Take Me to The Black - A Firefly Tale

Take Me to The Black - A Firefly Tale

0 INK

Out here, people struggle to get by with the most basic technologies; a ship will bring you work, a gun will help you keep it. A captain's goal is simple: find a crew, find a job, keep flying.

526 readers have visited Take Me to The Black - A Firefly Tale since Screwface Romeo created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.imdb.com/title/tt0303461/?ref_=ttexst_exst_tt

Introduction

The 'Verse

Take Me to The Black is set in Joss Whedon's Firefly 'Verse, taking place somewhere in-between the events of the original show, and the Big Damn Movie, Serenity. This RP follows the marvelous misadventures of Capt. Walker and his rag-tag band of misfits aboard the Fairstar, as they ply the Outer Rim in search of wealth and glory. Well, maybe just wealth. Heck, they'd probably settle for some food and a shiny hat at this point.

It's pretty strongly advised that you watch the show and the movie first (they're both on Netflix, and strongly recommended for any Sci-Fi fan).

The Wiki can be found here: http://firefly.wikia.com/wiki/Main_Page

The Ship

The Fairstar is an Iskellian Technology Solutions-built Ackley-class cargo hauler, decommissioned some 10 years ago by pretty much every civilized shipping company, and sold for scrap. Ackleys were built on surplus frames from Alliance Military transports, and have a reputation for being nigh-indestructible, if a bit finicky at times. An Ackley like the Fairstar isn't as fast as, oh, say, a Firefly, but she's tough, quiet, dependable as long as you treat her right, with a nice big hold full of nooks and crannies and the range to go most anywhere in the 'Verse.

The Fairstar was retrofitted as a smuggling ship after her decommissioning, and has seen her share of adventure. She's a versatile craft, with a massive, open belly hold for hauling anything from food to horses to small shuttlecraft. During the War, the Alliance ship the Ackley frame is built on was used for bringing supplies and troop shuttles from deep-orbit dreadnoughts and troopships down to the surface of a planet, and the Fairstar still has two short-range military surplus shuttlecraft in her belly, and launch rails for two more. She's been fitted with a larger powerplant and more spacious fuel tanks for longer journeys, as well as all the goodies one should expect from a good blockade runner, including NavSat decoys, secret holds, and a rather illegal emissions-cloaking unit for silent running. She's even got four bow-mounted Mass Drivers, allegedly telemetry spike launchers for mineral prospecting and surveying operations, but capable of punching a hole through a Reaver ship in a pinch.

She has fairly amenable crew quarters, with running water and the modular, fold-into the walls design common to military craft and civilian tramp freighters. There are six crew cabins in total, and 4 additional slightly roomier passenger "staterooms", each with an extra bunk and a small desk in addition to the standard crew accommodations, originally intended for Alliance officers who did not wish to sleep in the shuttles with their troops. The Fairstar also has a mess hall, and a rear observation deck and conference room located above the engines, overlooking the rear of the ship.

Her cargo bay can be divided into two sections by means of a sliding shutter; the forward portion, which houses her two shuttles and a "Mule" utility hovercraft, and the aft bay, which is dedicated primarily to cargo, but still retains the launch rails and access catwalks for two additional shuttles. Both bays are of equal size, and each has a loading ramp/bay door. They can be pressurized or depressurized individually, allowing cargo to be stored in a pressurized environment while still affording the ability to depressurize the other bay and launch shuttles outside of a planet's atmosphere. Access is afforded by a central cargo elevator inside a pressurized shaft, or airlock hatches located in the crew quarters and rear deck for fore and aft bays, respectively, which open onto the upper catwalks.

The Fairstar, like most improved Ackley-class tramp freighters, has five engines; one large, central interplanetary drive and two smaller engines with 180-degree vertical rotation nozzles in the rear, and two wing-mounted, 360-degree vertical rotation Bussard hydrogen ramjets. While this setup, with its relatively small interplanetary main engine, won't be winning any races anytime soon, it is highly maneuverable and excellent for salvage operations, sticky landings and flying in tight spaces. These are largely leftovers from the Ackley's military origins: they didn't need to be overly fast, but heavy armor and maneuverability were integral to it's role as a transport, dropship and occasionally heavy gunship. Ackley-flying smugglers rely primarily on stealth, deception and, if all else fails, direct confrontation to evade capture, rather than raw speed. An Ackley's engineering bay is relatively spacious for a ship of it's size and class, due to the need to fit the drives of three engines in one room. As a result, the engine room is often used as a secondary cargo bay.

Most decommissioned Ackleys were picked up by space pirates and other disreputable individuals, leading to the class's foul reputation with most people. Ackleys are usually associated with criminals, though this is not entirely fair: they were also fairly popular with prospectors and asteroid miners. Primarily, Ackleys are famous for being nigh-indestructible, the saying being that you could fly an Ackley through a moon, and it would keep on going. While this is primarily what makes them attractive to pirates, it also makes them valuable to individuals looking to transport precious cargo, since these flying tanks are very difficult to destroy with anything short of Alliance military firepower.

The Crew

The Captain - Capt. Johnathan Walker - Screwface Romeo

Number One - Vitaminheart

Ace Pilot - Chet Donavan - Northgaze

Wrench Wench - Zasha Venediktov - WendyDarling

The Muscle - Jesse Holiday - Bromander Shepard

Sawbones - Liu Xinxin - Faith Fanon

Shuttle #2 Tenant(s)

Ava LaStouff - CANDY_

Passengers

Nickolas Stroud - TurtleSoup

Morrigan "Rook" Corvus - fish-with-a-knife

Open

Open

Toggle Rules

The Rules

  • Literate RPers only, please. I'm not asking for little Hemingways, but I do expect proper grammar, spelling and general legibility and comprehensibility.
  • This RP will follow a first-come first-served posting order, for activity purposes. If an exception is needed, for the plot or otherwise, it will be made. The order exists merely to make the next rule enforceable.
  • RPers must either post, or contact me by PM or OOC thread within 24 hours of their turn coming up. If you need more time, or need to take a break, I'm fine with that, but you have to let me know. If 24 hours pass, and I haven't heard from you, then I will make any strictly plot-necessary actions on your behalf, and the next person will go. If this happens three times, I will take over your character completely until you return. Since I'd really rather not do this, please, use your PMs.
  • You cannot RP cannon characters. That... pretty much covers it.
  • Your characters must be completely original. You cannot have any connection with any major cannon character that goes beyond seeing them on the street once, or being on a planet they visited, and so-on. They did not have any major effect on your life, and they most certainly are not related to you by blood or marriage. For example: you can have done business with Badger in the past, or been in the crowd during the Jayne Day celebration on Canton, or caught a glimpse of a girl in an obnoxiously pink dress on Persephone, but you're not Malcolm Reynolds's old girlfriend, or Inara's long-lost brother, or Shepard Book's favorite student.
  • Keep your histories, equipment and talents within the bounds of reason. You're the crew of a smuggling ship that's struggling to survive on the Rim, not Alliance Special Forces Commandos with rich uncles.
  • Your characters are 100% baseline human. Translation: you are not River Tam.
  • Remember the other seven.

Character Template

Code: Select all
[size=150][u][i]Position[/i][/u][/size]

[u][b]Full Name[/b] - [i]Tagline[/i][/u]
_______________________________________________

[size=125][b]Physical Profile[/b][/size]

[b]Age:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Ethnicity:[/b]
[b]Physical Description:[/b]

_______________________________________________

[size=125][b]Psychological Profile[/b][/size]

[b]Personality:[/b]

_______________________________________________

[size=125][b]Background[/b][/size]

[b]Biography:[/b]
[b]Former Employers:[/b]
[b]Bound By Law:[/b]
[b]War Service Record:[/b]

_______________________________________________

[size=125][b]Equipment[/b][/size]

[b]Sidearm of Choice:[/b]
[b]Longarm of Choice:[/b]
[b]Other Weapons:[/b]
[b]Other Gear:[/b]

_______________________________________________

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

The Forge

Use your INK to craft new artifacts in Take Me to The Black - A Firefly Tale. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 8 Characters to follow in this universe

Character Portrait: Liu Xinxin
Character Portrait: Jesse Holiday
Character Portrait: Ava LaStouff
Character Portrait: Zasha Venediktov
Character Portrait: Chet Donavan
Character Portrait: Morrigan "Rook" Corvus

Newest

Character Portrait: Morrigan "Rook" Corvus
Morrigan "Rook" Corvus

"Love, peace, and the pursuit of a little cash in my pocket."

Character Portrait: Chet Donavan
Chet Donavan

Ace Pilot

Character Portrait: Zasha Venediktov
Zasha Venediktov

"Call me little again and I will bean you with this wrench."

Character Portrait: Ava LaStouff
Ava LaStouff

"For once, I make my own decisions."

Character Portrait: Jesse Holiday
Jesse Holiday

Too stubborn to die

Character Portrait: Liu Xinxin
Liu Xinxin

A heart torn in three

Trending

Character Portrait: Jesse Holiday
Jesse Holiday

Too stubborn to die

Character Portrait: Ava LaStouff
Ava LaStouff

"For once, I make my own decisions."

Character Portrait: Liu Xinxin
Liu Xinxin

A heart torn in three

Character Portrait: Morrigan "Rook" Corvus
Morrigan "Rook" Corvus

"Love, peace, and the pursuit of a little cash in my pocket."

Character Portrait: Zasha Venediktov
Zasha Venediktov

"Call me little again and I will bean you with this wrench."

Character Portrait: Chet Donavan
Chet Donavan

Ace Pilot

Most Followed

Character Portrait: Liu Xinxin
Liu Xinxin

A heart torn in three

Character Portrait: Zasha Venediktov
Zasha Venediktov

"Call me little again and I will bean you with this wrench."

Character Portrait: Jesse Holiday
Jesse Holiday

Too stubborn to die

Character Portrait: Morrigan "Rook" Corvus
Morrigan "Rook" Corvus

"Love, peace, and the pursuit of a little cash in my pocket."

Character Portrait: Chet Donavan
Chet Donavan

Ace Pilot

Character Portrait: Ava LaStouff
Ava LaStouff

"For once, I make my own decisions."


Fullscreen Chat » Create Topic » Take Me to The Black - A Firefly Tale: Out of Character

Discussions

  • Topics
    Replies
    Views
    Last post

Most recent OOC posts in Take Me to The Black - A Firefly Tale

Re: Take Me to The Black - A Firefly Tale

Any players with GM experience fancy it?

Re: Take Me to The Black - A Firefly Tale

Given the long silences from a bunch of people on this RP, I think if someone has the inspiration to re-post this in roleplayers wanted (or interest checks) and start a whole new RP, posting a link here to see if anyone wants to migrate their characters over, might be the best option. I'm certainly still interested in playing if someone else wants to set it up and GM it.

Re: Take Me to The Black - A Firefly Tale

So... no go?

Would Screwface mind if we recruited a new captain - providing everyone else is still keen?

Re: Take Me to The Black - A Firefly Tale

Sorry about this, everybody.

I lost my job around the same time I started this, and have had some other problems related to college and personal stuff, etc. Now, I'm well settled in my new job, and winter break is here, so I'll be able to breathe some life into this again.

Re: Take Me to The Black - A Firefly Tale

Maybe the crew could find themselves a new captain? Or the first mate take over?

Re: Take Me to The Black - A Firefly Tale

TurtleSoup wrote:*Checks watch*

My god time goes slowly this time of year...

Hehe sorry, couldn't resist.

A long 10 minutes, right?

Re: Take Me to The Black - A Firefly Tale

*Checks watch*

My god time goes slowly this time of year...

Hehe sorry, couldn't resist.

Re: Take Me to The Black - A Firefly Tale

So... where do we stand on this, everyone?

Re: Take Me to The Black - A Firefly Tale

Come on Captain, your crew awaits

Re: Take Me to The Black - A Firefly Tale

Kor will be up today! I have a free day and a working computer. Let's do this.

Re: Take Me to The Black - A Firefly Tale

I happen to know someone who's interested and wouldn't mind picking up the first mate position. Would you like me to tell him the spot's open?

Re: Take Me to The Black - A Firefly Tale

We're waiting for Vitaminheart. I'll give it another 24 hours and then find a new first mate.

Re: Take Me to The Black - A Firefly Tale

I think everyone's still keen, we're just waiting for the Captain

Re: Take Me to The Black - A Firefly Tale

This didn't die before it started, did it? D:

Re: Take Me to The Black - A Firefly Tale

I don't think Shin would personally know such a reprobate as Captain Walker. But she needed to get away; perhaps a mutual friend, possibly a businessman noble with slightly shady connections.

Re: Take Me to The Black - A Firefly Tale

I've said that my character joined on just for a temporary sort of job, but not anything specific. I don't have any brilliant "finds the ship and gets a job" ideas for my character, it was probably just a spur of the moment the ship needed a mechanic sort of deal.

Another thing, since the crew already knows each other, are there any relationships among us that we want to establish? In other words, are we all friends, acquaintances, just coworkers... we could discuss that sort of thing here and/or put something about it in our CS.

Re: Take Me to The Black - A Firefly Tale

I'm thinking the passengers are just getting on at the start of the movie. Other characters, I'm thinking we should collaborate and discuss here in this thread.

Re: Take Me to The Black - A Firefly Tale

Should we all have back story for how we joined the crew, or is the Captain going to take care of that?