Introduction
This changed when a small group of strangers walked in and got themselves captured.
Chained and ridiculed, the group of oddities are able to emit a strange bursting of voice from their throats as if something was wrong with their airways. Something called "laughter".
They are able to move their mouth muscles upward into something called a "smile".
They are able to secrete liquid from their eyes to pour on their cheeks in the form of "tears".
They are able to speak to themselves, creating a strange train of thought called an "idea".
They are strange. And it is this strangeness that causes the strangers to be forced into uniforms and go to school and learn and be emotionless like the other people their age. And since they are obviously odd, they must be housed to show how to be a proper person in one's home.
But, there is more to these strangers than meets the eye.
Thirty years ago, a robot project had swept the nation with its boast of artificial intelligence, back when the ground was green with grass, Mackenzie Rivers was ever flowing, the sky was alive and blue. But, it had been on hold, since wars were starting, and several robots were kept safe in the laboratory in their pods, waiting to come out. Now that every one of the scientists that showed each one of them how to feel are dead, the pods automatically let them out, finished modifying or not, and they are let loose with their knowledge of a completely new world unknown to anyone.
And it is the children of the gray that want to know about it.
~~
Character Guidelines:
-Every person gets one robot and one human. The robot and human will be counterparts, much like siblings, since they are housed in the same estate.
-Post at least twice a day. If you find that you cannot, that is fine. But, update as often as possible.
-Keep the role play going. Don't be forever alone. Continuously try to make interactions.
-Have fun, and keep it fun for all.
Character Form (Human):
Name:
Age:
Gender:
Occupation/Role in Society:
Hair:
Eyes:
Personality:
Bio:
Character Form (Robot):
Name:
Looks this age:
Gender:
Hair:
Eyes:
Personality:
Likes:
Dislikes:
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
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Use your INK to craft new artifacts in Saving Mackenzie Rivers. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Fullscreen Chat » Create Topic » Saving Mackenzie Rivers: Out of Character
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Saving Mackenzie Rivers
by ~Rosie*Chuu~ on Sun Dec 30, 2012 8:16 pm
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on Sun Dec 30, 2012 8:16 pm
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Saving Mackenzie Rivers
Most recent OOC posts in Saving Mackenzie Rivers
Saving Mackenzie Rivers
You may edit this first post as you see fit.