The Chosen Of Faerûn

The Chosen Of Faerûn

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You awake, far from the life you knew, in a forest clearing, near a shrine of sorts. Around you, others are stirring, and as you struggle to piece together what happened, the true reality of why you have been brought here begins to unfold.

545 readers have visited The Chosen Of Faerûn since Intricacy created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

based on the forgotten realms, created by ed greenwood (1967), which has been published as a campaign setting for advanced dungeon & dragons (ad&d), dungeons & dragons (d&d), 3rd edition dungeons & dragons (3e), and 4th edition dungeons and dragons (4e), by tsr, inc. and wizards of the coast (wotc). the setting is also referenced in the 5th edition dungeons and dragons core books. https://en.wikipedia.org/wiki/forgotten_realms

Introduction

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Neverwinter Seascape, by Jedd Chevrier




































































































































The following RP is a work of fiction, inspired by the Forgotten Realms, created by Ed Greenwood, and based on the Neverwinter Nights series of games, by BioWare, Atari and Wizards of the Coast. Any characters, events, or locations are fictitious, and any resemblence to real-life locations, personalities or events are purely coincidental.

The Chosen Of Faerûn

Faerûn is a large continent on the planet Abeir-Toril. Neverwinter is just one of the cities in the North-West region of Faerûn.
This region, which is recognized by its Western Coast, also called the Sword Coast, is characterized by wilderness and difficult winter weather. With the harsh weather and marauding orcs and barbarian tribes, the region is often referred to as the "Savage North".

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Far to the east, in the Dalelands, there is a standing stone that was erected to mark the bond of friendship between the elves of Cormanthyr and the human settlers who made their homes on the western fringes of their forest. This event heralded the advent of Dale Reckoning (DR), which was adopted by the vast majority of peoples all over Faerûn to mark their years. Dale Reckoning is not the only method of doing so, but it is by far the most well-used. In -700 DR, a scholar named Augathra penned the Roll of Years, a long list of names for forthcoming years inspired by prophetic visions. Though not always immediately apparent, each year's name in the Roll has something to do with an event that occurs during that year.
The current Year, 1479 DR, is known as The Year of the Ageless One in the Roll.

The city of Neverwinter, founded in 87 DR, is also known as "the City of Skilled Hands" and "the Jewel of the North." In the words of the famous mage Elminster, "Neverwinter is a friendly city of craftsmen, who trade extensively via the great merchants of Waterdeep; their water-clocks and multi-hued lamps can be found throughout the Realms. Neverwinter gained its name from the skill of its gardeners, who contrived to keep flowers blooming throughout the months of snow - a practice they continue with pride" However, that is but one explanation of how Neverwinter got its name.

Other accounts state that the Neverwinter River, heated by fire elementals beneath nearby Mount Hotenow, makes for a perpetually warm climate in the immediate vicinity. Yet another explanation has it that Lord Never, the city's founder, made a stand there against the orcs, after which the place came to be known as "Never's Winter." The city withstood the Spellplague in 1385 DR. Much of the city was destroyed, however, following the eruption of Mount Hotenow in 1451 DR, wherein a great chasm was torn through a part of the city.

After some political upheaval, the Red Wizards of Thay took control of the city. Ashmadai were allied with Thay, but became a major power when Sylora Salm died in 1463 DR. During this time, the Ashmadai ruled unchallenged in the city and the only surviving bridge, Winged Wyvern, was renamed Herzgo Alegni. In 1467 DR, Dagult "Dagger" Neverember, a hard-drinking, eloquent, and impressive lion of a man and Open Lord of Waterdeep, decided to take control of Neverwinter. He collected Mintarn Mercenaries instead of his army from Waterdeep and captured Protector's Enclave. Rather than declaring himself a Lord, he instead dubbed himself a Protector of Neverwinter and called upon citizens to rebuild the city to its former glory. Today, the Lord Protector manages the affairs of the city alongside his administrative Mayor, Soman Galt (a dwarf) and his trusted General Sabine, who commands the Mintarn Mercenaries.


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Neverwinter Cityscape, by Chris Rien

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WHOA! Hold up, Intricacy!
What does any of this have to do with me?!


Seemingly nothing, right? You have no knowledge of this, and are of course in the world of the modern day, and such tales of a world of "Neverwinter" and the "Sword Coast" and "Spellplagues", would be utter nonsense... but one night, that will all change. It is a night like any other, until you feel the onset of slumber. When you awake, you find yourself in a forest clearing, lying on the grass, next to one of a dozen standing stones. Braziers line the edges of the circle the stones form, all recently extinguished, judging by the smoke in the air. Around you, as you try to find your feet, you see others stirring, confused as to where they are. In the centre of the circle, stands a shrine, made of stone, engraved with silver, and inset into the front face, there is a large, glowing glass orb.

But of course, this is just a dream, isn't it?

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The Brief

The RP will based on the ruleset for D&D 3.5E, with many variations, and will feature "invisible rolls" to determine the success of actions. These rolls will be logged in a Discussion thread, so that players can see the outcome of certain actions. Combat will be mostly decision based, with loose ties to dice rolls - after all, this is a story, first and foremost, and as the "narrator", it serves no purpose for me to "beat" the party. You do not need to have any experience with D&D in order to play in this campaign, as the character creation choices will be explained in detail in the discussions threads.

You will create a character, who is the chosen of one of the many gods and goddesses in the pantheon of Abeir-Toril, summoned to Faerun for reasons not immediately clear to you, but it soon becomes apparent that the "blessing" of whoever brought you here, has given you some inherent knowledge of combat, whether martial, or arcane.

Together, your characters will set off in search of answers, and perhaps, save an entire world in the process. The journey will be long, your enemies will be many... and perhaps you may find a means to escape, if that is truly what you seek.


If you seek to create a character or ask questions about the RP, please refer to the relevant threads in the discussions section. All characters must follow the format that will be posted very soon. If you would like to reserve a character slot, you may do so. No more than 12 player characters will be allowed, and late joiners may be allowed at my discretion.

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