Introduction
Silverville Life Complex: A care home for disabled persons who cannot live a normal life. It features 32 apartments, one for each tenant. A standard apartment consists of two rooms, a bathroom, a kitchen and a balcony. Some apartments have bathrooms adapted for the needs of the physically handicapped such as railings alongside the wall, a wheelchair accessable shower and a low sink. Other facilities within the complex are a fitness center, a small swimming pool, a doctors office, therapy rooms, recreation rooms, an outside soccer field, a lounge for assistants and a shared kitchen with a dining hall. All tenants call freely exit the apartment complex, however certain tenants can only leave with an assistant depending on their disabilities.
The area: The Silverville area features a small town with fields and woods. In town there is a supermarket, a handful of cafes and restaurants, a post office, a train station, two nightclubs and a rentable event hall. Some other stores exist too. Otherwise it is about an hour by train to the nearest city (about 70 miles or 120 km).
Character sheet:
Name
Age
Gender
Appearance (no face claims! Either a pic of yourself [no celebs and no searchable pics of real people], an illustration, a sketch or a description of your character)
Clothing
Disability (play only that that you really know of. If you play an assistant then leave this part out)
Occupation (if available)
Likes/Dislikes (optional)
Personality
Background
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Strugglers. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 1 Characters to follow in this universe
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Zeva Aniyah
"I don't like emotional people. They are confusing and annoying."
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Zeva Aniyah
"I don't like emotional people. They are confusing and annoying."
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Zeva Aniyah
"I don't like emotional people. They are confusing and annoying."
Fullscreen Chat » Create Topic » Strugglers: Out of Character
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Strugglers
by Aniihya on Sun Feb 22, 2015 8:22 pm
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on Sun Feb 22, 2015 8:22 pm
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Strugglers
Most recent OOC posts in Strugglers
Strugglers
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