[Personal Details]Name: Seriene Arvor
Age: Fifty years of age, the equivalent of a young adult.
Place of Birth: Karabor, Shadowmoon Valley, Draenor.
Personality: Seriene is a kind, curious and gentle soul at heart, wiling and happy to help those in need. However she has been traumatized by the recent devastation of her people and the attack of the Orcs and demons that drove them. She still has a desire to do good but is rather jumpy and slightly mistrustful at times. Naturally she has a considerable fear and hatred of orcs now and because of her upbringing as well as the attack of the "Horde" that had been driven by demons she has a very deep distrust and even a hatred of demons and devils, being very very slow to trust either Orcs or Demons.
With the races she has not met, just about any and all who are not Draenei, Demon or Orc she is generally wary but curious about them, shy to approach but filled to the brim with questions should they befriend her.
Appearance: Seriene is a 2.1 meter tall Draenei with a slim healthy build, however lacking any real muscle mass. Her eyes are a soft bluish white and glow faintly, her skin's are a darker but still light blue, her lips a navy blue and behind them sharp fangs. She has an hourglass figure as is typical of Draenei females and a pair of backwards arching horns rest atop her head along with shoulder length black hair, small 'tendrils clinging to the point where her jaw and neck meet, the longest coming down to rest against the top of her chest, gold rings adorning the small appendages. Hanging from the base of her tail a short tail adorned with the same style of rings as her facial tendrils wrapped about her tail. Her legs are something akin to that of a hoofed animal, giving her a satyr or faunish look, her legs being somewhat crooked like a goats though free of fur and ending in bluish black cloven hooves.
Upon her forehead is a simplified tattoo of the form of a Naaru.
Seriene's
battle robes are made of a mixture of cloth, leather and metal, the arms covered in nothing but cloth with a few tanned leather straps around the upper arms, light iron and bronze with three 'spires' jutting out of each rest on her shoulders, black feathers poking out from under them.
Her chest and upper back are covered by a mix of cloth and leather, providing minor protection and a and a plain brown hood with horn holes usually adorns her head.
The midsection of the robe is adorned with a corset and small skirt of metal plates, covering her midsection and upper legs, attached to the armor over her stomach a form of amulet of metal is attached.
When Seriene is engaged in battle or channeling powerful spells, she resonates her power with the armor, activating certain enchantments and creating a visual effect of an ethereal throned halo over her head and three "
feathers" almost like rudimentary wings to appear attached to the spires of her shoulder plates.
Spoken Languages: Draenei and fragmented Orcish.
[Combat Section]Note: Seriene is very physically weak and totally dependent on her magic and any allies she has to fight and defend her. She's very much in a support position whenever events come to blows as she's not any good at taking hits, her constitution not being the best a single powerful blow to the head would be more than enough to knock her out and she's very susceptible to disease and poisons when her magics fail her.
Whenever she's severely wounded in a way that causes her to be thoroughly bed ridden she's incapable of healing herself or anyone else making her a rather fragile asset to say the least.
Weapons: A
staff more used for channelling holy energies than actual combat, along with her armor giving her greater focus and power behind her spells. She also has in her possession a book of holy power that she studies to draw new spells and powers from.
Powers:
"Draenei descent": Seriene has a racial resistance to dark magics, if only a slight one.
"Eyes of Pain": A very basic form of divination which allows Seriene to get a good estimate of the ways that those she is observing are wounded, aiding her in her healing.
"Divine Focus": Whilst casting a channeled spell Seriene is slowed in her spell casting less than one would expect when attacked.
"Divine Fury": Seriene's offensive projectile spells have a slight "tracking" to them, meaning they'll arc in the direction of the target even if they move. Though its only a slight arc so its not that much of a big deal. Just means you can't cheekily sidestep like a sod.
Base Spells: (Spells can be cast with a simple gesture and/or sound.)
"Smite": Launches a holy bolt of energy to harm her opponents.
"Inner Fire": Fills a target with holy energy hardening their body and mind whilst improving their strength.
"Psychic Scream": Seriene lets forth a terrible wail, disorienting or forcing those who fail to resist it to flee in fear. It being a psychic attack, covering ones ears tends not to work though Seriene does need to be able to make herself audible to cast the spell.
"Holy Fire": Wreathes and enemy in holy fire. Particularly effective against those of the demonic or undead disposition.
"Purity": Dispels harmful effects from the target, destroying curses and diseases if possible.
"Fade": Allows Seriene to seemingly fade from existence for a few seconds usually allowing her to put some distance between attackers or allow others to draw their attention away.
"Dispel Magic": Dispels some magical effects from an area at random.
"Void Tendrils": Seriene can call upon shadowy tendrils to trap and hold up to five enemies. The tendrils can be destroyed and have the same textile strength as muscle and skin.
Words of Power: (Must have a spoken word to be cast, damaging or restricting her throat or mouth will stop her from casting these.)
"Shadow Word: Pain": Inflicts susceptible targets with a searing pain either cold or hot upon their bodies.
"Power Word: Shield": Encases a target in a protective shield of holy energies, absorbing a certain amount of punishment before dissipating. So long as Seriene is wearing most of her armor shields she casts also reflect damage back at the attacker.
"Body and Soul": Anyone whom Seriene casts a "Power Word: Shield" on is imbued with considerable energy quickening their movement and reflex speeds. (This is a passive effect added to Power Word: Shield)
"Power Word: Fortitude": Infuses herself and those around her with holy vitality, increasing their fortitude.
"Holy Word: Chastise": Similar to Smite but has the side effect of usually knocking the target senseless. Seriene must wait a time before being able to cast this power again.
Healing Spells: (These spells have the same rules as the Base Spells but are all designed to heal and protect allies.)
"Flash Heal": A quick but inefficient healing spell that can be used in the heat of battle, repeated use of the spell can be dangerous for both the caster and the recipient.
"Resurrection": Whilst not being powerful enough to truly bring the dead back to life Seriene can bring people back from the brink of death, enough to mend their wounds enough for them to stand and talk.
"Renew": Imbues the target with extremely rapid regenerative abilities for a short time, casting this spell, whilst quick, is very taxing on Seriene.
"Heal": A powerful instant heal that can seal gashes and mend bones in the blink of an eye, casting this spell, whilst quick, is very taxing on Seriene.
Passive Protection: (If Seriene is having these used she's in a very bad state. Neither of these spells can be used offensively, E.I. No the Angel can't cast offensive spells, only heal others and maybe stabilize Seriene if she's ot of harms way.)
"Focus Will": Should Seriene be dealt a powerful blow she will be wreathed in a cushioning field of energy, decreasing the amount of damage her body takes from attacks.
"Spirit of Redemption": Should Seriene become severely wounded, incapacitated or even die, an ethereal blue angelic spirit will appear above her and channel her spells for her whilst protecting her from all forms of harm for a short duration before disappearing, at which point Seriene will either fall unconscious, go into a small coma or die depending on the circumstance that the Spirit is summoned.
Technology: With the right tools and materials Seriene is able to create magic powered "Pseudo-Technology" though really she can only make entertaining trinkets at best. Her understanding of electronics and mechanical technology is limited at best.
Skills: Seriene is a holy priest of the Naaru first and foremost empowering her with holy magics and healing powers though she does have a few offensive "Shadow Words" as she calls them as well as a keen eye for jewel-crafting and basic magic based engineering as well as some basic gem based enchantments.
Proficiency: Healing and holy magics.
[Back-story]Parentage: Seriene never knew her parents but was raised by the priests of Karabor and to some extent one of the Naaru she worships who imparted many kind words of wisdom to her.
History prior to The Garden: Seriene was orphaned at a very young age, what exactly happened to her parents was a mystery and never truly unveiled, however the Priesthood of the Holy Light took her in without a thought when approached by the council about her, orphaned Draenei being a rarity in the days of Draenor, Seriene was a subject of considerable gossip in her younger years though the Priesthood and later on the Naaru, X'iri, sheltered her from the sometimes unkind gossip of the holy city. In time the you Draenei grew into a fine Holy Priest, becoming an idol to those younger than herself even at the age of twenty five. She spent her time in peaceful meditation, even concealing with the Prophet Velen at one point, tinkering with simple contraptions and becoming familiar with the art of jewelcrafting and gem enchants.
Of course this peaceful existence eventually came crashing down, not just for Seriene but for all Draenei.
The Orcs native to Draenor, without warning or provocation suddenly united under a singular Horde, fueled by an unmatchable bloodlust attacked the Draenei settlements in the Shadowmoon Valley, destroying village and town again and again, catching the entire peoples off guard.
Donning the robes of the battle priest with a mixed sense of honor, duty and fear Seriene joined her brethren, paladins and priests of the holy light in battle, fighting tooth and nail to hold back the horde but to no avail, eventually forcing the Draenei to flee upon the same devices that had brought them to Draenor, the interdimensional vessels of the Naaru. With some of the Naaru in tow the Draenei fled to the Exodar, the only one of the hidden ships they could reach, boarding the vessel and fleeing.
However to allow the majority of their people to escape many Draenei had to stay behind, fighting against a seemingly endless sea of green skinned monsters that they once new as Orcs, many of the brave Draenei souls being butchered brutally by the bloodthirsty horde.
Although many died upon the field of battle Seriene somehow survived, battered and bloodied yet not quite dead, picking herself up and staggering away from the blood-soaked fields of the Shadowmoon Valley, she staggered deliriously across the landscape, tripping and stumbling again and again but still trudging forward on almost broken hooves she came across a pillar of light, the ray of strange energy reminding her in her delirious state of the light of the Naaru. Mindlessly she trudged forward, hoping to be rescued from this hell she once called home, the fires of Karabor still burning in the distance she stumbled into the pillar and vanished.