¬ Full |birth| Name: Lucien Alamancie
¬ Spoken |used| Name: Lucien
¬ Acquired |aliases| Names:
n u m e r i c a l :
¬ Appearing Age: 23
¬ Factual Age: 112
s o c i o l o g i c a l :
¬ Class: Bard
¬ Profession: Performer, Playboy, Philanthropist
¬ Alignment: Chaotic Good, Avandra
¬ Marital Status: Single
Harper
b i o l o g i c a l :
¬ Height: 5'9"
¬ Weight: 140
¬ Hair: White
¬ Eye: Ice Blue
¬ Skin: Ashen
¬ Body Art: None
¬ Scar Tissue: None
¬ Genetics: Moon Elf from Northwest Faerûn, the High Forest
¬ Race: Elf
¬ Attributes: Night Vision, speaks Elvish and English (Common)
¬ Immunity: NA
m e n t a l l i t y:
¬ Demeanour: Outgoing, friendly, flirtatious, inquisitive, naturalist, impulsive, courageous, tenacious
¬ Tendencies:unpredictable, foolhardy, sly, curiosity killed the cat, cocky
a r s e n a l:
¬ Offence: Mountain Storm
-- type: Staff
-- paragon: Metal tipped, Ancient Oak
-- enchantments: Resounding: produces a concussive shockwave on impact.
-- other: Anything else we should know about it?
¬ Offence:
-- type: Throwing Knives
-- paragon: Silver-coated steel
-- enchantments: Phasing: Phases through solid objects, walls, and cover to hit the target
-- other: Anything else we should know about it?
¬ Offence: Name of weapon if acceptable.
-- type: Short sword
-- paragon: Silver-coated steel
-- enchantments: Lightning
-- other: Anything else we should know about it?
¬ Defence: Name of armor if acceptable.
-- type: Armor
-- paragon: Leather with a cloth cloak
-- enchantments: NA
-- other: Neutral colors, inconspicuous, makes it easier to blend in to crowds and relevant environments
This also applies to helmets, shields, and bracers
Copy and paste the temp above if you have them
and fill it out or any other type of defence you have.
b a t t l e c l a d:
¬ Upper Body: Grey/blue cloak with hood, waterproofed and reversible. Reverse side is grey/green
¬ Full Body: Leather, light grey/blue
¬ Head: None unless he puts up his cloak hood
¬ Arms: Leather grey/blue bracers
¬ Waist: None
¬ Feet: leather boots, waterproofed
a t t i r e :
¬ Casual
¬ Feet: leather boots, waterproofed
¬ Legs: Emerald green clothe pants
¬ Hands: none
¬ Upper Body: Emerald green cloth tunic which can reverse to be sapphire blue, gold silk undershirt
p r o f i c e n c y :
List what weapons you are proficient with. Fighters, barbarians,
rangers, assassins & paladins may have up to four. Bards, clerics
and druids may have up to three. Sorcerers may have up to two.
Monk: You use martial arts only.
¬ Staves
¬ Daggers
¬ Throwing Knives
a c c e s s o r i e s :
If you possess them, please list any of the following: Misc accessories, rings, boots,
amulets, belts, or bracers, and describe any of their enchantments.
Harp (Passive): Can induce an overpowering calm, almost indoctrinating effect depending on amount of focus and power used
Amulet of Understanding: Can understand what people are saying, no matter the language.
A pouch in which he keeps the various implements for his spells
f e a t s:
Please list your feats taken from the abilities book. You have a maximum of 10. Fill out when the spell book is available.
s p e l l s:
Lv. 1
Identify: The spell determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left (if any). Identify does not function when used on an artifact, those require people of great expertise and knowledge.
Grease: Covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must have tremendous reflexes and balance, or simply fall.
Cure Light Wounds: Heals the subject of all minor wounds, such as cuts, gashes, sprains etc.
Lv. 2
Alarm: Sounds a mental or audible alarm each time a creature of Tiny or larger size enters the warded area or touches it. A creature that speaks the password (determined by you at the time of casting) does not set off the alarm. You decide at the time of casting whether the alarm will be mental or audible.
Glitterdust: A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades.