Introduction
- Falwyn Ademra, known as the Bloody Hand for his ruthlessness and brutality, sweeps across the land with his armies, taking the entire world by storm. What he cannot conquer, he destroys; leaving pain and suffering in his wake. There seems to be no force that can stand up to the might of his armies; a brilliant tactician, the rapacious warlord is said to be inspired by dark powers. A resistance has formed against him, but they are scattered, few, and desperate.
- Archmage Ayren Bromista was rumoured to have researched a spell that would allow him to challenge the dragons that rule over all the world. On the day he cast that spell, New Coldain, the citadel that housed the order of scholars and mages that he founded, was destroyed, leaving behind only a large crater with an inky black liquid pooled within it. What has become of the archmage is unknown, but everyone else in the city lay dead in the streets, though no wounds mark them. This act has had far-reaching consequences across the lands of Keldun.
- The Brotherhood of the Fang, a group of bandits rumoured to be as much beast as man, have been attacking agents of both the Bloody Hand and the dragons who rule as gods. Consequently, the roads passing near the Fang Wood are heavily patrolled and travellers are warned to bring a heavy guard. The Brotherhood seems reluctant to kill unless encountering either the Bloody Fingers (the name given to the men loyal to the Hand) or the Dragonspeakers (priests of the dragon-gods).
- The Dvergar of Mithril Gate, an underground kingdom, seem to be profiting the most from the strife of the surface world. Having established a dominating presence in the world of trade and commerce, minting the coin of the realm and establishing trade standards, the Dvergar are probably the best off, all things considered. However, they are not without their own dark secrets, as things old and buried are surfacing with each dig into the ore-rich mountains of the Maw of Ataramakaris.
For more setting information, read the places, groups, and OOC threads. Any questions should be asked in the main OOC thread.
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Nomads of the Grey Wastes
Six tribes of nomads carefully sharing the thirteen oases in the deserts of Chidan.
Brotherhood of the Fang
A group of bandits - some with wolf-blood running in their veins - who operate out of the Fang Wood.
Orcs of the Desert
A tribe of Orcs who, like the other nomad tribes of Chidan, thrive in the sands of the Grey Wastes.
The Order of the Ebon Thorn
An order of knights that serve as the hand of the King of Grakis. They enforce the King's will and act as a police force throughout Grakis.
Wispbane
A mercenary company working out of the Black Fens of Grakis, oftentimes the only thing keeping travelers safe from the perils lurking in the darkness.
The Hi-ren
Descendants of the original Hi people of Lin Wa, the Hi-ren have embraced technology, science, and reason, scorning their rustic cousins in the wilderness.
The Hi-na
The Hi-na are descendents of the original Hi people that settled in Lin Wa. The Hi-na have kept to the traditional, natural ways of their ancestors, often turning aside attempts to encroach upon their ancestral homes by their progressive relatives.
The Dvergar of Mithril Gate
The Dvergar of Mithril Gate are an industrious, if avaricious, race of craftsmen dwelling beneath the Maw of Ataramakaris.
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Navigation
While not required, locations can be organized onto a map. More information soon!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
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to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
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Locations where Mobs and Items might appear.
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The Forge
Use your INK to craft new artifacts in Rise of the Bloody Hand. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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View All » Add Character » 2 Characters to follow in this universe
Newest
Talaya Tahira
"The spirits are restless. They call to me."
Falwyn Ademra, the Bloody Hand
A bloodthirsty warlord seeking to conquer eastern Keldun.
Trending
Falwyn Ademra, the Bloody Hand
A bloodthirsty warlord seeking to conquer eastern Keldun.
Talaya Tahira
"The spirits are restless. They call to me."
Most Followed
Talaya Tahira
"The spirits are restless. They call to me."
Falwyn Ademra, the Bloody Hand
A bloodthirsty warlord seeking to conquer eastern Keldun.
View All » Places
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A few cities and villages set between vast expanses of swamps, Grakis can be a terrifying and dangerous place.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Meaning 'Golden Wall' in the tribal tongue shared by the desert nomads, Alarefti is a place of decadence and splendor.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Grakis ↪ The Black Fens Owner: Rakaneth
The dark swamps and fens of Grakis are a dangerous place to live, often filled with monsters.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
An island surrounded by mountains, Lin Wa is isolated from the rest of Eastern Keldun. Should one find a way to this place, he will find an array of exotic peoples and cultures.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Tirdana ↪ Grindall's House Owner: Rakaneth
A popular alehouse in Tirdana's poor district. The commons are often filthy and the patrons occasionally ornery and dangerous...but the ale is worth it.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Also called the Grey Wastes, this expanse of desert is marked under the Bloody Hand's first conquests.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A cold, bitter land where twenty-four clans of hardy folk eke out an existence in the permafrost.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Fang Wood, an expanse of deciduous forest which takes up the bulk of Andarra, is rumoured to be the home of bandits and worse. A reclusive enclave of elves also dwells in the Wood.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Andarra is the region closest to the Maw of Ataramakaris. Numerous villages have sprung up along the roads that lead from Mithril Gate and surround the Fang Wood. The Hand has a presence here, but has not taken this temperate land for his own.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The City-State of Tirdana is a trade hub and melting-pot ruled by a distant Duke, though many other players move their pieces on the political board in this bustling city.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The stronghold of the Bloody Hand, the heart of his conquest.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Andarra ↪ New Coldain Owner: Rakaneth
A ruined husk of a city, once the seat of the mightiest mages in Keldun.
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Rise of the Bloody Hand OOC Discussion
by Rakaneth on Wed Apr 24, 2013 2:51 pm
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Rise of the Bloody Hand OOC Discussion
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Racial Traits
by Rakaneth on Fri Apr 26, 2013 8:46 am
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Racial Traits
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Mithril Gate
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Mithril Gate
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The Dragons and Religion
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The Dragons and Religion
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Magic in Keldun
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Magic in Keldun
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