||Sir/Man||
|| Age || ???
|| Gender || Appears male.
|| Sexuality || Reproduces via material eureka moments.
|| Role || Last none corrupt of the relevant.
|| Skin Tone || Pale Ashen.
|| Height || shifts between 5 foot 7 to six foot 8.
|| Weight || No consistent weight.
|| Appearance ||
By products of mental awareness, the relevant is the shadow of all humanoid sentient experience and their appearances mirrors this in all changes that are inflicted upon them. Mister is indistinguishable from any other relevant, appearing much more like a curious animated wax model than a living creature with his skin layered on thick with rubber and the pristine nature of his body he would seem almost untouchable to the world which matches his cold and discipline stature perfectly.
Mister stands tall even when he's short, his chest still without a storage of breath and his body unflinching or betraying of his inner thoughts, the creatures facial expressions hidden under a cape of shadow that hang from the cast of his hat(which change with his form) the rest of his clothes are inconsistent with the only part of him being permanent is a small flower that sits in his front pocket; each petal is only visible to a person in a different type of grief or anger.
|| Personality ||
A relevant experiences emotions as a human would experience gravity or light; as fundamental mechanism and physics to the continued order of the reality in which they inhabit which leaves all relevant to be cold,professional and cynical to these when on display. A mortal creature may have its own considerations but they are all ultimately engines to further the survival of both himself and the universe he understands. All of his species act more like aware machines with an indepth look to abstract thought rather than logic which causes him to say things in statements or brief, depersonalized manner EG: “no”-”Hello”-”It is dead”-”It is stolen”-”Die” ectr. Moments of poetry or description are possible but not standard and normally just as short.
A relevant actual feelings and personality are determined by his environment as with his appearance and traits. A relevant who is in a big factory full of workers may display work ethic and sturdy stoicism above all else. A market place: Opportunism, active alert/paranoia and competitive attitude. A court room: judgement, persecution, fear, nervousness. While his personality may change, his core intellect and desire stay in tact which means that no matter what transformations the world inflicts he will always still have his cynical and stoic self buried deep within. He is more sandwiched than consumed by the affecting forces around him.
It's hard for a relevant to actually develop any of their own personality traits but it is possible.
|| Likes ||
Honesty.
Obedience.
Logic.
Predictability and familiarity(people).
Trust and loyalty.
Simplicity.
Discipline.
Intellectual Bravery.
Stoicism.
Dreams
|| Dislikes ||
Destruction.
Death.
Machinery.
Interviews and group sessions.
Sleeping(he never sleeps if possible)
Degradation.
Hunger(all hunger)
Over Indulgence.
|| Personal Weakness ||
Mister perceives emotion holders as machines ruled and torn about by their own inward elements which his race utilize. Because of this he finds it hard to actually respect or step aside for mortal opinions and ideas, especially when it comes to his own goals and desires. His brevity only make his stubborn disagreement and lack of respect harder to conquer.
His emotions and attitude are strongly affected by his environment, including his team mates. If his team mates become demoralized then he will be overcome with fear or depression. If his team mates are becoming more agitated or aggressive to one another then his own bad attitude and tension will start to rise too. His stability is linked to his team.
While he acknowledges that his other Relevants have become corrupted, he strongly insists that he will not fight them, even going so far to admit that he would actively not take action if his team members are attacked. This stubborn stance is not only impractical towards his own welfare but his teams and effects trust. Just like everything else with Mister, it's hard to change his mind once he has chosen a position but not impossible.
|| Abilities/Magic/Tech ||
Empath: Any psychic attack done to Mister is reduced, emotional attacks have a chance of being entirely reduced unless the empath is equally or more powerful than Mister himself. Confusion/insanity/bewilders are exceptions(read weaknesses)
Precarious Existence: Whenever a physical attack is committed against Mister; be it with tech, projectile, magic(Earth for example) or melee it has a 20% of going through him entirely as if he were wind. All physical hits only deal half damage.
RAGE:
1: Spitefulness: Mister deals minor damage to a character with an invisible projectile equal to being hit with a brick or basic blunt instrument. Ignores armor. The target hit has a minor increase in anger, anger deflects fear, moral loss and sorrow or pacifying charms. : DOES NOT WORK AGAINST MACHINES OR CONSTRUCTS. Limitless.
SADNESS:
1: Insecurity: Passive skill that makes any opponent that doesn't have high resolve or definite purpose slowly lose courage and vigor the longer they look at Mister. Can render weak willed enemies without moral over a long period of time. DOES NOT WORK AGAINST MACHINES OR CONSTRUCTS.
HAPPINESS:
1: Joy: Strongly decreases all negative buffs on a target and give minor fortitude to positive buffs. If no negative or positive buffs exists, that target becomes immune to loss of moral, insanity break, charm/curses associated with sadness or anger for one minute.5 uses per fight.
1:Gusto: Deals one piercing bolt moderate damage to an enemy but raises their speed, moral and strength slightly each time. Has a range limit of 70 feet and fires speeds equal to a bullet. Is an instant cast. This attack works against machines and constructs but they won't receive any buffs. Limitless.
MIND:
1: Doubt: If an enemy target has been demoralized enough or is especially lacking loyalty then this spell will either cause them to do nothing their next chance of attack, turn against their closest friendly target-providing they aren't out numbered or obviously out gunned- or attempt to desert the battle. DOES NOT WORK AGAINST MACHINES OR CONSTRUCTS 5 uses per fight.
ABUSE: All abuse skills are limitless.
1: Unfriendly: Remove all positive buffs from a friendly character, convert one buff into a powerful bonus to Mister's rage or sadness attacks/effect.
1: Harsh: Deals high melee blunt damage-ignoring armor or tank effects-as if being hit with a pipe to a target. Removes curses, mental control, trances, forced sleep and charms. Instantly restores a character from incapacitating sorrow, fear or insanity but consequently are very angry which increases their melee capacity considerably. Anger guards against fear or relaxation/soothing effects.
|| Weakness ||
Any attacks such as large lasers, wormholes/vortex, mass microwaves, massive sonic attacks or gravity well or all engulfing, consistent flame attacks always do critical(x3 damage) damage and disable his abilities for one minute.
Elemental attacks that rely on freezing, burning or shocking have a chance of being attracted to Mister like a magnet despite their intended target an doing twice as much damage as it normally should.
Attacks aimed to confuse or bewilder/drive insane will not cause him to have any of those status but they will do moderate damage and disable all his mind or abuse spells for the rest of the fight.
A lot of his attacks can't be used against machines or constructs at lower tiers, crippling him against certain opponents.
Can't wear armor or use normal mortal weapons, including magical weapons meant used as a physical item.
Has low physical output for damage and has unremarkable tanking abilities.
|| Biography ||
Book: Here everyday thoughts usher across the landscape like breezes tiding in from unknown horizon long yonder, facts themselves comprise the landscape in the same solid and un-moving nature as rock and Earth while fiction lays up in the sky, long out of reach of even the tallest tower. Stories unravel in the streets of collaborations and ignorance like that of movie sets following around each denizen as they go about their own business.
Like the geography and physical forces that make up the very foundations of the physical world we understand, so does thought, ideas and experiences make up the world of those that live within the book; The pages are fact, everything else is subject to change of mind. Relevants are born here, many living for as long as thousands of years while some are perhaps just seconds old but ultimately all Relevants despite their ages are shaped and at the mercy of the world around them. Mister was but a moderately respected theory when he was born, he can't recall who made him but he remembered it had something to do with black holes origins.
He was in the sense of human culture what could be roughly compared to higher middle class in his race and he saw it all flutter away with the destruction of his landscape, the world he knew was changing, or at least was changing a direction this time that threatened the very existence of all he knew and love. He and a community of other relevant tried to stop the thought pollution before it was too big but it unsurprisingly failed, turning the last few Relevants into virtue-less phantasm. The very emotions which his race had once harnessed to unlock the potential of his universe and themselves had become vices and sin, transforming logical beings into beings now controlled and constantly hungry by these feelings and concepts, leading almost all of them to parade into other universes in order to abuse and terrorize these living mines of their addiction without concern for ethics or considerations.
Mister left to help his physical comrades across dimensions in order to both influence the landscape to a more healthy one in hope that it would return his friends back to him and to atone for the sins of his race. Naturally though since the consistency of Relevants being actively evil and harmful was alarmingly high(all of them) he found little guilds with overall good creeds or virtues that would accept his help. He turns to the nameless as a last ditch effort.