun attachment. Due to the bulk of the weapon, Klaus only takes this weapon he knows combat will be prolonged, or more intense.
Klaus' favored weapon is his Type IV Heat Sword. The Cleaver, as he unimaginatively calls it, is one of the newer model swords and is reinforced for primary use, Klaus only activating the blade when needed to conserve power.
Abilities outside the cockpit: Klaus had the benefit of classical education, and thus is well versed in many academic fields, though his favorites were anything to do with literature and philosophy.
When he reached his teenage years, he talked his parents into sending him to a notable military academy, where he excelled in marksmanship and hand-to-hand combat. He prefers to fight close, and was reprimanded several times for hurting his schoolmates during sparring lessons.
Despite having an eye a keen mind and an eye for detail and tactics, he is quite reckless, preferring plans that allow him to rush the enemy while his allies flank for, or cover him.
While he has little mechanical knowledge, he always oversees the maintenance of his Harbinger and lets nothing happen to it without his knowing, or approval, and asks that everything be explained to him as it is being done. His reasoning being that the more he knows, the more prepared if something goes wrong.
Klaus is also a fairly amiable man and tends to make friends easily, despite his brutality in the field, and in years at school.
History: Klaus was born to a wealthy father with heavy investments in weapons manufacturing, his mother having died at shortly after giving birth to him.
His father remarried after several years and he grew to love his step-mother more than anyone else. Being a well educated woman, she pushed for the same for Klaus. His father, being a more material man, but fair, allowed him to go to the best schools until Klaus finally expressed interest in the military. His father had been a military man before finding his fortune in his current occupation, and instilled a disciplined and clear thinking mindset into his son from an early age.
It was from bother his parents that he learned the proper balance between personal honor and duty, and through his father, who liked to hunt, that he acquired his love for taking trophies.
He caught the eye of the Harbinger program after going through several simulations nearly flawlessly, despite his tendency to charge the enemy positions, as well as noting his greatly above average sync rate.
They all boggled at the strange way it continuously fluctuated.
After graduating he served in the latter end of the war, earning himself quite a name for his efficient brutality, and his unwillingness to give ground when aiding an ally.
When the shaky peace was brought into place Klaus felt rather lost and out of place, suddenly not having a constant deployment. However, things have begun heating up with the new race for exploration and settlement, and he was offered a chance to take part in an experimental program within the Harbinger program.
How could he have said no?
Others (Optional): He is damn good at reading people, and loves gambling. He's currently the head of an underground gambling den on board the ship.