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Goddess of Death and the Underworlds

0 · 1,575 views · located in Pandeum

a character in “The Gods of Pandeum”, as played by LuckyNumber24




God Name:

Goddess of Death and the Underworlds, Lady Death, The Pretty Girl, Queen of Souls and Spirits, Queen of the Eternal Realms

Typically female

Neutral with tenancy for benevolence

God Appearance:
Muertina typically appears as an extremely pale woman with her face painted in the style of a decorative skull and clad in extravagant dresses. Her luscious black hair almost touches the floor and her large eyes flicker with a ghostly light. She is known for wearing large hats adorned with flowers, skulls, and even lit candles. Sometimes she is depicted as an animated skeleton or corpse wearing a dress and hat.

Though initially thought to be a grim and cruel deity by those who are unfamiliar with her, Muertina is understood to be a very colorful and good-tempered goddess. Though well spoken and social, the goddess of death rarely leaves her realm unless it's needed. There are very few accounts of her appearing in Pandeum, as she delegates the collecting and guiding of spirits in the mortal realm to her subordinates.

The Queen of Souls is very open and accepting and she hears all prayers that come to her, even when she is literal worlds away. She cares little about nationality or lineage as, regardless of ethnicity or race, all mortals come to her in the end. She has a deep affection for every soul, living or dead, and handles all who comes to her with gentle compassion. Despite this, Muertina is not to be underestimated. If one was to threaten her or any of her charges, they would discover of grim and cruel the Lady of Death could truly be.

Opinion of mortals:
"Every soul and spirit, whether living or dead, is a light in the dark."

God’s Domain:
El Jardín, also known as the Realm of the Remembered, is a bright and vibrant world where most of the souls and spirits collected by La Parca, El Segador, and the Catrinas come to spend their afterlives. It is a festive place, full of parties, parades, and festivals for the deceased inhabitants to enjoyed. Most of the realm is subject to constant change, as Muertina allows her followers to change their environment whenever they please. The only constant is El Cementerio, a seemingly endless graveyard where the goddess of death goes to think, light candles, hear prayers, and make important decisions.


Avatar Name:

A free spirit with a light heart and quick mind, Calavera enjoys bringing humor and festivity into all aspects of life. Though she takes her duties as avatar very seriously, she prefers to keep the mood lighthearted and frivolous. Despite this, Calavera is a very wise and powerful being, more than capable of protecting herself and serving her goddess. She travels Pandeum with her troop of Catrinas:

-Tia Dama
-Marie Sol

Magic Abilities:
As a Catrina, Calavera has the ability to see and communicate with ghosts and spirits. She is a powerful spell caster, specializing in necromancy and working with spirits from the Underworlds. It is said she can predict the death of a man by looking into his eyes and that she possesses many of the mysterious powers of the Underworlds.

She, like all Catrinas, can shift into a number of forms for quick escape and easy travel. Calavera's favorite forms are a vulture, a coyote, and a rattlesnake.

La Parca and El Segador

The Shepherds of Souls

Though initially frightening and stern, the Shepherds of Souls are two kind servants of Muertina charged with guiding the souls of Pandeum to their rightful place. Though they are unrelenting and uncompromising in their work, they are compassionate and understanding when they come to collect.


Keeper of Xibalba

Once the queen of a long forgotten kingdom, Cihuateteo was slain by her brother in battle and the rage she felt towards her sibling transformed her into the Keeper of Xibalba, the Realm of the Wrathful. She is a large personality and her energy can be draining to those unfamiliar with her strange mixture of sensuality and aggression.


Keeper of Mictlan

As fearsome a warrior in death as he was in life, Xbalanque knows exactly what it takes to protect the inhabitants of Mictlan. He is a vigilant hero, willing to stand up to any foe or obstacle for the sake of a noble cause. He is wise and patient, willing to wait centuries for the perfect moment to strike.

Cadaver Cuerpo

Keeper of Purgatorio

The epitome of a lost soul, Cadaver doesn't remember a single shred of his mortal life. He is a mystery, even to himself, and when he appears he can make a situation worse, better, or he may simply observe. Not even he knows what he'll do next.


Keeper of Niflhel

A truly sadistic creature, Malo leads the demented spirits who torture the damned souls of Niflhel. He may initial come off as charming and benign, but in truth, he is corrupted to his core. The Keeper of the Wicked wishes only to watch the pure and innocent decay until their souls resemble his own twisted essence.


Keeper of Mahwaew

One of the first innocents to die on Pandeum, Owl, as she is now know, was only an infant when she passed. She is wild and untamed by society, but from her occasional visits to the realm of the living, Owl has learned the truth of the world. She has a natural wisdom and intuition that serve her realm well.

Terrain Preference:
The Underworlds and the city of Tierra

Name of Kingdom/Empire:
The Realms of Spirits (Also known as the Underworlds)
The followers of Muertina are collectively called Muertistos

Tierra~ A large golden city hidden at the heart of a dense jungle. The city is typically bustling with Muertistos of every realm trade and do their business in Pandeum. At the center of the city stands the Pyramid de La Diosa, which acts as a portal for the Muertistos to travel between Pandeum and their various realms with ease.

Major Realms:
Though Tierra is the Muertistos only city in Pandeum, several of their realms serve the same purpose that cities typically do to their nation.

Xibalba~ Realm of the Wrathful. Here resides the spirits and souls of those whom left their lives feeling wronged and angry, starting their afterlives with unfinished business.

Mictlan~ Realm of the Slain. Here resides those who were slain in battle or performing some act of bravery.

Purgatorio~ Realm of the Lost. Here resides the spirits and souls of those who were lost and confused during life and so must continually wander in death. This realm is subject to constant change, confusing it's inhabitants further.

Niflhel~ Realm of the Wicked. Here resides those who have committed atrocities considered too horrible to be forgiven. It is in Niflhel that the wicked are tortured after their death as punishment for their crimes in life.

Mahwaew~ Realm of the Innocent. Here resides the souls and spirits of those who died completely innocent and pure, specifically children. These pure souls are protected by the Mahwaew, good natured skeletal spirits with supernatural strength.




When a mortal dies in Pandeum, their essence may wander the realm of the living for a period, but ultimately they are lead to the Underworlds by the servants of Muertina. Here, they are known simply as Souls and they act much like they did in life. They come from all races, cultures, and walks of life. According to the way they died or the state of their soul when they died, they are placed into one of the many realms of the dead. In the afterlife, most lead a similar existence to their lives in Pandeum. Their personalities and customs are typically the same, though the cultures of all Pandeum's nations has a habit to meld and mesh.

Souls can be summoned or called by the living through rituals that involve offering foods and items that the deceased enjoyed or connected with in life. In this state, Souls do not have immense power, but can use their energy to appear as an apparition, move items, and cause minor changes in their environment. These are also the powers that Ghosts, a sub-class of souls that are escape the Underworlds or avoided the Shepherds and have a stayed in mortal realm for a extended period of time after their death.

A soul who goes through the entrance in Tierra will have a physical body and will virtually be mortal for a period of time. They may also may transfer back and forth between this physical form and a spiritual form similar to that of a ghost. A soul is more powerful in this form, but will need to return to their realm within several days, or risk becoming a ghost or feral spirit. When a soul is "killed" in their physical form, their energy will be sent to their realm and will take anywhere from several days to a few months to reform.


Though sometimes used interchangeably with soul, a spirit has no ties to the life of a mortal and have more power in the realm of mortals than their counterparts. There are two types of spirits, those who have never been mortal and those who have renounced their mortality. Many spirits are natives of the Underworlds, created along with their respective realms that vary with appearance, power, and function. They are a shifty people, often with a curiosity about human life. These spirits can wander Pandeum for as long as they please without any consequences, unless they are exposed to extremely harsh energy or are corrupted by magic.

The second type of spirit were once souls, but time in the Underworlds changed them and stripped them of their mortal identities. This is most frequently seen in Niflhel, where souls are tortured until they are twisted until they resemble the spirits that tormented them. Not all of these spirits are negative, however and many of them are souls who reached spiritual enlightenment and understanding.

Both spirits and souls can be subject to binding and be controlled by mortal mages and sorcerers. However, a magician practicing acts such magic must be careful, for if the Muertisto they have under their spell frees itself, it could mean that he may become a resident of the Underworlds himself. There are also many ways to keep spirits and souls away, banish them, keep them happy, and even exercise one who is possessing a mortal body.


The Catrinas, also known as Las Lobas, are the only Muertistos to spend a majority of their time in Pandeum. They are a group of beings that walk between the realms of the dead and the living and though they are considered mortal, the Catrinas possess of number of ghostly abilities that demand both respect and fear. Their appearance changes slightly between cultures, but they are universally recognized as elegantly dressed women with faces painted to resemble decorative skulls. As Muertina’s earthly emissaries, the Catrinas do their duties to please their goddess. They assist the Shepherds in the reaping of lost souls and they are known to warn the living when their death was near. Though the mortal cannot escape his fate, the Catrina’s warning, which can come as their beautiful song on the wind, as sugar skull that materializes in the home, or simply the presence of a Catrina, is nothing more than a courtesy. They are known to roam areas before major disasters and even make appearances in the camps of soldiers before they go off to die in battle.

Aside from serving as reapers and omens, the Catrinas make quite the impact on the world of the living. They travel Pandeum and use their talents to relieve ailments of the living. They are skilled healers of both spiritual and physical practices. Ironically, these servants of the dead save countless lives. Despite this, they only save those who are meant to live and only offer those meant to die a swift passing to the Underworlds. Regardless of these gifts, many fear the Catrinas and their strange magic. Las Lobas are weavers of mysterious sorcery, practicing crafts unknown to the living. Necromancy and conjuration are trademark abilities of the Catrinas and no one in Pandeum can raise a corpse or summon a spirit quite like them. The Catrinas are skilled shapeshifters, similar to their spirit and soul brethren. They most often appear as vultures, crows, coyotes, wolves, and other scavengers. This could be connected to their habit of taking the bodies of the dead from battlefields and graveyards, leaving offerings of flowers to show respect. They use parts of these corpses and the things in their possession as parts of their rituals and to make potent potions, powders, and tools for their craft.

Most Catrinas are rather pleasant, the majority of the acting with ethereal grace of a lady or the untamed charms of a young maid. There are many different types and variations of these beings, some of them differing wildly from their mainstream counterparts. Apart from the general Catrinas, who roam Pandeum in a nomadic fashion, there are Catrinas who specialize in foretelling murders, drownings, wars, diseases, and even unfortunate accidents.
most famous for their

Aside from minor trading between realms, there isn't much use for an economy among the dead. The Catrinas are rarely known to be hired for healings or cleansings.

Each of the Underworlds are lead by a Keeper, who embodies all that their realm represents. They run their domain how they see fit.


So begins...

Muertina's Story


Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Luman and Cali Character Portrait: Asger and Tryne Character Portrait: Tyler Character Portrait: Ulmo Character Portrait: Montayzuomah Character Portrait: Tashiek Character Portrait: Shem Character Portrait: Norack/ Rinen T. Hawk Character Portrait: Adharc'aon Character Portrait: Anaria'tal Character Portrait: LiesseiL Character Portrait: Muertina Character Portrait: Kaellarak Character Portrait: Kairos & Kallandra
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Cali and Luman

“There is a shift in energy manifesting.” Luman said as he stroked his chin, two golden eyes focused on checkered board in front of him. He reached out, moving his the white form of one of his knights several spaces forward. “Yes, I’m very away, my love.” Cali said as she cornered her husband’s ivory king with a dark queen. “It’s a emptiness unlike anything I’ve ever felt before.” She looked up from the board, amusement flickering in her ebony colored eyes. “I believe I won this game.” Luman chuckled, running his fingers through his hair as leaned back in his throne. “I believe so, my dear. Your cleverness knows no bounds.” The Lady of Shadows smirked, rising from her obsidian seat and walking about the chessboard. She sat in her husband’s lap, draping her legs over his throne’s armrest. “Now,” she started. “We must prepare for this coming change, whatever it is. Regardless of whether it’s dark or light, something with this much energy is bound to knock everything out of balance.”

Luman nodded. “I know, that’s what I’m worried about. We’ve all come to such a good place. The nations are healthy, the Treaty goes unthreatened, and for a while, I thought we’d have actual harmony.” “Well, you know what they say.” Cali said. “A God’s work is never finished.” Luman smiled weakly and leaned over, kissing the goddess on her nose. “Why must you always be so insightful?” “It’s a blessing and a curse, to be quite frank.” Ebony smirked as she got up, her leathery wings lifting her several inches off the ground. “We should spread the word among the gods.” Luman nodded, standing up and walking over to the nearest window. A ball of light formed in his hand and he brought it to his lips. “Go give word to our brothers.” And it flew off into the realms of the other gods, where it would give the same message.

“Something is coming. Be prepared.”

Dolus Magnus

The crown was heavy on Dolus’ head. It’s golden halo and sparkling jewels filled the white of his hair with colored light. The tips of his elongated ears rubbed against the crown’s rim, causing their pointed ends to slightly redden with irritation. As the bastard prince looked into the mirror, he couldn’t bring himself to smile. The crown wasn’t meant to be worn by someone who looked like him. The dull silver in his eyes deepened with the slight pang of sadness he felt. He starred in the mirror for several moments, a look of concentration on his face, before his appearance began to subtly ripple and change.

The marks on his skin faded, his hair turned a warm brown, and his ears shortened and rounded out, not leaving a hint of their barbs. The sad metallics of his eyes filled with a sharp amber and for a moment, Dolus flickered with genuine satisfaction. This is what the people wanted. “Dolus? Are you ready?” Orion walked in, a mixture of sadness and anger covering his face when he saw his prince. “You aren’t trying this again.” A smile formed on Dolus’ lips as he turned around. It was mostly sincere, which became progressively more difficult for the prince as he coronation closened. “Oh, hush. This is a good idea. The people will be much more comfortable if I look like this.” Dolus gestured to his face. Orion rolled his eyes and shook his head. “They’ll love you. They’ll love you without your tricks and spells. Just as I do.” Dolus let out a laugh. “Many late nights have proven that you’re a big fan of my ‘tricks.’” A smile cracked on the bodyguard’s face.

A moment of silence passed between them. “Well,” Orion started. “We should be on our way. You have to discuss plans for the Harvest Festival.” He paused before continuing. “And, at the end of the day, it’s your coronation. It’s your decision how the Empire sees you. You’re the Emperor, so I won’t tell you how to live your life.” Dolus shook his head, the color draining from his hair and the marks slowly rising back onto his skin. “I’m not the Emperor yet. Let’s not get too dramatic.” He walked toward his guard and placed a hand on his cheek, the other man’s stubble pricking him slightly. “Thank you, Orion.” “It’s my pleasure, Prince Dolus.” The future emperor smiled. “Let’s not delay then. I feel like this festival will be a grand time, don’t you?” They began walking. “If you have a hand in it, this festival will be like none that anyone has ever seen before.”