Name: Nylle “Tattered” Lyszt
Age: 64
Gender: Female
Height: 5’6”
Weight: 256lbs
Race: Heidrox
Physical Description: Nylle is considered quite average for a typical heidrox; she would fit perfectly un-noticeable amongst her race en-mass. As with most of her kind she bares markings of her races ‘cursed’ past; fangs, horns and wings. Dark black long hair that could be compared to that of a mane of a horse; it is course and thick though is typically kept neatly tied behind her head. Eyes are similar to that of a human however the color is crimson flecked with gold. Long curved horns starting above her temples on either side of her head and curve forward so the tips of each hover inches above her shoulders. These have been decorated over the years in typical heidrox female fashion; etched with precious metals and drilled to allow bobbles to hang. She also has four smaller ‘horns’ that protrude above her eyebrows though these resemble closer to facial piercings than bone. Nylle has a set of dark leathery wings that are essentially useless, in her youth their wing span would have been well over 10ft however with a generally destructive military career her left wings is missing half its length while the right is entirely tattered; earning her nickname.
Brief History: Recently ‘retired’ from active duty Nylle was a former Corporal of Combat Engineers, 3rd Legion, Commanded by House Ne’elan. She had been with the Legion for two tours (10 human years) before its last active combat saw nearly all of its ranks decimated. She was among a hand full of sappers that returned home victors for her House. Her Legion had lost far too many of its ranks to rebuild effectively and as such the Captains and High Fist determine to merger the 3rd and 4th Legion allowing those like herself to either re-enlist for another tour, or retire from active combat.
She was named “Tattered” by her Captain after her first skirmish. Due to nativity as well as the jitters of first combat Nylle nearly killed herself as well as her troop confusing a simple flame missile with an explosive one. The error made luckily cost her only the damage to her wings and burned scaring her to back. The nickname, among the Legions, is not considered a good omen. Those with names like her own are often found out casted from their peers and last to be promoted.
Leaving the Legion with little more wealth than she entered, Nylle has been hiring herself as armed guard for merchant travellers, protecting them with several other guards. She is part of a small band of guards of various races and ranks however do not have any loyalty to them.
Nylle is cold and distant, given the majority of her life was spent first losing family to war then participating in it she tends to keep to herself. Considering the race she belongs to she was well-educated and considered intelligent, however traveling to foreign lands she has been met with nothing but other races’ prejudices’ many believing and flat out telling her that because of her blood she simply cannot comprehend some of the most basic thoughts. She is a brute to them; an oversized Neanderthal, and she plays into this with any given opportunity.
Equipment/Belongings:Basic Cloak: Large enough to fit her demonic frame made of various animal hides that have been patched and re-patched over the years and clearly maintained. This article has been watered proofed by spreading wax over the outside. Several pockets have been sewn into the interior.
Scarf: Cotton like material that is woven tightly; likely in a loom. Gray in color it is typically tucked inside a pocket within the cloak.
Light Chest Mail: Made of thin metal links the only piece of mail/armor Nylle wears as protection from knives and some projectiles. Any other means of armor are deemed unnecessary, she does not consider herself a closed combat agent given her military talents.
Leather Leggings/Tunic/Gloves: Standard soldier issue, dark in color.
Plated boots: Seemingly typical leather boots however these have been reinforced with plated toes and soles. Heavier standard though it isn’t an issue for Nylle. The extra weight is necessary for firing missiles; they provide traction despite ground conditions as well as added accuracy for targeting.
Iron Helm: Custom worked this iron helm fist snugly into place hooking over her large horns and covering her face entirely leaving a large slit for her eyes to see though.
Large Pack: Worn over the back held on by two straps over the shoulders, like the rest of her attire it is also dark in color. Inside it holds basic toiletries of any sapper, food packs, water, and medical pack. Odds and ends also fill its contents, pieces of metal scrap and discards she uses to create more missiles.
Standard Issues Sapper “Clutch”: 10 inches in diameter and around a foot long, a tube shaped carrying case meant to hold sapper used missiles, each case hold about 15 fully completed missiles as well as 20 shafts for creating more in addition to 15 standard crossbow bolts. The bottom of the case opens to reveal a compartment where sappers hold their gun powders and other items for missile creation.
Sappers’ Crossbow: Much like a standard crossbow however this has been modified to hold standard bolts as well as missiles.
Missiles: (There are too many types to describe them all, I will mention those that are used by Nylle)
All missiles look the same, long shaft like an arrow with feathers or thin pieces of leather for fletching, the differences are at the tips of the missiles, and the only way to tell them apart.
“Cursed Mother”: a black rock about the size of Nylle fist sits at the end of this shaft, it is lumpy and sometimes does not form perfectly round. This, when the rock’s shell is crack, explodes in a radius over around 20ft, will ignite anything flammable, even in wet conditions. Created a Cursed Mother is difficult has that the chemicals and ores used for the explosion ignite when exposed to air. These are only used in desperation by many sappers. Current Inventory: 2
“Burners”: Glass cylinder filled with explosives, upon use they create a fireball meant to be used to burn enemy troops and supplies. Current Inventory: 4
“Smokers”: Grey cloth wrapped around the tip of a shaft with a two inch fuse. As the name suggests these are used to created large clouds of smoke to cause panic and confusion. Current Inventory: 7