Setting

Alva Sorria was named after a goddess associated with both strife and growth, and if you inspect the land closely you will see why. The peninsula is surrounded on three sides by frozen inhospitable tundra, parched desert, and blastic volcanic earth. This one bit of ground is indeed good, and those who are willing to push past the barriers presented will find a very hospitable land nestled amidst the otherwise lifeless barrens.
At present, there are five known kingdoms in Alva Sorria. Talmora sits nestled in a valley of the Lower Teeth, one of the two mountain ranges on the peninsula. Just south of them is the D'vangi orc tribe, who have formed what can loosely be called a city. North and west of the lower jaw sits Ettinburgh, a small and relatively weak kingdom. To the west of them are the Elves of Dunaiha, whose home currently stands closest to the cold and unforgiving northern deadlands. On a terribly small outcrop of desert sits the small city of Mak'makvonu, ruled by a consortium of desert traders, mercenaries, and scholars.
Just as there is much about Alva Sorria that is worth seeing, there is also much that is by necessity avoided.
The Eldenwood is off-limits to all that is not green and leafy, and any who trespass soon see who upholds that law, to their detriment and demise.
Rumours of treasures in an ice cave of set into the Northern Jaws have drawn many an adventurer to their deaths.
And in the edge of the volcanic Ashlands of Baun to the west, above a crater from which it no doubt was pulled, a set of floating islands serve as host to strange military structures, which are rumored to contain extremely powerful and ancient weapons.
And finally, the deadlands themselves have certainly earned their name, for a strange miasma covers the land and those who succumb to the cold in that place will inevitably continue their march as undead for all time.