Introduction
First Plot
Set in Italy, Gunslinger Girl follows the exploits of the Social Welfare Agency (often referred to as simply "the Agency"), ostensibly a charitable institution sponsored by the Italian government. While the Agency professes to aid the rehabilitation of the physically injured, it is actually a military organization specializing in counter-intelligence and counter-terrorism. It is composed of two independent branches: Public Safety, its surveillance and intelligence-gathering division, and Special Ops, the anti-terrorist division. Special Ops is itself divided into Sections 1 and 2, the latter of which employs young girls fitted with cybernetic implants as agents. The implants, which consist of synthesized muscles and carbon fiber frames, result in heightened strength and reflexes as well as high resilience to damage and pain. Each girl is paired with a male trainer, or "handler", and together they are referred to as a fratello — Italian for "brother". The handler is responsible for the training, welfare and field performance of his charge, and is free to use whatever methods he considers suitable. While these methods vary according to the handler, a common part of each girl's regimen is brainwashing called "conditioning", which produces a deadly assassin with unquestioning loyalty to her handler but also limits her life span.
Each fratello exhibits a unique dynamic. Most of the handlers have police or military backgrounds and were recruited directly into Section 2. Most also chose their own cyborgs from a list of candidates, though some appear to have been assigned a cyborg. The Social Welfare Agency primarily concerns itself with dealing with the Padania Republic Faction, an organization seeking an independent northern Italy through acts of terrorism and bribery.
A little bit more Information:
Set in contemporary Italy, Gunslinger Girl depicts a seemingly endless, covert war of terror fought between the Padanians (with benefactors in Camorra), and a public-security outfit known as Section Two.
The Padanians, represented by both a legitimate political party, and a terrorist wing called the Five Republics Faction, want an independant Northern Italy; the government in Rome, however, is not so enthusiastic about the idea, and opposes their efforts on both levels. When the FRF's resultant attacks become more ferocious, more urban, and harder to fight, the Italian federalists bring out their secret weapon in the suppressive battle: child assassins.
These are not any ordinary child soldiers, however. They are solely girls, handpicked from around the world, past victims of heinous sexual abuse, sole survivors of mass-murders, or terminal cancers, to name a few scenarios that once faced three of our characters, Triela, Henrietta, and Petra, respectively. They are girls that would be otherwise dead if not for the charitable generosity, and medical breakthroughs offered by the Italian Social Welfare Agency, the front organization concealing Section Two.
Using the latest in cybernetic medicine -- advanced prosthesis in the realm of this series -- up to eighty percent of the patient's ravaged, worn-out body is discarded, and replaced with bio-mechanical limbs, organs, and muscle. To avoid the immune system's lethal rejection of the new body, the girls must then be phamaceutically Conditioned -- drugged up, in other words. This method also conveniently brainwashes the mind of past memories, good and bad, resulting in a conscious, educated adolescent young girl, with no traces of the past, no allegiances excepts to those around her, and no goals except those given to her by her guardian, called a Handler. And the goals are simple: select some guns, master them, and kill terrorists, whenver told, and however told.
When the memories of the past begin to stir, or when the girl begins to ask questions, another round of Conditioning is ordered, until the day she dies -- be that death from a gunshot wound, drug toxicity from the repeated rounds of conditioning, or the induced chronic-memory loss similar to Alzheimer's, that results from the various procedures inflicted on her body and mind. But, should that happen, in the words of Jean Croce, one of the less sympathetic Handlers on the Agency's team, then "we find another one," and the cruel process starts over again. Cruel? Or is it? These girls would have been dead long ago, if weren't for the efforts of the Social Welfare Agency to begin with . . .
And so the question persists: They've been given a second shot at life, but at what cost?
Now to the basics about making a character. You would need a weapon, and a picture. A vehicle is not needed but you could use it.
Weapons:
http://gunslingergirl.wikia.com/wiki/Category:Weapons
Vehicles:
http://gunslingergirl.wikia.com/wiki/Category:Vehicles
Girls and Men with guns ( Pictures )
Girls:http://photobucket.com/images/anime%20girl%20with%20gun/#!cpZZ1QQtppZZ16
Men: http://photobucket.com/images/anime%20man%20with%20gun/
Some help with making a character:
Girls:
MARY-SEU YOUR GIRLS BACKSTORY!!!!!! Yes, as crazy as it seems please, make your story a sad sob-story. Parents dead IDK. Here is some more help of making your characters with examples: http://gunslingergirl.wikia.com/wiki/Ca ... Characters
Fratello's/Section 2 workers:
Milatary and Hospital backgrounds welcomed: http://gunslingergirl.wikia.com/wiki/Ca ... Characters
Character's Sheets:
Little Girl character sheet:
Name: (What is your name?)
Nickname: (Do you have a nickname?)
Age: (I'd really rather you be between the ages of 8-12.)
Appearance: (What does your character look like?)
Gun(s): (What is the gun(s) you're using?)
Specialty: (Were you trained for sniping, close combat, ect.?)
History: (How did you almost die?)
Other: (Anything else?)
"Big brother" character sheet:
Name: (What is your name?)
Nickname: (Do people call you something else?)
Age: (How old are you? Preferably in your 20's or 30's.)
Appearance: (What does your character look like?)
Gun: (What is the gun(s) you're using?)
Training Style: (How did you get your "sister" to start getting used to her mechanical body? How did you start training her when using a gun?)
History: (What have you been doing all your life up until now?)
Other: (Anything else?)
Section 2 Workers:
Name: (What is your name?)
Nickname: (Do people call you something else?)
Age: (How old are you? Preferably in your 20's or 30's.)
Appearance: (What does your character look like?)
Gun: (What is the gun(s) you're using?)
History: (What have you been doing all your life up until now?)
Other: (Anything else?)
Terrorist character sheet:
Name: (What is your name?)
Nickname: (Do people call you something else?)
Age: (How old are you?)
Appearance: (What does your character look like?)
Specialty: (How does your character perform their terrorism techniques?)
Group: (What is the terrorist group you work for called?)
History: (What have you been doing all your life up until now?)
Other: (Anything else?)
~
Taking place in...
Social Welfare Agency our primary setting
" Welcome to The Social Welfare Agency "
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Sweet but Deadly. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 1 Characters to follow in this universe
Newest
Joseph-Marie Chéron
" Now guys... I might have a girls name in my name but, well everyone has a * people get louder while laughing * SHUTUP!!!!!!! "
Trending
Most Followed
View All » Places
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
" Welcome to The Social Welfare Agency "
Fullscreen Chat » Create Topic » Sweet but Deadly: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Sweet but Deadly
by cala224 on Fri Dec 16, 2011 9:13 pm
- 1 Replies
- 934 Views
- Last post by Lumana
on Fri Dec 16, 2011 10:42 pm
-
Sweet but Deadly
Most recent OOC posts in Sweet but Deadly
Re: [OOC] Sweet but Deadly
[OOC] Sweet but Deadly
You may edit this first post as you see fit.