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God of Feasts, Merriment, Alcohol and Music

0 · 144 views · located in Pandeum

a character in “The Gods of Pandeum”, as played by Ironman11



God Name: Horan

Title: Lord of the Great Table, Cultivator of the Godswine, Begetter of the Micefolk, God of Feast, Merriment, Alcohol and Music

Gender: Male

Alignment: Neutral

God Appearance: Horan is described in text as a very large and very fat mousefolk with fur that is woven gold. In legend his tail was touched by the gods of old and stretched as far as ten fields as a punishment. To be able to move, Horan must wrap his tail around his belly two hundred times which is both painful and uncomfortable for the large mouse god. Instead, he often remains sedentary for long periods of time and often depicted with the lower half of his body being nothing but roots of his supposed fabled golden trees with the great hindering tail branching and snaking a great distance around him.

Personality: Horan is an amiable deity that enjoys nothing more than to eat, sing, play and drink. Due to his great curse, Horan is not as active as he used to be making him more lethargic and dulled some even say a common allegory for the great vices of micefolk today. Horan is also extremely vain, believing he is a beautiful creature of grace and elegance and is extremely quick to temper. Horan’s temper is legendary, having turned the unfortunate victims of it into the same trees that he tends for fruit. Horan is the maker of the godswine, an alcohol that is only meant for the lips of the gods themselves. It is a craft he takes immense pride in.

Opinion of mortals: Horan does not often meddle in the affairs of mortals due to godhood and his eternal duties producing the godswine. Due to the nature of his divinity, he is also unable to really empathize with mortals on any true or relevant connection. At most he encourages mortals to revel as much as they can in the comforts that life supplies. Horan also has a particularly strong patronage of the Micefolk people having a covenant between him and them. The covenant in question has not always been a mutual one for the Micefolk people in question. Also, Horan has been known to be cruel to those that have slighted him cursing them with terrible tragedy for wrongs both real and imagined.

God’s Domain: The Great Table: A large room seemingly without windows or doors. A long feast table is fitted stretching out in what seems like forever in either distance. The Great Table is a realm of indulgence. One may drink, eat and revel as much as their heart content amongst family and friends long past dead. It is considered the afterlife for most micefolk, a large unending banquet with music, companionship, games, poetry, drink, sport and food. It is said at the head of the table is a place for Horan who periodically appears or has his stand in seated to attend to affairs at his festive realm.

The Golden Grove: A place where the golden wild fruit grows that is used to make the legendary godswine. The grove is a large collection of gold trees that goes as far as the eye can see in any direction. It is believed that the truly wicked of the Micefolk end up here in the afterlife transformed into one of these trees remaining rooted and trapped for all eternity, having their fruit torn off their branches with each harvest. Somewhere deep in this forest is Horan’s fabled wine press where the god is hard at work producing the godswine. The press itself is described as being sheltered in a great house that is fit for a king.

Avatar Name: Celrise the Harper
Avatar Appearance: A short round mousefolk woman with brown fur. Her eyes though are made of silver so pure they matched the hue of her lyre strings that she carries around with her hence the name. She is usually dressed in a simple dress of wool with an outer cassock of blue dye with a cloak of dyed green clipped in a silver brooch that is shaped like a dove.
Personality: Celrise was said to be a Queen of old when the Micefolk had once great cities and power. It was however her beautiful singing and string playing that drew the attention of Horan. Unable to see such beauty pass he made her into his avatar thus taking her away from her husband, her children and her people. Celrise has remained deeply embittered about this ever since. She often serves as Horan’s Herald in the affairs of mortal, appearing where she is needed and Horan cannot be bothered. Otherwise she is unable to leave Horan’s side, an object of his unwanted affection.
Magic Abilities: Celrise is a musician of legend. It is said her song and music has no equal in all of Pandeum and those that do hear it are said to be deeply moved by its beauty.

Hero: Lord Romulus Baselfoot
Rank: Lord Mayor of the Town of Highwall
Personality: Romulus is the incredibly shrewd patriarch of the extremely influential Baselfoot family. Controlling one of the largest if not the largest and wealthiest of the Micefolk towns, he is the closest thing to be recognized as a world leader in the affairs of Micefolk. Romulus is said to be courteous, well mannered, wise and very cautious in sharing what he is actually thinking.

Terrain Preference: Micefolk often settle in temperament environments, flat areas that are fertile or could be made fertile for great conditions for growing crops or herding animals. Sometimes Villages or Towns settle in hilly areas for defenses with access of rivers for the constructions of mills and to create smaller farms.

Name of Kingdom/Empire: None.

Capital: The Micefolk have not had a great city for a great age. They mostly subsist in small isolated independent hamlets or villages that are run by a village elder or a group of elders. Settlements that are larger are usually run by a noble commonly referred as a Lord Mayor.

Major Cities: Highwall – This town is protected by large well fortified stone walls able to protect it from sieges from invading armies and other external threats. Its location on the major roads and along the rivers commands the local commerce and well sustained by trade. Its production of famous micefolk beer along with other goods makes it a commercial powerhouse. The Lord Mayor of Highwall is elected by the Town’s ruling class and for many generations, the Baselfoots have been the political family and dynasty in control of the town. Many consider Highwall to be the largest settlement of independent micefolk in present Panduem.

Watertown – A town located in the middle of a deep lake to provide natural protection from invaders. Watertown sustains itself on the traffic taxes it charges being connected to a major waterway that crossed into the region. It is a town entirely built along piers and floating structures it is most famous for its ship builders that construct vessels along the water. The town is ruled by the Wendellswift family for many years now. Being considered the second richest to the bourgeois of Highwall, the Wendellswift have always sharply feuded with the Baselfoots which stretch back for many generations.

Oseron – The Great City of the Micefolk people. Oseron was said to be an almost mythical capitol of their once great civilization filled with many great minds and statesmen that are still remembered today in story. The city is said to been entirely destroyed in a disaster that lost to history. Most Micefolk scholars cannot even agree where it might have been on the map. Most commonfolk refer to it as a place of fable and legend more than fact as its actual existence is debatable.

Society: Though towns like Watertown and Highwall are centers of production and cosmopolitan sophistication, these places are the exception rather than the rule in mousefolk life. Micefolk are overwhelmingly agrarian in culture, most of them simple folks and farmers tending to the earth amongst their small lofty country homes. Naturally sedentary, micefolk are often described as homebodies by most outside people enjoying the comforts of their gardens and their pipes and their drinks and their food to be bothered with the issues of the outside world.

A mousefolk is a short usually plump rodent creature that stands on stubby legs and possesses stubby arms and a mouse tail. They are often covered in fur ranging from hues like black, red, hazel, grey, brown and white with rodent eyes. Most stand as tall as small children, some two to three feet at the tallest. They are capable for speech and are intelligent as any other race provided they do not have a mental hindrance or affliction of some kind. They are fond admirers of music, poetry, reading, smoking, games, drinking and eating. A mousefolk can eat his own weight in food in a given day.

Most communities of Micefolk farm the lands around them yielding stables such as wheat, corn, hops, orchard fruit, turnips, beets, carrots, cabbage, eggplants, onions, pumpkin, gourd, parsnips and melon. Ontop of this, they make the most of the fat of the land producing meat, milk and honey from various ranches, dairies and beekeepers. This in turn is created often within the home to make beer, bread, jam, jellies, butter, cream, cheese and other food products. A mousefolk larder or pantry is quipped as often the largest room in his house and the cleanest as micefolk love to store up food in cellars, storages or warehouses. Excessive food and other goods is often acquired by the local traders that truly command the Micefolk economy moving from village to village and even outside the micefolk villages to trade with other races. This naturally evolves into a tribute process where a few villages might pay a foreign noble or some other source in a portion of their crops each season for their protection.

In general Micefolk are joyous peaceful people that indulge in simple pleasures. They are recorded as a people that have at least two holidays in any given month (one going up to five) as they enjoy celebrations from large family dinners to whole community wide celebrations. Members of the same community can become fiercely loyal to their homes and each other often banding together in the event of a crisis or a threat. In the event of a threat that is too large to be handled by their community alone, micefolk will appeal to their neighboring communities for assistance or allies or a Micefolk town which are few and far in between.

So begins...

Horan's Story