The Imagiverse

The Imagiverse

The realm of Fantasy, where the cartoons live.

27,023 readers have visited this universe since Adam Skelecoot created it. Specmarine, MartinVole, and Adam Skelecoot are listed as curators.

Introduction

<font size="3">Somewhere, on the other side of the edge of Reality, lies a realm built on our ideas and imagination, known as Fantasy, more commonly known as the Imagiverse.
No man has ever set foot on this strange and wonderful mirror reality, yet he has visited it, and built on it, countless times in his mind. In the Imagiverse, what can be imagined and thought takes a physical, psychological form. What is probable is certain, what is impossible is possible.</font size="3">

SEE RULES BELOW:

Toggle Rules

  • Because of the nature of the roleplay's setting, all characters are welcome, as well as characters/OCs from franchises such as MLP:FIM, Toontown and so forth.
  • No OOC hate. What happens outside the Imagiverse, stays outside the Imagiverse.
  • No godmodding. You cannot roleplay as certain gods such as the Creators, unless you are a Game Master. And no absurdly powerful abilities that insta-kill, e.g ""Insert name here" lets out a massive wave of energy, destroying everything and everyone around him/her/it."
  • No ERP.
  • The combat in this roleplay is turn-based. For help on combat, see this guide: regarding-text-combat-tutorial-t32136.html
  • If you have a fair amount of roleplaying/writing experience, that would be a bonus ;)
  • If you are new to this roleplay, please introduce yourself in the OOC thread before posting IC.

In regards to character creation, make sure your character profile includes:
  • Your character's name (Of course)
  • A photo for your character (either made by yourself or sourced from Google Images is fine by me)
  • Appearance
  • Personality
  • Background
The more comprehensive your character profile is, the better!
Note that if your profile is missing any of the following above, it will be ignored.

Browse All » 23 Settings to roleplay in

Lunalake Island

Lunalake Island by MartinVole

A large island and major hub, Lunalake City is here, along with a few fishing towns situated around the river and lake. In the middle of the lake is a strange clock tower where the governor lives. No one knows why he lives there, he just... does.

The Edge

The Edge by Adam Skelecoot

The outer rim of the Imagiverse, fraught with subconscious chaos and unknown terrors

The Threshold

The Threshold by Adam Skelecoot

HE STARS THE STARS THE STARS THE STARS T

The Centre

The Centre by Adam Skelecoot

The galactic sector of the known Imagiversal worlds.

The Teslatorium

The Teslatorium by Adam Skelecoot

The Governor's private hangar, where his trusted engineers and scientists invent, and explore, new inventions

Mistral

Mistral by Specmarine

One of the continents of Grand Gaia

Agni

Agni by Specmarine

Home of the Ruined Agni Empire, the Hero Vargas originated from here

Palmyna

Palmyna by Specmarine

The land where Cardes the Malevolent was sealed away from the efforts of four brave heroes.

Grand Gaia

Grand Gaia by Specmarine

The land plagued by Gods and Demons alike. Many strong warriors wander around this massive world.

Centre - Fountain

Centre - Fountain by Adam Skelecoot

The middle of the Centre

Skeleville - Entrance Lobby

Skeleville - Entrance Lobby by Adam Skelecoot

The entrance to Skeleville, the Victorian ghost town

The Underworld

The Underworld by Adam Skelecoot

Land of the Dead, modernised

The Underworld - Entrance Lobby

The Underworld - Entrance Lobby by Adam Skelecoot

The Entrance Lobby to the Underworld

Skeleville

Skeleville by Adam Skelecoot

The home of the Skeletorians, undead who lived - and died - in the Victorian era

Skeleville - Skele Manor

Skeleville - Skele Manor by Adam Skelecoot

Home to John Skelecoot, Governor of the Skelecoots

The Discworld

The Discworld by Adam Skelecoot

The only mobile world in the Imagiverse, riding on Great A'Tuin, the space turtle.

Anti-Earth

Anti-Earth by Adam Skelecoot

A reverse version of Earth in the realms of Reality.

The Imagiverse

The Imagiverse by Adam Skelecoot

The Galactic Hub of the Imagiverse

Equestria

Equestria by Adam Skelecoot

The magically unstable home to the Equestrians

Minecraftia

Minecraftia by Adam Skelecoot

The cuboid world, home to cuboid people, magic and the Flux Taint.

Memoria

Memoria by MartinVole

Memoria, a world composed of islands adrift around a massive white tree in the clouds, and below in the depths is a deep dark abyss.

Great Memoria Tree

Great Memoria Tree by MartinVole

The center of Memoria, flowing with intense power, sustaining vitality throughout the islands, and a conduit for dreams.

Depths

Depths by MartinVole

Beyond the clouds below the floating isles resides a land of danger and unknown. Few venture this deep, and the few that do, usually do not return.

The Story So Far... Write a Post » as written by 7 authors

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Max would pause on a door through which the rest had gone, emerging a fair distance away, and look back at Basalah. "Well, you're looking more like something we'd normally kill on sight," he said. "Those tentacles are always a dead giveaway for demons. No worries about that, though. Also, you're talkin' without that staticky stuff from that voicebox. Bet the Threshold broke it, 'ey?" Giving Basalah a grin, Max would walk through the door and join the rest of the Chosen Few, who were currently a long way away; if one didn't want to travel the whole mile distance from one end of the vessel to another, the doors served as excellent shortcuts, provided that you remember where each door lead.
Eventually, they would reach the Cafetorium, where the window which occupied almost all of the outside wall provided a view of the Edge. As was mentioned before, the Edge seems to hold much less activity than the Outer Centre, instead providing a haunting picture of a cosmos leaning closer to cold, logical Reality than the spontaneously vibrant Fantasy that the crew lived on. Here, it was uncertain that anything lived in these gulfs, save the currently thin tendrils of a psychopathic near-omnipotent being that desires nothing but the extinction of Fantasy.
Seemingly unaware of all this existential terror, Max and the others would wander to the Cornucopia machine, where they fabricated various drinks before sitting down on one of the long tables, their backs to the window-wall. "It'll be a while before we reach land," said Fancy amiably. "Might as well stretch our legs and kick back for a bit, get to know each other a bit more."
"Yeh," said Adam, cradling a glass of milk, a textbook beverage for the calcium-based undead.
"Feel free to get a drink or something from the thingy," said Fancy. "If it does what John says it does, it should give you any drink you want."

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Vragi caught up with the others just as Basalah was inquiring about her new look. Under the goggles, he screwed up his tiny eyes in concentration and peered at the Duchess. He wracked his brains for a moment or so as if struggling to grasp exactly what had changed and what that meant.

“You’ve…aged!” he concluded triumphantly, probably misunderstanding the new colour her coat had taken on. He beamed at everyone, apparently not seeing anything rude about the statement he had just made.

Waddling into the cafetorium with the rest of the party, the dwarf caught sight of the huge window. A mature or sensible adult would certainly recognize at least a sense of cosmic horror in such a situation. While he was technically an adult, Vragi was, for better or worse, neither of these things and so giddily bounded over to the wall.

“Ah, finally a view I can see!” he whispered, staring hungrily out into the space as his eyes glazed over under their glassy shields. He appeared to be lost in thought and only vaguely picked up the gist of the conversation going on. Shortly after he ambled over to the strange machine that was procuring drinks from seemingly nowhere, joining the back of the queue so he could gawp at the thing without holding anyone up. He then ambled up to the table, holding a tankard of something that frothed fiercely like some poisonous dragon’s bile (although it emitted a rather pleasant sweet scent).

“How long did it take you to learn those shortcuts? In the corridor. If you don’t mind me asking.” The dwarf inquired, after having briefly introduced himself to the Chosen Few. He still appeared mildly out of breath from the ordeal, as he had taken the direct route. He didn't admit that this had been so he could try and count all the doors on the way.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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"Hah! Broke it? More like it fixed me!" Basalah began before looking down at her claws. "Well... not quite... but a hypothesis has been proven probable, that endurance and will are factors of ascension. Admittedly for a vermin shell, it has become more manageable, a stature, while still short is no less bigger and more complex than its default state. Nowhere near what is necessary to trigger a cascade event."

Her somewhat thoughtful tranquility would be disrupted, however, by a voice from behind.

“You’ve…aged!”

The raccoon's hairs bristled up her spine, her claws tightened into fists, and her entire body tensed up. "I'll have you know," she growled. "I'm neither a demon nor a hag!" There's a brief pause as her eyes shift around looking somewhat embarassed. "B-besides, I've grown fond of this vessel, and I won't have it b-be mocked."

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Max would take a swig of his drink, a canned beverage labelled "Bloxy Cola", and swish it around his mouth as his considered the dwarf's question. Swallowing, he finally answered, "Well, we've been hanging around for a few days before the journey, to get the feel of the place. Apparently he didn't even bother to make a map for the ship, so we had to memorise each shortcut." He took another swig of his Cola. "Sometimes, you gotta learn quick to last as long as we have out there."
"The numberth on the doorth help too," contributed Jack, drinking a glass of water with an admirable attempt at preventing himself from spitting it out due to long-term gag training.
"Yeah, and that."
Despite their initial complaints, or at least the complaints of the Robloxian, the Few seemed quite at ease so far from home. Perhaps it was years of experience with the unknown, always on the move to worlds that had only few similar physical laws between them. They certainly had the air of people who have seen everything possible to be seen by mortal man and more.
"Tho, while we're waiting, wanna tell uth about where you guyth came from?" asked Jack. "Jutht to break the ithe a bit and get to know each other."
"Well yeah," said Fancy, a touch reproachfully. "That's pretty much the point of this chat, Jack. I already said. But yeah, where do you guys hail from?"

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Vragi seemed to have offended Basalah - any reason that his comment could have been considered rude had clearly gone over his head before he had made the remark. “Ah...OK, noted!” he blurted, waving his hands, perhaps in apology or defense. What exactly this ‘ascension’ was that the raccoon was seeking he had no idea, but he thought he’d best avoid prying for now so as to not cause further insult.

He nodded as if making a mental note as the Robloxian answered his question. Learning the layout of the ship sounded a good challenge to him so he’d be sure to have a go when he got the chance. He was just taking a long, thoughtful swig of his beverage when one of the few inquired about the newcomers’ homes. Pushing his tankard to the side so it obscured only half of his face from everyone’s vision, he took it upon himself to go first.

“Oh, well my hometown Nidvell is very dark and stuffy and mostly underground. And there’s soot everywhere.” The dwarf said jovially. “We mostly trade in smithing, see, so it’s very much like one huge furnace. Most of the light comes from the lava streams and glowing algae in the water.”

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Basalah rolled her eyes and decided to shrug off the dwarf's clear inability to catch on to social cues. Recent unpleasantness aside, she shouldn't let these matters bother her, she did after all recently reacquire the ability of speech, without a ridiculous voice synthesis device. Besides, something else had now taken precedence over a misstep with her pride, an inquiry: from where does she hail from?

As the dwarf finished, she supposed it was her turn to explain. It wasn't pleasant to recall things of her past, but there was no point to be so secretive now.

"Weeeeelllllll," she said with an odd fluctuation. She held her throat, looking a bit perplexed, coughing to clear it. "I come from the world of Tzel... ah, imagine a land blanketed in perpetual dusk, illuminated by the fauna and flora, and a gentle warmth that flows throughout. Now imagine the other side of this world, cold, desolate, and blanketed in darkness instead, where people who have descended from banished dissidents now live in perpetual turmoil. That is where I'm from. Believe it or not, I wasn't always like this, I was taller, eyes of jade, hair of emerald... a green torch in a dark world. I was... I waaaaasssss..." She began to trail off, looking at her clawed hands with a perplexed look. "Mother named me Basalah, courage, for nothing startled me... saaaaaid I held lots of promise for our people."

"As for me," Grimm's voice chimed in, as Basalah's eyes grew distant. Grimms walked in, adjusting his tie, apparently having had little trouble traversing the ship's oddly warped space. "From where I came originally? I really don't know, the world I grew up in was certainly not my native. The people that raised me, a nomadic lot, said I fell in from the sky, from 'Orion's armpit' they said, Betelgeuse, the red star. Betelgeuse Grimms, get it?" he continued, chuckling a bit as steam blasted out from the break in his armor around the neck. "I started young as an adventurer, a hero, though I admittedly did it for the thrill. You know, fighting monsters, averting disaster, smashing large stones with my head and flexing... lots of flexing... looking back on it, I was quite an.. hmmm... idiot. My wife found me incorrigible, until she tricked me into learning humility, getting me to admit that there were things I was just awful at. Like... almost everything involving not slaying monsters or smashing something... and er, reading. Anyways, I really don't know from where I originally came from, I've thankfully ruled out all sorts of aeons, daemons, angels, and gods. Closest I've come to in my hunt for knowledge is Fae, or something akin, but I am neither malign, nor pleasure in toying with the lives of others... at least, not usually."

"So, what, you think you'll find home out here somewhere in the tumor of the multiverse?" Basalah said, letting out a snicker.

"Well, that and when I fought a swamp witch, she said we both came from a place beyond the veil of stars, y'know, as she tried to gnaw off my head."

"Wh... what..? Basalah muttered, looking perplexed at the concept, imagining a green human hopelessly trying to chew through Grimm's hard shell.

"Er, she had absorbed many beasts and animals of the swamp, so she had amalgamated into a massive and horrible monstrous chimera... thing? Just to get an idea of what I was dealing with. Actually, maybe she wasn't that horrible... maybe it was the fact most of what I saw in the fight was endless rows of teeth. Anyways, she lost interest in our constant stalemate, thought I was the thing missing her being, found out she was my twin sister, er, liberal on the 'twin' part, and... and... well, here I am searching beyond the veil of stars."

"Your life is... weird, Basalah said.

"Yes... yes it is," he said, nodding in agreement.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Max regarded his Robloxian soda, turning the can this way and that, as he listened while the others listened more intently. While the dwarf's homeland was, typically, an underground smithy city, it was becoming more apparent about the oddity of the other two as they described their home; one split between light and dark, and the other... Well, it was unclear where Grimms hailed from, but the testimony of his twin sister certainly hinted towards someplace celestial, or, a favourite word between them when regarding anything beyond their worlds, eldritch.

Max would lean forward, resting his elbows on the table, as if to relay a riveting story. "Well, I come from this world that we call Robloxia. Mainly suburbs and cities, I don't think I've ever seen a blade of grass, considering there isn't any parks. Just miles and miles of tall, shiny buildings filled with Robloxians. To a man, we rarely leave our apartments; pretty much all the time, except for sleeping, we hook ourselves into these machines which connect to this big ol' server where you can create anything you want. "Powering Imagination", that's their motto. Of course, I don't use those machines as often, since I'm from a Builder caste; those are the guys who build those buildings. Dunno why, but I was made of much more stronger stuff than the others, could carry five I-beams without breaking a sweat. Nowadays, John would say it was probably the Creators leaving a mark on me as if to say 'this guy right here, he's gonna be the muscle of our little group when he's older', but I just think there was some sort of bug in wherever we were hatched or built that added too much muscle."

A few seconds of awkward silence would pass between the other Chosen Few before Max turned to his colleagues and rumbled, "Hey, don't get antsy or anything; I'm only stating it as it is. Anyone of you wanna talk about your homeworld next?"

Fancy would clear his throat. "Well, I dunno if I have that much to say about my world. I come from Squiggleville, just a regular place, although it doesn't have a third dimension as far as I remember. To be honest, it came as a shock when I was brought out of my world, seeing people going forwards and backwards as well as left and right and realising how shorthanded Squiggleville was in terms of spatial whatsits. It was all drawn as well, although not like pencil-and-paper drawn, I don't think, but... I dunno. I can't really describe it. It felt real to me, but when I saw the Imagiverse I realised that it was just... something out of some kid's sketchbook." His brow wrinkled, indeed like paper.

Glug-glug-glug. It was the sound of Jack pensively taking a swig of his water. Forcing himself to swallow, he said in that special bright tone one takes in an attempt to dispel awkwardness, "Well, I come from Toontown. It'th uthually a pretty happy plathe full of fun and practical joketh, eckthept when the Cogth are around. Their jutht thethe mechanical men in thuitth alwayth trying to thell you dethk toyth and thwindling you out of your jellybeanth. Bathically the only guyth that can put a Toon down, and I mean really down. They've got headquarterth in all four cornerth of Toontown which we regularly raid to try and thlow them down, but really, it'th what I've heard John call a "war of attrition". Other than that, it'th a nithe plathe."

The Chosen Few turned to Adam, who looked back with a momentarily blank expression. Then, finally realising what they were expecting, he said, "Oh, err. Well, me and John come from Earth- or, err, Anti-Earth, I fink it's called out in the Imagiverse. We lived in the 1890s and in a rich family. Our dad owned a bunch of factories and companies, and our mum... I guess, was just our mum. I remember her being very beautiful, although I can't remember the colour of her eyes for some reason; can't remember whether they were blue or green. Anyway, we also had another brother called Nick who was a bastard, according to John. Got into a lot of trouble when he was younger, and he did us even more trouble. Wrestling and slamming my head into the wall, for one thing. In the end, our dad sent us to New Orleans to find some girls to marry, cause that's what you do when you're old enough. Then Nick heard word about some fortune teller, brought John with him, next thing I knew, John was buried in a local graveyard and I got attacked by some shadowy figure in an alleyway that looked like Nick. Other than that, I don't know what to tell you."

This time, the silence was thick with terrible retrospection of Adam's summary. He was known to the group as being so emptyheaded that his mind was a vacuum, with only sparse sparks of thought flickering within. They had heard John's summary of their past, which was more filled with spit and venom when their third brother was mentioned, but Adam's blank and vague delivery seemed to make it much worse. As a man, they theorised if these beatings of Nick inflicted more than bruises.

As they stood silent, however, the volunteers may notice something outside the window. As they went deeper into the Edge, it seemed that the horizon held slightly more stars and nebulas and other cosmic constructs that mortals could not identify. It now seemed as if the stars were winking out, in a thick line, as if they were being obscured by something. Something vaguely serpentine but almost completely invisible, or rather, visible by the negative space it occupied. Somewhere at the end of this oblong blot in the sky, a red star flared.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Vragi's sharp ears pricked with interest at each crew member’s story. He was already aware that many worlds unlike his own existed within the imagiverse but had only departed on his travels a month or so previously – by his own record that is, who knows what temporal inconsistencies there might have been.

Unfortunately, tactless poor soul that he was, Vragi failed to fully appreciate the disturbing nuances in Adam's tale, though this did nothing to dull his curiosity.

The concept of a two-dimensional world especially fascinated him and as he stared out the window at the generous view before them he tried to picture what life would be like only being able to move in two directions. He was just pondering whether it would be easier to find one’s way, due to only having two directions, or harder because of some difficulty with vision, when something mildly off caught his attention.

“Ah, seems we’ve a new friend!” He said excitedly, pointing at the strange red light ahead.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Basalah blinked, thinking of what to say to the story, feeling compelled to at least give a comment. Guess this explains what killed them, and lead them to being skin and bones, sans the skin. There was annoying sting of empathy within her heart equivalent. The idea of a sibling being so callous was a bit... infuriating.

"Honestly? Your brother, this... Nick?" she began, squinting one of her haunting green eyes half-closed. "Long before it ever got to the point it did with you two? I'd have royally kicked his a-," she began before something red caught her attention, jerking her head to look at it, both eyes narrowed in an attempt to discern what it is.

"Well then, certainly looks like we'll be making another encounter soon," Grimms said calmly, casually pulling out a cigar from his pocket and attempting to light it. "What is the general percentage of amicable encounters around here, anyways?"

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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As one, the brows of the Chosen Few furrowed and each of them turned to look out of the window. The view hadn't apparently changed from their last inspection besides the different positions and constellation of stars and nebulas. One by one, they would stand up and walk towards the window.
"Out here?" said Max, responding to Grimms' inquiry. "Not too good with maths, but I'd say the chances are a million-to-one."
"That'th hopeful, Mackth," mumbled Jack.
It took them a good seven seconds to detect the invisible thing outside, but like the shape of a cloud seemingly turning into a whale or a naked woman, it revealed itself; a large shadow in space where stars should be, swimming through the cosmos, yes, like a serpent, or a sea-snake. If one strained their vision, there was a faint suggestion of spike-like bristles around what was likely the head of the thing. At the moment, it did not seem inclined to strike the vessel, although it was possibly pursuing a viable tactic of predators everywhere, which was follow its prey until it tires.
There was a moment around the head area, as if the almost non-existent thing was opening its maw, and the background noise of the vessel was almost completely drowned out by the peculiar anti-noise that forced the Few to cover their ears. As darkness was not the opposite of light, merely its absence, so was silence not the opposite of noise. There existed a noise that approached the soundwaves from the other direction, presenting itself instead as an almost oppressive silence, the true opposite of noise. The Chosen Few had heard of a tongueless bell on the Discworld which silenced the entire city it occupied as it tolled the silences.
This anti-noise, however improbable it may be, had an edge to it. It was as if one took the roar of a great sea monster and somehow inverted the soundwaves so that it went to the negative. The hull shuddered under its negative cry.
"--it," said Max, as the hum of the engine returned. He turned to the gramocon on the opposite wall of the Cornucopia and began to walk towards it before Fancy said, "Max, I don't think that's a two-way communication thing. He'll probably never hear you."
"Well, if I yelled in the corridor on this ship, he'd have less of a chance to even know I was yellin'," replied Max. "Help me up, we gotta tell John about this."

John consulted the radar on the control panel with unease. On either side of the central dot was a larger, pulsating dot. They were staying about half a mile's distance besides the spaceship, which meant that they were travelling parallel with the vessel. If they decided to veer towards his ship, it would get sandwiched.
What was strange was the dots weren't lighting up; they were darkened. On the criss-crossing green lines of the radar, they were only noticeable by where the lines were blotted out. He didn't even know that was possible on the radar. He suspected something similar to Narrative Causality was in play.
From the extendible funnel which lead into the gramocon piping system, there was a faint noise just barely noticeable over the electronic hum of the control panel, fading in and out, "...ohn, there's a big fucking shadow serpent outside......ike it's eyeing us up, you gotta get......right now!"
John rolled his eyes, or rather the pinpoint light which served as the pupil in each of his eye-sockets, and held the gramocon speaker to his mouth. "Max, there's one on either side of the ship," he answered, his voice echoing across the S.S Victoria. "And I'd suggest you stop trying to use the gramocons to vent your panic at me, I've got the means of knowing what's following us."
Putting back the speaker, he reached for the chadburn, a wheel-like device normally used to control the speed of sea vessels, and turned the handle to "Ahead, Full". After a while, the vessel would begin to pick up speed in an attempt to evade these invisible "shadow serpents".

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Vragi shrugged in repose to Max’s calculation. “Well, it could be worse. At least a million and one are both real numbers.” If he’d meant to add anything it was cut short by the abrupt bombardment of silence. As the few covered their own ears Vragi followed suit, clutching his and wringing them like a pair of pointy wet socks. Amidst the confusion, Vragi could be seen mouthing what one would probably take as “fascinating!”, but for anyone knew he could have been saying “glass is jesting.”
Upon hearing the announcement that there were being pursued by two of the things, he shrugged. “Well, the more the merrier I suppose.”

He quickly checked what he had on him in terms of equipment in case of a turn for the worse. It seemed he’d left most of it back in the cabin but had both Knuse and Brudd on hand. It may have been worth mentioning that What’s a dwarf without an axe? Was one of his personal favourite phrases from back home.

It was a good thing he wasn’t planning on going back to grab anything else because firstly, he would have got himself either lost or distracted, and secondly, he would most likely have taken too long to be of any help. Not that any of the stuff he carried around would have done much good out in space. As the ship picked up speed the poor dwarf stumbled and was forced to grab a nearby table leg for balance.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Grimms stood still as the resonating roar of... anti-sound washed over them and dissipated. The color of his red flames had inverted and turned blue, as had the embers of his lit cigarette. As it passed, his color gradually returned. Externally, he seemed unmoved, unaffected, but internally he was moderately excited.

"Interesting, a creature naturally capable of emitting negative resonance," Grimms said, before taking a puff from his cigar as the trails of his eyes and smoke trailed away from him as the vessel accelerated into an escape.

Basalah held onto the flooring with her claws as the ship accelerated, staring out the porthole. "Keheheheh... it is said that great beasts guard great treasures. Makes one wonder what is hidden out here," she said, a tone of greedy intrigue as her voice became more coarse.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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As the S.S Victoria gathers speed, its pursuers follow suite, weaving through the vacuum of space with terrible patience. The blue flame of the thrusters grows greater and brighter, drawing a trail of blue smoke behind it. In reaction, it seems that the invisible wyverns are putting more distance between them and the ship, as if wary of the flame. Unseen apparitions begin to cluster near the back of the ship in attempts at drawing existence from the Innovatium Engine's exhaust.
The S.S Victoria is not the first space vessel to attempt to traverse the uncharted and perilous Edge, and it surely won't be the last, especially if the vessel returns. Those few who returned, and those fewer who were still coherent, told of their hellish odyssey into the unknown, fending off gibbering aberrations that somehow climbed through the closed windows and evading what the more academic and fanciful have dubbed Dark Matter Wyrms, mighty serpents of negative existence, sea dragon-shaped holes in space-time with predator intent. Biographies of these few explorers have been illicitly published and circulated within esoteric societies across the Imagiverse, where their visions and hints were taken apart and reassembled into still vague but foreboding theories.
During the most harrowing times of their journey, the biographies of spacemen relayed a worrying phenomenon; when the unmade horrors of space were rapping on the doors of the cabins, when the strained moans of the ship were silenced by the roar of the Wyrms, and when the crew was a hair's breadth of unravelling into mutiny and chaos, it was possible to see faint, black, tentacle-like shapes out in space - only visible in the same way that a tired eye could see shapes behind its eyelid - slightly obscuring the stars. During those times, it was easy to believe those were the grasping tendrils of the Unmaker, feeling its way towards the Centre to snuff out the light of the Creators.

Accelerating, it seemed to John, did not improve matters much. The serpents were still on either side of the ship (although, aren't they a little further away than before?) and showed no sign of tiring. Granted, there was no air resistance in the void, but it was still a mystery to John in regards to their locomotion. Perhaps, on a later expedition when he's more accustomed to the Edge's dangers, he might examine these wyrms more closely.
A rattling beside him makes him turn. Another spherical compass, which was previously just limp and pointing downwards, was now shakily pointing in a direction that was just about in front of him. He had heard of worlds tucked into the knots and crannies of the Edge's space-time fabric, almost invisible to the naked eye before it is sucked into a hidden wormhole that acted as a gateway to these worlds. He had a device installed which would point in the direction of a nearby Edge-world, in the same fashion as his Centre-compass. That rattling arrow, to John, pointed in the direction of relative safety. With great care, he pointed his vessel towards the direction of the arrow.
Even as he reached for his horn, the space in front of him began to distort like a disturbed pond. "I have news that is ambiguously good and bad. I've found a world we can hide in, but I have no means of determining what it'll be like. My only hope is that there's land-"
There is a ripping noise, like a sheet of spacetime being torn. The S.S Victoria disappears, leaving two mildly annoyed serpents. They leave to find other prey.

The setting changes from The Edge to Lunalake Island

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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Through a tear in space, the S.S. Victoria emerged, barely missing a strange small moon with a hole in its side that poured out a stream of water down into a cloudy mass, the vessel experiencing some turbulence. It was as if the vessel was pulled down into the flow, entering into an unknown atmosphere, engulfed and blinded by dark clouds on all sides. Piercing through it the vessel descended, the deeper they went, the brighter it became. Finally piercing the veil of clouds a bright flash of light went through all the windows, Basalah shielding her eyes from the brightness. The shaking finally abated, and a vibrant world opened up before the crew, a world unlike a typical planet, composed of islands adrift around a dark misty core, a massive white tree growing out from the depths holding some of them in its branches. Following the lunar waterfall the vessel was being carried towards one of the biggest upper islands, with a large lake in the middle of it fed by the water that they were apparently being carried by.

It became clear the closer they got that this island was inhabited, a cityscape brimming with life could be seen, but they were not being pulled towards that, but rather towards the center part of the lake, where a peculiar blue clock tower was, half submerged in the water, a clock tower they were currently on a collision course with.

"This is quite lovely... familiar somehow? But perhaps we should pull up?" Grimms said with only the slight hint of urgency.

As the vessel continued along its crash course for the strange structure, but as it nearly hit, a figure atop the tower stood on its very top and reached up, and the vessel slowed to a strangely peaceful stop, a rippling in the water going out from the tower's base, and a strange ringing sound going through the vessel. After the stop, the vessel was abruptly dropped to rest adrift in the lake with a splash. Basalah fell over, and even Grimms toppled over onto a resounding clunk.

From the clock tower, a bridge extended from under a door under the giant clock face to the S.S. Victoria, like the cuckoo of a clock.

"Urgh... heh, any landing you live from is a good landing, aye?" Grimms said with a chuckle, placing a hand on his knee to stabilize himself as he stood back to his feet. He looked out at the bridge. "Well, looks like they are practically rolling out th-" before he could finish his sentence, the door opened and a red carpet rolled out onto the bridge. "...literally rolling out the red carpet for us."

"Finally, some recognition," Basalah muttered, getting back onto her hind feet and dusting herself off. Looking out the window she braced her eyes with her arms once again. "Warm... bright..."

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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The grating noise of tortured machinery screeched through the spaceship as it was carried along by the lunar waterfall, its engine still unleashing its great blue flame. At the helm, John's hand leapt towards the chadburn, swinging the handle towards the "Slow" sign on the other side. For the duration of the ride, John would swing the wheel this way and that, attempting to escape the pull of the current. When it became clear this wasn't going to work, he resolved to keep the wheel steady. When he saw the half-submerged clocktower, however, he swung the chadburn handle towards "Full, Astern" and renewed his efforts to veer off the collision course.
The ship then slowed, apparently thanks to the efforts of the figure on top of the tower, and plummeted into the waters below. As it crashed into the lake, huge bodies of steam leapt from the undersides of the S.S Victoria, and there was a final metallic moan as the tortured guts of the ship decelerated and cooled down.
A moment of silence passed within the hull, punctuated only by the lowering pitch of the engine's hum. Then, a voice cried, "I can't thee! I can't thee! I think I've gone blind!"
Another, gruffer voice croaked, "Shut up, Jack."
In the bridge, a prone John gripped the edge of the control panel and laboriously lifted himself up. Looking out, he could see the clocktower, although his current position denied him the ability to tell the time. His sights still on the tower, he reached for the gramocon horn and said, "Land ho, ladies and gentlemen. You can make your way to the exit now." Dropping the horn into its slot, he turned and made his way out.
The ladder that served as the main entrance and exit to the vessel was built (as much as the term could be used when dealing with the alien geometries of the S.S Victoria) to be a mere 300 feet away from the bridge. As such, while the Chosen Few were guiding the volunteers through a series of doors that would provide them with the shortest route, John was already by the hatch. As he climbed the ladder, he allowed himself a brief contemplation on the natives' reception of his maiden vessel. How far were the inhabitants of this world in terms of technology? Were they staring wide-eyed at a strange, metallic ship that was somehow given the ability to sail through the skies, or were they simply examining the works of obsolete technology, having designed aerial craft of sleeker build and more efficient machinery? Resolving that these questions will be answered in due time, he spun the wheel of the hatch and left the spacious vessel.

Even after what must have been only a few hours in the S.S Victoria, and even countless more hours beforehand during its time in the Teslatorium, John still had to adjust to the fact that, while the spaceship was a mile long inside, it was still merely 150 feet in length on the outside. His waist still under the opening, he took in his surroundings, noting the buildings of alien (or perhaps familiar) design, a rather large detail he would have noticed while airborne had he not been as occupied by the threat of collision with the tower. Turning back to the tower, finally noticing the red-carpeted bridge leading into the building, he endeavoured to discern the figure at the top of the clocktower who helped them make a safe landing. "Good day!" he cried out with a wave, climbing out. A metallic bellow from behind cut him off as all the exhaust pipes at the stern of the vessel belched a mass of blue vapour that curled in unusual shapes until it dissipated.
The skeleton turned away from the noise and said, "Don't worry! That's just the engine letting off excess steam! We come in peace!" If there were onlookers viewing him from the side or behind him, they may notice that he had his double-barrelled shotgun strapped to his back, which only served to sully his claims.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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“Ah, a shame.” Vragi muttered in mock disappointment. The dwarf, having playfully bid farewell to their new 'friends' (a term with which Vragi would often refer to friend and foe alike, much to the annoyance of those around him), took hold of a nearby table for balance as the ship emerged into a new world.

Vragi shielded his eyes against the light, blinding compared to the chaotic darkness they had escaped just moments ago. He waddled over to the window to take in the grand view. For a second, as he spotted the great tree at the centre of the land – or rather, lands - he mistook it for the Yggdrasil he was so familiar with, and thought they had somehow happened upon his own homeworld. He quickly realised this was incorrect.

Vragi had not yet had the delight of witnessing the strange phenomenon of airborne islands and wondered what was keeping the landmasses afloat; some type of magic, advanced technology or perhaps both? As far as the dwarf was concerned, these were more or less interchangeable and he rarely, if ever, attempted to differentiate between the two. He didn’t seem concerned about the fact that the ship was on what appeared to be an inescapable collision course with the tower in the lake. Truth be told, he probably hadn’t noticed.

He did, however, notice a sudden upward movement of the lovely vista he had been admiring, followed by what felt like a lack of gravity. It took Vragi maybe a second or so to put two and two together, at which point there was a large splash, the fundamental forces caught up and Vragi, who seemed to be floating merrily 2 meters in the air, was slammed into the floor, bounced once or twice, and after a short pause, slowly sat up, groaning and rubbing his bruised head.

“Ah... perhaps not if it gives you a migraine...” he responded to Grimms' comment on the landing.

Still in a daze, Vragi vaguely heard instructions for leaving the vessel and allowed himself to be guided toward the entrance, quite unaware that he had left his helmet behind, rolling aimlessly on the floor of the cafetorium.

Setting

Characters Present

Character Portrait: Adam Skelecoot ((Roleplay Creator)) Character Portrait: John Skelecoot Character Portrait: Max the Robloxian Character Portrait: Jack "The Ducky Boy" Quackers Character Portrait: Fancy Pants Character Portrait: Skitters Character Portrait: Sir Betelgeuse Grimms Character Portrait: Vragi Odd

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#, as written by MartinVole
The figure atop the the tower sunk quickly within the building disappearing from sight, likely some form of elevator contraption or chute. Almost immediately after this, the figure emerged at the other end of the red carpet bridge, out from the doorway to greet the most abrupt visitors of his... abode. A real dapper dandy this one was, dressed fancy from neck to toe, wearing a black suit, red tie tucked neatly, black dress pants, shiny black dress shoes, carrying a black cane with a crow head carved into its handle, white gloves covered his hands, and yet tall and spindly was he, he had to bow to walk through his own door. As he faced them, courteously still rising from his bow, it was clear he was no ordinary man, had his stature not given that away yet, his face was akin to a bird, witch a beak-like curved nose, angry-looking feathery eyebrows, and piercing large red-to-yellow eyes, feathers rust-red and white, hair slicked back into a slope and silvery, giving the impression he was rather advanced in his years.

He looked them over briefly, his eyes looked like they were scrutinizing every detail of his visitors, though that may just be because they are so large and piercing anyways. He then cleared his throat, fished through his coat to glance at a paper, before making a gesture towards the group. He began to speak boldly in an unknown tongue, only to note some confusion. He cleared his throat and started again.

"Welcome, travelers from beyond the veil, to the humble island of Lunalake! I am the governor or this piece of land, Abdown is the name, and I will be acting ambassador for this land, foreign to you. Before you in this direction is Lunalake City, which-" he said in announcement, holding his hands out back towards the other side of the lake, a large city of variable colorful houses, big and small, with a rather eccentric pattern, or lack of pattern to them. They could still be defined as housing, at the very least, and by technological level and general aesthetic seemed late Victorian. What seemed out of place, however, is that even from this distance, it was clear there had been some small battle, breaks in the streets, pieces of roofing blown off, a still steaming crater in the city square. He furrowed his brow, breaking from his rehearsed cordiality. "-well, is still very much intact. A bit of an unfortunate misunderstanding that I can assure ended without tragedy."

"Right," Basalah said, suspiciously squinting. "First off, how do you know we came from beyond the veil and are not just travelers from another part of this world, and why are you being so... nice... to armed aliens? This isn't one of those ploys to get outsiders to do random quests to solve the problems the natives are too lazy to do?"

"First off, this craft of yours literally came out of a hole in the sky, a craft of make and design that even here is uncharacteristic, running on what I presume to be a fuel definable as the physical manifestation of thoughts and dreams, which, while, is not at all an unfamiliar concept to us Memorians, the usage of devices explicitly to manipulate it, is. Furthermore, this implies you are beings, or at least there are beings among you that are not innately capable of producing these effects. Not to brag, or put you down in any way, of course, because by ability alone, few of us can pierce the veil, so I applaud your feat!"

"I-," Basalah began, finding herself without words.

"Secondly, I'd rather our problems be solved by us, without dragging outsiders into it, as that would be rather rude, and well... needlessly dangerous... as well as likely resulting in bad reviews to our tourism department, which is barely existent to begin with," he continued, adjusting his tie. "Anyone want tea or coffee? Crumpets perhaps? I'm sure you are all exhausted from your trip, and I'd be a damn bad host not to offer, especially with a lady in my midst," he finished, motioning to the inside of his tower before heading inside and descending within.

"This... is all so strangely familiar to me," Grimms said, getting a good glance at everything as he got upon and walked across the cuckoo bridge towards the door.

"La- hmph, didn't ask for- I'll show you a... you... ugh..." Basalah muttered incoherently with her crackling voice, arms crossed and puffed up in proud agitation, flustered and confused shifting eyes about for anything to say. At last she exhales, looking defeated. "Ffffff... fine!" She then followed suite.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

The Imagiverse: The Edge Odyssey

Home to the strangest sights in the Imagiverse, the Edge is the most dangerous span of space known to all. Many have ventured into the Edge and never returned, but John Skelecoot is attempting his own foray into the unknown, along with the Chosen Few and a couple of others. What will they find? And will they return to tell the tale?

Grand Gaia Chapter 2: The Darkness (canceled)

With the Fallen God Cardes defeated, our heroes draw the attention of a new, or old, enemy. With the Darkness invading Grand Gaia, they must continue their journey across the new world, fending off the eldritch forces of Chaos

Grand Gaia Chapter 1: The Beginning

An Edge-dweller from the Land of Nod. A group of misfit heroes. A portal to the previously uncharted world of Grand Gaia. The Chosen Few and Outsider Owru become the first of the Imagiverse to visit the strange new world, oppressed by Fallen Gods and demons, and are about to take part in a centuries-old war between mortal and immortal.

The Imagiverse: The Arrival

The beginning of a new age, heralded by the unexpected arrival of two women from a previously unknown world, has begun. This is the introductory story of the Imagiverse, and how it learned of Grand Gaia. ((This is the first Arc of the Imagiverse, that became something similar to the Colour of Magic.))

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Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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Add Setting » 23 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Lunalake Island

Lunalake Island by MartinVole

A large island and major hub, Lunalake City is here, along with a few fishing towns situated around the river and lake. In the middle of the lake is a strange clock tower where the governor lives. No one knows why he lives there, he just... does.

The Edge

The Edge by Adam Skelecoot

The outer rim of the Imagiverse, fraught with subconscious chaos and unknown terrors

The Threshold

The Threshold by Adam Skelecoot

HE STARS THE STARS THE STARS THE STARS T

The Centre

The Centre by Adam Skelecoot

The galactic sector of the known Imagiversal worlds.

The Teslatorium

The Teslatorium by Adam Skelecoot

The Governor's private hangar, where his trusted engineers and scientists invent, and explore, new inventions

Mistral

Mistral by Specmarine

One of the continents of Grand Gaia

Agni

Agni by Specmarine

Home of the Ruined Agni Empire, the Hero Vargas originated from here

Palmyna

Palmyna by Specmarine

The land where Cardes the Malevolent was sealed away from the efforts of four brave heroes.

Grand Gaia

Grand Gaia by Specmarine

The land plagued by Gods and Demons alike. Many strong warriors wander around this massive world.

Centre - Fountain

Centre - Fountain by Adam Skelecoot

The middle of the Centre

Skeleville - Entrance Lobby

Skeleville - Entrance Lobby by Adam Skelecoot

The entrance to Skeleville, the Victorian ghost town

The Underworld

The Underworld by Adam Skelecoot

Land of the Dead, modernised

The Underworld - Entrance Lobby

The Underworld - Entrance Lobby by Adam Skelecoot

The Entrance Lobby to the Underworld

Skeleville

Skeleville by Adam Skelecoot

The home of the Skeletorians, undead who lived - and died - in the Victorian era

Skeleville - Skele Manor

Skeleville - Skele Manor by Adam Skelecoot

Home to John Skelecoot, Governor of the Skelecoots

The Discworld

The Discworld by Adam Skelecoot

The only mobile world in the Imagiverse, riding on Great A'Tuin, the space turtle.

Anti-Earth

Anti-Earth by Adam Skelecoot

A reverse version of Earth in the realms of Reality.

The Imagiverse

The Imagiverse by Adam Skelecoot

The Galactic Hub of the Imagiverse

Equestria

Equestria by Adam Skelecoot

The magically unstable home to the Equestrians

Minecraftia

Minecraftia by Adam Skelecoot

The cuboid world, home to cuboid people, magic and the Flux Taint.

Memoria

Memoria by MartinVole

Memoria, a world composed of islands adrift around a massive white tree in the clouds, and below in the depths is a deep dark abyss.

Great Memoria Tree

Great Memoria Tree by MartinVole

The center of Memoria, flowing with intense power, sustaining vitality throughout the islands, and a conduit for dreams.

Depths

Depths by MartinVole

Beyond the clouds below the floating isles resides a land of danger and unknown. Few venture this deep, and the few that do, usually do not return.

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Use your INK to craft new artifacts in The Imagiverse. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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View All » Places

Lunalake Island

Lunalake Island by MartinVole

A large island and major hub, Lunalake City is here, along with a few fishing towns situated around the river and lake. In the middle of the lake is a strange clock tower where the governor lives. No one knows why he lives there, he just... does.

The Edge

The Edge by Adam Skelecoot

The outer rim of the Imagiverse, fraught with subconscious chaos and unknown terrors

The Threshold

The Threshold by Adam Skelecoot

HE STARS THE STARS THE STARS THE STARS T

The Centre

The Centre by Adam Skelecoot

The galactic sector of the known Imagiversal worlds.

The Teslatorium

The Teslatorium by Adam Skelecoot

The Governor's private hangar, where his trusted engineers and scientists invent, and explore, new inventions

Mistral

Mistral by Specmarine

One of the continents of Grand Gaia

Agni

Agni by Specmarine

Home of the Ruined Agni Empire, the Hero Vargas originated from here

Palmyna

Palmyna by Specmarine

The land where Cardes the Malevolent was sealed away from the efforts of four brave heroes.

Grand Gaia

Grand Gaia by Specmarine

The land plagued by Gods and Demons alike. Many strong warriors wander around this massive world.

Centre - Fountain

Centre - Fountain by Adam Skelecoot

The middle of the Centre

Skeleville - Entrance Lobby

Skeleville - Entrance Lobby by Adam Skelecoot

The entrance to Skeleville, the Victorian ghost town

The Underworld

The Underworld by Adam Skelecoot

Land of the Dead, modernised

The Underworld - Entrance Lobby

The Underworld - Entrance Lobby by Adam Skelecoot

The Entrance Lobby to the Underworld

Skeleville

Skeleville by Adam Skelecoot

The home of the Skeletorians, undead who lived - and died - in the Victorian era

Skeleville - Skele Manor

Skeleville - Skele Manor by Adam Skelecoot

Home to John Skelecoot, Governor of the Skelecoots

The Discworld

The Discworld by Adam Skelecoot

The only mobile world in the Imagiverse, riding on Great A'Tuin, the space turtle.

Anti-Earth

Anti-Earth by Adam Skelecoot

A reverse version of Earth in the realms of Reality.

The Imagiverse

The Imagiverse by Adam Skelecoot

The Galactic Hub of the Imagiverse

Equestria

Equestria by Adam Skelecoot

The magically unstable home to the Equestrians

Minecraftia

Minecraftia by Adam Skelecoot

The cuboid world, home to cuboid people, magic and the Flux Taint.

Memoria

Memoria by MartinVole

Memoria, a world composed of islands adrift around a massive white tree in the clouds, and below in the depths is a deep dark abyss.

Great Memoria Tree

Great Memoria Tree by MartinVole

The center of Memoria, flowing with intense power, sustaining vitality throughout the islands, and a conduit for dreams.

Depths

Depths by MartinVole

Beyond the clouds below the floating isles resides a land of danger and unknown. Few venture this deep, and the few that do, usually do not return.

Lunalake Island

A large island and major hub, Lunalake City is here, along with a few fishing towns situated around the river and lake. In the middle of the lake is a strange clock tower where the governor lives. No one knows why he lives there, he just... does.

The Edge

The outer rim of the Imagiverse, fraught with subconscious chaos and unknown terrors

The Centre

The galactic sector of the known Imagiversal worlds.

The Teslatorium

The Governor's private hangar, where his trusted engineers and scientists invent, and explore, new inventions

Agni

Home of the Ruined Agni Empire, the Hero Vargas originated from here

Palmyna

The land where Cardes the Malevolent was sealed away from the efforts of four brave heroes.

Grand Gaia

The land plagued by Gods and Demons alike. Many strong warriors wander around this massive world.

Minecraftia

The cuboid world, home to cuboid people, magic and the Flux Taint.

Skeleville

The home of the Skeletorians, undead who lived - and died - in the Victorian era

Memoria

Memoria, a world composed of islands adrift around a massive white tree in the clouds, and below in the depths is a deep dark abyss.

Depths

Beyond the clouds below the floating isles resides a land of danger and unknown. Few venture this deep, and the few that do, usually do not return.

Great Memoria Tree

The center of Memoria, flowing with intense power, sustaining vitality throughout the islands, and a conduit for dreams.

Equestria

The magically unstable home to the Equestrians

The Discworld

The only mobile world in the Imagiverse, riding on Great A'Tuin, the space turtle.

Anti-Earth

A reverse version of Earth in the realms of Reality.

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