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Super Combat Arena-Live!

Super Combat Arena-Live!

0 INK

With every kill you grow stronger. Every expenditure your armory larger. Every killcam more memorable. Welcome to the world of full-immersion gaming!

814 readers have visited Super Combat Arena-Live! since Nevermore90 created it.

Introduction

<startup message>
Welcome to teh server guyz u wanna play?
</startup message>

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Login:
Password:

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[Success!]

Hello, and welcome to my Server
Full PvP support. Survival sandbox destruction awaits. Hardcore, real gamers only.


Welcome to SCP-Live! (Super Combat Arena), a full-immersion, roleplay-oriented PvP MMORPG. We offer 24/7 support, zero lag, a full staff and a proper arrangement of anti-hack, anti-grief, anti-cheat software designed to make the game as enjoyable as possible.
First, create a SCP-Live! ID and register. Next, download and install the game. Finally, enjoy!






===O.O.C. explanation of the RP===
This is a free-roam, 50% story-driven role play, in which your character will spawn and rack up as many PKs as possible. It is written entirely from the perspective of your character. You, the player, have zero input!
Make your character from any style of game (from the perspective of a D&D 3.5e game, for example, or as a CoD character) and jump in! The initiative order (posting order) defines your speed and reacitveness (I.E., your turn in the posting order).
===end===

===Rules===
1: Blacklist (not allowed):
Sparkling vampires
AoE destruction (rocket-launchers, orbital strikes, meteor-showers, et cetera)
Invincibility (either from spell effects or armor)

2: Character balance!
Even though this is an entirely open-ended RP full of possibility, all of the characters must have their weak points. How many spells can you cast in one day? How much ammo do you have? How do you sleep/recharge? Do you require food/maintenance? What can block a power/ability?

3: Be respectful!
Just because the RP takes place in a virtual environment does NOT mean your behavior can mirror that of the general online gaming of community. No flame wars. Han shot first. Whatever >.>

4: Be active
Self-explanatory

5: Follow the posting order (I will define it before I start the RP)
Also self-explanatory
===end===

===Character sheet===
(No, you don't need to do all of this!)

I.D. (character name. A-z supported)
Password (humorous or otherwise)
Style (Tank, support, sniper, knight)
Description of in-game avatar: (Includes visual artifacts, effects from worn/used equipment)
*Height
*Weight
*Size (Would you consider yourself small ((child)) medium ((six-foot)) large ((abnormally wide/tall)))

Attributes: (1-20, ten being "Human average") (100 points to start. Spend however you wish)
Strength (brute strength)
Dexterity (dodging, ranged weapons)
Constitution (health)
Intelligence (duh)
Charisma (force of personality, force of self)
Cognition (awareness)
Spell power/Operation Capacity (Sp for magi/clerics, OC for robots, exo suits, etc)
*Endurance (average str/con)
*Personality (average intelligence/charisma)
*Reaction (average cognition/dexterity)

Weapons (Swords, axes, grenades, guns, lasers, whatever. No large explosives!)
Armor (For balance, a suit of "Chain male" is on bar with a "ballistic vest" and "Full platemale" is on par with "Light power armor.")
Powers/Abilities (magic, psionics, mutations, cybernetic enhancements)
Build weakness (The game is designed so that no matter how hard you try, every "Character build" is just as powerful as another one. A stealthy character could beat a powerbot if they use skill, while a powerbot can tank the ninja-wouldbe if he messed up)

Example:

Applejaxc
Lol
Veteran FPS soldier
Tall, lean, decked in wilderness camo
5'9''
120ibs

Str 15 (athletic)
Dex 20 (Professional shooter)
Con 20 (Pure greens and beef)
Int 15 (Early degree)
Charisma 5 (Like talking to a brick)
Cognition 20 (Nothing sneaks past him)

Endurance 17 (Marathon every two months)
Personality 10 (Start a conversation. End it quickly)
Reaction 20 (Speed of a ... thingy)

Weapons:
E.A.G. carbine
AR15, 5.56 AP. 30 rounds/clip, 4 magazines.
Accessories: Vertical grip, 2x hunting scope, under-barrel flashlight, flash/suppressor

.45 ACP sidearm
.45 10 rounds/clip, 3 magazines
Accessories: Steel slide (not plastic)

Abilities/Powers: N/A Applejaxc is human and relies on firearms do to his handiwork.
Weakness: Completely mundane build. Cannot do anything a human could not do. No magic or inhuman stats.

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

The Story So Far... Write a Post » as written by 0 authors

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View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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View All » Create New » Quests

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Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

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Add Character » 0 Characters played by your community

There are no characters in this universe yet!


Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Super Combat Arena-Live!. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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Fullscreen Chat » Create Topic » Super Combat Arena-Live!: Out of Character

Discussions

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Most recent OOC posts in Super Combat Arena-Live!

Re: Super Combat Arena-Live!

Oh. Nevermind then. That killed my interest.

Good luck anyway.

Re: Super Combat Arena-Live!

The plot will start slow at first, but characters will realize that "Hey, what the fuck? I thought I just died!" It will end with all of them finding out the truth that they are themselves not real. Either killing themselves to end the game or being deleted when their players are no longer interested.

Re: Super Combat Arena-Live!

I am interested, but what is the point?

Is it just to be a free-for-all, or will there be a plot of some sort?

Super Combat Arena-Live!

Please give me any questions you have. Sorry that the main body is poorly done; I'm doing this on a whim. Thank you. :)