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Spaceship Zero

Spaceship Zero

0 INK

It’s 2025. The bombs never dropped, and SpaceCorp™ is about to lead humanity into a new frontier of space exploration.

402 readers have visited Spaceship Zero since CaptainGrue created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

https://spaceshipzero.com/

Introduction

"Blast off in Z-Minus three... two... one..."
Image


It’s 2025. The bombs never dropped, and SpaceCorp™ is about to lead humanity into a new frontier of space exploration. We’re in an unparalleled time of peace. The United Space Navy (SpaceCorp™’s generous benefactor) has brought about true prosperous unity. It’s times like these that we look to the stars for purpose.

The 1940s were a tough time, Planet Earth. We had just met the new kid on the block: Atomic power! And while we took some time warming up to her potential I think we can all be thankful that despite plentiful protests and warnings, nuclear energy has only benefited mankind as opposed to sending it to oblivion. Could you imagine if even one nuclear power station were to melt down? While social norms and general etiquette haven’t changed much since the 50s, technology sure has. Now we have atomic powered cars, robotic men, and xenon fueled rockets. And for that I think we should be grateful. For whom do we owe this gratitude, however?

Hi. Welcome to SpaceCorp™. Yes, we’re a household name, but we’d still like to be your friend. We discovered Element X©, after all, our claim to fame that revolutionised space flight and breakfast cereal forever. After all these years we’re still not even sure about its composition, and that’s a GOOD thing.

What we do know is that the top brass in R&D have been working on something great. With all the other two-bit ‘commercially successful’ companies out there, (looking at you, Marstech) all vying for energy sources and solutions for space flight past the solar system, SpaceCorp™ has the solution!

The “Better-Than-Light Drive©”, or BTL Drive for short. We’ve got a modified Mark V Space Hopper with this baby installed. We call it Spaceship Zero©. This technical miracle creates a gravity well above the ship, pulling the ship towards it. The gravity well then dissipates, but sends the ship forwards at speeds previously unfathomable. Who needs fuel when you’ve got humanity’s second best friend 'gravity' to help you out? Our first best friend is dogs.

Now you might be thinking “Hey, wait a second. Wasn’t SpaceCorp™ the same company that just lost rights to their own Martian biosphere to Marstech? And weren’t they responsible for the cloning crisis in which the company genetically engineered clones for the military that went AWOL and haven’t been fully recovered to this today? And aren’t they in serious financial strife, with only the Space Navy’s generous grants sustaining them, only to surely bankrupt the military as well?” and to that we say: Stay on brand and be a man! “But I’m a woman.” You say? Well, PR still isn’t sure how to handle that.


The United Space Navy
We all know full well the USN/Space Navy is a daily part of your lives. Well we’re providing the chance for you to be a daily part of their lives! Join the Space Navy today. In the case you’re already a part of the Space Navy, yes, you will have to re-issue your SpaceCorp™ Personnel File. As it turns out there were massive complaints about certain privacy issues that the company didn’t have a choice but was willing to correct. For reference, the Space Navy military ranks are as follows:
Space Cadet - The lowest rank, a Space Lieutenant in training.
Space Lieutenant Junior Grade - A junior lieutenant
Space Lieutenant - The word literally means “place holder”. A lieutenant takes the place of a superior officer when that officer is absent.
Space Commander - Essentially a senior lieutenant
Space Captain - Not all Space Captains have rocketships, as “captain” is a term both of rank and of position: in rank, a head of a space unit; in position, anyone can be addressed as captain if they are in command of a vessel.
Space Commodore - A Space Captain who has not reached the rank of Space Admiral but who has two or more rocketships under their command.
Space Admiral - The highest rank. Commander of a fleet of rocketships. Our current admiral is Space Admiral Jan Beran.


I don’t want to join the Space Navy! Where do I come in?
The future! But the future is now! So... Now!
We’re looking for expendable willing gifted individuals to test the BTL Drive. Fly Spaceship Zero. Make. History.
However, maybe you’re just looking to make a name for yourself. We understand that. After all, the assured success of the BTL Drive is going to allow anyone freedom like they’ve never known. If you and your band of Super-Intelligent Cats want to sign up for a ship of your own and explore the stars, SpaceCorp™ is more than happy to endorse you! (SpaceCorp™ will not endorse you or your band of Super-Intelligent Cats, you may however endorse SpaceCorp™)


SpaceCorp™ Personnel File.
When applying for your position with SpaceCorp™, the Space Navy, or even if you’re just prolific enough in human space, you’re going to need to fill a SpaceCorp™ Personnel File. Your file will let others know what makes you: you! But more importantly, it shows your value to the company. Apply to SpaceCorp™ today! Remember, we make space!

Example sheet (* means it's optional or situational)
Spoiler: show
Archetype: Choose your Archetype from the list below.
Perks: Each Archetype comes with its own perk(s).
Brawn: A measure of your physical strength, and ability to resist pain/poison. Rank from 1 - 4 along with Brains, Balance and Bravado. 1 being your best and 4 being your weakest.
Brains: A measure of your education, wisdom, intuition and intelligence.
Balance: A measure of dexterity, speed, and proficiency with weapons/vehicles.
Bravado: A measure of charisma and social graces. Can also be a measure of inner strength/willpower to resist peer pressure and panic.
Zero Power: A unique ability you may have, or a special maneuver you’ve mastered. This is your ace up the sleeve, when the detritus hits the rotary oscillator. You don’t have to come up with one now, it might become a lot clearer what your Zero Power is in the thick of it. Maybe an incident with a radiation spill has given you a strange mutation that has some use. Whatever it is, SpaceCorp™ would like to patent it!
Equipment: All SpaceCorp employees are given an Atomic Pistol. If you’re not actually applying to work with us, we regret to inform you that you are given nothing. As an added bonus, SpaceCorp™ promises not to claim all that you already possess in the name of our great company. (terms and conditions may state otherwise)
Inventions: * Only applicable to Scientists. Let us know what genius ideas you’ve had, if you’re the sort who invents things. If you haven't invented anything yet but plan to, feel free to come on back here later.

Name:
Rank: * Your Space Navy rank, if you have one.
Time Served: * How long you’ve been serving the Space Navy, if you have a rank
Quote: * Be marketable! Stay on brand and be a man! It helps sometimes to have a quote, something iconic that you can really identify with. Something that defines you, and very possibly becomes quite annoying after a while.
Ethnicity: *
Gender:
Age:
Height: *
Weight: *
Hair color:
Eye color: *
Skin tone: *
Appearance quirks/other:
Personality:
Likes/Hobbies: *
Dislikes/Nopes: *
Significant Other: *
Family: *
Education: *
Life Goal: *
Crippling weaknesses/Fears: You might wonder why we don’t ask for medical records and allergies but do ask for ‘crippling weaknesses’ and ‘fears’. SpaceCorp™ maintains liability in the case a leak of information results in true horror upon the signee.
Backstory: You can be as vague or as detailed as you like :) Let us know who you were before signing on. You can explain why you’re signing on, whether it’s for a position on Spaceship Zero or somewhere completely different. Remember, true professionals write their backstories in third person. Don't ask why.


Archetypes
Find your place with SpaceCorp today! The Archetypes are listed as follows:

Captain
You’re in charge of the ship. It’s your job to make sure everything on board runs smoothly. You make sure everyone on board gets along and does what they’re supposed to do. If you’re a good captain, that is.
Spoiler: show
Perks:
Pep Talk - Captains are renowned for inspiring their crew. When you attempt to inspire or deliver a call to action to an NPC, you always succeed.


Corporate Executive
Oh look, it’s me. Jokes aside, even the top brass at SpaceCorp™ have to re-issue their SpaceCorp™ Personnel Forms. Official Observer, Executive Officer, Corporate Lackey - whatever your title, it’s your job to make sure everything goes according to the company plan, whatever that may be. You take notes. You interfere. You ought to have your suit pressed and your reports on time. Maybe you want everyone to be your friend, or maybe you want them all under your thumb. Perhaps you were born with a silver spoon in your mouth, or you worked too hard for this job to let a bunch of grunts tell you what to do. Whatever your resume may be, you have a way with words, or you’ve depended on your authority to get you what you want.
Perks:
Spoiler: show
Silver Tongue - You have the ability to make any NPC believe anything. But only once per NPC.


Doctor
Your big schtick is healing the sick. Whether you’re a tribal witch doctor, a brain surgeon, a nurse, or a paramedic, it all comes down to the same thing. It’s not all you do, but it’s what you do best. Trust me. You’re a doctor.
Spoiler: show
Perks:
Back From the Brink - You can save anyone from the brink of death, as long as they’re willing to live. In the case of NPCs, they don’t get a choice. Those playerless bastards just come back.


Mechanic
You’re great at taking things apart. You’re even better at putting them back together. Need to rig something up in a five minutes flat? Piece of cake. They call you a mechanic, an engineer, a grease monkey, or a miracle worker. They’re all correct.
Spoiler: show
Perks:
McGyver (in your case, a verb) - You can temporarily repair or modify a piece of equipment using whatever miscellaneous items at your disposal, even if they were not meant to function that way. You can also McGyver a piece of tech do something it is not normally meant to do, push it harder, or make it work slightly longer under extreme conditions.


Pilot
You can fly anything with wings and drive anything with wheels. It’s what you do best. Being a pilot is more than just good looks and fast reflexes, though. You need brains, too. Take navigation, for instance. Huge quantities of fuel are required, along with a great deal of patience. Navigation requires an in-depth knowledge of a spaceship’s systems and its abilities, plus a precise knowledge of planets and stars to use their gravity wells as an aid to propulsion. And after all that, you volunteer to go on the landing team too.
Spoiler: show
Perks:
Seat of Your Pants - All knowledge of piloting spaceships/planes/boats/vehicles become interchangeable in moments of crisis. If you’re flying a spaceship but your main biz is driving sports cars, you can substitute all those skills should the situation require all of it.
Hot Dog Manoeuvre - Your can drive/pilot as if your Balance score was a 1, no matter what it actually is.


Robot
Since 2019, almost every space mission has included reliable, adaptable, and more or less obedient robotic spacemen. Robots are excellent for performing tasks that humans consider dangerous or menial. They serve as excellent back-up pilots when the human crew is reconstituted for those long journeys.
Spoiler: show
Perks:
Self-Sufficient - Robots do not need air, food, or water. They may need a supply of oil, however.
Armor - Robots are made of metal! Punches have no effect on you, and you’re naturally resistant to matter/energy-based weapons.
No Neck - Robots are not affected by sleeper holds or bearhugs.
Repairable - Robots can be repaired, modified, and reprogrammed by others with the know-how.
Noisy - Robots cannot be stealthy.
Ponderous - Robots cannot run, nor can they jump very high.
Vulnerable to Water - Robots and water don’t mix. You don’t drown, but you do short circuit.
Heavy - You weigh about three times that of a normal human adult.


Scientist
Scientists are the bread and butter of SpaceCorp™ (and its competitors) in the astounding year of 2025. They are the ones who provide the zany visions that the corporation hopes to turn into big bucks. Typically at home in a laboratory on good old Terra Firma, nerds in space can be both a liability and a tide-turning asset to any spaceship crew.
Spoiler: show
Perks:
Eureka! - Scientists can invent anything, in theory. You have the ability to formulate your own technical know-how for any kind of device you wish. You may not have the physical skill or the resources to build it, but you know HOW to build it. This can be anything from an automatic tooth flossing machine to a time machine.
Odd Hours - You don’t have a normal sleep schedule because of the long hours involved in being a genius. Do try to get some sleep, though, because the longer a Scientist goes without sleep the more eccentric they become. Then again, maybe that’s good for you.


Space Pirate
I know what you’re thinking. Why on Earth would SpaceCorp™ hire known criminals? Well, it’s all a part of our ‘New Space-Leaf’ initiative in conjunction with the Space Navy. We’ll pay you, you don’t rob us, and we get your information to sell to advertisers. You’ve been living, hiding, and fighting to survive in the underbelly of No Man’s Space for some time. You don’t know much about us, presumably, but if it’s a chance to get off your rock, you’ll take it. You’ve always been the kind of person who jumped when opportunity knocked. It’s knocking. It’s knocking loud.
Spoiler: show
Perks:
Jack of All Trades - You have the capacity to add two additional ‘Zero Powers’ to your Personnel Sheet. We know how crafty you pirates can be. We actually admire it. You have no idea how many of my fellow executives have extensive rap sheets.


Stowaway
You snuck on board a ship to get away from your troubles. I get it. SpaceCorp™ assures you that we won’t make any attempt to contact you. Assuming the crew didn’t shoot you on sight, it may grow into a long and happy friendship. And we’ll have rights to the biography when you die.
Spoiler: show
Perks:
Fate Smiles - You’re damn lucky. Whenever you make an accident, the result will seem to bend in your favour. Maybe tripping and having your wrench flung into the Xenon Fuel Thrusters should have blown them up. But somehow, the perfect placement of your wrench has interpretation itself into the system perfectly and actually increases fuel efficiency. Go figure.


Super-Intelligent Pets
A bizarre phenomenon in recent years, Super-Intelligent Pets have a variety of possible origins. You might be a natural paragon of your race. An animal with a human brain transplant. An experiment gone awry. A steroid-enhanced cute little guy who pops SmartDrugs. Or something we haven’t actually made happen yet. Hey! We'll make a spacesuit in your size! That'd be so adorable...

Super-Intelligent Cat
Spoiler: show
Perks:
Always Lands on Feet - Yes.
Night Vision - See in the dark as well as you see in light.
No Thumbs - Cats have tiny little paws that are useless for opening jars, loading guns, and opening doors that aren’t animal friendly. Most stills that require fine manipulation of hand movement require assistance.
Diminutive - As a small animal, cats have trouble reaching doorknobs and other important everyday items. However, they can fit into vents and other enclosed spaces that humans cannot. Can also dodge quite a bit easier than the average human.
Catnaps - Cats sleep roughly 16 hours per day. That’s why they’ll never be great scientists.
Hates Water - Cats will not enter water unless their life depends on it.
Weak - You don’t punch good. Sorry, cat.
Claws and Fangs - But you can sure as hell scratch and bite.


Super-Intelligent Dog
Spoiler: show
Perks:
Sensitive Nose - You’ve got better scent-detection than a smelloscope and you can track anything.
Sensitive Ears - You can also hear anything happening in your area.
Fangs - Bite! Ouch!
No Thumbs - Dogs have tiny little paws that are useless for opening jars, loading guns, and opening doors that aren’t animal friendly. Most stills that require fine manipulation of hand movement require assistance.
Fast - You can run faster than any human.


Super-Intelligent Monkey
Spoiler: show
Perks:
Prehensile Tail - Need an extra hand? You got one.
Swinger - You can climb anything at the speed a human can run, and do all sorts of vine swinging shenanigans.
Fangs - Bite! Ouch!
Diminutive - As a small animal, monkeys have trouble reaching doorknobs and other important everyday items. However, they can fit into vents and other enclosed spaces that humans cannot. Can also dodge quite a bit easier than the average human.


Signed: Frieda Felodese~
Image

Toggle Rules

The Big Three ~
  • No Metagaming
  • No Powergaming
  • No flaming

Generic Rules:
You can have character secrets that I don't know.
You control your own character development/arcs and such.
If anyone wants to instigate some kind of world altering event, pls discuss in the forum.
If your character's action directly effects another player/environment, the chance for others to react is necessary unless it's been discussed prior.
I've no issue with swearing, just make it genuine.
I've no issue with romance, just make it genuine.
I've no issue with a lot of things, just make them genuine :P

Spaceship Zero Specific Rules:
Character Attribute ratings and other such numbers and statistics mean nothing in the face of good storytelling. Think of these as vague ideas of how well your character/ship/weapon performs in comparison to others. They're here to inform the storytelling, not dictate the outcomes of it.
Do not insist on enforcing a particular result with another player just because your number is better than theirs.
You may, however, enforce a result on an NPC because your number is better than theirs. Feel free to make up your own goons and then kick them in the head.
Alternatively, you may NOT enforce a result on an NPC if their competing number is better than yours. Let their creator decide.
If you like, completely ignore all the numbers. If they aren't serving you, don't use them.

Browse All » 8 Settings to roleplay in

The Zeroverse

The Zeroverse by CaptainGrue

All Universes have to start somewhere.

Universe One

Universe One by CaptainGrue

Well, of course it's Universe One. There's no other universes... Yet.

The Milky Way

The Milky Way by CaptainGrue

One of the few public domains that has never been bought by anyone.

The Solar System

The Solar System by CaptainGrue

We got Sol, baby.

Earth

Earth by CaptainGrue

Humanity's homeworld. And very possibly, its last.

Saturn

Saturn by CaptainGrue

A gas giant with an asteroid belt. Fun.

Mars

Mars by CaptainGrue

A 'practice' run for the colonisation of other worlds. Hope you like dust storms.

Jupiter

Jupiter by CaptainGrue

The largest planet in the solar system.

The Story So Far... Write a Post » as written by 0 authors

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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View All » Create New » Quests

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Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 8 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Zeroverse

The Zeroverse by CaptainGrue

All Universes have to start somewhere.

Universe One

Universe One by CaptainGrue

Well, of course it's Universe One. There's no other universes... Yet.

The Milky Way

The Milky Way by CaptainGrue

One of the few public domains that has never been bought by anyone.

The Solar System

The Solar System by CaptainGrue

We got Sol, baby.

Earth

Earth by CaptainGrue

Humanity's homeworld. And very possibly, its last.

Saturn

Saturn by CaptainGrue

A gas giant with an asteroid belt. Fun.

Mars

Mars by CaptainGrue

A 'practice' run for the colonisation of other worlds. Hope you like dust storms.

Jupiter

Jupiter by CaptainGrue

The largest planet in the solar system.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Spaceship Zero. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 5 Characters to follow in this universe

Character Portrait: Frieda Felodese
Character Portrait: Professor Cornelius Flyback Ashton
Character Portrait: Space Admiral Jan Beran
Character Portrait: Space Cadet Ensign Benson
Character Portrait: Jim "Stopwatch" Gantry

Newest

Character Portrait: Jim "Stopwatch" Gantry
Jim "Stopwatch" Gantry

A young ship technician, known for his timekeeping abilities.

Character Portrait: Space Cadet Ensign Benson
Space Cadet Ensign Benson

The bright-eyed assistant mechanic for Spaceship Zero.

Character Portrait: Space Admiral Jan Beran
Space Admiral Jan Beran

One of the United Space Navy's highest ranking officers.

Character Portrait: Professor Cornelius Flyback Ashton
Professor Cornelius Flyback Ashton

He invented the BTL Drive, and he's never going to let you forget it.

Character Portrait: Frieda Felodese
Frieda Felodese

SpaceCorp's Top Brass. Every PR nightmare, she's there.

Trending

Character Portrait: Space Admiral Jan Beran
Space Admiral Jan Beran

One of the United Space Navy's highest ranking officers.

Character Portrait: Professor Cornelius Flyback Ashton
Professor Cornelius Flyback Ashton

He invented the BTL Drive, and he's never going to let you forget it.

Character Portrait: Frieda Felodese
Frieda Felodese

SpaceCorp's Top Brass. Every PR nightmare, she's there.

Character Portrait: Space Cadet Ensign Benson
Space Cadet Ensign Benson

The bright-eyed assistant mechanic for Spaceship Zero.

Character Portrait: Jim "Stopwatch" Gantry
Jim "Stopwatch" Gantry

A young ship technician, known for his timekeeping abilities.

Most Followed

Character Portrait: Frieda Felodese
Frieda Felodese

SpaceCorp's Top Brass. Every PR nightmare, she's there.

Character Portrait: Professor Cornelius Flyback Ashton
Professor Cornelius Flyback Ashton

He invented the BTL Drive, and he's never going to let you forget it.

Character Portrait: Jim "Stopwatch" Gantry
Jim "Stopwatch" Gantry

A young ship technician, known for his timekeeping abilities.

Character Portrait: Space Cadet Ensign Benson
Space Cadet Ensign Benson

The bright-eyed assistant mechanic for Spaceship Zero.

Character Portrait: Space Admiral Jan Beran
Space Admiral Jan Beran

One of the United Space Navy's highest ranking officers.


View All » Places

The Zeroverse

The Zeroverse by CaptainGrue

All Universes have to start somewhere.

Universe One

Universe One by CaptainGrue

Well, of course it's Universe One. There's no other universes... Yet.

The Milky Way

The Milky Way by CaptainGrue

One of the few public domains that has never been bought by anyone.

The Solar System

The Solar System by CaptainGrue

We got Sol, baby.

Earth

Earth by CaptainGrue

Humanity's homeworld. And very possibly, its last.

Saturn

Saturn by CaptainGrue

A gas giant with an asteroid belt. Fun.

Mars

Mars by CaptainGrue

A 'practice' run for the colonisation of other worlds. Hope you like dust storms.

Jupiter

Jupiter by CaptainGrue

The largest planet in the solar system.

Mars

A 'practice' run for the colonisation of other worlds. Hope you like dust storms.

Earth

Humanity's homeworld. And very possibly, its last.

Universe One

Well, of course it's Universe One. There's no other universes... Yet.

The Milky Way

One of the few public domains that has never been bought by anyone.

Fullscreen Chat » Create Topic » Spaceship Zero: Out of Character

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