Species: Trandoshian Subspecies And Barabel Crossbreed.
Age: 29
(Zekk's Face as best I could find)
Appearance:
Zekk was easily distinguishable in a crowd just from his sheer size alone. Standing a daunting 7'6", Zekk was taller and broader than some Wookies. Even from other Trandosians, Zekk was unique. That's saying a lot for a species so diverse that it evolves differently depending on what planet it grew up on. Zekk sported a slightly elongated face with very predatory and reptilian features. His eyes were orange embers with slits for pupils, and surprisingly weren't bulged out at all unlike that of his Saurin kin. His jaw was broad and powerful looking, giving the impression that it was meant for biting and gnashing. Likewise he had prominent teeth, which did little to help introductions. Well, actually sometimes it did. he had two spikes, one for each side, on his chin that were about two inches long.
His hide was covered in rough, thick scales which overlapped over each other like armor. Zekk possesses four fingers instead of three, and still only has three toes. His legs are digitigrade like an animals, allowing him to move surprisingly swiftly and jump impressive heights. His secondary heritage shows up in the form of a short but muscular tail, only about 4 and a half feet in length.
Zekk dark greyish green scales are covered with scars. Claw marks on his chest from a Nexu, blaster burns from imperial troopers, pressure tears from being thrown into a mountain by a pissed-off darksider just to name a few. A deep one in his right shoulder marks where a Gamorian axe stabbed and nearly took his arm off. A few little dots on the left side of his chest mark where a few broken ribs pierced the skin from an angered Dathomiri Witch slammed him into a large column of stone. There's even a few missing scales on both his forearms from close-calls with a lightsaber.
Language(s):
-Spoken: Galactic Basic, Twi'leki, Geonosian, and Toydarian.
-Understands: Shyriiwook, Huttese, and Jawa Trade Language.
Description:
Despite being one of the most hated and notorious species in the galaxy, and even despite his own predatory appearance, Zekk is actually a surprisingly friendly individual. In his day he earned a reputation for not being the scum of the universe type of bounty hunter, though by no means was he a pacifist. Zekk's upbringing has made him a freak to any other Trandoshan, he believes in bonds of family. However, having no family of his own, he's prone to forming familial bonds with close friends and will go across the galaxy for them. he Force knows he has before.
Zekk has always had a love for fighting and blowing things up, and is keen on trying to solve most things with sheer force. He often realizes it's not the best plan, but unless someone else had one than usually operation: "Bomb the %$#@ out of the Dark Jedi" was a go. He once tried to make his own explosives, but too many accidents cured him of that. Ordinance and Zekk have always shared a sort of "Love then Hate" relationship. He's almost always caught in the blast of one of his explosives, but likewise has the highest chances of surviving it as well. Injuries are another story.
Zekk, like other Trandoshans, can see into the infrared spectrum, and as such he's never had to really deal with true darkness before. Usually in events of "unnatural darkness", he's extremely...... well...... uhhhh...... Okay, fine. He's scared of the dark. Happy? He also has an extreme fear of any and all unnatural being, such as Force Ghosts, Sith Wraiths, Dark Side Undead, and anything else of the paranormal nature. Though most recently his fears are whether or not he should retire. Part of him just keeps saying that he's still very young for a Trandoshan, the other half reminds him that in those few years, he's been through more hell than most Mandalorians go through in a lifetime.
History: Born of unknown parents, and at the time even maybe an unknown species, Zekk was a mystery from the beginning. He was found on the shore of a small beach on Kashyyyk by a Jedi Master who was still hiding from Imperial forces. Graciously, as most Jedi are, he decided to take the youngling in as his own. Zekk's life was constructed around a sense of honor and virtue, as any youngling would be, effectively making him very protective of those that he cared for. In the years to come, he even became a welcomed sight on Kashyyyk by it's notorious inhabitants, the wookies. A trandoshan with morals was rare enough, but one welcomed on the wookie homeworld was unheard of. By the human age of 11, Zekk's adopted father died. Zekk buried him in a clearing not far from his hut, dragging a large stone to the grave to serve as a marker. This took nearly 4 days just for the damn rock, 5 if you count carving his father's name, Master Koru, on it. Zekk spent one more year on Kashyyyk, but it was simply filled with his eyes on the local starport. He wanted to see what was beyond this world. The magical places his father spoke of still stayed with Zekk in his dreams. Despite lacking connectivity to the force on a level reserved for most inanimate objects, Zekk Still wanted to be a knight. Saving up the credits he earned for helping out in a small village, he set out for Coruscant. He wanted to see the Jedi Temple his father spoke of as home.
Life then became one of discovery for Zekk, seeing the world he had been shielded from for his younger years. Despite his youth, he was still as large as most adults and easily just as strong. Off the world of Kashyyyk, this made him very interesting to certain key parties. When a shadowy rodian offers you 300 credits to help him out, an experienced mind would ask about the catch. Zekk was a naive mind, however, and was glad to help. At first it was just playing the role of bouncer, which he thought wasn't that bad. If someone is being mean or troublesome, then was it really bad to ask him to leave? Though they usually didn't, but Zekk never....... mostly never had to resort to violence. Usually the threat of a six foot trandoshan asking you to leave was enough, and when it wasn't then Zekk could literally carry you out. His first experience with violence came from a gamorian who had one too many and a short temper. After the sixth time of Zekk asking the rowdy and belligerent pig-like alien to leave, the gamorian decided to throw the first punch. This was a very bad move, since Master Koru had taught Zekk to defend himself. That, and spending his childhood wrestling with adolescent wookies had made Zekk a pretty good natural combatant. He was certainly no stranger to taking a punch, and the gamorian was quick to find that out. Giant drag-out fight later, a bruised-up Zekk was dragging the unconscious bastard out of the cantina.
After this incident, people who frequented the bar held a lot more respect and fear for Zekk, the later of which he never understood. He thought he was just doing his job. He also was called in more to meet with his boss, the aforementioned rodian, who from time to time would send the trandoshan-half-breed on various errands. It started with simply dropping off a package, nothing quite strange about it. Zekk sometimes did wonder why his boss never went himself, but after having the guy he delivered the package to get upset and start blasting everything, the question kinda answered itself. After nearly getting several holes burnt into his scales, Zekk got the hell out of there and back to his boss. When questioned, the rodian told him that he didn't expect this, and that Zekk should carry some protection. That was the pattern from then on, but Zekk didn't think much of it. He'd been warned before that Coruscant was a dangerous place before hand. It wasn't until age 15, when he was asked to retrieve a person that Zekk finally got the blinding obvious truth. Being attacked by the CSF (Coruscant Security Force), he learned two things: One, his hide is extremely resilient against blaster pistols, and two, he wasn't doing legitimate work. After a bit of a brawl, the two beaten officers filled him in on exactly what he was being charged with, and what he'd actually been doing this whole time.
Expressing a surprising amount of sincerity and honesty that he had no idea what he was doing, the CSF officers were convinced that he was indeed that oblivious. They informed him that the rodian was rather infamous for dirty dealings, especially with death sticks, and would extort anyone that couldn't pay off their debts. In fact, that's believed to be what the little bastard had just sent Zekk to do. Both officers commed in that they haven't seen the trandoshan in question, and advised Zekk to get off Coruscant as soon as possible. Zekk, however, couldn't leave it at this. He had to make things right. After going back to his old employer, Zekk discovered that the infamous trandoshan feral temper is inheritable. Stealing a gamorian vibro-axe, Zekk killed his bosses guards and made his way to the rodian in full blown rage. Zekk quite literally broke the tiny alien in half, then made his peace and left Coruscant. With no home, and no destination, he roamed the galaxy. With time ill spent on the wrong reasons, Zekk at least left with a clearer view of the galaxy.
For quite some time, he made his earnings as a mercenary and a bounty hunter, better forming his own distinct line between right and wrong as he did. This went on for years, till finally a contract on Tatooine brought him to meet the two most infamous people he'd ever come to know. A human, who happened to be a Kilbaine, and a keldorian by the last name of Kor. These two, whom he became fast friends with, led to his employment with a retired bounty hunter and the 4th most feared person on Tatooine. Chewigarr, a wookie who had made it big in his career and became the founder of his own PMC. After becoming a permanent employee, these three set about on what became a life time journey. Things started becoming more interesting when he discovered that these two were moonlighting as force-wielders. Life never was dull after that, more so after the emergence of a powerful Dark Sider who's name Zekk will not speak to this day. "The Bitch", as she was often referred to along with a few other choice insults, had single handedly caused more hell on these three than anything in the entire universe could ever hope to match. This nightmare didn't end till her death...... and after the imprisoning of her spirit nearly a year later..... and even then it didn't really end there.
Throughout the hunting of the horn-headed-tauntaun-breeding whore of a nerf-herder, Zekk has ripped a Tusken Raider in half, turned an observatory into a serenity guarden vis a vis a large amount of demo charges, been trapped in a box, been clawed by a nexu, backhanded by over seven rancor, nearly eaten by a genetically and cybernetically modified Bull rancor, electrocuted by a force-sensitive aklay, attempted to neuter a wild wampa (only to find out it was female), eaten by a sarlaac, shot at by mandalorian-trained storm troopers, fought a training droid of Darth Vader, was left unconscious in a cave on Dagobah by the Kilbaine (who was a total douche), got a topless picture of a Dathomiri witch (which he still has), blown up a droid production factory, escaped from the Dathomir Quarantine Zone twice, was literally thrown into a mountain on Hoth, has wiped out an entire nest of giant spiders, attempted to blow up a Terentatek (it didn't work), fought a horde of dark side undead on Korriban, chased both his friends across the galaxy when they turned dark side to beat the sh*t out of them both, caught one, attended the funeral of his employer and personal role model, Chewigarr, had the most awkward and dragged out conversation in the history of all sentient life, finally banished The Bitch away forever by exercising her spirit from the keldorian, proceeded to go about bounty hunting as a normal bounty hunter, tracked down the one bounty ever to escape him, was frozen in carbonite, and has served the past four centuries as a decorative piece of modern art.
Zekk had planned on retiring at the age of 30, seeing exactly how much he'd been through already, and was arranging to sell his stash of illegal weapons and ordinance on Geonosis when he caught sight of that damn mandalorian wookie's ship buzz by over head. Zekk pursued the bastard in his modified Tie Interceptor, The Prodded Bantha, named in honor of an incident between his Kilbaine friend, a bantha, a stick, and a Greater Krayt Dragon (If your under the presumption that there's an interesting story behind that, then you'd be right). Finally he'd tracked the wookie down to a carbonite freezing facility, where the inevitable duel took place. Pretty sure you can guess how it ended........
Equipment:
Weapons:
-Custom Made Phrik Battle Axe with Serrated Blade and Accelerated Charged Particle Array Shotgun Attachment. The handle could collapse in half for easier storage or to be used as a one handed clever-like weapon. The shotgun could be fired from the main grip of the axe. No usable ammo.
-Many Expired Thermal Detonators And Explosives That Are Completely Useless.
Armor:
-Battle Damaged Modified Commando Armor
-Completely Fried Tactical Helmet.
-Burnt-out Shield Belt.
Attributes:
Strength: 12
Dexterity: 4
Charisma:3
Intelligence: 4
Awareness: 3
Constitution: 13
Luck: 2
Major Skills:
-Melee (Counter-Lightsaber Combat) (His Axe)
-Demolitions (Heavy Explosives)
-Heavy Weapons
Minor Skills:
-Unarmed (Wookie Wrestling Techniques)
-Blaster (Shotguns)
-Thrown (Grenades)
-Survival (Edible meats)