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Josh Ryan

"A sense of humor is a major defense against minor troubles."

0 · 259 views · located in Lake Meadstone

a character in “The Decider”, originally authored by unicorns.are.real, as played by RolePlayGateway

Description

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"A sense of humor is a major defense against minor troubles."





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Name: Joshua Maxwell Ryan
Nickname: Pretty much everyone except his father call him Josh.
Age: 19
Birth date: August 10th
Sexuality: Straight
Camp: Fairveiw
Cabin:Cabin No. 3

Powers: Force-field generation
Josh can create invisible and impenetrable force-fields. His Force-fields are like bubbles that he can create either surrounding himself or other people and things. Nothing can get into his force-fields, but on the flip side they also trap everything in. Any direct contact with one of his force-fields is like hitting a brick wall that doesn't budge even a little, and all projectiles deflect off his force-fields.

Weaknesses:
As nothing can get in or out of his force-fields, this means that they are air tight. Therefore inside the force-field there is only a limited amount of air, and so no one can remain in a force-field for an extended period of time, though the timing depends on the size.

Also while his force-fields are impenetrable, any attacks on one cause strain on Josh, and if a force-field is attacked too much it will disintegrate. The amount of damage a force-field can take is dependent on how large it is and how close it is to josh, the preference being that he be contained inside it. He also can only create two force-field simultaneously, and doing this causes him a lot of strain and is quite draining.

Typical of a Fairview student, Josh is powerful enough that he can create large Force-fields that are able to take a lot of damage, but he can’t hold them for very long.



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Likes: Jokes, people with a good sense of humour, friends, parties, night, music, team sports, hot chips, flirting, poker, card games, gambling, food.
Dislikes: Fruit, leadership. Being told with to do, rules, silence, sadness, serious situations, uniforms, flowers, formal wear.
Fears:
Leadership, he fears being put in charge or being given a role of authority.
Death of a close friend or family, ever since his mum he cannot stand the thought of losing anyone else.
He also has a slight fear of snakes.

Hobbies:
Playing poker, playing soccer and making jokes.

Thoughts:
“I love Fairview, it’s just so laidback and they encourage you to be creative with your powers, rather than just having to be the strongest. I couldn’t stand going to Maydon, it just seems to strict and disciplined, and there's the whole pressure to be the best and most controlled with your powers. I don’t want to hold prejudices but I can’t really trust anyone who would actually choose that kind of system over what Fairview offers.”




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Personality:
Josh is a joking type person. No matter the situation or who he’s talking to he always has a sarcastic quip or a joking comment to make. His sense of humour can diffuse the most serious and tense of situations. Through his life his as also found humor to be a good and effective way to deal with pain, which is the only thing remebers his mother teaching him. Though sometimes he has an issue of not taking things seriously enough. He also is a flirt, not a successful one but that never stopped him having a crack. Though he’s not like a womaniser or a guy with a string of one night stands, he just likes playful flirting, nothing too intense and his flirting rarely leads to anything. He just comes across as playful.

Josh is also a friendly guy and most people can’t help but enjoy time spent with him. He is always up for a joke and loves to have a good time. He seems to always be making friends and having good conversations with complete strangers. He’s a conversationalist. While Josh seems to never take anything seriously and is always joking around, he is an incredible friend to have. He values loyalty and would go to the end of the earth for someone he considers a friend, and if you hurt someone he cares about, you better hope he doesn’t find you.

Josh is an outdoorsy guy who likes to be physically working on something rather than being stuck inside working on plans and theoretical situations. He’s a practical guy and is quite handy, always fixing things and pulling them apart. He cannot imagine living the rest of his life working in an office. This is probably why he never did any good at school, since he’s not very book smart and had no interest in a life stuck with his nose in books.

He is also appears exudes self-confidence to the point of coming across as too cocky. Of course he’s only human, there are lots of thing he can’t do or is bad at doing. Though he just never admits it and would deny being bad at something to his death bed. It would take a seriously feat to get him to admit that he couldn’t do something. Like everyone there are times when he gets a little scared, not very often but it happens, but the difference being he would never show it or let on to it. He faces all his fear head on, not wanting to seem weak or pathetic and in turn is curageous, always volunteering for the more dangerous roles in all things.

Josh shies away from leadership and authority. He hates the idea of having to make the hard decisions and having the pressure of deciding what is the best course of actions. He just doesn’t think he’d be able to handle it if he made an error of judgement. He also doesn’t like having people hang off his word, he’d rather just happily follow someone else.

History:
Josh is an only child, his parents had wanted lots of kids but a year after his birth his mother was diagnosed with cancer. She got treatment over the year and seemed to be doing fine, but when Josh was five it came back and there was nothing anyone could do. He was just a young kid and didn’t understand anything but he had to watch over the few years as his mum disintegrated into someone he didn’t even know. In the early days it started with days, weeks where she just didn’t have the energy to leave the bed. It go the point where her dad put her into a nursing home and while no one ever said it, it was like everyone was just waiting for her to die. He would visit her once a week but she stopped recognising him, even really knowing what was going on around her. When he was twelve she passed away overnight in her sleep, it was a weird feeling though, like he couldn’t even remembering what she had been like.

The rest of his life was kind of a blur, has father is a military man and so Josh was always moving around with him though promotions and new stations. Though without a mother and his father always gone away for work or working long hours, Jay grew up it a mostly empty home, always fending for himself. His father was quite high up and a respected and admired in the military and his whole life it was always assumed he would just follow his father’s footstep. Jay never really minded, he couldn’t see himself doing anything else and he would never dream of disappointing his father, someone he admires and respects.

Then when he was 14, his powers started showing themselves. Sometimes he just be walking around and suddenly he would run into what seemed to be an invisible wall. It wasn’t until he visited his grandmother on his mother’s side that he realised what his powers were. His grandmother had the same powers and apparently so had his mother, it ran in the blood. She taught him what she could and told him about the camp, before he returned home. Though she told him that her mother had never told her father, and Jay had fully intended to tell his father, but in the heat of the moment he just couldn’t say it. Like somehow having his powers made him inadequate, so instead he told his father that the camp just an ordinary summer camp. Four years on and he’s still telling the same lie.
Other:

So begins...

Josh Ryan's Story

Setting

Characters Present

Character Portrait: Daphne Evans Character Portrait: Sonya Trevino Character Portrait: Nona Syborn Character Portrait: Noah Fenton Character Portrait: Crystal Edwards Character Portrait: Adalyn Hathaway Character Portrait: Emmy South Character Portrait: Peter Renson Moses Character Portrait: Caroline Rose Character Portrait: Cain Masons Character Portrait: Bret Nukem Character Portrait: Josh Ryan Character Portrait: Juniper Fallon Character Portrait: Malcolm Friedland Character Portrait: Vivi Forrester
Tag Characters » Add to Arc »

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#, as written by Issa
Lake Meadstone
The Amphitheatre
12.30 pm


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Midday has passed and the campers from each side have just finished lunch. Many slowly wonder towards the amphitheatre, the meeting place for the beginning of the game. At 1pm the camp directors will begin by explaining the rules for the capture the flag. Maydon and Fairview might not get along, but the directors have made sure to set out a variety of rules to give the impression of cooperation. If those rules are actually followed, well that's another question.
Until then each camper has an opportunity to analyse their opponents. Or, alternatively, they might just want to have as much time to prepare themselves for the coming 'game'. Whatever they decide everyone must be at the amphitheatre in time and ready to begin the Decider.



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Outfit
Nona Syborn sat at the back of the amphitheatre, halfway along the row. Her legs were cross and her elbows rested behind her as she reclined on the sloped grass. A small smirk played across her face as her eyes swept across the arriving students. Nona had made her way early to the amphitheatre, all the better to sort through the gifts of the campers from Fairview. She knew that there were strong powers in the other camp and the longer she had to assess what was what, the better her ability to replicate them. Of course it also let her assess more than just each camper's power.

Her smirk turned to an expression of disdain as a power on the edge of her range indicated an approaching camper. Emmy South wondered into the amphitheatre, her expression as empty and distracted as could be expected. Nona had never liked the girl, but she had to admit that Emmy's power of gravity manipulation was one she never passed a chance to replicate. Luckily Nona would soon have a vast range of gifts to pick from. She would wait until the games actually started too, all the better to lengthen the time she could replicate each gift. She had already decided that, Markson Maydon's, Maydon's director, power was one she would use in the game. Sure, she could only create blasts of wind and balls of flame so far, but give her a chance and she'd soon be able to manipulate all the elements like he could.

Nona's eyes scanned those present and those arriving, hoping to find someone she liked. Josh was always fun to flirt with and since he was in fairview she wasn't bored with him yet. Or perhaps she would amuse herself by playing with one of Maydon's shyest. Her eyes fell upon Noah Fenton, inhabitant of cabin three and currently fidgeting nervously as he waited for everyone to arrive. As if he sensed her gaze Noah frooze and Nona felt her interest slip away.

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Outfit
Emmy was reading, the book currently held most of her attention and if it wasn't for the almost subconscious use of her powers she most likely would have fallen over long ago. She bit her lip as she flipped the page over and kept walking. She was aimed vaguely in the direction of the amphitheatre, it was almost time for the game to begin. But Emmy was determined to finish her book before that happened, which was why she was now walking and reading.

A set of steep stairs appeared in front of her. Instead of tripping and falling down them she simply continued walking in a straight line, her powers letting her float over the top of them. She really didn't even need to move her legs since she could basically make herself fly. She could just float to the amphitheatre if she wanted to really. A moment later she stopped, simultaneously realising that she was several feet above the stairs and coming to the end of her book. She closed the book with a satisfied thump and a moment later lowered herself to the ground. Then, leaving gravity to act naturally, she walked the rest of the way to the amphitheatre.

The area itself had once been used as the gathering place for when the camps were one, or at least that's what Augustus Axel one of the Fairview staff members had told her. Whatever it had once been, the amphitheatre was now used to stage the beginning and end of the annual grudge match between the two camps.

The stands were relatively empty at the moment. Emmy spotted Nona at the back, her eyes scanning the campers for someone to bully no doubt. Others were seated already and many were still to come. Emmy took a seat in the front row on the fairview side of the gathering. She rested her elbows on her knees and her chin in her hands and waited for the fun to begin.


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Outfit
Noah was nervous. He disliked the thought of going into this 'game'. It would, undoubtedly, turn violent. He knew that there were grudges, he even had some of his own. But where he differed from some of the other campers was in his powers. His powers were only good for escaping. They weren't offensive at all. Others had the type of powers that could start wars.
Extreme sports, bungy jumping and so on were things he could handle. He loved those kind of challenges, but put him face to face with another person who was threatening him and Noah became slightly less than willing. Sure, he could basically escape any situation but he liked to think that that was also because he knew when to avoid them too.

Noah sat at the front, closest to the exit that led back to camp Maydon and his safe cabin. It was his habit to make sure he had a quick getaway. He could feel eyes on the back of his neck. Perhaps it was his powers or perhaps it was instinct, but he stopped fidgeting and soon felt the pressure vanish. Feeling relieved Noah stretched out his legs and glanced up at Mr Maydon, the director of his camp. He was a hard man who believed that a regimented camp was better than what went on at Fairview. Noah had never been too sure. He thought that Fairview always looked like a lot more fun for someone like him with a less powerful ability.

He shook his head, now was hardly the time to be thinking about what camp he preferred. He was about to fight them after all. Well avoid was the better way to put it. Perhaps he would be tasked with running avoidance, or holding the far flank. Just as long as it wasn't anything too central and in the action. There was usually some discussion amongst each camp over the plan of attack. Maydon's plan was usually centered around the campers from cabin one.