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The City: A Virtual World

The City: A Virtual World

0 INK

All over the internet, a game has been hyped. An MMO to be exact. The producer is shrouded in mystery but the game looks promising. The glitches and bugs are just a bit worry since you can neurologically connect to the game.

1,622 readers have visited The City: A Virtual World since Aniihya created it.

Introduction

Near future: A new game called The City has been hyped recently. It is supposed to offer realistic graphics, a realistic economy and endless opportunities. The maker of the game however is shrouded in mystery. The company making it is called Cygen Games and is only known by it's representative who has been interviewed a number of times but an actual address of the company does not exist nor is known who else is behind it. The City, however is a real thing and not some PR campaign scam. Upon it's release it is bought by over two million people on the first day. The game comes in two forms: The first being a VR headset and gloves as well as a microphone. The other is an attachment to a neuro-implant that is found in some people who wanted a completely hands-free experience of phones and other gadgets. However there is one rather serious problem. The game contains some bugs and glitches that can be troubling for those using neuro-implants. The symptoms range from headaches to complete personality changes. The government cannot hold the company responsible because not even they know who the developer is, nor the physical location of the servers.

The City: A MMO game that is highly advanced compared to other games of the time. It features an immersive world of 60 by 60 km on one server and a 50 by 50 km one on another.

Server 1: The actual city, plays in the modern era and starts with a 5 by 5 km city with skyscrapers in the center. Players start in temporary shelter in the outskirts of the city, defined by shipping container like communities. From there they can level up their skills, find work, interact with each other etc. The players do not need food or drinks in game and it is completely optional. Players can eventually open up their own businesses and afford better housing. They can also buy properties and build their own homes. The system also deals with crime and is strict. Player killing can lead to a temporary ban and repeated player killing turns into a permanent ban. With a permanent ban, the player cannot log on to the server anymore, even with a new copy of the game. Drug dealing and black market is tolerated. Players can even earn real world money in game and can exchange real world money for in game money if they have an in-game business. The first server is more of a social MMO.

Server 2: The second server plays in a steampunk world and offers more of an adventure orientated environment. Player killing is still punished, however tolerated if consent between both parties for PvP is given. The second server starts with a wilderness with a small settlement to begin with. Players start by living in tents and can go out and gather resources to craft their own things and go and kill wild creatures in the wilderness. The map is 50 by 50 km for the start but upon reaching 250,000 players, it will be expanded to 250 by 250 km offering room for up to several million players. The server features the ability to modify a character with technology and even establish independent governments.

Bugs and Glitches: Bugs and glitches are often recognized by distorted items. Upon recognizing these, the player must notify an admin. If players use these to harm other players, god knows what happens to them. In the beta testing, a player abused a glitch to harm another player and suddenly disappeared ingame and was found dead in his apartment in the real world.


Character sheet:

Realworld:
Name
Age
Gender
Appearance
Clothing
Likes/Dislikes
Personality
Occupation
Background

Ingame:
Name
Server
Age
Gender
Appearance
Clothing
Personality (if it varies from real world)
Background
Occupation (or desired occupation)
Equipment

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No godmoding
At least 100 words per post
If you kill a non-roleplayer character in the roleplay and your character gets "banned", you must create a new character for the roleplay if you want to continue.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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While not required, locations can be organized onto a map. More information soon!

The City

The City by Aniihya

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Locations where Mobs and Items might appear.

Events

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Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The City: A Virtual World. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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