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Sins of a Multiversal Empire: Heirlooms

Sins of a Multiversal Empire: Heirlooms

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The great empire of Humanity had long since stood unopposed- until they were attacked en mass by foes both old and new. Now, in a stalemate on two fronts, the once unified people have begun to splinter and quarrel amongst themselves.

2,027 readers have visited Sins of a Multiversal Empire: Heirlooms since Order Knight created it.

Introduction

Madros VII. An old planet with a technologically inept populace, it was initially little more than a waypoint in Arn Consortium space, going from their local capital deeper in the system to the star of Madros. During the war with both the Advent and the Vasari, fighting has always been heated in the planets en route to Madros VII, commonly believed to be due to the direct route towards the local capital. This was not the case.

In 3143, the current year, an expedition was funded to the planet's indigenous population in the hopes of recruiting and training more bodies for the war. This directive was subverted quickly when they found that the locals had been worshiping an ancient artifact of great power- and unknown purpose. The explorers quickly reported their findings to their overseers, and before the month was out, Madros VII was a hotbed of activity for the Trader Emergency Coalition. While technically- and legally- belonging to the Arn Consortium, a discovery of such magnitude had to be well defended, and thus shared.

As the base of the great artifact was excavated, the factions overhead were building defenses, rallying fleets. Bickering amongst themselves over who had the right to control the artifact. Tension had been thick between the TEC factions for years now, but it seemed that the only thing keeping them from getting at each-others throats was the planetary alignment that was soon to take place- a direct phase lane between Madros VII and the sun, which only occurred once in a great while. Such an opportunity would not be lost on their enemies, they were sure.

While the fleets patrolled the surrounding gravity well, most of the civilian and military traffic was to go through the Argonev Starbase, Overwatch. It was a massive defensive installation, bristling with powerful weaponry, and flanked by Railgun turrets, hangar arrays, and repair docks. If there was any business to be had over Madros VII, it would be here- traders hawked their wares to tourists come for a chance to see an artifact, soldiers waited desperately for the tensions between each-other to come to a head. Whatever the reason, everyone would be on this station as the clock raced between the Artifact getting off-planet and the phase lane switch.

It is here that your story will begin- whether you be a civilian or a soldier, a prisoner or a free man, on vacation or looking for a fight- you would be here, on the Overwatch.

Toggle Rules

1. No God-modding, auto-hitting, meta-gaming, etc. This includes dealings with NPCs. An example would be having an alien vessel appear out of no-where to attack you without provocation- or having all the events that lead up to the attack included in the same post. The NPC factions will have their own leaderships, agendas, and alliances, so please don't abuse their NPC status. I am, in essence, the GM, and will control NPC movements. If you have an NPC attack or inclusion you'd like to happen, feel free to send me a message and we can work something out.

2. Your character needs to have a logical reason to be on a Human starbase- either civilian or military, the easiest way for this to be the case is to be human. Prisoners generally aren't kept on high-value defensive installations, so being a captive alien is not the best solution, but I may make exceptions. If you need help with a reason, ask me- but I can't guarantee an Alien will work for the situation.

3. Suspension of disbelief is important for an RP, but please nothing far too out there. This is a universe where Humanity has taken to the stars and has shielded ships that fire anything from cannons to laser beams, and alien races use psionic abilities able to crush fleets or hurl asteroids at planets. That said, everything has a reason- your TEC officer isn't going to be swinging a Claymore around while blowing people's heads up with mind bullets all while suit-less in vacuum unless he has a damned good reason for being able to do that.

Please refer to the OOC for making a character.

Any additional lore information you need can be found here.

Browse All » 2 Settings to roleplay in

Madros VII

Madros VII by RolePlayGateway

Madros VII is a Relic world, on which an artifact has miraculously been found. Valuable ship-building resources are otherwise scarce, but previously it was unneeded due to the technologically inept natives.

The Story So Far... Write a Post » as written by 7 authors

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Character Portrait: GM
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((Hey, guys, I hate to cut this short but I think I need to get some sleep.))

Setting

1 Characters Present

Character Portrait: GM
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The man sits up a bit and nods somewhat. "Sure, I guess I'll come with you." Turning his stool around, he frowns a little. "Not that you ever asked, but my name's Hank." He sounded indignant more than anything.

Setting

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Character Portrait: Selene Ulles
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#, as written by Megraw
test

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Madros VII

Madros VII by RolePlayGateway

Madros VII is a Relic world, on which an artifact has miraculously been found. Valuable ship-building resources are otherwise scarce, but previously it was unneeded due to the technologically inept natives.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

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You can schedule events for your players to create notifications and schedule times for everyone to plan around.

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Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Selene Ulles
13 sightings Selene Ulles played by Megraw
Arn Consortium soldier with a robotic persona.
Character Portrait: Eric Fererh
3 sightings Eric Fererh played by Megraw
Arn Consortium Engineer who can make a solution for almost anything thrown at him.

The Forge

Use your INK to craft new artifacts in Sins of a Multiversal Empire: Heirlooms. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 11 Characters to follow in this universe

Character Portrait: GM
Character Portrait: Chappell Des Meaux

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Character Portrait: Chappell Des Meaux
Chappell Des Meaux

A simple French sculptor, with a couple little tricks up his sleeve.

Character Portrait: GM
GM

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Character Portrait: Chappell Des Meaux
Chappell Des Meaux

A simple French sculptor, with a couple little tricks up his sleeve.

Character Portrait: GM
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Character Portrait: Chappell Des Meaux
Chappell Des Meaux

A simple French sculptor, with a couple little tricks up his sleeve.


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Madros VII

Madros VII by RolePlayGateway

Madros VII is a Relic world, on which an artifact has miraculously been found. Valuable ship-building resources are otherwise scarce, but previously it was unneeded due to the technologically inept natives.

Madros VII

Madros VII Owner: RolePlayGateway

Madros VII is a Relic world, on which an artifact has miraculously been found. Valuable ship-building resources are otherwise scarce, but previously it was unneeded due to the technologically inept natives.

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[OOC] Sins of a Multiversal Empire: Heirlooms

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