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The Killing Kind

The Killing Kind

0.5 INK

In the wake of an infection that wiped out 60% of humanity, we follow a ragtag group of survivors as they attempt to navigate the hellscape that is Seattle, Washington.

1,054 readers have visited The Killing Kind since Kaeru created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

https://thelastofus.fandom.com/wiki/the_last_of_us_wiki

Introduction




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In late September of 2013, a mutated strain of the Cordyceps fungus began spreading through the United States, largely believed to be the result of infected crops being brought over from South America. Despite quick intervention from FEDRA (Federal Disaster Response Agency) and the Center for Disease Control, the outbreak spread so rapidly that it could not be contained before chaos ensued, and within mere months of the outbreak's peak, an estimated 60% of America's population had been wiped out by it. Quarantine Zones were formed in large cities, with FEDRA (having taken control of the US military at this point) overseeing those populations and instating martial law to keep them all under thumb. Large quantities of non-infected individuals were moved into these quarantine zones, but most were left behind to survive on their own.

The areas surrounding each QZ were bombed to hell and back as part of some half-baked tactic to wipe out the infected in those areas, and clean up the stragglers after the fact. However, as quickly as they were wiping out the infected, more were springing up in their place. It was a losing battle, and one that FEDRA quickly abandoned. Instead, they focused on bolstering their numbers. Civilians were given work orders both inside and outside of the QZ, although a lot of them were conscripted into the military. They set up boarding schools, wherein young children were often forced to attend and receive military training. It was ultimately FEDRA's authoritarian control over their civilian populations that resulted in violent uprisings throughout major cities like Seattle and Boston, and the forming of militant groups that warred with FEDRA for control of those QZs. The rebels rarely won out in the end, though.


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The Cordyceps fungus enters the body via spores, growing mycelium inside of its host's brain tissue and quickly killing its cells. It takes around 48 hours from the initial inhalation of these spores for a person to completely lose their higher brain function (and with it, their humanity), rendering them hyper-aggressive and (presumably) incapable of reason or rational thought. The fungus alters its host's behaviour (keeping them alive) to seek no goal other than spreading the infection to others. If left undisturbed for long enough, the host body mutates alongside the fungus and becomes more monstrous in strength and appearance, progressing through four distinct stages: runner, stalker, clicker, and bloater/shambler. The CDC produced a pamphlet with information on these stages during the early stages of the outbreak, but it's fair to say that most civilians haven't encountered more than a runner and lived to speak of it.

When an infected person dies, their bodies begin releasing spores. This means that spores are typically only found in areas with low human activity, wherein the infected will often die before they reach stages 3-4 of their mutation. You won’t encounter them very often in the woodlands, out in fields or on the road, or outside of buildings, unless a few stragglers have wandered through an open door or they'd succumbed to the infection there. As such, cities and towns are an especially dangerous place to reside.


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This RP takes place in the year 2034 and will be based primarily (or at least initially) in Seattle, Washington.

After a long and arduous war between FEDRA and a large militant group known as the WLF, or Washington Liberation Front, the latter successfully pushed FEDRA out of the city and absorbed a large percentage of its QZ civilians into their own numbers; largely against their will, and going against former promises of liberation. For a while, they revelled in their victory, but it was not to last. In the midst of that war, the Seraphites were formed; a religious cult of primitivist luddites who followed the teachings of a woman known as the Prophet. She had capitalised on this conflict and managed to rally a massive amount of support from civilians who simply sought an alternative to their discouraging choice between one fascist group or another.

Growing tensions between the WLF and Seraphites peaked when the cult bombed a WLF supply unit. The war between these two factions began from there, with escalating violence. Many captured combatants were tortured and executed on both sides, with the factions facing substantial casualties. Eventually, in the year 2030, a ceasefire was drafted wherein the two groups agreed to (somewhat) peacefully co-exist, provided the Seraphites remained mostly in their secluded island community and did not interfere with WLF activity in the city. This treaty has held, albeit shakily, for the past four years, but there are many among the Seraphites (especially the Elders) who are not satisfied with the restrictions placed upon their faction. Coupled with growing paranoia from the WLF that the Seraphites are planning to strike again, there is no telling which group (if either) will trigger the abolition of the treaty.

Side note: Those of you who have played TLOU2 may already know that prior the events of the game, the peace treaty has already been broken and the Seraphites are once again actively at war with the WLF. However, in this role-play, that has not yet happened.

As it stands, our story follows numerous survivors—some travelling alone, some in groups—as they attempt to navigate the hellscape that is Seattle.





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(More slots will be added as needed)





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1. Expectations — This RP project will be quite laid-back, so we're not pushing too much for rapid-paced posting or extensive character sheets. It's got kind of a sandbox-y feel to it, with players being free to push their characters in a direction of their choosing and develop them at their own pace. Posts will likely be short (100-300 words on average) and to the point, though collabs may push that word count a little further. Character sheets don't have to be heavily coded, if you prefer to keep them simple. As long as it includes key info pertaining to your character's appearance, skill set, inventory, and history. Face-claims should be artwork style, if you've opted to use one. They're preferred but not required, exactly. Other than that? Just keep things chill, friendly, and drama-free.

2. Activity — Would probably chalk this up as our biggest concern at the moment, with ghosting and unreliability being a huge on-site problem. I'll accept any interest in this role-play but for the sake of not disrupting the story too heavily when a player decides they're unwilling or unable to participate, I'll warn new joiners ahead of time. If you fall inactive with no notice for couple of weeks or more, I'll attempt to make contact with you. You then have one week from that point of contact to respond. Failure to do so will result in another attempt to make contact, and you'll then be given a further 24 hours before action is taken. If you consistently fail to answer, I will (as the GM) take control of your character long enough to write them out of the story in a way that feels natural and non-disruptive; ideally leaving room for you to return later, depending on the circumstances surrounding your disappearance.

3. Communication & Resources — We will be a utilising a couple of off-site resources for this role-play, which will pretty much exclusively involve the use of a Discord server (for plotting, relations, and general talk) and Google Docs. It would be ideal, but is in no way mandatory, for new joiners to participate in server discussion, and for players with knowledge of the TLOU universe to at least read through the provided Google Docs to keep track of any lore change we might've made. However, given the nature of the role-play, it's also possible for people to simply throw their characters into the mix and allow things to progress naturally, learning as they go. That's really up to you. I will be throwing up a brief summary of the factions and infection lore in the OOC thread.




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An optional and very basic CS code for anyone who needs it. If you don't want to use this code, that's fine, but it should at least be used as a basis for the information required in your sheet. You can add anything else you'd like from there.

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Welcome home, Promethean. Here, you can manage your universe.

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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Use your INK to craft new artifacts in The Killing Kind. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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View All » Add Character » 19 Characters to follow in this universe

Character Portrait: Jen O'Connell
Character Portrait: Maenzee Stone
Character Portrait: Ardyn Montgomery
Character Portrait: Sam Tulsin
Character Portrait: Acid
Character Portrait: Ruben Bell
Character Portrait: Eli Kerrington
Character Portrait: Hana Sasaki
Character Portrait: Hunter Sasaki
Character Portrait: Deirdre

Newest

Character Portrait: Deirdre
Deirdre

"Don't Become what they want you want to be. But become who you want to be."

Character Portrait: Hunter Sasaki
Hunter Sasaki

You can't go back and change the beginning.

Character Portrait: Hana Sasaki
Hana Sasaki

I am scared to look at myself. Earth, do not abandon me.

Character Portrait: Eli Kerrington
Eli Kerrington

"The kids aren't alright."

Character Portrait: Ruben Bell
Ruben Bell

"We are up for everything it takes to prove we're not the same as them."

Character Portrait: Acid
Acid

"And miles to go before I sleep."

Character Portrait: Sam Tulsin
Sam Tulsin

"..."

Character Portrait: Ardyn Montgomery
Ardyn Montgomery

"Who we are, and who we need to be to survive, are two very different things."

Character Portrait: Maenzee Stone
Maenzee Stone

"If there's a future, we want it now."

Trending

Character Portrait: Deirdre
Deirdre

"Don't Become what they want you want to be. But become who you want to be."

Character Portrait: Ardyn Montgomery
Ardyn Montgomery

"Who we are, and who we need to be to survive, are two very different things."

Character Portrait: Acid
Acid

"And miles to go before I sleep."

Character Portrait: Hunter Sasaki
Hunter Sasaki

You can't go back and change the beginning.

Character Portrait: Ruben Bell
Ruben Bell

"We are up for everything it takes to prove we're not the same as them."

Character Portrait: Maenzee Stone
Maenzee Stone

"If there's a future, we want it now."

Character Portrait: Eli Kerrington
Eli Kerrington

"The kids aren't alright."

Character Portrait: Sam Tulsin
Sam Tulsin

"..."

Character Portrait: Hana Sasaki
Hana Sasaki

I am scared to look at myself. Earth, do not abandon me.

Most Followed

Character Portrait: Ardyn Montgomery
Ardyn Montgomery

"Who we are, and who we need to be to survive, are two very different things."

Character Portrait: Acid
Acid

"And miles to go before I sleep."

Character Portrait: Sam Tulsin
Sam Tulsin

"..."

Character Portrait: Hana Sasaki
Hana Sasaki

I am scared to look at myself. Earth, do not abandon me.

Character Portrait: Maenzee Stone
Maenzee Stone

"If there's a future, we want it now."

Character Portrait: Deirdre
Deirdre

"Don't Become what they want you want to be. But become who you want to be."

Character Portrait: Eli Kerrington
Eli Kerrington

"The kids aren't alright."

Character Portrait: Hunter Sasaki
Hunter Sasaki

You can't go back and change the beginning.

Character Portrait: Ruben Bell
Ruben Bell

"We are up for everything it takes to prove we're not the same as them."


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