Sex: Male
Age: 37
Race: Human, potentially of Slavic descent
Physical Description: Most people will never be able to witness Draka's actual face, as he is perpetually enshrouded in his specialized, atmospheric suit. What they would see of him, however, is a still mostly human body, but heavily scarred. As a Caucasian, his skin tone was originally pale (paler still as he was born and raised on Pluto, with more limited sunlight available). But since his accident, every inch of his skin is a charred black color, but covered in hundreds of deep fissures that are a bright red, heavily contrasting each other, yet somehow almost fitting. The fissures almost appear as though they are open wounds, but they do not actually bleed at this point. Furthermore, both his iris's and sclera's have been turned red as a result of damage from his accident, though they do still function normally, at least when he wears his atmospheric suit.
Clothing: A brown leather trench coat (specially treated for the extreme temperatures of space), covering a specially designed "atmospheric suit" that Draka must wear at all times to properly survive. Along with this, he also wears a specialized atmospheric mask that can also act as a sort of "gas mask" at times.
Height: 6'2"
Weight: 170lbs
Skin Color: Charred black, with hundreds of small "fissures" of bright red color
Hair Color: Silver
Eye Color: Red
Home Colony: Pluto
Occupation: Mercenary
History/Bio: Draka grew up on Pluto without a lot of options. His family wasn't wealthy, and the kinds of jobs available on the planet weren't that promising without a more specialized education. Luckily Draka grew up to be fairly healthy and fit, a good candidate for security jobs, which he did for a few years, bouncing between different types of security jobs, for different companies. Not too long after he started to show his skills, a different kind of opportunity came up; a colonial gun for hire. Basically, Draka would be given contracts to go and provide protection (or sometimes the opposite) for new colonies that were being set up around the galaxy. He had the chance to see many new, sometimes strange worlds, fighting against alien beasts, competing mercs, and sometimes space itself.
Eventually, the jobs began to get more demanding. Corporations weren't keen on one-and-done soldiers, they wanted people more reliable, consistent, and dedicated to the more difficult colonial missions they had planned. This led to Draka being sent to a new colony, one that was habitable, but that had many conditions that weren't quite fit for human habitation. Because of this, they offered a considerable pay raise in exchange for him getting a little genetic manipulation done that would allow him to survive in the planet's atmosphere. Interestingly, the experiments had been relatively successful, but the corporation still had tinkering to do to allow him to survive in the standard atmosphere meant for humans as well. Furthermore, only some parts of the planet's atmosphere could properly sustain life. Other parts were essentially open to the void of space.
And that is how Draka met his fate. During an expedition to an uncharted portion of the planet Draka and his fellow colonial mercs were posted to, a shift in the ground had caused a small chasm to open up in the ground beneath the group. It wasn't too dangerous on it's own, but it forced a piece of rock to launch out and pierce through Draka's helmet and suit. The chemicals, lack of breathable air, atmospheric pressure, a whole host of forces hit him in an instant, crumpling his body and quickly ripping through his respiratory system. The team was able to react fast enough to save Draka's life, but not keep him entirely intact.
The merc did manage to heal over time, his bones and flesh returning to a state that was more livable, but the damage done to his respiratory system (with or without the genetic manipulation even) made the need for a specialized atmospheric suit almost a necessity. Additionally, the damage done means that Draka lost his natural ability for speech, so he has made up for this by including a simple piece of equipment to his suit that converts Morse code into artificial speech. It sounds robotic, monotone, and can't add any inflection or emotion into his speech, but it's a fast and effective system that allows him to keep up with conversation more quickly than sign language.
The accident has made life hard for Draka, but he's a survivor, and has only become more of one since then. Keeping himself alive is a much harder job than it once was, but he's become an expert in it, and his ability to kill hasn't dwindled in the slightest.
Special Skills: Draka is an expert in weapon's usage (firearms, battle suits, and most other conventional warfare tech), but has also become quite skillful in maintenance and repairs (a necessity for his suit). He's also a skilled survivalist (learned through his work as a merc on various colonies), and has also picked up some basic "battlefield" navigational and medical skills. Nothing more than stabilizing injuries or figuring out directions on a planet's surface, but useful nonetheless.