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The second kingdom to be made after the Crownlands, which had led to a long and trusting relationship between the two regions and a quick alliance between them when the Rebellion started two years ago. The North and House Snow were the first to give their loyalty to the King and his forces and were stubbornly loyal to their alliance. The weather in the region, for most of the kingdom, especially the closer you get to the Northern Tip, consists of a desolate, hostile, and frozen land with temperatures getting as low as sub-arctic. However, for the past twenty years or so, most of their land has been cut off from society for being seen as inhospitable to the human body and being a land where Myths in the North go once losing their Tamer lineage. Near the Southern border where the North meets the Riverlands, it becomes more livable but with swamps that have been taken over by Myths and their tamers, with most of those in the North taking up residences in the plains located around the border. Despite being the largest region in Waldria even after being cut off, the North is also the least populated because of the harsh conditions of their winters.

The mountains in the Vale are much less hospitable than any other in Waldria and the most difficult to traverse for those not aware of the environment. With winding mountain tops and sprawling cities that reside on the sides, the top, and even within the mountains, along with their systems of tunnels and catacombs that are meant to connect all parts of their land and can be used to both trap and confuse invaders. This has made the Vale a key spot for both the Resistance and the Crown, as it offers excellent defenses against the outside. Unfortunately, the region has yet to choose aside as they are known for wanting to stay unbias and out of the way. However, the mountains are very rich in resources unless you were to go between the mountains into their few relatively small areas of plains used exclusively for food and such.

Usually known as 'the land of the water' because of their immense river systems, which has led to it being the most fertile and populated region in Waldria, which is in many ways the only reason they have been consistently able to recover from the frequent wars and conflicts that have crossed over into their border. They are bordered to the West and the East by mountains; however, both are territories of the bordering regions of the Vale (East) and Westerlands (West), and because of them being smack dab in the middle of their continent, the Riverlands possess few natural defenses or borders which has led to House Frey fearing for the wellbeing of their citizens and their early commitment to the King and his forces in return for protection. The Riverlands have a true temperate climate with warm summers and moderately cold winters, increasing severity north of the Neck. Rainfall is moderate and adequate, providing for the fertility of the region.

Geographically, it is one of the largest regions of the Seven Kingdoms, ranking as the second-largest in area, behind only the vastness of the North. The Westerland or the Kingdom of the Rock as throughout their kingdom, you have cliffs and mountains that could rival the Vale. However, the hills of the Westerlands are riddled with canals of gold and silver in their lower mountain range near the bordering areas of the Stormland and the Godsland, and large seaports on their coast because this is by far the wealthiest of all the kingdoms and one of the most populated. It is one of the most fertile parts of Waldria and has been blessed with vast, blooming fields of crops and flowers and numerous well-populated villages and towns throughout. The house of Marbrand has always traditionally helped supply other less fertile parts of the Seven Kingdoms (most notably King's Landing) with grain, fruit, wine, and livestock. Despite this fact, the kingdom has chosen not to take a side until it develops more because of one fact: besides being the wealthiest, the Westerland field the largest armies and navies in the Seven Kingdoms, almost as large as the armies from two of the other populous kingdoms combined because of their vast wealth. This vast supply of sheer manpower, land, and food production gives the Westerlands enormous strategic value and a hell of a lot of leverage on seeing what can be offered to them for their loyalty.


The Crownland was the place where King Authur Tarron and the First Men first made their discovery of Waldria; it's the birthplace of the entire world of Waldira and has remained so ever since. It has become the home of the most prestigious and influential Tamers and citizens, including the royal family themselves. While one of the smallest regions, it contains the largest city in all of Waldria and its capital, King's Landing. Where the Tarron family has and will continue to rule, as befitting the region containing the capital city, a vast majority of all major roads link the Crownlands with the rest of Westeros. The Kingsroad extends south to Storm's End in the Stormlands, and continues north through King's Landing, passing up through the Riverlands, then to White Harbor in the North, and ultimately to The Wall, where it ends. Giving more to the idea that 'all roads lead back to the King.' It is also home to the largest army in the known world and the most guarded of any kingdom, making it almost impossible to invade. The region itself is located on the east coast of Westeros, on the shores of the Narrow Sea, close to the volcanic islands of the Narrow Isles, North of the Stormlands, and south of the Vale. Westerland borders it to the southwest, and the Riverlands border it to the northwest. The weather in most of the region is Plains and river valleys with forests in the south and a Mediterranean climate on the coast around King's Landing.

The Stormlands were aptly named as the region faces an immense number of savage and frequent storms from the Narrow Sea that batter the coast, especially once the Summer comes around. Inland, however, the land becomes the most heavily forested region out of all the Seven Kingdoms holding two of the most extensive forests in the entire known world, one which straddles the Crownlands and the other being in the southern half of the region. Combined with the wet weather coming from the Narrow Sea, the climate of the Stormlands is predominantly temperate rainforest all Summer until the Fall, when the storms start to settle down. Most forest Myths and their Tamers that reside here are predominantly housed in the Southern forest as it is more inland than the North and offers better protection from the storms, with the trees being so large that storms rarely affect the lives of those below. For lack of a better word, the Kingdom of the Storms is all the most secretive, for lack of a better word, of the kingdoms, with most of its residents, including even the ruling family, rarely choosing to leave the region all together unless necessary. Instead, they like to remain to themselves as they host a vast array of different Myths, some of the most diverse in the world, and want to keep them out of danger's path, with most outsiders not even knowing just exactly what kind and how many people and Myths reside in the region.

The Godlands, while being the most southern point of Waldria, also contains the only deserts on the entire continent. The region is separated from the Stormlands by the Sea of the Gods and is surrounded by water on three sides. However, the region's coast is rocky and primarily consists of towering cliffs. While out to the rest of the region, there are arid and heat-stricken deserts, the only exception being the river valleys to the East near the Narrow Sea and the Sea of the God. Due to its arid climate, it has one of the smallest, albeit most devoted, populations in Waldria, as few are brave enough to live outside the strong, fortified castle of House Medarda and a town that sprawls around it. The only notable port is at Sunspear, in the capital of Nasir. For this and the small population, the Godslands lack any major strength at sea; however, the residents have learned to capitalize on their access to the oceans to transform the port into one of the most beloved and luxurious ports in the world, where one can find some of the most sought-after in the world. It is also the only place in all of Waldria where agave nectar, citrus fruits, and spices grow and where most of the ruling class and other prestigious families come to get some of the most prized possession one could own in Waldria, including The Gods' wine, which considered to be a symbol of wealth reserved for those of the utmost status. Other items such as silks, glass, and jewelry, especially gold, to name of few, are bought from here. They are also the place known for making the crowns of House Tarrons for generations. They have also been the only region to have a genuine relationship with the Narrow Isles; rumor has it that as of the past decade, the Godlands have made contact and have made trades with who is East of Waldria, but those are mere rumors.
Despite this, the region is forgotten in its times of need, leaving those within the castle walls and outside of them to fend for themselves during the previous King, King Percival II's reign. Because of the region's neglect at the hands of several Tarrons' reigns and King Ahmed Ra's desire to see which side offers the most benefits to him and his people, the royal family has yet to pick a side despite the King's own sister, Princess Zaila Medera, fleeing to join the ranks of the Rebellion and becoming its second-in-command.
The Narrow Isles, House Pyre (red)
While not a kingdom in Waldria, they are a prominent part of the world as they have been coined as the house of the dragons and other Myths that the people of Waldria have worshiped for centuries. It is made up of a set of 3 islands: one closest to the Godlands, where the few people who live on the isles reside, and the larger island north, which is the home of the volcanic islands where the last few dragons are rumored to be (even though close to no one has actually seen more than one), and the most north one which is more of a guarding post for King's Landing. The Isles island produces no significant crops, nor can it sustain livestock farming, but the water of the bays surrounding the islands are plentiful enough with fish. This main food source can be locally obtained by the island's small number of inhabitants. However, being an island, the naval skills of their population are unmatched by any in the world. While nowhere are large as others, they are some of the best sailors one could have on their side. As they are not a kingdom, they find themselves unaware of the fighting inland other than a few Tamers who have heard it through the grapevine.