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The Land Of Bedlam

The Land Of Bedlam

0 INK

A land teeming with vicious creatures and consumed by the unknown, hunters, the few that can, heed the call to purify the land.

1,357 readers have visited The Land Of Bedlam since MartinVole created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

this roleplay is a combined inspiration between two rps: https://www.roleplaygateway.com/universes/the-land-of-xetraylia https://www.roleplaygateway.com/roleplay/bedlam-dawn-freedoms-fare

Introduction

The Land Of Bedlam, with a wide range of biomes, from lush forests, to immense bogs, to barren mountain scapes that stretch for miles. For decades this land has been plagued by the beasts of the world. For years they would roam the land, uncontested, attacking villages daily with no fear of retaliation from the frightened soldiers or people. These beasts ranged from large and daunting, to small and ferocious. There were many horrific beast that roamed these lands, it was never safe to travel alone even at day and you would never see anyone unarmed.

Mad alchemists, twisted masters of magic and science, tinkering with the unknown to draw it forth created their own abominable creatures, turning their eyes from man with a more twisted vision of the future, or perhaps, more benignly, simply seeing another means to an ends against the threat in a misguided salvation. Had they made matters worse or better, that is up for interpretation, but it was not the salvation to come.

One day a man known simply as "The Hunter" arrived from lands unknown. By himself he wandered deep into monster territory, armed with nothing but a simple straight sword and a strange looking weapon in his other hand. He also came armed with plate armor that had leather padding, a cape, and a rather peculiar hat which covered his face. For three days and nights he alone decimated entire clans of monsters and returned with but one simple request: "I would like to build a guild." That is where everything changed.

This guild known as "The Band Of Hunters" would soon take up to harness aspiring hunters, through either raw talent or ability, following the ways left behind by The Hunter in whatever art of combat they wanted. The regiment is grueling to truly train them to fight back the creatures, even the unknown, by themselves. It has been ten years ever since this Guild was formed, The Hunter disappeared back to the shadows with his legacy left behind, and monsters have grown weary. The task to eliminate them all is still but a dream. There are also rumors that a new generation of monsters are lurking amongst us, hidden and even more dangerous... a myth perhaps? A drunk man's tale to laugh at the fear he instilled? Time will tell.

Toggle Rules

This is a fantasy roleplay taking place in a Victorian-style gothic. Think somewhat akin to Bloodborne and Van Hellsing for some sense of reference. Science exists in a similar style, with alchemists and Frankenstein style labs. Races will be detailed out in a forum post.

1. Play nice with others and communicate well.
2. Try to be a bit original, as in try not to directly copy other franchises and such. Have your own interpretation, as inspirations are perfectly fine!
3. No godmodding, as in, don't try to make someone absolutely perfect for every occasion, try to balance things regardless of what you play. Not saying you can't be strong, though, going to rather need to be regardless of which side of the field you are on.
4. Have fun. :)
5. Due to lengthy inactivity, characters of inactive users will be issued free status and can be controlled as long as respects are paid to the original user's interpretation. I understand that it is impossible to completely do so, but measures must be made to prevent premature death of the RP.

The Story So Far... Write a Post » as written by 0 authors

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Bedlam

Bedlam by MartinVole

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Land Of Bedlam. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 3 Characters to follow in this universe

Character Portrait: Hayden Addler
Character Portrait: Beau Geste Bellatroix

Newest

Character Portrait: Beau Geste Bellatroix
Beau Geste Bellatroix

Weaver of flesh, her own body the tapestry of her art

Character Portrait: Hayden Addler
Hayden Addler

The alchemist, a man seeking to cure the sick and expand human understanding

Trending

Character Portrait: Beau Geste Bellatroix
Beau Geste Bellatroix

Weaver of flesh, her own body the tapestry of her art

Character Portrait: Hayden Addler
Hayden Addler

The alchemist, a man seeking to cure the sick and expand human understanding

Most Followed

Character Portrait: Hayden Addler
Hayden Addler

The alchemist, a man seeking to cure the sick and expand human understanding

Character Portrait: Beau Geste Bellatroix
Beau Geste Bellatroix

Weaver of flesh, her own body the tapestry of her art


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The Land Of Bedlam

Hunter Sheet:

Name:
Age:
Height:
Gender:
Race:
Occupation:
Appearance:(Picture welcome. You may also add description of appearance)
Equipment:(You can use Muskets and Flint pistols. However there are no cannons. Much of the technology are still swords and magic.)
Armor:
Powers/Magic:
Personality:
Skills/Strengths:
Background:

Monster Sheet:

Name:
Height:
Weight:
Gender:
Alignment:
Race:
Appearance:(Picture welcome. You may also add description of appearance)
Abilities:
Personality/Behavior Traits:
Strengths/Resistances:
Weaknesses:
Background:
Encounter Notes: (this will be detailed from the perspective of surviving victims)

Hunter races:
Human
Beastkin: therianthropic people with strong beastly features but closer in scale to men than monsters, will have contention with humans
Augmented: Altered/mutated by alchemy or unknown force, infection by monster, must be elaborated.
Elven
Mu'ud: Small (around 3ft) sapient species sometimes mistaken as goblins that tend to have tails and large arms and hands of which on the latter they can walk on and use to their advantage. While magical abilities tend to be muted to them, magical influence they are resistant to, even immune to curses as they will not "stick." They are surprisingly nimble, strong, and resilient for their otherwise small frames.
(More can be added later, based on interest of inclusion)