Introduction
The game, Sword Art Online is a VRMMO (Virtual Reality Massive Multi-player Online) game developed in 2022 by a large conglomerate of companies under the name Argus, but is ultimately the brain child of Kayaba Akihiko. As the first of it's kind, a great amount of excitement surrounded the game since it's initial announcement almost a decade ago and many gamers waited in line for days just to get a physical copy of SAO. The game is played using the equally impressive NerveGear Rig which, when activated, uses all five of the human senses to immerse the players into the world, and allows for full unhindered control of their avatar within the game. The game and it's technology, being the first of it's kind, would give players a real chance to explore a completely new world with their friends and be anyone the wanted to be. The game's creator had a different scenario in mind however, and 10,000 young gamers became a part of one of the most elaborate crimes in history.
You. The player. You were there. This is your story.
You waited for days for your game, spent what you had to so you could get your hands on your own NerveGear Rig. You like everyone else linked your consciousness to the server and unwittingly began your journey to SAO's vast and wondrous world. The Town of Beginnings was unlike anything you had seen, like something straight out of your wildest dream, the setting and architecture was somewhere between fantasy and gothic medieval and the streets were nothing short of alive. Outside were wide plains and forests, and they had a whole ecosystem of their own, nothing was familiar instead new and waiting to be discovered. Along with the other players you explored every detail of your surroundings, made new friends, met up with old ones, spoke to the NPCs, and maybe took a quest or two... but then you see you can't log out.
The sky darkened to an abyss, and from the abyss he came...
Kayaba, the man responsible for the world around us all poured out of the sky, he was huge and covered in a cloak of velvet red. He solemnly explained to us what was really going on, that the missing log out button for instance, was not a glitch. In this nightmare of a game there would be no respawns, if your HP dropped to zero then the NerveGear helmet attached to your body in the real world would emit enough Micro-waves to fry your brain and end your life in reality as well. To make matters worse, if the gear was to be tampered with by outside forces it would initiate the same kill sequence and end your life. The only way to escape the game is to complete it, all 100 bloodthirsty monster filled floors of it to be exact. Once the final boss of the final dungeon was defeated, every player would then be freed of the virtual prison and return to the real world again.
And so it begins, dark days are ahead but, this is your chance to prove yourself a real hero. Will you take up a cause and lead your peers on the front lines, or maybe you'll pick up a trade and directly support the efforts of those fighting to free us? Maybe you'll go solo? Whatever your choice, good luck and godspeed.
Need-To-Know Game Info
Sword Art Online operates with a leveling system, as you use skills, defeat monsters, and craft items you gain experience points. Once a player's experience pool reaches a set threshold the player will advance to the next level and becomes far stronger. Leveling up is necessary for completion of the game as fighting boss monsters higher into the game becomes more difficult requiring better skills and better equipment.
The setting of the game, Aincrad, is a massive steel castle unlike any other. It's outward appearance, a round floating castle in the sky, is very deceiving of it's interior. 100 Independent floors about 9 miles in diameter each, every one boasting their own unique landscapes, climates, and a central hub in the form of a large city in the center of each floor. Night and day pass in a similar way to the real world and seasons are also present within the game albeit far more mild than reality for the sake of player comfort. Though some levels may have multiple dungeons, every floor has a boss specific instance filled with difficult monsters and an elite monster known as a Boss who needs to be defeated to access the next floor of the game.
Servers for the game haven't been up and running for very long, but most player allegiances have been clearly defined already. Many large groups of players have been swayed by the promise of security in numbers by more charismatic players running small guilds and alliances. Beta testers, despite their strength and knowledge, have been ostracized from a large amount of the player base out of fear and jealousy. These beta testers, along with a small group of the more anti-social make up the solo-player demographic, who enjoy greater EXP rewards than the rest of SAO players with the main drawback being the constant risk they place on their own lives in their solitude.
SAO Skills
Weapon Skills
-One Handed Sword
-Two Handed Sword
-Hand-Axe
-Great-Axe
-Spear [Two Handed Only]
-Mace [One Handed Only]
-Hammer [Two Handed Only]
-Shield [Defensive Offhand]
Non-Combat Skills
-Cooking
-Smithing
-Mercantile
-Tailoring
-Fishing
-Musical
Character Creation!
- Code: Select all
Avatar Name:
Avatar Image:
Gender:
Age:
Height:
Build:
Sexuality:
Weapon Skill:
Equipped Armor:
Equipped Weapon:
Non-Combat Skills:
Inventory: [This will be edited constantly throughout the RP but for now it will be blank]
Demeanor:
RP Sample: [What were you doing the first few hours before all of the bad news?]
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
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Here's the current leaderboard.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Sword Art Online: A Game of Death. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 9 Characters to follow in this universe
Newest
Magnus
"You only live once."
Albel
"I could be halfway done with this nonsense by now if you'd all just stay out of my way!"
Wisteria (Wisty) Alka
solo-player, female, slight sociopath, pyromaniac, part mercenary, 16 y/o
Trending
Albel
"I could be halfway done with this nonsense by now if you'd all just stay out of my way!"
Wisteria (Wisty) Alka
solo-player, female, slight sociopath, pyromaniac, part mercenary, 16 y/o
Magnus
"You only live once."
Most Followed
Wisteria (Wisty) Alka
solo-player, female, slight sociopath, pyromaniac, part mercenary, 16 y/o
Magnus
"You only live once."
Albel
"I could be halfway done with this nonsense by now if you'd all just stay out of my way!"
View All » Places
Fullscreen Chat » Create Topic » Sword Art Online: A Game of Death: Out of Character
Discussions
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Sword Art Online: A Game of Death
by TheMandalorian on Mon Apr 14, 2014 1:44 am
- 16 Replies
- 954 Views
- Last post by Kamibito
on Mon Apr 21, 2014 4:56 pm
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Sword Art Online: A Game of Death
Most recent OOC posts in Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Hi everybody! I'm interested in joining, and this (seems, I guess) like an active roleplay! So, I'll write up my character and be on my way, I guess.
EDIT: I've done my character, and I'm really glad to be roleplaying with you all!
Re: Sword Art Online: A Game of Death
Glowfly! The fancy stuff was awesome and so is Rosemary, perhaps you could show me how to decorate a profile like that... its pretty epic!
Anyways, sorry for my absence, work has kept me fairly busy the past few days and life dropped a huge load on me all at one time.... y'all know how it goes. Hopefully you guys are still interested because I plan to have an introduction post up either tonight or tomorrow afternoon sometime! Thanks again for participating!
Re: Sword Art Online: A Game of Death
I added a few additional details that weren't present in the provided character sheet. Hopefully you don't mind the additions.
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
The dungeons will be more of a collaboration, I'll give you the architecture and surroundings along with the inhabitants, throwing in traps and twists as we go but the fighting and interactions will be completely up to the players.
I also plan to keep track of currency, to track item purchases along with buying houses and building guild bases on any cleared level of their choosing.
If you have anymore questions please feel free to PM me and I'll answer them as best I can.
Re: Sword Art Online: A Game of Death
His abilities and design would be appropriate to the setting and rules of this game universe of course. I'll work on him and submit the character some time in the future if it is alright with you.
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
I may edit the character sheet too as it's kinda skimpy right now, but feel free to post a character whenever you like!
Re: Sword Art Online: A Game of Death
Re: Sword Art Online: A Game of Death
Sword Art Online: A Game of Death
You may edit this first post as you see fit.