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Alexandria had listened to Tess, and immediately saw a problem with their mission; they were looking for a book that was enchanted to mislead people who purposefully looked for it. However, she suddenly saw the confused look on Felix's face once the briefing was over, and a plan of her own began to form.
"Felix, you're the only one who can do this." the elf said to her friend out of the blue.
"Wait, me? Why me?" Felix asked.
"Because the item we're looking for is... uh..." Actually, that question was a pretty good one. Why need him specifically to find the book? "Because it can only be sensed by powerful fire magic users. You're the only pyromancer around here!" she finished. It managed to not only convince him, but appeal to his sense of heroism, and without any further input necessary from the healer, Felix mustered the rest of the group to fall behind him. Luckily he didn't ask where to start looking, because that was a question that most likely couldn't be answered by anyone present.
"I'll explain this to you on the way, shall I?" Alexandria said to Tess as the two of them followed the wizardly procession.
The setting changes from Gooseneck to Pools of Sorrow
Zabu's pulse pounded against his eardrums, his heart racing to pump oxygen into his bloodstream. Water began to fill his nose and mouth as he plummeted deeper into utter, abysmal darkness. A warm, fuzzy feeling began to settle over him as he sank, and his eyelids fluttered against the motion of the riptide until the saltwater burned and he had to force them shut. Phosphenes danced across his field of vision in random patterns of blotches and points of colorful lights, brighter and brighter until they blinded him in a flash of white, and a deafening silence stilled his throbbing eardrums.
Then, there was only darkness.
A ghastly, skeletal face with bulging eyes appeared before him, slick, crystallized tendrils of pale, stringy hair fanning out behind it. Thin, cracked lips broke into a crooked, toothy grin, and Zabu not so much heard as felt a presence probing his thoughts, a crone's voice, seeking entry into his mind
You have failed, like the rest, the thought-voice said.
<Look not into the eyes of the damned>
Face your demise, Key-bearer.
<Lest you lose your way>
The hag's mouth spread into a wicked grimace, and she cocked her head to one side. Laughter, icier than the unseen depths pervaded his thoughts, his very being, chilling him to the bone.
Your tale is over before it is begun.
The setting changes from Pools of Sorrow to Embassy
Instead, the guardsman lowered his hand with a quiet sigh, turned on his heels, and headed towards where he remembered the Chancellor’s quarters to be. He was still unsure why the dark elf was there, as he had personally seen the guest list. There was one extra member in the elven party, and being his biased self, Karem was certain as to who that person might be. While the Embassy was always prepared for such unexpected events, the guardsman was less than pleased with the results.
Such thoughts brought back the less than pleasant memories of the dinner. The light fog of tiredness was temporarily shed as the primal caveman inside him growled. Slowly, but surely, his blood grew hotter.
If he hadn’t shown his bloody face – now those memories were brought forth.
Needless to say, by the time Karem reached Calihal’s ornate doors, he was ready to jump at the opportunity to unleash every bit of vengeful bitterness that his antagonist had unearthed. The reasoning being that he was first defending Sylwyn’s honor, and then his own. In truth, it was both in equal measure, but that was not the point at the moment. The caveman could not be contained any longer.
With all the force of the wind, Karem used the knocker twice, then the side of his fist to make his presence known to everyone behind the doors.
“Open the doors,” he ordered, looking at both the guards, who had stood at attention immediately upon his arrival.
Outside the town centre, where the rain had long since ceased falling, pockmarks speckling the dirt were nearly trampled flat by passing feet though mud particles still sloughed off dusty wagons and rain gutters onto the cobbles. The narrow streets wove complex patterns through the town, sometimes doubling back or leading to an entirely different network. However, near the end of one of several residential roads lined with nondescript shacks with small farms, the street split off onto a junction illuminated by an oil-burning lantern hung from a hook on the siding of a dilapidated brown house. At first, Felix saw nothing beyond the lamp's yellow-orange glow. Then, Tess motioned toward the right, starting to suggest they head that way, when she suddenly shifted her attention.
"Look!" she exclaimed in a loud whisper, pointing in the other direction as a darkly clad figure jogged across the gap and disappeared into a maze of houses on the next street over.
"Open the doors," the senior guardsman ordered, and the other man searched his gaze in a fleeting show of apprehension that suggested he both saw and understood the rage boiling beneath the surface of Karem's angry expression.
Something unspoken passed between them, from man to man. The guard could almost taste the blood in the air, but he nodded curtly, relaxing his stance and motioning for his comrade to follow suit.
"Shift changes in ten minutes," he responded with an understated, almost authoritative air, reminding him of the need to quickly wrap up his business.
Both guards gripped the round wrought iron handles on either side and swung the doors wide open.
Inside, the room was dark except for the faint, diffused light of the fully risen moons flickering between the curtains as they fluttered in the breeze coming in through the open double window. As Karem's eyes adjusted, finding discernible shapes among the hulking silhouettes throughout- an oak dresser, bookcase, nightstand and a mannequin wearing shimmering mithril- the stateroom appeared vacant, save a lone, motionless figure seated on the left side of the bed.
It is rumored that dark elves never sleep, that the dreamlessness in which they may achieve a still, quieted mind can only be described as euphoric. Branded hedonistic debauchers by the other races, the children of the night self-describe this as akin to that of reaching orgasm, the moment one reaches perfect bliss, before unveiling the world, in clarity, anew. Many have tried to attain this state of being and failed. The blue-skins, quick-tempered and boorish, were predictable more often than not, but it was only amid the silence which followed their transcendence that fear pierced the hearts of their foes, for it was then they were truly dangerous.
"Do come in," Titus answered coolly, without opening his eyes, not at first.
Then, Karem found himself staring into crimson hues glittering darkly back at him.
"But, pray, lest you violate the sanctity of my private space, leave your inimicality at the door."
He stepped into the stateroom silently and looked around slowly as his eyes adjusted. The stillness and quiet moonlight made it seem empty, until his gaze fell upon the statue of a humanoid figure. The form held a meditative aura around it, one he recognized. Although he had assumed such a state himself, seeing Calihal like this made him think of the stories of Dark Elves going mad afterwards - exploding tempers, uncharacteristic mood swings, violent lashings. Karem would put none of these things past the Chancellor. His own boiling blood did not help.
Karem scowled at the first comment. His hackles rose at what he saw behind that bloodred gaze, but he stood his ground. Then the request. " But, pray, lest you violate the sanctity of my private space, leave your inimicality at the door." What an uncharacteristic thing to say . . .
"Too late for that. The violence has been done," said Karem calmly as he unsheathed his scimitar. "Time to settle it."
His voice was calm, but every muscle was ready for anything. This was the first time Karem had personally drawn a weapon for non simulation purposes before the Chancellor. The last time, he had simply allowed his archers to fire their warning shots. Calihal had asked for it in both circumstances, really.
Still, Calihal responded only wth an air of distaste, like he had just sipped from a glass of fermented wine. "How typical. Blunder in to defend the woman in which you hope to stake your claim spilling your bastard seed...charming, really. Even a man of your station can do much better than a lecherous murderer," he emphasized the words, taking care to enunciate each syllable as if speaking to a child. "Oh! Do forgive my impudence. Did the lord's daughter leave out that tidbit when she lifted her skirts for you?"
The Chancellor rose, slowly, clasped hands falling to his sides, that Karem saw he looked unarmed, the loose, plunging neckline of his ruffled white blouse contrasting the dark contours of his chest in the gloom as he stood and spread his hands disarmingly, his gaze falling briefly to the blade in Karem's hand. "Never mind bothering a lowly guardsman as yourself with trivial details." He then locked eyes with Karem again, too, with blood in his eyes, a fury unmatched except by, perhaps, Karem's own, but his tone was dead calm. "Of course, you do realize the implications of actively drawing your weapon upon an Imperial Statesman, let alone on government property?"
Calihal's outward calm only infuriated Karem further. Whatever foreplay the chancellor was playing at, he just wanted to get to the point. Karem had been essentially challenged to this fight, had he not? Or was Calihal truly such a unique mix of cocky and bastard that he had not realized what he was doing? In any case, weapon drawn, Karem was now committed.
With no warning other than the one he had already given, the guardsman flowed smoothly into an offensive stance and slashed his curved blade from Calihal's waist to the opposite shoulder. The high contrast between his skin and clothing made the target easy to see.
"Self defense," breathed Karem shortly, putting all his thunder into his movements. "You threatened the Embassy's senior guardsman, remember? Bad move."
The memory of the short but vehement words that had passed between Calihal and Sylywn earlier that day regarding accusations of murder flashed in his mind. Being too young to remember said events, Karem had no idea what to make of it, and knew only that the bitterness of losing a mate could make one willing to believe anything that would help alleviate some of the suffering. And also that loving another could make one equally biased. Not that this changed Karem's firm belief that the chancellor deserved to have each extremity sliced off and the life bleed out of him. Not at all.
Where Calihal preferred to throw words and shadows at him, Karem decided that the only way to settle this score was man to man. Whether or not it would end in fatality was not important now. In fact, he would prefer to have Calihal feel the pain and live with it. For now. He was ready for the fight and whatever fate it brought.
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View All » Add Character » 34 Characters to follow in this universe
Newest
Elderoth Drag'athan
"Family, Duty, Honour."
Taena Noctus
"Men tend to find me exotic, and then get their dirty groping hands all over me.....until I chop them off"
Nostalgic Syndicate
Logic is the beginning of wisdom, not the end
Satinka Mahdis
A good word is an easy obligation. Not to speak ill requires only our silence, which costs us nothing.
Karem Altan
Never forget what a man says to you when he is angry.
Eddie Clarke
"Stand and Deliver!"
Sennex
Honor before glory.
Chancellor Calihal
Three can keep a secret, if two of them are dead.
Br'nard Even'star
"Last of a dyin' breed!"
Trending
Elderoth Drag'athan
"Family, Duty, Honour."
Br'nard Even'star
"Last of a dyin' breed!"
Karem Altan
Never forget what a man says to you when he is angry.
Chancellor Calihal
Three can keep a secret, if two of them are dead.
Taena Noctus
"Men tend to find me exotic, and then get their dirty groping hands all over me.....until I chop them off"
Eddie Clarke
"Stand and Deliver!"
Nostalgic Syndicate
Logic is the beginning of wisdom, not the end
Satinka Mahdis
A good word is an easy obligation. Not to speak ill requires only our silence, which costs us nothing.
Sennex
Honor before glory.
Most Followed
Taena Noctus
"Men tend to find me exotic, and then get their dirty groping hands all over me.....until I chop them off"
Sennex
Honor before glory.
Elderoth Drag'athan
"Family, Duty, Honour."
Chancellor Calihal
Three can keep a secret, if two of them are dead.
Eddie Clarke
"Stand and Deliver!"
Satinka Mahdis
A good word is an easy obligation. Not to speak ill requires only our silence, which costs us nothing.
Nostalgic Syndicate
Logic is the beginning of wisdom, not the end
Br'nard Even'star
"Last of a dyin' breed!"
Karem Altan
Never forget what a man says to you when he is angry.
View All » Places
105 posts · 4 characters present · last post 2012-10-15 21:33:28 »
The Imperial Embassy, located northeast of Port Arn.
20 posts · 4 characters present · last post 2012-09-18 21:01:35 »
Gooseneck Owner: RolePlayGateway
Gooseneck is a small, rural town outside of the Imperial City.
10 posts · 1 characters present · last post 2012-09-12 16:28:08 »
Sewers ↪ Pools of Sorrow Owner: RolePlayGateway
The only danger you will face... is that of succumbing to the madness of a mortal mind.
17 posts · 6 characters present · last post 2012-08-22 23:59:06 »
Arisha Owner: RolePlayGateway
The silver sea, home to all forms of aquatic life, separates Zamil and the High Elf kingdom, Daemus.
6 posts · 5 characters present · last post 2012-08-05 09:44:51 »
Blood Fang Caves ↪ Ruins of Bael-jar Owner: RolePlayGateway
It is said that herein these ruins, and others across the globe lies the hope and fate of civilization as we know it.
64 posts · 2 characters present · last post 2012-07-28 02:38:36 »
World of Ruyn Owner: Sylwyn
Welcome to the World of Ruyn.
30 posts · 0 characters present · last post 2012-07-16 16:33:05 »
Eytherghymn ↪ Blood Fang Caves Owner: RolePlayGateway
The only good Orc is a dead one.
10 posts · 1 characters present · last post 2012-06-19 06:56:19 »
Old Forest Road Owner: RolePlayGateway
The northern road leading out of the Imperial City.
10 posts · 0 characters present · last post 2012-05-12 21:18:36 »
Imperial City ↪ Academy for the Arcane Arts Owner: RolePlayGateway
Only the most talented magic-users are accepted.
9 posts · 3 characters present · last post 2012-05-09 07:35:41 »
Gooseneck ↪ Grimm's Books Owner: RolePlayGateway
A bookshop. Not much else to be said here.
16 posts · 0 characters present · last post 2012-03-15 03:00:05 »
Imperial City ↪ Sewers Owner: RolePlayGateway
A network of tunnels and waterways under the Imperial City.
9 posts · 0 characters present · last post 2012-03-05 21:33:13 »
Imperial City Owner: RolePlayGateway
Capitol of the Zamil Empire.
19 posts · 2 characters present · last post 2012-03-01 08:56:16 »
Imperial City ↪ Imperial Council Hall Owner: RolePlayGateway
The Council Hall.
11 posts · 1 characters present · last post 2012-02-23 22:03:46 »
The Marketplace ↪ Warehouse Owner: RolePlayGateway
A musty building on the outskirts of the Marketplace.
1 posts · 0 characters present · last post 2012-02-10 04:32:05 »
Imperial City ↪ Borough Owner: RolePlayGateway
Residential District.
14 posts · 0 characters present · last post 2012-02-08 11:37:54 »
Imperial City ↪ Purlieu Owner: RolePlayGateway
Residential District.
4 posts · 0 characters present · last post 2012-02-08 08:41:37 »
Gooseneck ↪ Gooseneck Tavern Owner: RolePlayGateway
The least happening place this side of Zamil.
8 posts · 0 characters present · last post 2012-02-06 04:43:07 »
Imperial City ↪ Imperial Prison Owner: RolePlayGateway
Imperial Prison.
26 posts · 0 characters present · last post 2012-02-06 00:36:37 »
Merchant's Way Owner: RolePlayGateway
The eastern road out of the city.
2 posts · 0 characters present · last post 2012-02-02 08:11:14 »
Eytherghymn Owner: RolePlayGateway
It's a forest.
3 posts · 0 characters present · last post 2012-02-01 08:55:39 »
Merchant's Way ↪ Merchant's Lodge Owner: RolePlayGateway
The halfway point between the city and ports leading out of Zamil.
3 posts · 1 characters present · last post 2012-01-29 16:50:30 »
Imperial City ↪ Arielis Owner: RolePlayGateway
The Arielis Hotel.
1 posts · 1 characters present · last post 2012-01-23 01:29:10 »
Crystal Temple ↪ Rectory Owner: RolePlayGateway
The rectory, home to the laity and clergymen of the temple.
10 posts · 0 characters present · last post 2012-01-17 02:25:48 »
Port Arn Owner: RolePlayGateway
The largest port city for foreign travel and trade in all of Zamil.
10 posts · 0 characters present · last post 2012-01-12 18:42:06 »
Old Forest Road ↪ Accursed Inn Owner: RolePlayGateway
The inn has been boarded up until further notice.
2 posts · 1 characters present · last post 2012-01-06 04:47:44 »
Academy for the Arcane Arts ↪ West Wing Library Owner: RolePlayGateway
One of the Academy's two libraries.
1 posts · 0 characters present · last post 2012-01-04 20:01:59 »
Imperial Prison ↪ Cell Block Three Owner: RolePlayGateway
The ward for low-profile magic users.
1 posts · 0 characters present · last post 2012-01-03 20:41:23 »
Imperial City ↪ The Crimson Blade Owner: RolePlayGateway
The civil sword shall and must be red and bloody.
2 posts · 0 characters present · last post 2012-01-02 23:47:22 »
Imperial City ↪ Imperial Gardens Owner: RolePlayGateway
The Imperial Gardens.
5 posts · 1 characters present · last post 2012-01-01 22:37:32 »
Imperial City ↪ Crystal Temple Owner: RolePlayGateway
A place of worship.
1 posts · 0 characters present · last post 2011-12-31 19:07:37 »
The docks at Port Arn.
1 posts · 0 characters present · last post 2011-12-30 18:27:40 »
Emerald Road Owner: RolePlayGateway
The Emerald Road leads to the underground land of Thaya, realm of the Dwarves.
1 posts · 0 characters present · last post 2011-12-30 18:10:10 »
Emerald Road ↪ Thaya Outpost Owner: RolePlayGateway
The Thaya Outpost, a military/trading post between Thaya and the Imperial City.
1 posts · 0 characters present · last post 2011-12-28 20:18:04 »
Imperial City ↪ The Marketplace Owner: RolePlayGateway
The hub for all trade in the city.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ellysathem Owner: RolePlayGateway
The hidden realm of the Ka'ua
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Gooseneck ↪ Fort Nuoro Owner: RolePlayGateway
The Imperial Army is stationed here.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Thaya Owner: RolePlayGateway
The entrance to Thaya lies within the Ruins of Thaya.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Road of Mirrors Owner: RolePlayGateway
The west road out of the Imperial City leads through the My'Bael mountains.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Thaya ↪ Ruins of Thaya Owner: RolePlayGateway
The entrance to Thaya is protected by the ruins of this ancient city.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Arisha ↪ Atel??ntian Isles Owner: RolePlayGateway
*Atelæntian Isles* The general knowledge of time on the island depends, curiously enough, on the direction of the wind.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Road of Mirrors ↪ Gorgon's Pass Owner: RolePlayGateway
Gorgon's Pass lies between the My'Bael mountains.
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Ruyn: The Winds of Fate
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Ruyn: The Winds of Fate
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