GodGod Name: Urgael
Title: God of Orcs and Ogres.
Gender: Male
Alignment: Evil
God Appearance:Personality: Since the first Plague of Orcs swept across the world, Urgael has existed and pestered the world. He and his orcs threaten to overthrow the world and claim it all for themselves, though so far their lack of tactics and internal fighting has cost them precious victories.
Urgael is close to being a God of War however, his martial skills would be laughable when compared to the Goddess of War, and that is a fact that bothers him enough to send warband after warband in to test her soldiers' skills.
Opinion of mortals: "The orcs are the dominant race! We will wipe out everyone "
God’s Domain: Urgael's domain is one large fortress. Red banners and skulls decorates the walls while it requires at least three dozen ogres to open the gates.
Avatar Name: Mortorn
Avatar Appearance:Personality: Unlike the inbred and radiated mutaants that he’s surrounded by, Mortorn is a large, powerfully build and shows unusual signs of being cunning.
Like his God, Mortorn is known and rightfully feared for his short temper. He has declared war over the simplest issue, and wouldn’t mind throwing another thousand orcs at an enemy’s walls before considering changing the tactic.
Amongst a race that respects size and strength, Mortorn knows how important it is for him to show it and still maintain face. He would rarely face another avatar without knowing he’d have a few advantage, for if any orc saw him defeated, he’d face internal fighting and his position as leader would be challenged.
Magic Abilities: Mortorn possess great strength and an unseen stubbornness when it comes to survival. While an arrow to the chest would easily kill a normal orc, Mortorn would require three before showing signs of staggering.
Hero(es): UragRank/Reason: Shaman.
Personality: Claiming spiritual connection to the ancestors of the orcs… Though whether it is the magical connection or the strong mushrooms that he uses, he seems to stir up the orcs in a frenzy, and is often serves Mortorn as a close advisor.
Terrain Preference: Barren lands and deserts.
Name of Kingdom/Empire: Orc land!
Capital: Gôrgosm
Major Cities:-Mt. Eden (Orcs says, “Mt. Eat-‘em”) (Breeding lands of
Ogres) (Eastern Borders)
-Cross Road (Trade City) (Northern Borders)
-Golden Plains (Nomad Lands) (Central)
-Sunii (Pronounced Sūn-ee) (Mining City) (Western Borders)
Society:[People]
The life amongst the orcs is simple. If you’re a woman your biggest job is to provide at least eleven children, after that is the skinning of the animals and making the leather. The male on the other hand has to tend to their job, and ensure their hut is in a good state. The children grow fast and within 18 months they are the same size as a 4 year old human, and by 6 they are full grown, is the explains the reason as for why orcs always comes in hordes when they launch wars.
Orcs doesn’t need to cook meat, as they can easily eat it raw, even the meat of their fellow orcs. The weak are killed and eaten while the strong are placed on pyres and burned in respect, all the while the average orc fights to prove his status within his clan.
Every orc, man or woman, is considerably strong by human standards. Both sexes fight from the moment they are born and are toughened up, so if their lands were ever to be invaded, both male and female orcs would be able to rise up and fight against the invaders, but for now it is the men who goes to war.
The orc society is tribal. The nation has its Overlord/Warchief/King/Emperor/Whatever title the leader takes for himself. The title is put out for the taking once every ten years (if not the leader has died before) and then the Clan Chieftain can step forward and battle for the title. This battle takes place within the Arena of Fate, where every chieftain enters and only one may leave, the winner gains leadership of every Clan whose chief has been killed.
Not every chief participates in this cruel battle, some prefers to retain some of their independence and thus their Chief doesn’t join the battle.
[Economy]
The economy of the orcs is very unstable, they use coins, diamonds and even shiny stones as currency (basically anything that shines and looks pretty). For that, the prices of anything can go up and down.
There are a few northern Clans who’re interested in exchanging their raw materials and leather for timber. These orcs are known to have a dangerous temper and if they feel cheated, they will send warbands to travel the distance and make sure they get the ‘full’ payment.
[Lands]
The orc lands are located to the southern part of the Island surrounded by mountains, rich with minerals but they block away rain which causes their lands to be barren and almost lifeless.
It is populated by Morses, a mixture between camels and cows, which is the main source of meat and leather. The Cycloptic Ogres lives there as well, roaming the small groups and eating Morses and other similar sized animals.
The leader of an ogre pact can speak the common language, though limited, and ogres are, by nature rather peaceful, however the orcs have turned many of them into living war machines against their enemies. Some kingdoms have learned that ogres are more afraid of large fires and small animals (mice and butterflies size) than they are of the orc whips and spears.
[Politics]
The orcs are hated by virtually every kingdom and nation. Their constant wars and raiding has given them a much hated status in the political world, and though they couldn’t give much of a care for the opinion of others, it has caused them to be much more backwatered than other kingdoms.
Other:Orcs were created due to the radiation and mutation of the nuclear explosions, their simple mindedness led them to start inbreeding and that itself led to further deformation until the first orc was created. Urgael was followed soon afterward, and he in turn caused Mortorn to be born and unite the orcs.
The radiation and mutation has caused orcs to age quicker than a normal human, thus by the time they are 10, they are at the size of a normal human, and stop growing, and thus the orcs are known for reproducing in large numbers, and live very short lives.
In turn, the orcs are no stronger than the average human, and they are very gullible; their currency revolves around how ‘shiny’ an object it, and therefore, prices are very unstable.
The Ogres are (despite stereotypes) peace-loving, though the Orcs knows how to control and use them for their destructive means. The few that has escaped the orcs have always fled for the forest.
There is no such thing as “Orc Cavalry”. A few brave orcs will mount the ogres, but no orc will ever sit on a horse.