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The Abyssal Paradox

The Abyssal Paradox

2 INK

Built on the bones of Dallas, Titan's Fall is the city where the worlds of mystery, magic, and superpowers collide. [FULL]

5,007 readers have visited The Abyssal Paradox since XianEvermor created it.

Introduction

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Worldscape - The Colliding Worlds



Mamma used to say: "There's more than one way to tan a hide."

Technological gadgets. Cybernetic Implants. Bio-Ware. Designer drugs that gift temporary powers. For the past hundred years or so, the Tinker's Union has helped shape the world with their technological marvels, making augmentations of all kinds available for the betterment of mankind. The crux of their combined achievements are most certainly the city of Titan's Fall. By itself it could be the crowning technological achievement of Man. The city of opportunity, order, and justice... If you're wealthy enough.

If the Tinker Tech world of gadgets wasn't enough, there are the Deviations.

Humans who have diverged from the evolutionary path and developed super-human abilities.

According to the most recent census, there are approximately 30 million Deviations worldwide, though the accuracy of that number is subject to question. There could be many more that are unregistered, in hiding, or on the wrong side of the law. These powers come in all shapes and sizes, and groups often form around corporations and government or other organizations, Paragons and Villainous forces alike.

Lastly there's the rumors of the Arcane. Not much is known to the general public about the Arcane World, mainly just rumor and superstition. Agents of the Arcane tend to keep their dealings quiet, and are very secretive about their knowledge. If you're in, however... then you know.


They Named it "Titan's Fall"



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Titan's Fall is a mega-metropolis located in what used to be the Dallas / Ft Worth area of Texas. It was to be the site of Mankind's first fusion reactor. Reports claim that the area was struck suddenly by an unidentified object from orbit, critically damaging the facility and causing a critical meltdown. Only due to the efforts of renown hero and Templar, Titan were the majority of the people both at ground zero, and in the surrounding areas evacuated.

The loss of life was minimal thanks to the Templar and the evacuation. However the environment was critically damaged, and the mass electromagnetic surge wiped out electronics for hundreds of miles, further muddying the record of events. An unparalleled catastrophe that left a crater encompassing the entire Dallas / Ft worth area, no less than a hundred miles wide of unfathomable depth.

It was dubbed The Texas Abyss.

Rather than let nature and disaster keep that chunk of land, the Tinker's Union, Templar, and a number of corporations set themselves to building a newer, bigger Metroplex suspended over the corpse of the old on massive plates. A feat of engineering like no other. While the East Coast's Atlas City claimed the honor of mankind's first fusion reactor, everything is always bigger in Texas.

At the center of the city is the world's first Arcology, Templar Tower. A staggering alabaster tower at the city's center, over fifty-six kilometers in diameter at its base, and nearly ten kilometers tall above the surface. A structure so massive, they had to reroute air traffic to accommodate it. It's host to the majority of the population of the area, as entire cities are encompassed within its many floors. While much of the industry and corporate buildings encompass the surrounding areas, and exterior suburbs have formed around the rim of the city, pretty much everything you could want or need is located within the Arcology. It boasts bleeding edge hydroponics, generates its own power, and of course has its own economy. A truly self-sustained nation within the city where nothing is beyond your grasp, and they named the greater area after the hero that was instrumental in saving the lives that helped create it.


The Arcology: Templar Tower



Templar tower is it's own microcosm within the City. A completely self-contained nation within the city that grows and produces its own food, generates its own power, and has its own economy. Live, work, and play in the cityscape of Floor 42, where the temperature is always a balmy 76 degrees. Take a walk in idyllic Errant Park. Shop for fresh produce in the local Hydroponics Market.

The inside of Templar Tower is a simulated heaven with perfect weather, the occasional scheduled rain shower, and its own residential and shopping districts. Some of the younger residents have been living in the Arcology long enough to have never seen the outside world. There's just... no reason to go out there! In fact, it's better than the outside. On the surface it appears to be an idyllic paradise, where people live their lives in peace in the absence of crime or strife... or so we'd like to believe.

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The environment is heavily regulated in order to preserve the media-perfect Disneyland-esque appearance, but underneath the shiny coat of paint it's just as grimy as the outside world. While violent crime is virtually unheard of inside, the bureaucratic machine is hard at work scheming its morally ambiguous dealings and dirty politics. Trafficking of the dangerous, incredibly popular, highly illegal Better Than Life neuro chips is an epidemic in the tower.

Sex with the hottest Celebs? Scaling the peaks of the Himalayas? Want to find out what it's like to be Super? Not edgy enough? Want to know what it feels like to kill someone? Be a predator of the innocent? Nothing is off limits when it comes to BTL, and all from the comfort of your favorite chair. The un-regulated rush of some of these "fantasies" is so addictive that many who get hooked end up spending most of their time chipped. BTL addicts commonly die from starvation or dehydration because they forget to un-chip and take care of themselves.

Most are found drooling in their apartments from the neural burnout of chasing bigger and better highs, or driven to madness from the blackest content.


The Corporate Kingdom



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The exterior plates are home mainly to the corporations and their related industries, with entirely Corporate owned towns, or Corpo Estates built around them. The largest of which encompasses an entire plate. Secret wars are fought over the Corpo territories, and espionage is the major industry.

Ares Laser Technology owns the entirety of the Sector 7 plate. Ares isn't the only weapons manufacturer in the Corporate Kingdom, but they are the largest, having cornered the market in laser and directed energy weapons. It's speculated that the CEO is a Tinker, as while the majority of the products are serviceable by experienced technicians, the rarest and most expensive of Ares' designer weapons can only be maintained by the CEO himself.

Ares has spread to the absolute edges of the Sector 7 plate, and tensions are extremely high along their borders where they constantly threaten to absorb smaller corporations and take over their territory.


Down Into The Abyss



The UnderCity. It goes by many names, but there is only one unifying word to describe the crater beneath the city:

Slums.

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The truth is that the wealthy can afford luxuries that aren't available to the citizens in lower income brackets. Amenities such as sunlight, clean air, personal transportation, and the protection of the Templar. A large portion of the lower middle-class, and other under-privileged people lives in the Abyss: the massive crater beneath the plates. Slum cities have formed underneath the city where people who can't afford topside luxuries have gathered. They form a ring around the core tower, extending roughly half-way into the depths. While the crater does continue to extend as far as one dares venture into the black, it's generally accepted that nobody crosses the border into the Graves, where the ruins of old Dallas are located. From the border you can still see the support base of Templar Tower reaching into the abyss, where most of the Arcology's hydroponics and other support systems are located.

Some even speculate that the building reaches the planet's core.

The UnderCity is also plagued by regular attacks of mutant swarms that crawl out of the Graves. They typically claw their way out of the ruins in rough intervals of two to five weeks. The more powerful creatures sometimes make their way to the surface, though often they are swiftly eliminated by Corpo squads or Templar before they can cause any real harm. Oddly, these attacks aren't really seen as a bad thing. See... meat, and other livestock resources, like bone and leather, are extremely scarce and expensive in the UnderCity. Some brave soul discovered that the meat from these creatures is free of parasites, won't make you sick when properly cooked, and doesn't taste half bad! If you're really lucky you'll get one that tastes just like surface beef. The Hunt has become a fiercely competitive event and squabbles sometimes break out over choice cuts and materials. Nothing goes to waste, however: even the creature bones are useful for structural reinforcement.


Mo' Money, Mo' Problems



ImageCurrency makes the world go round... but not every economy is made equal, even in Titan's Fall. Within the Arcology, expect to pay for goods and services with the Standard Credit (SC, Cred, Crypto), just as you would pretty much everywhere else in the world. SC is a generally accepted crypto-currency which more or less replaced paper money: the result of standardizing the global economy. It's accepted pretty much everywhere worldwide, and there is typically no reason to convert it into other foreign currencies. SC is typically held in a secured digital wallet, however can be transferred to a "CredStick" to be transported physically. Another useful feature of theirs is that CredStick transactions are anonymous and untraceable.

While SC is generally accepted in the Corporate Kingdom, most Estates prefer you exchange your SC for the local currency. Most Estates in the Corporate Kingdom run on Corpo Scrip, the currency Corporations pay their Wage-Slaves with. Each Estate typically has their own Scrip, usable anywhere! ...At least within the Estate that the scrip originated from. Scrip is worthless outside of the Estate where it was originated, and converting SC to Scrip is generally accepted to be a one-way transaction. Besides cluttering digital wallets, Scrip can also be useful for garnering favors with specific Corporations, or trading for small amounts of Clat at the Halcyon Horde.

Clat. UnderCity currency. Short for "Clatter." Clat is a blue-tinged doughnut shaped coin made of a Copper-Platinum alloy. They are generally bound together and transported on ropes of 100. Your Credits and Scrip are worthless in the Undercity, goods and services can only be bartered for with Clat. Good news, however, you can exchange your foreign currencies at the Halcyon Horde for Clat... for a small convenience fee. The going rate of exchange for SC is about 2.125 SC per Clat. Scrip can also be exchanged, however the rate varies wildly depending on which Estate the scrip is good for, with Ares Scrip currently holding the highest value.


Upgrades! TransHumanism and You



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Cybernetic, Bio-Tech, and Chemical augmentations are a fledgling industry. Popular among the Corpo Elite and their retinue, these augmentations range from cybernetic limb replacement, to neural implants, to designer genetic treatments. Even drugs which grant temporary powers are not beyond the reach of the wealthy. While prevalent topside in the Corpo Culture, most of these augmentations haven't yet trickled into the mainstream.

However, that hasn't stopped the rise of the... secondhand market.


Notable Factions



I will attempt to keep this list up-to-date as we add more. For now these are the most relevant factions to be aware of for the purpose of the narrative.

Tinker's Union - A global organization dedicated to protecting the interests and rights of Tinkers. Because Tinkers can create things that nobody else can, they are often a highly sought after commodity amongst organizations of all kinds; Government, Paragon, and Villainous alike. Before the union, Tinkers were commonly fought over, even to the point of war since the country, corporation, or organization that controlled the Tinker-Tech had a decided advantage. A Tinker-Tech weapon gone wrong exposed a terrorist organization when a Tinker made WMD was detonated accidentally in the late 2000s. This event spurned the creation of the Union in order to both ensure that the rights of Tinkers were being respected, and to prevent villainous and terrorist organizations from exploiting them. Once per year, for about two weeks, all the members of the union vanish to a secure, undisclosed location for reasons unknown.

ImageThe Templar - A US government operated Superhero Organization, specializing in dealing with Villainous Deviations and Anti-Terrorist operations. While they do operate nationwide, and even assist in other countries when necessary, they are most notable in Titan's Fall where they've more or less become the de-facto keepers of the peace. While they specialize in dealing with super human threats, they are often called upon in Titan's Fall in lieu of the Police to deal with more mundane crimes. It's not in their official capacity, and these calls are often deferred to the police anyway, but having a Templar show up to figure out what's going on and if a Deviant related crime has occurred is far more comforting to the Tower locals than seeing a normal blue Uniform. They are easily recognized by their white uniforms, crimson cross emblem, and Crusader-esque knight motif. While other super-hero organizations do exist within Titan's Fall, with their HQ occupying the entire top 2 floors of the Arcology, the Templar are both the most notable, and have the largest presence in the city.

The Rogue Collective - Calling them a "super-group" would be a... strong overstatement, since the term implies some modicum of organization. The Collective isn't so much a group, as a bunch of Vigilantes, or other Rogue Deviants that have the common interest of making sure there isn't any fuckshit going on in the UnderCity. Not so much Crime-Fighters as they are "Peace Mediators." Most Rogues don't really care about monitoring or curbing illicit activity, since generally speaking the Law is whatever the Horde says it is. Violent crime, however, is a big no-no downstairs, and if things turn violent, you can expect Rogues to turn up to put a stop to it... violently. Some Rogues have taken to patrolling in territories, and the rules are different depending on who's territory you're in. Some Rogues abhor all crime, and will vigilantly put a stop to it anywhere in their territory. Others mainly hunt after a specific kind of criminal. The borders of these territories tend to change, but can generally be discerned by the Rogue's iconography painted onto walls and paths.

The Halcyon Horde - The Undercity Bank... the ONLY Undercity Bank. The Halcyon Horde are the true rulers of the UnderCity, at least in so far as that it's generally accepted that you don't fuck around with them. The Halcyon Horde controls the Clat. They are also the only place in the city where you can convert SC to Scrip, Clat, or the other way around. It's usually much more cost effective to buy Scrip from the horde than to exchange with the Estates directly due to the exchange rates as well. Their rule is generally pretty lax in the UnderCity so long as you don't get in their way, cause trouble, or disrupt their business in any fashion. Getting on their bad side can make it impossible to do any business in the Undercity, however.

Ares Laser Technology - The largest weapon manufacturer in the city, if not the world. Ares is run by an elusive Tinker that nobody can seem to pin down. Their presence in the Corporate Kingdom is oppressive. They've absorbed all the competing corporations that started out in Sector 7, and have grown to occupy the entire plate. They are constantly battling with the neighboring corporations and attempting to expand across the plate borders. The Ares Sector is almost a nation unto itself, and even has its own police and military forces.

ImageDocWagon - The DEFINITIVE private medical service. Bleeding edge medical technology meets para-military force. Platinum Insurance carriers have the security of knowing that if their life is in danger a hardened squad of pipe-hitting combat medics will hot drop onto their location, eliminate any immediate threat to their person, and evacuate them to safety where they can be treated. Armed with the best training and equipment money can buy, and some of the strongest Deviants, they are not a force to take lightly. Corpo elites and other wealthy well-to-dos that can afford the small fortune it costs for the Platinum level medical insurance can be easily identified by the platinum bracelet which constantly monitors the wearer's vitals. DocWagon's headquarters, private hospital, and motor pool occupy a significant portion of the Sector 3 plate.

Oracles of the One - "Oracles" for short. A quasi-terrorist cult of religious fanatics who believe that Deviations are unnatural, demonic entities that must be purged from the Earth. Recently, their definition of "Deviation" has grown to include cybernetic and bio-technical augmentations. Believed to be the parent organization to the Witchfinder Generals, who operate mainly on the East Coast. Oracles are difficult to reason with, and have taken credit for many hate crimes against the super-human population. Though they are not limited to operating in Titan's Fall, they have become increasingly active there in recent months.

The Rippers - A small, but extremely dangerous gang of "chrome enthusiasts." It's unsure what started them since Cybernetics are mainly found in the Corpo sectors, but this group of augmentation fanatics have a violent reputation for hunting down people with desirable mods and stealing them. The condition of the "donor" is irrelevant so long as the mods aren't harmed. They earned their moniker from from a viral news story covering one of the early attacks, where a Corpo Exec was attacked for his chrome, and left ripped open in the street to die after his mods were removed.

The Cult of Flesh - This pseudo-religious cult worships Bio-Tech, and is constantly seeking to improve their evolutionary status through mutations and bio-mods. They shun cybernetic modification, and as such have an ongoing rivalry with the Rippers. Although the "Apex" among them, or their highest ranking members have the most human appearance, it's usually very easy to identify the rank and file of the cult by counting the number of appendages on a person. More often than not, if someone has any more than the normal amount, they probably belong to the cult.


Other Places of Note



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Nowhere- A surprisingly well made (and fortified), three story rock club and tavern built in a space between the under and upper city levels. Exclusive in a sense that you are either introduced or invited by one of the regular patrons, it’s considered one of the few corporate free establishments in the city and neutral ground in terms of super and mundane politics and laws. Famous as a den for people looking for odd jobs along with mercenaries and rogue supers looking to sell their services. The bottom floor is a fight club for mundane and super fights alike. The healthy gambling involved in the fights attracts corporate types.

Anyone caught breaking Underground rules will be given one warning before being banned for life.


The Legality of "Heroism"



Just like in the "real" world, taking the law into your own hands is deeply frowned upon. Having super-powers only compounds the issues, and the population of Deviants is becoming large enough to where handling these issues on a case by case basis is no longer feasible. Some crude laws were slapdashed together as a stopgap while the state and federal governments argue over the best course of action. While the actual socialscape of the 'good Samaritan' is an ambiguous grey mess right now, the law is pretty cut and dry.

  • If you do not have a license, you are not a "Hero."
  • If you practice "Heroism" without a license, you are a Vigilante.
  • Vigilantism is prohibited.
  • If property or people have been damaged in an act of Vigilantism, the minimum charge is "assault with a deadly weapon", or "destruction of property."
  • If a citizen is killed during an act of Vigilantism, the minimum charge is "Murder, in the 2nd degree."

Toggle Rules

Rules ... or some shit.
Spoiler: show
1. Burnout is a thing.
2. I don't want to be the full time GM.
3. Whoever's Arc is the current narrative focus will be the GM.
4. Use the WORM power rating system because I'm lazy.

NOTE: I don't know how well this system applies to magic as opposed to super powers. Maybe just divide magic into "spells" instead of powers? If the system truly doesn't fit we can come up with something else for it.

5. All the normal shit that shouldn't bear repeating.
6. If you need to be reminded of anything that falls under rule 5... Sai will mock you relentlessly.
7. Sai may mock you relentlessly anyway.




CHARACTER SKELETON

Designed by @Fate0013. I have removed some of the superfluous elements in order to streamline it.

Feel free to use it, or make your own. Pretty it up however you like.

Code: Select all
[center][color=Your Hexcode Here][size=400][font=AR DESTINE][u] Character Name Here [/u][/font][/size][/color][hr][/hr][hr][/hr][font=avenir light]~~~
|| [url=Link here]Song name | Song artist[/url] ||
(Copy and past as you wish to add more songs.)
~~~[/center][/font][hr][/hr][hr][/hr]
[font=avenir light][b][color=Your Hexcode Here]✖|| Full Name ||✖[/color] [/b]
(Your entire character name here)

[b][color=Your Hexcode Here]✖|| Aliases ||✖[/color][/b]
(Listed nicknames or potential aliases)

[b][color=Your Hexcode Here]✖|| Age ||✖[/color][/b]
(How many years old are you? Feel free to add a birthday.)

[b][color=Your Hexcode Here]✖|| Gender ||✖[/color] [/b]
(Self explanatory. Non-binary, Male, Female, ect.)

[b][color=Your Hexcode Here]✖|| Nationality ||✖[/color][/b]
(What country is your character from? Do they potentially have citizenship anywhere else?)

[b][color=Your Hexcode Here]✖|| Ethnicity ||✖[/color][/b]
(Again, self explanatory. Do still take setting into account and check if there are even potentially other species than human.)

[b][color=Your Hexcode Here]✖|| Hair ||✖[/color] [/b]
(Feel free to simply list color or even mention style(s)

[b][color=Your Hexcode Here]✖|| Eye color ||✖[/color] [/b]
(given the setting, see what's available. You could go as simple or wild as you like.)

[b][color=Your Hexcode Here]✖|| Body ||✖[/color][/b]
(What's your character's general body type and build? Do they have any noticeable scars or tattoos? Missing limbs or more outlandish features? Don't be afraid to be creative or overly descriptive.)

[b][color=Your Hexcode Here]✖|| Height ||✖[/color][/b]
(List in feet/inches and centimeters please)

[b][color=Your Hexcode Here]✖|| Weight ||✖[/color][/b]
(List in pounds and kilos please.)

[color=Your Hexcode Here][b]✖|| Hometown||✖[/b]:[/color]
(Where did your character grow up?)

[color=Your Hexcode Here][b]✖|| Affiliation(s)||✖[/b]:[/color]
(Groups and organizations your character is or was affiliated with.)

[b][color=Your Hexcode Here]✖|| Face Claim ||✖[/color] [/b]
(What is your character's face from? list their name and show/movie/series.)[/font][hr][/hr][hr][/hr]

[font=avenir light][b][color=Your Hexcode Here]✖ Personality ✖:[/color][/b]
(Describe your characters personality. Be a little detailed and cover as many facets as you can. Feel free to change or add more as the story progresses.)[/font][hr][/hr][hr][/hr]
[font=avenir light][b][color=Your Hexcode Here]✖|| Likes ||✖[/color][/b]
[color=#00BF00]✔[/color] (Like)

[color=#00BF00]✔[/color] (Like)

[color=#00BF00]✔[/color] (Like)

[color=#00BF00]✔[/color] (Like)

[color=#00BF00]✔[/color] (Like)

[b][color=Your Hexcode Here]✖|| Dislikes ||✖[/color][/b]
[color=#FF0000]✗[/color] (Dislike)

[color=#FF0000]✗[/color] (Dislike)

[color=#FF0000]✗[/color] (Dislike)

[color=#FF0000]✗[/color] (Dislike)

[color=#FF0000]✗[/color] (Dislike)

[b][color=Your Hexcode Here]✖|| Fears ||✖[/color][/b]

[color=#000000]☠[/color] (Fear)

[color=#000000]☠[/color] (Fear)

[color=#000000]☠[/color] (Fear)

[b][color=Your Hexcode Here]✖|| Skills ||✖[/color][/b]
[color=#FFBF00]★[/color] (Skill. NOTE:Skills shouldn't be related directly to one's powers.)

[color=#FFBF00]★[/color] (Skill)

[color=#FFBF00]★[/color] (Skill)

[color=#FFBF00]★[/color] (Skill)

[b][color=Your Hexcode Here]✖|| Costume Identity ||✖[/color][/b]

[b][i][u]Uniform:[/u][/i][/b]
(Descripe their overall outfit. What its made of, how functional it is, how it might assist the wearer, and how protective it is if at all.)

[b][i][u]Mask:[/u][/i][/b]
(what is their mask like? Is it a helmet? Does it have any technology or features?)

[u][b]Equipment:[/b][/u]
(Gadgets, weapons, tools, whatever you think they normally would carry in costume.)

[font=avenir light][b][color=Your Hexcode Here]✖|| Background ||✖[/color][/b]
(Your character’s backstory leading up to the beginning of the settings plot. Mention as much as you can to help flush out your character as a person.)

[b][color=Your Hexcode Here]✖ Powers ✖:[/color] [/b]
([url=https://worm.fandom.com/wiki/Power_Classifications]Power classifications used in setting[/url])
(Do not be afraid to ask questions in regards to how the power system works in setting or what classifications suit the power(s) you intend to use.)
[b][size=110]|| Power Name ||[/size][/b]
[u][i]Power Classification- Power/threat level / Power Classification- Power/threat Level[/i][/u]
{ Subclass(s): List as you see fitting }
[i][u][/i]Power Description[/u]: (What does your power do? What are its strengths and potential applications? Don’t be afraid to list something even if you aren't sure your character could do it just yet.)
[size=110][i] Weakness/drawbacks:[/i][/size]
[list]
[*] (List potential limitations and drawbacks. Be detailed if possible. No power is perfect.)
[*]
[*][/list][/font][hr][/hr][hr][/hr]

[b][u]Power Origins[/u][/b]: (Where does your power(s) originate from? How did they manifest?)

[hr][/hr][hr][/hr][center][b][u]Color Code[/u][/b]:[color=Your Hexcode Here] Name of your color here - Your Hexcode Here[/color][/center][hr][/hr][hr][/hr]

The Story So Far... Write a Post » as written by 6 authors

Setting

Characters Present

Character Portrait: Yue Bayushi Character Portrait: Jericho-Jemma Alborn Character Portrait: Temujin Character Portrait: Zolya Erling Character Portrait: Raudd Erling Character Portrait: Alexander Dalton Character Portrait: Máire Morgan
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Yue froze, her fork half way between her plate and her mouth with a piece of pasta and something that suddenly looked far too much like piece of a monster tail speared onto it. All she could do for a long time was stare agape at Raudd while they talked about something and the words "Seafood Fettuccini" repeated in distorted slow motion over and over in her head, punctuated by Raudd's laughter cutting through the acceleration. Her fork drifted through the aether and slowly crashed into her plate, splashing droplets of creamy alfredo sauce into the air. Honestly she missed everything else they were saying.

I fucking told you!

Snapping back to real time, Yue stood up with a distant expression and carried her plate calmly over to Alex. She gently placed it on top of his before turning and striding quietly out the front door. After a few moments of silence, the sound of her being violently sick in the garden drifted back through the door. Yue came back inside with a vacant smile after several minutes and reclaimed her seat. She reached into one of her utility pouches, withdrawing a flat, ovular disk and clicking the slider on the side once. The small counter ticked down from 9 to 8, and a brown, thickly wrapped package with "MRE" printed boldly across it's face popped out into her hand... Southwest Beef and Black Beans.

"Continue..." she instructed distantly, pulling the package open carefully on one side.


Meanwhile...



"Yes, shoo shoo! Rat wins! Rat is... is..." he trailed off, flinching as something struck his muzzle. After a while he sneezed, and then shook himself vigorously from nose to tail. He started pacing back and forth behind the "border" and wringing his hands nervously. "Okays! Okays. Rat is scared," he announced, after he could no longer bear the tension.

"Rat is scared!" he huffed, chasing after the pair suddenly. He skidded to a halt, grasping at Guy McManshape's cloak. "Yes. Rat apologize, Rat is scared but we can go, yes? To your meathouses, first to gather tributes for the dogs, yes?" He looked up at the "Templar" with his soulful, pleading eyes for a long moment before sneezing on the Templar's chest. "Oh no! Oh Gods... Grave Chills I caught," he snuffled for a moment before regaining his composure... somewhat.

"Yes. To the meathouses! We goes!" he announced, bounding ahead of them several steps before stopping in an intersection with a vacant expression for a long minute. He sneezed, shook himself vigorously once again and then ran back up to the Templar, wringing his hands nervously.

"Where is the meathouses?"

Setting

Characters Present

Character Portrait: Jericho-Jemma Alborn Character Portrait: Máire Morgan
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Two emotions warred in J-3 for a moment, though, Guy Manshape’s face remained impartial and blank for perhaps a moment too long… All the same, ‘he’ blinked and took a moment to respond.

The fact that the hair didn’t really affect the rat-man beyond giving him some mild discomfort was… Frustrating to J-3, but at the same time; the fact that they were NOW moving where they needed to was deeply appreciated.

Yeah… Gravechills. Right. … This way to the meat house. You stay outside with her when we go. Don’t want you to try and steal from me or anything, y’hear?

And then they were off, Guy Manshape not even sparing a glance back at The Blonde One. She would just have to trust him, and the rat creature would have to trust her not to commit horrible acts of violence! Either way, J-3 led them both back into the thoroughfare, sticking to side paths and alleys, much the way that Rat had.
Then, after picking a relatively random spot, J-3 turned and held up a hand for them both to stop.

They were in the alley of some three story building, perhaps a bar? Or a housing unit of some sort? It didn’t matter. He spoke quietly, crouching down and letting the ink in his body pulse against the bones of his legs. Changes, swift and hidden, took place below the flesh.
Stay here. I keep my supplies on the roof. I’ll return in a moment.

His shins abruptly became aglow, sparkling with blue and green bio-luminescent light. Then, without further ado, he leapt up and into the air. The rush of wind against his ears was exhilarating, and the gentle ‘kl-thmp’ of his heels touching rooftop was equally cherished.
He moved out of sight, taking only a half-a-heartbeat to yank on his left arm, and then his left leg. He made no sound. Eerily silent the entire time.
Ink swirled, and where the bleeding stumps used to be, new limbs took up residence.

Then came the brief process of ripping, tearing, and mashing the limbs into somewhat unrecognizable hunks of meat. Ink again whirled, and in his hands swiftly formed a ‘backpack’ of leather.
Back to the ground did J-3 return, legs flashing and dimly glowing with bioluminescence.

Ready to go.

Setting

Characters Present

Character Portrait: Yue Bayushi Character Portrait: Temujin Character Portrait: Zolya Erling Character Portrait: Raudd Erling Character Portrait: Alexander Dalton
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#, as written by chaotix14
Raudd looked on as the girl rejoined the table before retrieving a package of food from some kind of disk, feeling somewhat sorry for the girls rude awakening to the reality of 'meat' down in the undercity... Most tend to become aware of that before putting it in their gullet. "Meal rarely edible huh, I'm guessing you have another 8 meals worth hidden in that disk, enough for three days give or take. Well, if you end up staying longer or feel like having a proper meal just ask me. I tend to avoid putting monster meat in my cooking anyways, so cooking with that in mind really isn't a problem for me." Raudd told the girl as he watched her break the seal of the packaging.

"Ahem, at any rate getting out of the undercity isn't exactly an easy thing even under the best of circumstances and that's without the horde actively on the lookout for a lost templar to squeeze dry of any and all money earning potential. These two may know other routes that don't cross the paths of the horde, but they are probably too dangerous for those who aren't practically indestructible." Zolya picked up from before the seafood eviction. "Well I think I might know one way to get her out without too much trouble, We'll have to check a few things out beforehand though... Depends a bit on how lucky we are, if it's actually a workable option." He replied scratching his beard a bit.

View All »Arcs

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Welcome home, Promethean. Here, you can manage your universe.

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Titan's Fall

Titan's Fall by XianEvermor

March, 2045. A dangerous murderer has struck again.

Titan Town Square

Titan Town Square by XianEvermor

'Tis a silly place...

Short Stories From the Abyss

Short Stories From the Abyss by XianEvermor

Into the Abyss; another world of strangeness beneath the plates of Titan's Fall.

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View All » Add Character » 12 Characters to follow in this universe

Character Portrait: Yue Bayushi
Character Portrait: Máire Morgan
Character Portrait: Kiran Kingsley
Character Portrait: Raudd Erling
Character Portrait: Zolya Erling
Character Portrait: Alexander Dalton
Character Portrait: Temujin
Character Portrait: Jericho-Jemma Alborn
Character Portrait: Dollar Mason
Character Portrait: The Godmother

Newest

Character Portrait: The Godmother
The Godmother

Bibbity fucking boo.

Character Portrait: Dollar Mason
Dollar Mason

hero for hire

Character Portrait: Jericho-Jemma Alborn
Jericho-Jemma Alborn

"I will always change. I will never be the same."

Character Portrait: Temujin
Temujin

Renegade Cyber Ninja

Character Portrait: Alexander Dalton
Alexander Dalton

A kindhearted but stalwart Defender

Character Portrait: Zolya Erling
Zolya Erling

The painter of magic

Character Portrait: Raudd Erling
Raudd Erling

Gambler, stonecarver, mercenary and immortal

Character Portrait: Kiran Kingsley
Kiran Kingsley

"Trust me . . . I'm a Doctor~"

Character Portrait: Máire Morgan
Máire Morgan

A knight-errant, of a sort.

Character Portrait: Yue Bayushi
Yue Bayushi

Queen of the Damned. The Templar's Silver Fang.

Trending

Character Portrait: Dollar Mason
Dollar Mason

hero for hire

Character Portrait: Temujin
Temujin

Renegade Cyber Ninja

Character Portrait: Jericho-Jemma Alborn
Jericho-Jemma Alborn

"I will always change. I will never be the same."

Character Portrait: Zolya Erling
Zolya Erling

The painter of magic

Character Portrait: Máire Morgan
Máire Morgan

A knight-errant, of a sort.

Character Portrait: Yue Bayushi
Yue Bayushi

Queen of the Damned. The Templar's Silver Fang.

Character Portrait: Raudd Erling
Raudd Erling

Gambler, stonecarver, mercenary and immortal

Character Portrait: The Godmother
The Godmother

Bibbity fucking boo.

Character Portrait: Alexander Dalton
Alexander Dalton

A kindhearted but stalwart Defender

Character Portrait: Kiran Kingsley
Kiran Kingsley

"Trust me . . . I'm a Doctor~"

Most Followed

Character Portrait: The Godmother
The Godmother

Bibbity fucking boo.

Character Portrait: Alexander Dalton
Alexander Dalton

A kindhearted but stalwart Defender

Character Portrait: Kiran Kingsley
Kiran Kingsley

"Trust me . . . I'm a Doctor~"

Character Portrait: Yue Bayushi
Yue Bayushi

Queen of the Damned. The Templar's Silver Fang.

Character Portrait: Temujin
Temujin

Renegade Cyber Ninja

Character Portrait: Máire Morgan
Máire Morgan

A knight-errant, of a sort.

Character Portrait: Zolya Erling
Zolya Erling

The painter of magic

Character Portrait: Dollar Mason
Dollar Mason

hero for hire

Character Portrait: Raudd Erling
Raudd Erling

Gambler, stonecarver, mercenary and immortal

Character Portrait: Jericho-Jemma Alborn
Jericho-Jemma Alborn

"I will always change. I will never be the same."


View All » Places

Titan's Fall

Titan's Fall by XianEvermor

March, 2045. A dangerous murderer has struck again.

Titan Town Square

Titan Town Square by XianEvermor

'Tis a silly place...

Short Stories From the Abyss

Short Stories From the Abyss by XianEvermor

Into the Abyss; another world of strangeness beneath the plates of Titan's Fall.

Titan's Fall

March, 2045. A dangerous murderer has struck again.

Short Stories From the Abyss

Into the Abyss; another world of strangeness beneath the plates of Titan's Fall.

Fullscreen Chat » Create Topic » The Abyssal Paradox: Out of Character

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Most recent OOC posts in The Abyssal Paradox

Re: The Abyssal Paradox

This is certainly an abyssal paradox :O

The Abyssal Paradox

This is the auto-generated OOC topic for the roleplay "The Abyssal Paradox"

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