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Sundown Nightmare

Sundown Nightmare

0 INK

The world you know is gone. Do not question what happens here, all you need to know is that survival is key.

353 readers have visited Sundown Nightmare since Deathwish1 created it.

Introduction

The year is 2391. The world has fallen.

A century back, a group of men calling themselves 'The Future' released a toxic gas into the air. This gas was later nicknamed 'Project: Sundown'. The government quickly worked to control the gas, but it didn't last for long. By the same night that the Future released the fumes, it had spread through the UK and had even started to infect France.

After a year, the rest of the world lost communication with the UK. The gas by now had been controlled, that's at least what the government told everyone. The UK was now in a state of chaos. Bandits pillaged stores and food was now becoming scarce. You need to survive.

The water purification plant that the military had been using was now broken. And with little to no hope of getting it running again, the people of the UK lost hope.
A century later, the streets filled with rubble and debris. London no longer existed. It was now called 'Sundown City'. It was split into 3 districts.

'The Barbarians' controlled Chaos Street. The Barbarians use to be a gang of bandits who use to rape women, steal everything they wanted and lived life without restrictions. Until the military began to try and control the streets. So the Barbarians built a wall. The wall was made of wood and was extremely unstable, but on the other side of it was a group of relentless soldiers armed with the most brutal weapons. Baseball bats with wire on the end, Molotov cocktails and even crossbows! They now stay in the district nicknamed 'Chaos Street'. It's the best place to find illegal weapons and anything that the military wont permit.

The Military control most of the city. The most influence they have is in 'Rickey Town'. The area is just rich people. They made sure to gate it all off. To get through, you need a permit and have to be checked for weapons. The security they have there is more then the amount of guys they have protecting the rest of the city combined. Rickey Town is basically just a bunch of mansions.

Then you have 'Target'. An area dedicated to merchants working, working class people and people that cannot afford to live in Rickey Town. The Military enforce the law their but it's easy to do a backstreet deal. The street is usually packed with people. Others work in the water and food plants, others work at the shelling factory. The Military try and make sure everybody stays in line, but nobody respects them.

So, who will you be? A soldier? A merchant? A barbarian? A rickey? Only time will tell. But everybody knows, nothing lasts in Sundown.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Use your INK to craft new artifacts in Sundown Nightmare. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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