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Garem Nocht

"Chaos is where all things start and end. But it doesn't have to be evil."

0 · 302 views · located in Nazria

a character in “The Age of Change - Year of the black march”, as played by Redred33mer

Description

Garem Nocht


Image


Basic Information


Name: Garem Nocht
Age: 34
Race: Vahn
Class: Battle Mage
Height: 6'5"
Weight: 225 lbs.
Battlemage: A battle mage is a mage that is also trained as a swordsman,
combining his magical abilities with his martial arts. Because of the battle mage's
presence in short ranged fighting, it is often impractical
for him or her to use and cast more complicated
enchantments and spells. So, the abilities utilized by the
battle mage often result in quickly utilized, lethal projectiles.






Under his hood, Garem has short brown hair, regrowing from when his scalp was last shaved. His jawline is ruggedly defined, and his eyes are normally amber when he is not using magic. He carries a sheath on his left hip for his broadsword, and a green gem is set in his shoulder guard as well as his arm guard.




Personality


Garem is a headstrong type of person, stubborn to surrender on anything. A paradigm that comes to mind is "where there's a will, there's a way." He often is unaccepting of excuses, from others or himself. He also has a more cynical outlook on the world, as most Vahns do when it comes to dealing with other races. He's often disappointed with others' performances, and even with other Vahns, he believes them to be conniving, opportunistic people.

Having been raised a warrior, inside, he wants to give up the destructive path his family and friends led him unto. Martial arts and swordplay are things Garem has deep aspirations for, but killing and war is another. Making distinctions like these, and acting upon them, has forced Garem to stick closely to his beliefs as a person. He believes strong, righteous personal beliefs are the only thing that will put the world at ease, for if the law could, many nations would have solved the issue of violence.

Garem is eager to see what more there is to life than killing and fighting. What is love, exactly? People talk about love for one's country, love for one's family, love for another person, to love like a brother. What does that mean?

History


Garem was born into a family of wealthy Vahns who lived on the borders of Primarch and Dumok. His father, a warlord named Faeron, has managed to create a playground of chaos on the borderlands of the two nations that operates outside of any national law, and functioned on his own law. This was easier than expected with all nations drained from twenty years of fighting and the destruction imparted amongst the lands; a self-motivated, apolitical land seemed desirable to some. While in theory, a great idea, it turned to be a cutthroat society of over fifty thousand people which may as well have been its own nation. Garem would have you believe that the sinister nature of his father's lands are simply because of the forced monopoly on security forces, that being police and soldiers.

When Garem was a young boy, his family had tried to beat into him obedience and loyalty, but only fear was the result. When he turned ten, he was taught magic that was called Khelalis Arts, a form of pure energy manipulation. People who practice in this art believe that Khelalis energy, often seen as a pale green mist, is the source of all magical energy. Therefore, it is the most potent magic, but manipulating energy so pure is quite difficult. With four years of intensive training, Garem was taught enough about the arts of energy manipulation that they deemed only battle experience would truly further his skills. As such, he was trained for another four years in swordsmanship and martial arts. It was the fastest progression through the arts seen by anyone in his family, truly surprised by Garem's talent and ability. As such, his father sent him off when he was almost sixteen to battle Faeron's competitors.

Real battle experience and continued training while he was home from conflict made Garem into a bewildering force. Though while he was successful in the battlefield, and eliminating threats to his family, Faeron was displeased with his youngest son. Garem's older sister, Lyla, and brother, Zerath, were obedient, competent mages and warriors respectively. His sister was fifty years older than him, and his brother thirty older, meaning they had that much more experience and training. However, Garem chose his own way of completing his objectives. He often brought important prisoners, like other warlords, commanders from national armies, back to his family's throne for mercy and negotiating the assimilation of the leaders and their followers into Faeron's land. Faeron often chose to kill these prisoners later, and subsequently, their followers. Garem's father believed they would only come to undermine his authority. Garem's repeated outbursts of dissonance and disrespect for his family whether in person or on the battlefield earned him an order from his father to be killed by his siblings.

Garem was supposed to be backstabbed on the frontline, so it could be framed as a casualty of open conflict. Even if he could duel either of his siblings singularly, he would have been severely outmatched when he was twenty five. Facing both of them, he had hardly a chance. However, he was just fast enough and just skilled enough with magic to escape with his life, armor, sword, and not much else after that. For the next three months, he was hunted by search parties and his siblings until finally, after five hundred miles of travel, he arrived at Nazria. His family finally lost his trail and gave up pursing their rogue son.

With no aim, Garem wandered aimlessly about until he found advertisements for a martial arts tournament at the central city for Nazria, and he sought a process in which to become a competitor. He waged the value of his armor and used sword, since he had no money to pay the entry fee, and became part of the tournament. Without his sword or magic, Garem felt off kilter, but found his way slugging through to the final round of the tournament. The only way he could think of to win was to deflect his opponent out of the ring because he simply wasn't able to land any strike.

Walking away with a cracked rib or two, Garem won the fight by ring out. Having money and a certain amount of fame, he went to start a sort of mercenary's guild that was bound to the bidings of no nation. The Absent Adjudicators, he named his group, found work with a small village clearing out pesky goblins and orcs, and used the village's gratitude to make Kolchester their home. The village organizes itself, farms for itself and trades goods for the Adjudicator's services while the mercenaries keep away raiders, sending a team of two or three agents on jobs with destinations afar.

Having fled his family and finding his own niche in the world, it seems Garem Nocht will finally find a rather peaceful life.

So begins...

Garem Nocht's Story

Setting

Characters Present

Character Portrait: Crowen Antillia Character Portrait: Atma Gatae Character Portrait: Jolai Revthi Character Portrait: Garem Nocht Character Portrait: Aki Sifa
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The evening drags on in this isolated section of the world, people are returning from their days in the fields while others still are fast asleep in bed. The land of Nazria is still in its throws of daily movement and none are stopping to pay heed to the changing winds or the the cooling air of the night. For those that stand watch however, it is just the beginning of their duties. The small city of Kontr sits idle, holding its position as it always has as one of the most diverse trading locations in all of Nazria. Behind its sandstone walls, beaten by the arid winds rushing in from the western planes. Sits a city filled to the brim with people of all cultures and walks of life.

But be it a butcher or a tanner, the hunters to the clergy.
Our story starts were many stories do.
In a well known tavern sitting in the center of the city known as the Purple Wurm, patrons talk and drink themselves into a stupor to forget the troubles of life and celebrate another day of harsh living survived.


The air of the tavern is filled with spiced meats and the aromas of sullen drink. Buxom woman pass with the slightest winks, carrying their load of drinks from table to table, only stopping to swat the idle hand and blow and pressing kiss. This place is a testament to the mix of the lives within the city, with the visions of so many races within the multitude of faces in this crowd. One must concentrate to catch a glimpse of the passing elf, or the towering warrior that ponders by. However all of these faces and all of these lives are the usual in this town, always here in this tavern at this time and only a few are here by chance, or providence if that is more accurate.

The entertainer sitting idle at his table however, was pulling attention his way.


Because in the back of the tavern, there sits a table that is nearly devoid of patrons scrambling around it. All that sits there is a man no one knows and more interestingly, no one had seen arrive. He sits in his seat, with a large mug in front of him and several silver pieces scattered beside it. He plays a guitar and keeps his head held low, drumming out low notes and humming to himself as if the whole world did not matter. His visage however was what drew the most attention from those around his table, eyes locked on his tattered clothes and the look of his skin stretched thin on his boney hands.

His voice on the other hand was clear and smooth, every sound his voice made seemed clear and precise. Those that plied their attention were caught in his story and listened with great care.

"The winds of change are blowing my friends.. and soon all with cease to be as you know it." He strums several small times before tuning his guitar for the third time that night. Each pluck of the strings, letting a fine trail of dust free from the instruments frame. "But do not fear, for all this change is exactly what has been seen before and will always come to pass."

"The real question is, where will you be when the march comes through?" He says with a draw in his breath, laughing at the blank stares from a number of onlookers.

Setting

Characters Present

Character Portrait: Crowen Antillia Character Portrait: Atma Gatae Character Portrait: Jolai Revthi Character Portrait: Garem Nocht Character Portrait: Aki Sifa
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#, as written by Alligot
Atma






The Purple Wurm. The Prancing Stallion. The Red Lion.

The Vibrant Lotus. The Timid Mouse. The Opulent Guardsman.
The Hopping Stag. The Gilded Dragon. The Three Points.

Which was it, again?


The names of all these inns and taverns often blended together for Atma. Memories that were never hers often collided, fighting like wildcats for her attention, her notice. Though these places never truly seemed to change regardless of distance or even time. There was always the smell of spiced ale and sizzling, fatty meat. It was always incredibly dim - almost too dim for her poor eyesight. They were all even named in similar ways.

The same people. Different faces. Different names.

Always the weary drunks, the frilly serving girls.
Always the tired farmers, the cautious traveler, the boisterous entertainer.

Atma personally knew nobody here. Once in a while, she'd see a face, and hear a whispered name, recall the memory of another. In the dim light, it was too difficult for this. Yet it wasn't too difficult to quickly and efficiently stereotype everyone currently inside. After all, taverns were always the same.

Like all taverns, there was always someone playing music. Here, she could hardly hear it over the noise and bustle. The gentle, precise touch on a guitar, the owner of which seemed impossibly old - even to Atma. She had not paid him much mind. She'd heard worse. She'd heard better. The man was quiet in both tone and play.

Then he spoke about the march.


The March of Darkness.
The Black March.
An omen brought on by fog.
Ask.
It never hurts.
It's what - - -


Atma shut her mind - closed the gate. It could never truly drown out their gossips, forever lingering in the back of her mind, but at least she could ignore it. It was strange, though. Most, from what she had heard, had started to flee the fog - the death that reportedly came alongside. She seemed to be the only one heading straight for it.

She again glanced around at the patrons, taking a sip of cider.

How many of them are fleeing? And how many of them are as foolish as I?

Setting

Characters Present

Character Portrait: Crowen Antillia Character Portrait: Atma Gatae Character Portrait: Veran Del'Lok Character Portrait: Garem Nocht
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#, as written by RCJJ23
Image



s
The Purple Wurm

Veran sat in the corner of The Purple Wurm watching as the patrons milled about. An empty tankard sat in front of him, and he had waved away all of the barmaids that had come over to refill it. He just didn't feel like drinking anymore. After arriving in the city after clearing out his latest Goblin nest, he'd planned on making the trip over to Perona to continue his freelancing duties when it turned out that no one had wanted to go there for the past few months, and any who did never came back unless they turned around before hand. With no work to be had for the next few days, Veran decided that he'd take a few days to simply relax, and enjoy life for a little while. The thought of doing nothing soothed him for the moment. Then something knocked into his table and knocked him out of his thoughts. He looked up for the one who had bumped into the table but they'd already melted into the crowd. A slight spark flit between his finger tips from his agitation, but the slight tingling on the back of his hand reminded him of the consequences of using his magic.

Veran sighed.

He scanned the tavern once again, the dim light not hampering his sight in the slightest. His Ranger training more than accounted for that. His attention was briefly caught by a young looking but well weathered Human woman, sitting at the bar counter. Though his skills at projecting magic were dulled, his prowess at sensing it, as it was with all Kin, was not lessened in the least. The lingering sense of darkness surrounded her, like one who regularly dealt with curses and the darker sides of magic. This put him on edge slightly, but he also sensed a lighter magic that put him at ease. While he did not have the precise sensing magic available to more magically incline Kin, he still had the general feel of magic around him. He turned his senses elsewhere.

Despite a relatively normal tavern scene, one irregularity caught his attention. At the far end of the tavern was tattered, weathered, thin man. His sickly skin was stretched to an almost disgusting degree, and his clothes tattered so much that it barely clung to him. What was strange was that even from here, over the noise of the tavern, he could hear every word that the man said.

The winds of change are blowing my friends... and soon all will cease as you know it.
But do not fear, for all this change is exactly what has been seen before and will always come to pass.
The real question is, where will you be when the march comes through?


The man chuckled after that. Veran merely shook his head.

He felt like drinking again. He did not know if that was good or bad.

He waved over one of the serving girls to bring him another round.

Setting

Characters Present

Character Portrait: Crowen Antillia Character Portrait: Atma Gatae Character Portrait: Jolai Revthi Character Portrait: Veran Del'Lok Character Portrait: Garem Nocht Character Portrait: Aki Sifa
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#, as written by piearty
Sitting in the back corner of bars, head low, hood up, hiding in the shadows, was never Jolai’s favorite thing; it made him feel like a common criminal. But when sitting out in the open, even with his wings curled under his cloak, he tended to get, to put it mildly, rather unwanted attention, and he assumed the patrons at The Purple Wurm would think just as well of heidroxes as the next bar over and the next—that is, not well.

He had been wandering around aimlessly again for a few weeks, sometimes with people, sometimes not. When he was with people during that time, a topic became more and more apparent on travelers’ lips: a march. A fog. Something on the horizon, and, from the fearful way that people often spoke of it, something bad. They wouldn’t speak very much of it, if he asked—only that they needed to get away. It made him curious. He wanted to know more. And, since that was a purpose as much as any, and he had been purposeless for far too long, he meandered over to the nearest city to try to find out about it.

First a rest and a drink, he had thought, and this was how he ended up in the Purple Wurm. He figured after that he’d speak to whomever seemed friendly or knowledgeable (preferably both) around town.

He hadn’t expected to find someone of that description so soon.

For here in the bar was a man strumming a guitar and singing—singing of the march! Though Jolai was quite a ways away from the singer, he heard the words quite clearly, and when he heard mention of the march, he pricked up his ears and listened harder.

The man’s words were quite vague, and he chuckled as if he enjoyed this fact. Jolai supposed if he wanted to know more, he’d have to get up and ask him. The thought did not make him happy. Drawing attention to himself in a tiny, enclosed space with a lot of people? He drew back into the shadows at the thought of it. Not that he didn’t like people, of course. He just liked the ability to run away quickly when it turned out they didn’t like him.