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This following profile has a lot of spoilers to this character that may be essential to the plot. This will be information your character will not be aware of until she's brought it up or given enough clues for you to consider the possibilities. If you'd like to keep it a secret to yourself, just reveiw her personality and you should be able to steer clear.
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Nana
Age
Twenty-Five
Gender
Female
Role
Scout's Adviser
Face Claim
Ninomiya Shizuku from Kyoukai no Kanata
Portrayed By:
Litacat
Likes:
Her Scouts || Cooking/Food || The feeling after a successful mission || The rush of battle || Any small fluffy cute animal || Making Bets || The occasional lonely relax || The smell after it rains || Spontaneous Trips
Dislikes
Team Kuro (rival team) || Cold and Frosty Weather || Running Late || Relying on her scouts for help (mama bird must always protect) || Problem caused by her own magic || Lighting Storms || Having to stay indoors when the weather is nice
Fears
Failing Her Scouts
The one thing she fears the most is not being able to protect her scouts. Each and every way she'd find a way to blame it on herself, even if it was inevitable.
Will Add More, but wanted to submit her
Skills
Cooking
Anything from eating food to making it, is her all round specialty. Often times she makes her scouts victims to experiments but after spending enough time with her subjects; she's pretty damn good at it. Even asking her to make something will nearly make her drop down in tears of joy.
Seeing the Half Glass Full/ Never Giving Up
When all hope seems lost, Nana will always put effort into making the best of things. She sees chances rolling around each corner and will swim through shark invested waters if that meant giving her team a win.
Flaws
Seeing the Half Glass Full/ Never Giving Up
Ironically, this will be in both categories.. She never knows when enough is enough, and that might dig deeper graves for her and the team. If it means dragging her weaken scouts through shark infested water for a win, she will. Her competitive nature is one of her strongest flaws.
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General Overview:
A flash of pure energy, Nana posses the same vigor and liveliness of a firecracker. She's an extremely animated gal when it comes down to expressing her emotions, and with every open opportunity she will attempt to befriend you. Her ability to be constantly be in motion allows her to get a lot of things done in a short amount of time. There's rarely a moment she's isn't up to something, but whenever she does manage to catch herself a break, she likes to treat herself and the others around her. Without much of her own family around her, she likes to believe her fellow advisors and scouts are her wolf pack. Without them, she wouldn't have much of a purpose.
Scouts:
The biggest joy she openly expresses is when she's around her scouts. From the challenge of looking for new ones, to the first she's ever recruited, simplifying looking at them can make her day. Understanding how serious her job is unfortunately the one thing she often overlooks. Her emotional attachment towards her group puts her in danger if she were to lose any. Despite this possible fate looming over her shoulders, she puts an effort into making the experience fun for everyone and shaping her crickets into perfect scouts. The easiest way to put it, is her students are basically her babies.
Negative:
But while there is no doubt she's good-natured, she has a large array of negative traits, with her hotheadedness taking the lead. It's an impressive feat to set her ablaze, but once her anger is triggered she can have the same potency of an angry wasp. It's best to keep your distance and simply wait for her to cool down. Along with her hot-headed attitude comes her unrelenting manner, competitiveness and occasional arrogance.
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The easiest way to comprehend Nana's power is to understand her origin. She may look and act like a human, but she's not actually from this world. A long time ago, Nana and many of her people joined together in search of a new planet due to a war that has left them homeless. Many still mentally wounded and lost kept hold of that resentment, and brought forth that anger on anyone who had crossed their path. Sadly, in this case these innocent were the people of Sluna. The leading crusaders were persuasive and ruthless, attracting nearly eighty percent of the lost to the side of concur. With a clean slate, they called themselves Ethereals, a term to which Nana grew to despise.
Though they were able to do a great amount of damage upon their arrival, eventually the humans began fighting back. Soon enough, it was no longer a battle of strength but a great amount of skill was needed to take down Sluna. However, the one downfall of humans was their inability to house any form of power beyond their own. Luckily, the small sliver of Ethereals who's true intention were not of harm offered to aid the humans. Alas, due to the actions of the others, humans were reluctant to trust any of them. So, as a final resort to revive their honour, those who were able to supply their own power to others, created a brigade to protect mankind. Giving sceptres to humans filled with portion of their soul, ignited the human's and allowed them to harness a power beyond normally capable.
One of these people were Nana. She took the opportunity to start a new life as an adviser and after years of training she was finally able to begin recruiting. Though the idea of scouts have been an idea floating about for a few decades now, it wasn't until a few years ago that the idea had came into play. As a relatively new member, the other advisers take quite a bit of pity on Nana and let her slide on a lot of her slip ups.
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Starlight:
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This staff-like blade is a vessel that houses Nana's mana to aid her in battle. With it, she has a variety of basic attacks, many to which she can even fuse with her scout's specialties.
Signature move:
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Sorcerer's Spear: The move consists of draining all given power from her scouts and within herself to form a spear with Starlight, which she can then use to throw at her target. The spear requires a direct hit for any damage to be effective, but after taking all the mana within her to make it, that's a feat all in its own. This attack should only be looked upon as a final resort, as it makes every attack afterward extremely difficult, if not impossible, to make. This move has only been used once before, but this was long before she's divided her power with her scouts.
The Magic Within
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Every Ethereal-born is gifted a certain amount of power upon birth but only a handful are given the opportunity to separate it. Within the brigade, these individuals are better known as spell mothers/fathers, and are the only members that are allowed to become advisers. As a spell mother herself, Nana has the ability to give others a portion of her magic in order for it to be used. That what's in the scout's wands which gives them the ability to use magic.
Because she's not restricted to only her staff, Nana is able to use her energy to manipulate her own body mass to various amounts of attacks. These abilities are harder to control without a vessel but are stronger then ones she can use with Starlight.