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Selacs'Drah

A Cronac warrior, whom competed in his homeland's gladiatorial arena for a large portion of his life. Fighting is everything he knows.

0 · 239 views · located in Jhenabackis

a character in “Rise of the Ascendants”, as played by Vio-Lance

Description

Selacs'Drah is a distinct Cronac man if you had ever seen one. His body is a very light green, almost teal, with whitening red hair resting on the top of his head and forearms legs, along with lightly brushing his tail. He stands roughly 7'10, and is plenty large, weighing in close to 650 pounds. He's immensely heavy, but under the layer of obvious blubber, lies muscle as hard as rock. His scales are worn, and dull, but still offer protection to that of crude scalemail armor. Around his neck are three things: A crude necklace, given to him in his youth by a dear friend... and the jawbone of the strongest foe he's ever fought, another Cronac, whom was nearly twice his size - something rare, as Drah is concidered large by his race's standards. He has immaculate ammount of body jewelry, several piercings on his jaw, a few running down his arms, as well as some in his tail, that drags the ground, as if a gargantuan python. His normal garb varries on what he plans to do, but more recently, it's been lightweight, and non-constricting, usually civilian clothing. However, if it's action that comes, he'll quickly arm and armor himself accordingly.

Image

Personality

Drah is a hard person to get along with. He's stuborn, mean, hotheaded, and brash; a real hornet in field of flowers. He's not above mocking or demeaning his foes, or even his allies if he feels like their not pulling their weight. He's also very protective though, keeping his allies safe from danger, and harm. He's first to step up in their name, speaking out against another, or more likely, clean knocking the person halfway across the room. It's not that he's being mean to be mean - he's just simply doesn't know how to show his worry and concern properly. Behind his harshly yellow, hardened eyes, only a few can see his true emotions.

Although it doesn't take a mind reader to tell that he's got something to hide....

Equipment

Drah's typical equipment is limited - he doesn't carry a lot.

Cronac Cleaver - A massive straight edge of steel, having the weight of an axe behind a razor sharp cleaving blade. The blade has seen use for a very long time, and easily can hack through bare flesh. The weapon in full length, is as tall as Drah himself, and weighs almost sixty pounds. Drah is able to weild this weapon one handedly, but it is much more common to see him weilding it with both. Made of reinforced steel, this weapon could almost act as a shield.

Gator Garrote - An iron wire from a harp that has been reinforced by the previous user, an assassin whom tried to take Drah's life after he claimed that he and a friend rigged the matches. The weapon has great leathal potential in the hands of someone whom is as strong as Drah. He keeps it tied loosely around his thigh, and uses it as a demoralizing way to finish off his foes, rather than it's original stealthy intentions.

Iron Stakes - Bearing the resemblance of long, jagged nails, these weapons remain strapped to Drah's other thigh. He carries three of them. They are about a foot and a half long, and have a arrowhead at the end. The are usually jammed into a downed, or wounded opponent, pinning them to the ground, or giving them one hell of a stab. The jagged spines make the weapon extremefully hard to remove without extreme pain, or use of a hammer. They've just enough handle on them for Drah to use them effectively.

Claws, teeth and tail - Drah's body is a weapon in itself. His claws can puncture flesh, and even some lighter armors, while his teeth can crush bones. His tail can be leathal to a minor extent, but is usually only used to trip enemies, or demoralize them on the ground. While his own body acts as somewhat of an armor suit itself. His hide and scales are tough to cut, and is almost impossible to cut deeply, as his thick layers of muscle and fat offer a bit of protection against slashes.

Ironside Armor - When going into battle, Drah adorns a rough half plate set of armor. It's heavily dented, scratched, and well used, but adding protection to protection makes Drah quite the tough target to hurt. What is particular about the armor, is it has double layering and overlapping vambraces and bracers, allowing Drah to use his armored arms as parrying devices.

History

Drah was born in the swamps of the southern lands, where most of his kin come from. He was raised as normally as one could be, untill his mother fell ill at a very young age. His father could not support a child and his mother at the same time, and was forced to take up fighting in the arena as a source of income. Dispite his futile effort, Drah's mother passed away a few months later. Drah was crushed, as was his father, but they still had debts to pay, and no way to pay them. Drah, roughly twelve now, proclaimed to his father that he too would fight in the arena. Having little other choice, Drah's father agreed, and began to teach him how to fight. And all was well untill Drah was about fifteen. He was doing well for his age, being a natural born fighter, and a large boy with strength and size to match an adult. He hadn't lost a match yet. However, his father was not so lucky. Being struck down in the arena, his father was taken from him.

However, Drah had now had himself to support, with noone's help. And having no other skills, he stuck to the only thing that he knew how to do: Fighting. He stuck to the arena, and continued to fight for life...both inside and outside the arena. The life was ash on him, and caused him to grow old before his time. For 20 long years, Drah fought in the arena. And for those twenty years, Drah was a cold blooded murderer, and earned the title Bloodthirsty Behemoth, going undefeated for all the matches in his life, though he's had some close calls.

Having saved enough from his gladiator days, he moved on to other cities. Many recognize him. Many fear him. Almost all know his arena name. But yet noone knows why he now travels...

So begins...

Selacs'Drah's Story