Announcements: Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Member Shoutout Thread » Starter Locations & Prompts for Newcomers » RPG Chat — the official app » USERNAME CHANGES » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Adapa Adapa's for adapa » To the Rich Men North of Richmond » Shake Senora » Good Morning RPG! » Ramblings of a Madman: American History Unkempt » Site Revitalization » Map Making Resources » Lost Poetry » Wishes » Ring of Invisibility » Seeking Roleplayer for Rumple/Mr. Gold from Once Upon a Time » Some political parody for these trying times » What dinosaur are you? » So, I have an Etsy » Train Poetry I » Joker » D&D Alignment Chart: How To Get A Theorem Named After You » Dungeon23 : Creative Challenge » Returning User - Is it dead? » Twelve Days of Christmas »

Players Wanted: Seeking long-term rp partners for MxM » We grown out here, bby » [MxF] Ruining Beauty / Beauty x Bastard » Minecraft Rp Help Wanted » CALL FOR WITNESSES: The Public v Zosimos » Social Immortal: A Vampire Only Soiree [The Multiverse] » XENOMORPH EDM TOUR Feat. Synthe Gridd: Get Your Tickets! » Aishna: Tower of Desire » Looking for fellow RPGers/Characters » looking for a RP partner (ABO/BL) » Looking for a long term roleplay partner » Explore the World of Boruto with Our Roleplaying Group on FB » More Jedi, Sith, and Imperials needed! » Role-player's Wanted » OSR Armchair Warrior looking for Kin » Friday the 13th Fun, Anyone? » Writers Wanted! » Long term partner to play an older male wanted » DEAD! » Looking for new RP Buddy(s)! »

0
followers
follow

Decklan O'Connell

A morally-unsound bandit reject.

0 · 280 views · located in Post-Apocalyptic Earth

a character in “The Crawl”, as played by MysterySnail

Description

Image
FULL NAME: Decklan
AGE APPEARANCE: 24 (Maybe a little older.)
GENDER: Male
ALLERGIES: Strawberries
SEXUAL PREFERANCE: Unknown
FACE CHARACTER: Tyler Hoechlin

APPEARANCE

HAIR: Half-shaven on one side of his head, Decklan sports filthy, shaggy, unkempt dark brown hair. There are two small braids behind his left ear, where the right half is buzzed down to nothing.
EYES COLOR: Green/Hazel
HEIGHT: 188 cm (6 ft, 2 in)
WEIGHT: 220 lbs.
DISTINGUISHING MARKS(SCARS,MOLES): Decklan's face is relatively chiseled, if dirty. The right side of his face has three large scars, and one small one. The largest scar is diagonal, toward his nose, over his right eye, which is now blind. The second alrgest is above his brow, and the third is below the eye, on his cheekbone. The small scar is on the bottom of his jaw, in line with the others. He received them after a scuffle with a large coyote.
SKIN COLOR: He is fairly tan, and has multiple freckles on the tops of his shoulders and his nose.
BODY TYPE/BUILD: Decklan is tall, muscular, and built like a wall. He has broad shoulders, but is not burly.
DESCRIBE THEIR VOICE: Decklan's accent is thick and spurs from New Jersey. He has a deep voice, and often sounds angry when he isn't. His voice resembled thunder and metal.

RELATIONSHIPS

FAMILY MEMBERS: Deceased (mother, father, sister).
RELATIONSHIPS: Decklan has history with two clans of bandits in the northeast area, but is no longer in contact with them. He spends his travelling time alone.
SOCIABILITY: While he is not opposed to company, Decklan prefers to spend his time alone. Groups have not worked well in the past for him.
FRIENDS: None

PERSONALITY

DRINK/SMOKE/DRUGS: He smokes fairly regularly when he can, but only when tobacco is available. Alcohol is more common, and he drinks fairly regularly, often during the day. He is not a fan of mind-altering drugs.
WEAKNESSES/VULNERABILITY: Decklan is illiterate, rash, and hot-headed. He often lacks morals when it comes to hard decisions, and though he isn't selfish, often chooses the most beneficial solution, even if it requires smashing a few heads. His right eye is blind, and it is a relatively recent development.
CLEANLINESS/NEATNESS: Bathing is not overly common, and so Decklan is not very clean. He is usually dirty.
FEARS: Decklan has no outright fears, but there's a first time for everything.
COMFORTS: He enjoys a strong drink at the end of the day, and somewhere to sleep. Being in the sun is also comforting.
STRENGTHS: Decklan is overwhelmingly honest, and very strong. He lacks moral judgement, which can be a good thing at times.

HISTORY

BIOGRAPHY: Decklan never knew his parents, as he was kidnapped by a bandit caravan at the age of three, and raised by a few of the men who couldn't kill him when they killed his family. He learned basic hunting and gathering, some history, and how to find food at a young age. Decklan fled from their company upon learning they had killed his birth family, and was alone from the age of 13 until he was 14. He voluntarily joined a different gang, and partook in terrorizing settlements, and stayed with the group until he was 22. When the group began eating humans after a shortage of food, Decklan fled again, and spend the next six months wandering alone.

KNOWLEDGE

LANGUAGES: English
SCHOOLING LEVEL: None
GEOGRAPHY: He can track animals to a decent extent, but cannot read a map.
COOKING: Decklan can do basic cooking, but nothing fancy.
SEWING: To the extent of medical sutures, he is proficient.
MECHANICS: Decklan isn't comfortable with mechanics or technology.
READING LEVEL: Illiterate

PICTURES
Image
Image
Image

So begins...

Decklan O'Connell's Story

Characters Present

Character Portrait: Decklan O'Connell Character Portrait: Character Portrait: Character Portrait: Character Portrait: Character Portrait:
Tag Characters » Add to Arc »

0.00 INK

The wandered's eyes flickered open as a few small rays of light filtered across the room. He groaned with a raspy release of air. He felts as though his mouth was coated with dust, his head splitting and eyes dry and puffy. He touched the side of his face gingerly - infection had likely set in, and it was hot to the touch. He couldn't afford water to rinse the wound clean, but it crossed his mind as he pulled a waterskin from his backpack and sipped, denying his voracious thirst. His lips were broken and cracking, bleeding at the corners. Decklan forced himself to stand on wavering, shaking legs, briefly enjoying the cool inside of the building. As he approached the windows, he could feel the heat seeping through.

The filthy traveler shook his head, as if trying to clear the fog inside of it, and cleared the shelving from the door. The metal entryway was already warm to the touch from the sun. He pressed his body to the rusting door and forced his way out into the blistering warmth of the sun. In the daylight, the city was hardly threatening. Small birds filled the windows of the adjacent buildings, a rabbit leapt through the overgrown road. If he had been in better shape, it might have been dinner.

Decklan kept moving through the city, if slowly. It was too dangerous to skim buildings alone, in his condition, and he settled for rummaging through the underbrush - small bushes, trees, and tall grass. A broken bottle here, a brick there. It may have been useless, but he had to stay occupied and keep his mind off the pain.

Characters Present

Character Portrait: Decklan O'Connell Character Portrait: Character Portrait: Character Portrait: Character Portrait: Character Portrait:
Tag Characters » Add to Arc »

0.00 INK

The day while sliding right out of his fingers, it seemed. Decklan scratched at his face absently before shoving a dumpster away from the walls of a building, into an alleyway. Nothing. He sighed audibly, rubbing his sunburned neck. It had been weeks since he was last in a city, but this one seemed to be devoid of all useful things. Even a rope could be useful. He could feel the wear of wandering and the bite of loneliness as he kept walking down the sidewalk, kicking the occasional pile of refuse out of the way.

Decklan tightened the straps of his bag across his chest, bending down to sift through a few wooden boxes. Nothing. He stood up on creaking knees and let his shoulders sag. Though his vision was impaired, he caught a flash of movement out of the corner of his good eye. He didn't alter his behavior, and kept walking down the street slowly, scanning the ground for anything interesting. However, he now listened very closely - catching a step here, a scuff there, and he was certain after a few minutes that he was being followed. Decklan kept his head down, pulling the machete from his hips slowly, as if he needed it to hack brambles out of his way. He wasn't well-armed, but he was strong, even dehydrated and tired.

The wanderer was momentarily distracted from the pursue, by a painted sign on the canopy above a doorway across the street. He looked over the exterior of the building - it was large, and very tall, but the windows on the bottom floor were boarded up sufficiently, and large red x's patterned the wood. He pounded a fist on the board, letting the thumping sound through the entire floor.

Silence.

After a few moments without a vicious response, Decklan shoved the dull blade of the machete into the jam of the door, ripping off chunks of board and splinters of wood. He landed a solid push from his heel right above the doorjam and the entryway gave with a groan, and slid open. He couldn't read the painted sign above the door, and even if he could, he wouldn't know what the words meant.

The lower floor was mostly empty, and dark without the light from the windows. Decklan let his eyes adjust to the darkness, but stayed within the ray of light shed by the doorway. Stools and chairs littered the floor, and a long counter expanded the back of the room. Behind it, he felt a quiver in his stomach - bottles. Hundreds of bottles. Briefly he thought of drinking himself to death, before pulling the torch from his belt and shaking it quickly to get a better look.

The bar counter was filthy, and so were the bottles, but there they were, unbroken. Cleaner alcohol was useful medically, and it would be a godsend to purge the infection likely growing on his face. To his left, a lower-set area with broken tables, a few splintered chairs, and old plastic electronics. Things were broken from rot, not from intrusion, it appeared. It was rare to find an undisturbed location, even more so in a city. To his right were double doors. The right wing of the room would wait - Decklan skirted the counter and slipped a few small bottles of clear alcohol into his bag, along with what he could salvage behind the counter - cutlery mostly. He resurfaced from the counter and gently, hesitantly pushed his way into the right wing of the floor.

Having never seen a restaurant or kitchen in his life, he was puzzled momentarily by the grimy metal appliances. He didn't let the deduction of his whereabouts linger long, and Decklan was immediately rummaging through drawers and cabinets. In all, he found a large steak knife, a whetting rod, and a can opener. Canned food was almost useless now, and so he left the canopener behind. The knife and whetting rod were as good to find as the alcohol.

It wasn't until Decklan was approaching the doorway that he recalled the tail he'd gained while scavenging, and he hesitated to return outside.