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Dakota Fuentes

0 · 506 views · located in Los Angeles, California- USA

a character in “The Gifted Wars”, as played by bandgeek

Description

D a k o t a
---------F u e n t e s

Let me take these slippers off and fuck you with my vans on.



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Full Name: Dakota Fuentes
Nicknames: Kota, Fuentes
Age: Nineteen
Birth date: May Eighteenth
Appearance: Dakota is largely known for his crazy amount of tattoos, most of which can be seen in this picture. His right arm is fully covered, he has some sort of demonic zombie-like tattoo on both sides of his neck, "FTH"[ Which stands for either "Fuck The Haters" or "Forever The Highest", depending on who he's talking to ]under his hair on the right side of his face, the word "PATIENCE" on his knuckles, "Changes" on his right hand, side of his thumb, "Gnarly" tattooed on his lower stomach, and multiple on his chest.

Other than his tattoos, he has huge gauges that he started stretching around the age of fifteen. He has long arms and legs, a six pack that he adores, and is quite strong. His lips are pierced, snake bites, and so is his left nostril. He weighs around a hundred and thirty pounds and stands at five foot and nine inches.



Cursed
Necromancy - Dakota's power isn't for the faint of heart, not when it involves him raising the dead. Anything past a week dead he can't raise, and that's pushing it. Raising something even three or four days after leaves him with a splitting headache and a blurry vision. It also depends on the body though. If it has taken a lot of damage, it is harder to raise. But if it was a peaceful death, it is a lot easier. They are like zombies when raised, unable to speak and their minds don't function clearly. The only orders they listen to are his- and no, he can't give them an order to listen to someone else. His limit is only one body raised at a time, and he can keep one raised for a good week or so before they will turn into dust.

Likes: Coffee | Being In Charge | Winning | Fighting | Intelligence | Night | Quiet Places | Reading | Music | Guitar | Action | Relaxing | Strong People

Dislikes: Day | Bright Lights | Loud Noises | People | Females | Chocolate | Annoying Things | Silence | Weak People | Flirty People | Desperate People | Arrogance | Ignorance

Fears: The living.



Personality: To outsiders, he may appear to project an aura of "definiteness", of self-confidence. This self-confidence, sometimes mistaken for simple arrogance by the less decisive, is actually of a very specific rather than a general nature; its source lies in the specialized knowledge systems that start building at an early age. When it comes to his own areas of expertise -- and he can have several -- he will be able to tell you almost immediately whether or not he can help you, and if so, how. He knows what he knows, and perhaps still more importantly, he knows what he doesn't know.

He is a perfectionists, with a seemingly endless capacity for improving upon anything that takes his interest. What prevents him from becoming chronically bogged down in this pursuit of perfection is the pragmatism so characteristic of the type: He applies (often ruthlessly) the criterion "Does it work?" to everything from his own research efforts to the prevailing social norms. This in turn produces an unusual independence of mind, freeing him from the constraints of authority, convention, or sentiment for his own sake.

He is known as the "Systems Builder" of most groups, perhaps in part because he possesses the unusual trait combination of imagination and reliability. Whatever system he happens to be working on is for him the equivalent of a moral cause to another, both perfectionism and disregard for authority may come into play, as he can be unsparing of both himself and others on a project. Anyone considered to be "slacking," including superiors, will lose his respect -- and will generally be made aware of this; He has also been known to take it upon himself to implement critical decisions without consulting his supervisors. On the other hand, he does tend to be scrupulous and even-handed about recognizing the individual contributions that have gone into a project, and have a gift for seizing opportunities which others might not even notice.

In the broadest terms, what he "does" tends to be what he "knows".

Personal relationships, particularly romantic ones, can be the his Achilles heel. While he is capable of caring deeply for others (usually a select few), and is willing to spend a great deal of time and effort on a relationship, the knowledge and self-confidence that makes him so successful in other areas can suddenly abandon or mislead him in interpersonal situations.

This happens in part because he does not readily grasp the social rituals; for instance, he tends to have little patience and less understanding of such things as small talk and flirtation (which most consider half the fun of a relationship). To complicate matters, he is usually extremely private, and can often be naturally impassive as well, which makes him easy to misread and misunderstand. Perhaps the most fundamental problem, however, is that he really wants people to make sense. This sometimes results in a peculiar naivete', only instead of expecting inexhaustible affection and empathy from a romantic relationship, he will expect inexhaustible reasonability and directness.

History: Dakota grew up in a pretty terrible household. His mother was pregnant at a young age, and died during childbirth. His father raised him, which wasn't too bad, besides the fact that they were always on the run from his fathers bad past. When his father was growing up, he was in a gang, and there was constantly a target on his back. Growing up for Kota was hard, because everywhere he turned there was someone trying to kill him or trying to convince him to join their gang, since he was gang blood. His father refused to explain this to him though.

Age fifteen he came home from yet another new school and found his father dead on the floor- shot in the back of the head. He wished so hard that his father was back and then... he just was. Once the teenager calmed down enough to realize that this thing in front of him wasn't really his dad, he picked up the very gun that had killed his father the first time and did it again. After that he tried to kill himself, but it turns out a necromancer couldn't do such a thing.

Eventually he packed his things and left. Living on his own wasn't bad, gangs weren't chasing after him anymore since his father was dead. His father paid the price that they had wanted Dakota to pay. Eventually he found people like him, ones that had powers, and his group started growing.


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So begins...

Dakota Fuentes's Story