Introduction
Generations had passed after Zael and his group of mercenaries defeated Dagran and ended the war between the Gurak and the humans. The Gurak now lived alongside the humans peacefully in the new island that was made from the Gurak's Fortress Island and the humans' Lazulis Island. Lazulis City had prospered, and many flocked to live in the rich and successful city. However, not everything is perfect...
The new heir to the Argannan rule is Julian. He is stubborn and spoiled, and will do anything to get what he wants. Julian had turned his back on the citizens of Lazulis and only did whatever he did to get what he wanted. Julian also forbade anyone from using the port. He enforced this and several other laws to keep the citizens oppressed by using the knights, even if it was against their will. Because of his actions and his lack of actions, the people lived in anarchy and despair.
What's more is that there are some extremists who didn't want humans and the Gurak to live together in harmony. They had killed people of their own race and blamed it on the other. Sometimes they would kill the other race in public. And now, these groups are trying to unlock a power that was lost in history, one that helped end the war in the first place.
To make even matters worse, the Reptids had found an alternate way out of the underground caves. They had somehow managed dig their way through all the rock and had ended up on the edge of the island. Despite being blind, the reptids actually had evolved for their other senses to be more efficient, and now they pillage any small town on the outskirts of civilization.
However, there is a new group of mercenaries who had risen up. They had consisted of Gurak and humans alike. These mercenaries helped the citizens of Lazulis in every way they can, and the people looked up to them as heroes. Unfortunately, Julian sent the knights on them, and the mercenaries were forced into hiding.
There are also rumors spreading that the ruler had a child, a girl named Calista II. Rumors had it that she was cast away to an underground unknown place so that she will never be found.
There are also events and incidents that used to be solved when Zael was here, but are now happening again.
Roles:
Mercenary
The Mecenaries are the protagonists of this roleplay. They try to help as much people as they can in the long run while trying to complete the ultimate goal.
The King
Julian is, to put it simple, a sick bastard who would let his people rot as long as his desires are fullfilled. Julian supports the Human Segregation Group. He is one of the antagonists of this roleplay.
Human Segregation Group
A group of human extremists who want to cause havoc on the Gurak. They want to seperate and isolate the Gurak as much as possible. Some want to kill the whole population so the humans only remain. Either way, they want to do harm to the Gurak population. Their leader is Lucian.
Leader of the Human Segregation Group
Lucian is as clever and as sneaky as a snake, and he is as deadly as one, too. His words can easily set into your head, and Lucian can easily manipulate you. His swordsmanship is unparalled to anyone still alive. However, you can still compare it to Sir Therius's skill in the sword.
Gurak Segregation Group
The Gurak clone of the Human Segregation Group. They want to overthrow King Julian as well and place their leader, Zane, on the throne.
Leader of the Gurak Segregation Group
Zane is a direct descendant of Zangurak, the former Gurak king who was killed in the war against the humans. Because of his family's history, many humans had actually despised him. Thus, he created the Gurak Segregation Group out of anger.
The Knights
While they are charged with Julian's orders, they try to resist as much as possible without him knowing. They support the mercenaries, and when the band rebels, the knights will fight alongside them. However, there are some who are part of the Segregation Groups, and a handful are fu;ly devoted to King Julian.
Other:
Magic:
Some people are able to use magic. The elements consist of light, darkness, star, nature, fire, and ice. Using the element the smae as the enemy's results in it absorbing the magic and healing itself. Using the opposite element results in more damage, however the same applies to you (you only get an element if you are a mage.).
Using magic also results in the manifestation of magic circles. They usually deal damage to the enemy except for healing circles. Fire circles add fire element to your physical attacks, ice makes ice attacks, etc etc for the other elements. You also have healing spells, which result in healing circles. Stand on them and you will get healed overtime until you are fully regenerated. After a few minutes, the circle will dissipitate on it's own.
There are three more circles. which aren't manifested by magic spells. They manifest only at the user's comman, but only ofr a short time. Damage circles keep weakening opponents, and poison circles poison the opponent. The last circle, Death circle, does not effect the opponent itself. It uses spikes that rise from the ground to attack the opponent. If they survive, they will be given the Death status, meaning that if they don't get into a heal circle, they will die. The Death Circle disappears after attacking. Damage Circles only dissipitate after the user has died.
However, there are certain skills that warriors (non magic users) can use to diffuse those circles. (Unlike the game, I will NOT allow the effects of Diffusion.)
Few mages can also have the spell Reverse, which reverses the effects (heal circles turn into damage circles, ice circles effect the original user and its allies, etc.).
Spirit Attacks:
At the time when you most need it, you would be able to do some kind of strong attack that would have an effect on the enemy. Mages use spells, warriors use slashes or stabs or whatever, and mixed usually make up something unique.
There are also two sacred spells only available to the Argannan family called Ancient Summon and Ancient Barrier. They are both unknown, and you must find out only by casting the spell as an Argannan (marriages do not apply).
Remember: Spirit attacks are extremely rare and it takes a lot of training to even learn them. Even them, I'll allow one spirit attack every ten posts.
Character Sheet:
Name:
Age:
Appearance(words or pic, your choice):
Relationship:
Role:
Weapons (if you're gonna fight, might as well. It has to be daggers, crossbows, or swords. Or mixed.):
Magic (Element of your character? By the way, not everyone can have a skill in the sword and use magic.)
Battle Prowess (How much experience do you have in battle? It will effect your strategy.):
History:
Personality:
Spirit Attack (Don't make it OP. Mirania's Revive Spirit Attack is one of my examples. I'll be looking at this the most.)
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 3 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Final Epilogue. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 2 Characters to follow in this universe
Newest
Lothe Seariole
This is why I don't go out for midnight strolls.
Dain
"There will be hell to pay when I get to that throne room of yours, Julian. Mark my words."
Trending
Dain
"There will be hell to pay when I get to that throne room of yours, Julian. Mark my words."
Lothe Seariole
This is why I don't go out for midnight strolls.
Most Followed
Dain
"There will be hell to pay when I get to that throne room of yours, Julian. Mark my words."
Lothe Seariole
This is why I don't go out for midnight strolls.
View All » Places
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Lazulis/Fortress Island ↪ Lazulis Portion Owner: RolePlayGateway
As you walk the lands that belong to the Empire, you feel as though there was something missing. This is the after-effect of the Outsider when it resided on this island. This is the "human side" of the island.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Lazulis Island Owner: RolePlayGateway
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Fullscreen Chat » Create Topic » The Final Epilogue: Out of Character
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The Final Epilogue
by Asher MstrImmortalis on Wed Dec 26, 2012 7:59 pm
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The Final Epilogue
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The Final Epilogue
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