"It's pronounced 'Neh-vun-tell-dee', in case ya didn't know."
Age:
"Well gee, that wasn't hard to tell."'
16
Place of Birth:
"Hate this place. Everything about it. Damnit to fuck."
Avalon, a post-apocalyptic wasteland where was once a bountiful paradise, characterized by the massive desertification of the great green plains of the past, and the dry mountains surrounding the northern side. It's a lawless place, full of roving gangs of bandits.
Personality:
Y'know, you shouldn't even b- oh whatever, here you go, if you really want to know."
Irina is what you might call hyperindependant. She's almost obsessed with doing things on her own, and not depending on anyone, to the point that it might even be detrimental. She's brash, impulsive, and prefers action over thinking. She's also a natural rebel - and finds it a lot harder to make herself do something if someone else told her to, even if the order was to sleep, and she was planning on sleeping in a little bit. Because of this, Irina does run into problems from time to time, but over all is competent. She can handle herself - and despite being an obvious hothead, she keeps her cool when in obvious danger. Still, she's bitter of what she got in life, but tries not to feel jealous of the more fortunate.
Not that she can't get along with other people - she just has more trouble letting them in, maybe in fear of depending on them, but maybe for other reasons too. It's odd - while in some small way, Irina does long for companionship that her older sibling doesn't really give, she doesn't exactly need the friendship. That said, Irina makes a good actress and can easily hide her doubts away when interacting with others, often adopting a more open and friendly personality if required.
Overall, Irina is a pretty hidden girl. She doesn't let people in, and she doesn't let herself get weak. She's confident and brave, with a strong sense of "justice" that she doesn't mind dispensing if no one else is willing to - almost as if she were a vigilante or something. Very deep down, when she's feeling particularly moody, is a deep vast feeling of emptiness or pathlessness that's always pervading every aspect of her life subtly, and it scares her in a way that she'll never willingly show to anyone. She's a good girl through and through, with just a lot of rough edges that need ironing out.
Appearance:
"Just - okay just stop staring! You're staring, right?"
Irina stands at 4'10", and doesn't weigh much more than that. Her eyes are usually focused on some point in her mind, that makes her look like she's staring hard at something that no one else can see - she's blind, after all - but then again, she doesn't exactly need sight. A flower motif is usually prevalent on her somehow - along with a hairpin that mimics flowers on the side of her head. Her hair is sleek black, and cut short just around her neck, almost giving her a tomboyish look. Irina's mouth is usually curved down into a scowl or a frown, and her body has some scars running along her arms, legs, and rarer, her torso. Irina walks with almost arrogant confidence, despite her blindness. She has obvious signs of someone who can fight on her body.
Spoken Languages:
"Never really gave much of a shit for other languages. Can't read anyways."
English
Il'Druin - language used to make curses
Theme Song:
"Feels like they understand me."
Koukou no Seisei | Yousei Teikoku
[Combat Section]
Weapons:
"Heh. I love this thing!"
Irina's weapon is a long elastic whip - with a short dagger attached to the end of it. It offers good range and damage, with a moderately fast attack rate.
Powers:
"So wait - does this make me a mage or what?"
Irina can control and harness, what is in essence, 'darkness'. Others may call it, 'absence of light' or 'absence of heat'. Her hands can conjure up manifestations of this dark energy and use it as energy sucking bolts or barriers as she wishes, used tendrils of darkness to sap her enemy's energy, as well as pin them down and stop them from moving, do wide-range energy blasts, encase the target in darkness to make them faint,, a darkness aura around her that slowly sucks the energy of everyone close by, in general can lower temperatures with her magic, among other uses.
Another thing Irina can do, to a slightly lesser extent, is curses. These have various effects and success, depending on the actual curse, her own concentration, and her target's general resistance against curses. Curses can entail negative thoughts, drowsiness, demotivation, hallucinations, panic, fear, despair, laughter, and more.
She also has a passive darkness field around her. This field is made of such spread out and little amount of darkness that it doesn't really do anything except for alert her when magic is entering the field, so she can dodge or accommodate for it as necessary. It's radius is a few feet from her.
Technology:
Irina has a clicker that she can use to send clicks that echo around. This helps her with her echolocation.
Skills:
"Not everything's gotta necessarily be a weakness,"
Despite being blind since birth, Irina can use echolocation to determine her surroundings. This, coupled with a more focused sense of hearing, and more sensitivity to the differences in air, make her able to fight regardless of losing her sight. Other than this, she makes a good actress and can cover up her emotions when she wants - and by proxy, can tell when someone else is doing the same.
[Backstory]
"This really isn't any of your business!"
Two years after Niko was born, out came Irina, who was unfortunately, born with 90% blindness - she has enough sight to see vague shapes and colors around her, but not enough to really be able to function. Early on, this didn't really hamper her, even living in the Avalon territory, as she never really knew there was anything different, and that everyone somehow coped with it. She developed a particularly good relationship with her father. Even as an infant she didn't really cry all that much - it almost worried the parents that she was going to be an overly morose serious child. But they still loved and cherished her anyways. Her early years were kind of a bliss, really.
When she was around three to four, Irina's attention went to her older brother, Niko. She felt this odd bond with him, despite his apparent callousness, and more or less attached herself to him wherever he went. It got on his nerves as time went on - this is when her magic started manifesting. And along with her magic, her ability to send and throw clicks with her tongue to try and get a sense on her bearings started developing too - arguably in order for her to be able to follow her brother around. This eventually culminated in her almost getting attacked by a rogue band, just successfully subduing him entirely by a chance bolt of dark magic - Irina realized that, perhaps, she didn't exactly always have to follow him everywhere.
Once her magic became apparent, her father took to training her and teaching her how to defend herself. There would come a time, after all, that she'd have to rely on her own senses and abilities in order to survive, and this was one aspect of it. Combat. At first she was utterly terrible, losing every time, because of the severe disadvantage that came with being blind. But eventually - possibly especially - once she got a weapon, and learned how to move around more, and use echolocation to aid her, she slowly gained in competence. Although she still lost all the time, because of her age and still six year old body, Irina was already showing the signs of someone who'd be a strong fighter as she grew up.
At seven, the family happened upon a young boy, named Miran, apparently got separated from his group during a fight against bandits. So the Neventelde family decided to take the eight year old in, and he became fast friends with Irina. Furthermore, he taught her how to wield curses for support - a way of fighting that did not require eyesight in the least. Although it wasn't direct damage, it was still a benefit, and Irina was glad for the new weapon in her disposal. With a combination of hallucination and fear curses, she finally managed to beat her father in a spar.
Over the years, feelings strengthened between Irina and Miran, and the young girl eventually became stronger as well. Miran came to a proposition, in private, about going with him to find his old group. Irina instantly agreed - but not before an altercation between Miran and Niko led to some suspicions on the man's intents. Sure enough, once catching up to Miran's group, he revealed himself to be a bandit illusionist, and to have been fooling her the whole time. Blind and surrounded, there wasn't much Irina could do at the mercy of the bandit gang, and she was broken in multiple times that night by each one, before being prepared to be sold off to some richer people outside of Avalon as a slave. It was then that she realized that trusting anyone was pointless and stupid - and that the only person she could ever count on was herself. Of course, even when her family came to the rescue, killing the bandits, the now embittered girl refused to show emotion, even after their parents sacrificed themselves for the children to escape.
Now at sixteen, Irina travels the desert wasteland with her brother, in some sort of emotional cold war, neither of them getting along whatsoever. His sarcastic insults, and her rebellious antics just continued to cause friction, but despite that, their bond as siblings kept them from abandoning the other. Irina is now darker, less willing to think about morals, and can act to trick other travelers they meet out of their cash, or even kill them after defeating them with words and curses. Seeing a chance to get out of the wasteland, Irina and Niko fought their way out, and into what everyone calls, "The Garden", to join in on the Guild Games, hopefully teaming up with the Nameless.