Asger and Tyrne
God Name: Asger and Tryne
Title: Asger, Goddess of War. Tryne God of Conquest
Gender: Asger is generally female and Tryne is for the most part male....
Alignment:Asger is evil and Tryne is neutral leans to which ever side happens to tickle his fancy
God Appearance: Asger has many appearances which she will switch from depending on the occasion however for the most part she prefers to appear as a winged Valkyrie on the battlefield, collecting what many mistake for as the souls, but is in fact the legacies of every warrior that dies in the battle and as the Queen of Battle, as she calls heself with her 'crown'. Her brother, Tryne prefers to be things that man view as formidable and will wonder the earth as a Bear or a Whale and at times even a man wearing a bear pelt.
Personality:
Opinion of mortals
"They the product of constant fighting, they have struggled to survive and now they struggle to advance. Man only advances through war. Medicine was made to keep warriors from dying of their wounds and illnesses and all these great constructs were all first put to use in the field of battle than to accommodate the peasantry."- Asger
"It is impressive how they can be so weak and yet overcome things greater than they are. They see a mighty bear, and kill it. They see a dragon, they trap it. They see a massive whale in the sea, they get on their boats and drag it back to shore!".
God’s Domain: The Meadhall of Valhalla, it is said that both of them reside in a massive castle like Meadhall known as Valhalla. It is hear that all warriors who have died go to enjoy the afterlife, and by that they normally mean fighting, drinking, sex and whatever else tickles their fancy.
Avatar Appearance

Personality: She is strong, tough, and cold like the land she lives in. Her foes know no mercy, and the weak know no peace. As the Daughter of Belgruf Shattershield, Jarl of Moljinor, the stand she meets is much higher than anyone elses and she does a rather splendid job of meeting them. She is a renowned warrior and shows no sympathy for the weak. Confident, at times arrogant, of her looks and abilities, she never backs down from a fight and follows her father's example of leading from the front. She does have a set of morals but they differ from those of other warriors in foreign lands.
Magic Abilities: When she was chosen, Asger and Tryne offered her Immortality. With it she could not be killed. Astrid refused to be immortal saying that it takes the challenge and fun of fighting away. The two Gods understood and instead gave her partial immortality. So long as she held their favor, she could not be killed by illness and she would not age. However, a blade could kill her as it would any mortal. After this Tryne gave her one of his Spears, which cannot be broken and can morph into any weapon she needs.
Terrain Preference:On a large Island to the North of the Mainland where it is cold, their they shall be in the tundras, the snowy planes, the frost stricken woodlands, and the ice topped mountains.
Name of Kingdom/Empire: The Frozen Norths
Capital: Moljinor
Major Cities: Asgard, Spardinor, and Ugnferth
[People]
The people of Frozen Norths, otherwise known as the Frost Born, Northsmen/women, and sometimes even Danes, are a feared and violent people. They do not take fancy to strangers or foreigners peeping about their lands and generally have a strike first, axe questions as your bleeding out policy. This has made them disliked by the continent as a whole. Their corner of the world is separated from the rest of the mainland by the sea is too vast to walk across when it's frozen. Despite the civil war, the clans of the Frostborn come together every few years to Raid their southern neighbors, claiming their riches, their food, and their women as their own. Their main Gods of worship are Asger and Tryne however they do worship others but with their own cultural twist.
[Politics]
The Frozen North is split up by 4 major clans who are backed by smaller clans. We have Shatter-Shield, who own Moljinor. Storm-cloak, who have taken Asgard. Bear Claw who claim Ugnferth, and lastly Wolfang who rally in Spardinor.
The clans are split up as follows.
King: This title is self explanatory and will not be used in the current era. Its implementation will be considered as the time line evolves.
Jarl: Fully independent lordship, some hold lands by right of inheritance, others ruthlessly fight their way to power. Jarls are distinguished by their wealth, measured in terms of followers, treasure, ships, and estates. The eldest son of the Jarl is on the fast track to becoming the next Jarl. But, by gaining enough fame and wealth, a Herse can become a Jarl. The power of a Jarl depends upon the goodwill of his supporters. The Jarl's essential tasks are to uphold the security, prosperity, and honour of his followers. A Jarl is second only to the King. This rank is one that occupies both social and military rank structure.
Herse: Regional chieftains, answerable to a Jarl or the King. These leading men are normally the fiercest warriors, taking pride of place within the centre of shield wall. A Herse will have many men in their employ, including both free and unfree men. They will have at least one ship complete with crew and can be responsible for a fleet of ships, engaging the services of Huskarls (ship masters). This rank is one that occupies both social and military rank structure.
Skald: These composed and recited poetry and told the oral history of their people. They were often employed by lords to create poems about their great deeds and battles they have won. Because of both of these things they were considered very important and lords were judged by how many they had in their employ.
Kaupmaðr: This means 'trader'. Appointment of this rank will bestow responsibilities which include handling or overseeing of all external and internal trade transactions, complete control of stock and availability and also requests to appropriate craftsman to maintain said stock levels, etc. There will only be one Kaupmaðr per Jarl/Herse.
Ráðningar: Ráðningar are chosen by their superiors to handle the introduction of new warriors into an established war-band. Not all warriors within a war-band would be born of servitude to the same master. Many a "northman" would seek their fortunate alone, looking for the most profitable war-leaders to bolster their own purses and reputation. Ráðningar are vital to the assessment of like minded warriors to create the ultimate shield wall, without them cohesion is far from assured.
Frimager: This rank is a very expansive description of craftsman. The individual titles associated with particular crafts would be too elaborate to mention singularly here. Once these ranks are achieved the appropriate title will be accorded the craftsman.
Karl: Truly free land holding farmers. This rank is very broad, ranging from impoverished peasants to men of wealth and local authority. Whilst they can be sailors, hunters, traders or raiders they are still fundamentally farmers. Although in theory a Karl had a farm of his own, in practice most young men had to live with their parents, or farm the lands of a larger landholder. Such men still retained their status.
Thrall: Lowest in the social order are the Thralls or slaves. Whilst the main recruiting grounds for slaves are war, piracy and trade, their number also can include those born into slavery and various criminals. A man who fails to discharge his debts can become the slave of his creditor until he redeems the debt. Thralls have few rights and can hold no land, so instead of being fined for lawbreaking they can be beaten, maimed or even killed.
The Military of the Frozen Norths tends to revolve around the Navy as they generally sail to their foes in order to kill them. (despite the civil war they do not refer to one another as enemies.)
King: As above.
Jarl: As above.
Herse: As above.
Merkismathr: The Merkismathr is a rank of renown and rarity within the military structure. Basically a standard bearer, an honoured position since many Viking standards were said to have magical properties, or champion of a Lord. Normally only one of such rank would be seen per Jarl.
Huskarl: Veteran warriors who have been granted the right to own a ship. Whether the ship is crewed by his own men or those of his lord, a Huskarl's word upon his ship is final. A rank of great standing due to the affiliation of boat ownership. Huskarlar are also referred to as ship masters, having exceptional navigational skills, relying only on the sun and stars to guide them across uncharted seas.
Thegn: Older or veteran warriors of a boats crew. Thegn's are seasoned soldiers, participants of multiple expeditions and shield walls. They are fierce men, brought up learning martial skills, surviving the brutalities faced by a war like people. Their greatest beliefs consist of views that claim you must stand toe to toe in a shield wall at least once and also ridden the storm, after these trials you could be known as a sword Dane.
Dreng: Young warrior. This is the most common title found amongst a boats crew. Dreng's would be in service to any who offered them security, prosperity and mead! A Dreng shows equanimity in the face of danger, not because of insensitivity or stupidity, but because the danger and the possible risk to life and limb are unimportant compared to the need to maintain self-respect and the respect of the community. There is a practical side to such imperturbability, because not only is it unmanly to show concern or fear in the face of danger, but also useless.