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Stranger Things: The Flayed

Stranger Things: The Flayed

0 INK

The gate is closed, but a few Flayed remain. With their independence returned, how will they cope with their new peculiar circumstances?

223 readers have visited Stranger Things: The Flayed since CaptainGrue created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

https://www.imdb.com/title/tt4574334/

Introduction

"Yeah, the real world sucks, deal with it like the rest of us."- Jonathon Byers
Image



From 1983-1985, an evil force attacked Earth through an interdimensional portal in the town of Hawkins. A mind manipulating entity dubbed the ‘Mind Flayer’ possessed 30 people and melted their flesh together to create a physical body it could control. Its body died in the Starcourt Mall, defeated by a party of misfits. Of course, the public story is that they died in the mall’s fire, and there was nothing extra-terrestrial about the incident. Details are flaky. Those with direct connections to the party have either left Hawkins or moved on in their own way, as they should.

But there our story diverges.

The Mind Flayer had ‘flayed’ more than those 30 people. It had stored others in the abandoned Brinborn Steel Works building, dormant for some other unknowable purpose. When the battle at Starcourt Mall was won and the Mind Flayer’s connection to our reality was severed, so too was its hold over the remaining Flayed. A group of Hawkins residents found themselves standing in the basement of the steel mill, with no memory of how they got there or where they had been for the past month with some variation in how long they were all missing. Soon they will find their bodies have been permanently altered, cursed with an extra-terrestrial biology and supernatural powers. Connected by a higher power, the Flayed will have to band together as a new threat emerges.

The story begins in the Steel Works' basement, as you regain consciousness with no memory of how you got there.


Character Creation
You are one of the Flayed, forced to adapt to your own new biology and find a way to get by. Tap into your new powers, or reject them. Put in the extra work to maintain a social life, or become an outcast. Do you seek out answers or move on with your life?

It's 1985, so keep that in mind. You'll find your character has an aversion to normal foods, instead making them sick. Instead any sort of dangerous chemical might become a suitable alternative... Detergent did always look sort of alluring, didn't it?

You may write out your character sheet however you like, but here is a sample one I like to use:

Example sheet (* means it's optional or situational)
Spoiler: show
Name:
Ethnicity: *
Gender:
Age:
Height: *
Weight: *
Hair color:
Eye color: *
Skin tone: *
Appearance quirks/other:
Personality:
Likes/Hobbies: *
Dislikes/Nopes: *
Significant Other: *
Family: *
Education: *
Life Goal: *
Crippling weaknesses/Fears:
Backstory:

Toggle Rules

The Big Three ~
  • No Metagaming
  • No Powergaming
  • No flaming

Generic Rules:
You can have character secrets that I don't know.
You control your own character development/arcs and such.
If anyone wants to instigate some kind of world altering event, pls discuss in the forum.
If your character's action directly effects another player/environment, the chance for others to react is necessary unless it's been discussed prior.
I've no issue with swearing, just make it genuine.
I've no issue with romance, just make it genuine.
I've no issue with a lot of things, just make them genuine :P

Taking place in...

Hawkins our primary setting

Welcome to Hawkins.

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The Story So Far... Write a Post » as written by 0 authors

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Hawkins

Hawkins by CaptainGrue

Welcome to Hawkins.

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Add Character » 1 Characters played by your community

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Stranger Things: The Flayed. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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