Servitor of Torm.
n a m e s a k e :
ÂŹ Full |birth| Name: Caleb Sindal Beth-dagon.
ÂŹ Spoken |used| Name: Cale.
ÂŹ Acquired |aliases| Names: None, without.
n u m e r i c a l :
ÂŹ Appearing Age: XXV.
ÂŹ Factual Age: XXXV.
s o c i o l o g i c a l :
ÂŹ Class: Paladin.
ÂŹ Profession: Crusader - Mercenary.
ÂŹ Alignment: Lawful Good.
ÂŹ Marital Status: Widowed.
b i o l o g i c a l :
ÂŹ Height: 6'1.
ÂŹ Weight: 169 lbs.
ÂŹ Hair: Dark chocolate.
ÂŹ Eye: Slate, lacklustre.
ÂŹ Skin: Pallid, ashen hue.
ÂŹ Body Art: None, without.
ÂŹ Scar Tissue: Long scar from right shoulder to left ribcage, in-between bosom.
ÂŹ Genetics: Amnian.
ÂŹ Race: Choose: Human.
ÂŹ Attributes: None, without.
ÂŹ Immunity: None, without.
m e n t a l l i t y:
ÂŹ Demeanour: Placid, soft-spoken, tranquil, aloof, calm, collected.
ÂŹ Tendencies: Slightly cold of heart, lack of empathy, few of words.
a r s e n a l:
ÂŹ Offence: Hallowed Redeemer.
-- type: Two-handed sword.
-- paragon: Red Steel.
-- enchantments: Admits wielder minor resistance to evil & fire.
-- other: This sword was a gift from a veteran Paladin in Caleb's
youth. In legend, it was said to have been bestowed to a knight by
Torm himself.
ÂŹ Offence: Tymora's Stiletto.
-- type: Dagger.
-- paragon: Steel & Gold.
-- enchantments: None, without.
-- other: This dagger is forged of steel with gold integrated into the
handle. It has a single ruby embedded in the pommel.
ÂŹ Offence: Heartseeker.
-- type: Long-bow.
-- paragon: Treant.
-- enchantments: Mild enchantment to improve wielder's aim.
-- other: Legends say that craftsman Pinn O'Reffen fashioned this bow from
the heart of a Treant, though how he came to possess such material is
unknown. He certainly did not anticipate the enchantment within, magic
that makes the archer's aim almost infallible for a short period every
day. Pinn claimed his skill was responsible, but it is more likely that
some aspect of the soul of the Treant is still within the wood. This bow
requires a strength of 18 to use.
ÂŹ Offence: Splitmarrow.
-- type: Battle-axe.
-- paragon: Steel.
-- enchantments: None, without.
-- other: Caleb carries an axe and shield as an
alternate weapon-set against her two-handed
sword.
ÂŹ Defence: Pride of the Legion.
-- type: Full-plate mail.
-- paragon: Steel.
-- enchantments: None, without.
-- other: Not many suits of this armor, originally used by the legions of Unther,
remain in use today. The few suits that exist are usually in the hands of
rich collectors. Simply finding a suit of this armor is enough to earn an
adventurer a small fortune.
ÂŹ Defence: Helm of Infravision.
-- type: Helment.
-- paragon: Steel.
-- enchantments: Gives wearer the ability of night-vision.
-- other: 'The eyes of Truth.' Being a scavenger of a sort, Babette
Maelstrom had this created to aid her in her dungeon excursions. She
would later attribute her gathered wealth solely to its power, though likely
it was as much her keen eyes as anything.
ÂŹ Defence: Buckler.
-- type: Small shield.
-- paragon: Steel.
-- enchantments: None, without.
-- other: A small shield to ward off missiles and minor blows.
b a t t l e c l a d:
ÂŹ Upper Body: None, without.
ÂŹ Full Body: Pride of the Legion.
ÂŹ Head: Helm of Infravision.
ÂŹ Arms: Gauntlets, steel.
ÂŹ Waist: Leather girdle, cinch.
ÂŹ Feet: Boots, steel plate.
a t t i r e :
ÂŹ Casual
ÂŹ Feet: Leather boots.
ÂŹ Waist: Leather belt.
ÂŹ Legs: Doeskin trousers.
ÂŹ Hands: Gloves.
ÂŹ Upper Body: Pale tunic.
p r o f i c e n c y :
ÂŹ Two-handed swords
ÂŹ Long-bows
ÂŹ Daggers
ÂŹ Axes
a c c e s s o r i e s :
Ring of Rire-Resistance: This ring grants the wearer 40% resistance to fire.
s p e l l s :
Lay on Hands: The paladinâs version of âCure Light Wounds,â however, it requires the casterâs fingers
to make contact with the wound, and transfer a portion of their energy to mend it.
Detect Undead: Grants the caster the ability to sense the aura of any undead creature, and decipher
its strength by the potency of the aura.
Protection From Evil: This spell wards the caster from attacks by evil creatures, from mental control,
and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The
barrier moves with the subject and has three major effects: deflects a small percentage of minor blows,
possession of the mind or enchantments, suppresses bodily contact of the creature.
Endure Elements: The caster suffers no harm from being in a hot or cold environment. It can exist
comfortably in conditions between â50 and 140 degrees Fahrenheit. The creatureâs equipment is likewise
protected. Endure elements doesnât provide any protection from fire or cold damage, nor does it protect
against other environmental hazards such as smoke, lack of air, and so forth.
Bullâs Strength: The caster is enchanted with the strength of a bull.