
Arabelle "Ara" Staddon || Seventeen || Female || Weapon 4 || Zachary Evans || One More - Superchick
It feels like I have lost this fight
They think that I am staying down
But I'm not giving up tonight
Tonight the wall is coming down

Ara is a reasonably fit young woman, with lean muscles on her body and a physical strength that one might expect in a capable weapon. While she does not quite reach the standard of petite, the weapon is not quite tall either, fitting comfortably between as far as height goes. Her skin is typically pale, though if she goes outside for too long without sunblock, she has been known to turn pink with a flushed sort of sunburn. Disliking this quite a bit, she tends to be a bit excessive in her use of sunblock, and carries it around in a small pouch. Although she seems to have an endless appetite, Ara exercises enough regularly to balance this out, and therefore appears to be set with her current stature for the rest of her youth.
As far as faces go, Ara's is heart-shaped, ending in a chin that has a very slight point to it. Her mouth is a bit small, though seems capable of scarfing down food nonetheless, and her lips lack that darkness that is generally considered attractive. Rather, they are quite pale, and in general the mouth matches her nose, which is also somewhat small. It has a slope to it, and appears slightly too small for her face. The smallness of other features of Ara's face draw attention to her eyes, which are slightly too large to appear mature, and give her a look of a deer caught in the headlights when she is surprised or frightened. Otherwise, her eyes tend to be perpetually narrowed, as if she has vision that is slightly off, or is trying to pinpoint something in the distance. Her eyelashes are dark, but not overly thick, framing eyes that walk the line of dark pink and light red. Her eyebrows are a darker shade of the red that is her hair, and are both thin and long, giving her a very expressive face. One could likely communicate with her based entirely on the young woman's expressions, given that her emotions are displayed quite openly- unless she is focusing on hiding them, anyway. Her hair, of course, is a vivid red color, and falls a bit past her shoulders. While she does have bangs, they are slightly uneven and inconsistent in thickness across her forehead.
The young woman appears to constantly be bruised or scratched on her face, or to at least have a smudge of dirt.
H e i g h t : 5'6"
W e i g h t : 125 Ib
W e a p o n : Chain-Sickle [Kusarigama]
I am stronger than my fears
this is the mountain that I climb
got 100 steps to go
tonight I'll make it 99







S k i l l (s) / A b i l i t y (s) :
Speed -- Ara is a rather agile person, thanks in part to her love of running. When she runs, she feels as though she has winged feet and the potential to, at any moment, leap into the sky and fly away. Her speed is maintained by regular jogging and, of course, any missions that she and her Meister may be sent on. Although she is a weapon, she is capable of fighting physically on her own, using hand to hand -or rather, leg to leg- combat in such situations. At the very least, her agility makes her rather good at dodging attacks.
Leg Strength -- Hand in hand with her speed comes Ara's leg strength, which has also been built up via running and various missions, as well as time spent training. Her kicks are something to be avoided if possible, and they make up for a lesser upper body strength. She is the type of person who dreads pushups, but can easily do any exercise that involves her legs. If she were left to fight without her Meister, the young woman would be capable enough, though fighting becomes quite a bit harder for her when her legs are incapacitated, naturally.
Guessing Ingredients / Noticing Poisons in Foods -- One benefit to Ara's ridiculous appetite is the fact that she has gotten to know her way around food and the ingredients used to make it. She has a slightly quirky talent for naming the various ingredients within a medley of dishes, but it also has a more practical use as well. Ara is able to taste any poison or strange substance in a dish almost immediately upon contact, and therefore can minimize her exposure to such a substance. This is easier with foods that she has already tasted before, of course. The young woman never forgets a taste. An exception applies to tasteless and odorless poisons.
Hunting -- Having grown up in a very self-sufficient family, one which lived in the woods and used as little supplies from town as possible, Ara learned how to hunt relatively early in her life. It helped, of course, that both she and her brother are weapons, and so could take turns using each other to hunt for food, under the supervision of their mother, also a weapon. She is able hide herself from view by using her surroundings, and take prey by surprise.
H o b b i e s :
+Climbing Trees
+Playing the Cello [Somewhat Poorly]
+Jogging
+Trying new foods
L i k e s :
â Climbing
â Food [Especially Spicy Things]
â Cloud gazing
â The Cello [Though she isn't very good at playing]
â Dancing
â Birds
â Justice
â Honesty
â Challenges
â Staring Contests
â Running
D i s l i k e s :
â Smokers
â Sweet Foods
â Chewing Gum
â The Violin
â Small Enclosures
â Cats
â Feeling Trapped
â Being Insulted
â Failing Missions
â People who bat their eyelashes
â Luck
I have everything to lose
by not getting up to fight
I might get used to giving up
so I am showing up tonight

Arabelle is the sort of person who has a stubborn mind and a work ethic that is surprisingly steely. Once the young woman has set her mind upon some decision or another, it is nearly impossible to make her change it. She sticks by what she has said and done in the past, unless some sort of character growth has transpired, and may be described as hard-headed by some. It is not that she lacks the intelligence to adapt her school of thought, but that she is fiercely loyal in all that she does: and that includes loyalty to her own persona. Besides, she has never been the sort to allow herself to be pushed around by others, remaining steadfast in such situations. In the face of adversity, she has an optimistic perspective that one needs only work harder in order to push themselves further and break down the obstacle in her way. She eradicates mental or physical obstacles in most situations, rather than the probably easier method of jumping over them, because she finds it the best way to grow. Ara isn't the sort to believe in any kind of luck, as her philosophy is one of skill and earned rewards. Luck is an illusion, cast over the joint effort of skill, hard work, and a bit of good timing or connections. This disbelief in a chance of receiving something without having done something to earn it is what motivates her to push herself further and further, though it is not the only driving force in her work ethic, which occasionally has Ara stretching herself far too thin.
The other motivation for the fact that Ara never half-asses anything is her rather competitive personality, though it is typically a bit more silent a competitiveness than the conjured thought of one who constantly declares rivalries with people. Rather than such ostentatious behavior, she chooses a more silent competition, in which everyone around her is a possible rival, though they may not realize it. Ara observes the actions and skills of others, and quietly trains in an attempt to surpass them the next time they cross paths. This often leads to her pushing herself too far, especially when the abilities of others are beyond her grasp for some reason or another. She wants to be a death scythe because she wants to be the best, and to prove herself to everyone as someone who is useful and powerful. Perhaps this is a streak of vanity in the young woman, who doesn't appear to care much for external looks, but she takes pride in what she is able to accomplish, and doesn't allow anyone to take from her that satisfaction which is earned from succeeding or winning.
Despite the fact that she appears to prefer actions to words in the way of communication and forming connections, Ara does become somewhat talkative when she is excited about something, or has met someone who shares a passion with her. On the other hand, her anger is often silent, though it can be rather frightening should she lose restraint over it, given her physical prowess. She can be described as having a slight temper, certainly, though it is usually relatively easy to sidestep, as long as one does not insult her or those that she cares about. If those triggers are avoided, she can typically get along with a person somewhat decently, though naturally this is not always the case. When fighting, she may appear to be rather cold or brutal, but when interacting with others, she is proven to be a relatively sweet and polite young woman. Enthusiastic, even, though that is seen mostly in the vivacity she exhibits when training or interacting with those she likes. Ara is more of a listener than a speaker, in most situations, but she is usually quite present in any conversations that she partakes in, never fully overpowered. Well, usually never. She is an honest person, this fact somewhat aided by her expressive face.
Of course, upon first meeting, she does have the tendency to come across as slightly prickly, if only because her optimism and faith in the rewards of hard work is balanced out by her slight skepticism and tendency to distrust those whom she does not already know. She is courteous, but hardly warm to those whom she has only recently been acquainted with. After a while, though, she will become more comfortable in the presence of a new person, and will eventually revert back to her normal self. The coldness is typically short lived, unless the person has done something that has earned them her skepticism, or have an air about them that simply makes her uncertain of their morals. Ara tends to go with her instinct in most things, not the sort to construct elaborate plans, and therefore is heavily influenced by her gut feeling about most people, though her first impressions are not always accurate.
Hard Working || Competitive || Stubborn || Loyal || Skeptical || Kind || Enthusiastic || Honest || Impulsive || Slight Temper
I am my own enemy
The battle fought within my mind
If I can overcomes step one
I can face the 99




Arabelle did not come from an average family, in the fact that her family has never been considered much of a friend to DWMA. The Staddons, though they have all been weapons and meisters for as long as can be remembered, with very rare exceptions, have always had the strange inclination to aid those which go against the academy. This started, supposedly, with Arabelle's great-great-great-great-great-great-great-great-grandfather, who had worked to become a death scythe alongside his meister and lover. They had one child, and had achieved making him a death scythe, before his love, and Arabelle's ancestor as well, began to experience several miscarriages. Distraught, she somehow came to believe that this could be solved if she were to devour a soul. After that first soul, the woman became addicted, and consumed more and more, threatening to become a deadly force with this deterioration of moral and mental stability. Arabelle's male ancestor was sent to eradicate this threat, under the reasoning that he could best understand her weaknesses and therefore deal with this. Besides, it was supposed that he would not want his love to fall by the hands of a stranger. He accomplished his mission, but only barely. Afterwards, he stopped working as weapon and withdrew into seclusion with only his child. He grew to resent the academy, and this hatred was taught to the child, as well as to that child's child. By that point, they had begun to rebel against the academy, though it was never in a way which was open or easy to persecute. Thus began the line of resentment towards DWMA that traced down the Staddon family line. Eventually, they grew to be such a threat that it was necessary to eliminate them. Someone on the inside betrayed the family, though likely for the best, and only three people were able to escape the elimination of the threat: A mother and her two children, daughter and son. The daughter, as it would happen, was Arabelle.
True to the tradition of the family, and now especially prominent after the extermination of much of their family, Arabelle was raised to despise DWMA, taught that it was an establishment in which people could be pitted against their loved ones, and that it did not allow the world to take its natural course. Honestly, none of the explanations made total sense, but she was taught them from birth, and therefore never thought to question it. Naturally, the young woman and her brother were not raised in a normal environment, and never attended a real school. They were homeschooled, but their mother focused on training them physically, prepping them to avenge their lost family members. Arabelle's social interaction was severely limited, therefore, especially as the family lived in the middle of nowhere, in a small cabin in the woods. They went into town occasionally, of course, but only in order to buy supplies. The family was mostly self-sufficient anyway, and Arabelle only ever saw things like electric lights and air conditioning when at the town. Their cabin had no electricity or air conditioning, and most of their food came from hunting or from their vegetable garden. This lifestyle made Arabelle learn self-sufficiency, and means that she has never been nearly as reliant on technology or stores as many others were. The first person outside of her family that Arabelle ever met was an elderly woman when she was 8 and had wandered away from her mother and brother. The woman was in a music store, playing the cello. After noticing that Arabelle consistently returned to that place to talk with the elderly woman when they went to town, Ara's mother purchased a cello for her daughter, noting that music helps to improve the mind. Of course, lessons were sparse, separated by sometimes up to three months, depending on how often they needed to go to town, and therefore Ara never really had the chance to become very good at it. Still, she treasures that instrument to this day, though it hardly helps in casting aside her family's history, for it represents the fact that, regardless of beliefs, her mother was still a warm one to her children. Perhaps strict and often a bit eccentric, but caring nonetheless.
Had things continued according to plan, Arabelle would have been raised alongside her brother to eventually become enemies of DWMA, trained from youth for the singular purpose of exacting revenge on behalf of their fallen family. As it happens, however, Ara was not to follow this path. The first thing that began to make her doubt how she was raised happened when she watched as, before she could do anything, a meister and weapon duo from DWMA, saved the elderly woman in the music shop from being killed by someone who had begun to devour souls. She witnessed what had happened to that corrupted soul, and began to wonder why DWMA was that bad for getting rid of that sort of thing. Of course, one instance is not enough to completely change the mind of someone raised in one way. She still remembered tales of DWMA heartlessly slaughtering her family with 'no provocation,' and continued on the same path, though she inched closer towards the edge. Her brother, on the other hand, became more and more engrossed with revenge. He was older, of course, and remembered the family that had been lost, whilst Arabelle was incapable of doing so. She had been an infant at the time, after all. She began to sneak out to town more often, claiming to stay home when her mother and brother went out, instead going even further to other cities and towns. She would go there, and the smallest things made her wonder. Why couldn't they have been raised in a town, with other children?
One particular trip set in stone that she would eventually attend DWMA, and that was the one in which she ran into one Zachary Evans, oblivious that he would eventually become her meister. Of course, she didn't realize that he was a meister at first, and presumably he didn't know that she was a weapon. Their first encounter was brief, but she ran into him again a month later, and for some reason or another they began to talk. Finding interacting with someone her age rather enjoyable, Ara began to sneak out more frequently in the hopes of running into him or another resident of the town. At some point during one of their interactions, he mentioned a desire to attend DWMA. This shocked Arabelle, of course, for he had seemed rather decent and she was taught that the school was anything but. At first, she tried to convince him that going there was unsafe, but the young man was steadfast about his belief that the school was a good place. Concerned and confused, Ara went two months before she returned to town, and this time she admitted that she was a weapon, and asked him to tell her about the academy. As he did, she noticed more and more discrepancies between what she had been told and what he said. He suggested that she attend it, proposing that they be partners. Ara agreed, thinking that, if he was wrong about the place, she could attack from the inside. The year before she attended the school, the young woman ran away from home, leaving nothing but a cryptic note in her stead. She wanted to see more things before she made a decision. At the end of the year, she met Zachary at DWMA, where they officially became partners. She soon began to find that DWMA was not what she was told it was, making her wonder about the nature of her family. Researching it led her to discover what her family had done, and to research other families that had been eliminated. Of course, she wishes to free her brother from the fate of following the line of their ancestors, but when she went on her own to the old cabin, Ara found it empty. It isn't uncommon, now, for her to sneak out at night and visit nearby places in hopes of finding her brother and mother, though it has been in vain up until now. Anyway, she isn't properly sure of what she would say if she found them, anyway. It has become habit at this point.