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The Legend of Zelda: The War for Hyrule

The Legend of Zelda: The War for Hyrule

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Ten years after Ganon was sealed in the Sacred Realm by Link and Zelda, a new dark force has risen in the South. Can the races of the light unite to save themselves when the Hero of Hyrule remains absent?

1,501 readers have visited The Legend of Zelda: The War for Hyrule since Electrolite created it.

Introduction

Almost a decade has passed since the imprisonment of the Thief King Ganondorf in the Sacred Realm by the young Princess Zelda and the mysterious Hero of the Banishing Blade. The Kingdom of Hyrule, having suffered great hardship and shame under the rule of Ganon, has spent the last ten years recovering from the War of the Triforce. Her father still in the thrall of the Dark Lord's curse, Princess Zelda has taken the throne of Hyrule and overseen the period of rebuilding. The Hero himself vanished from the map scant moments after defeating Ganon, and has not been seen since, although many believe that he will return in a time when the land is once more threatened by evil.

Now is such a time. In the Southern lands, where Ganondorf raised his dark fortress in the days of the War of the Triforce, a new evil has risen. A mysterious and incredibly powerful figure known called himself simply "His Steward" has appeared, using his charisma and magical powers to unite the scattered hordes of Ganon's minions beneath a new banner. With no warning, this "Black Legion" swept Northwards and overran numerous towns and settlements before the combined forces of the Hylian army, the Gorons, Zora and Deku people succeeded in repelling their advance. Although the motivations of this dark entity are unknown, from the nature of his name and of the army he has raised, almost everyone assumes that his goal is simple: To free the Dark Lord Ganondorf from the Sacred Realm and resume his dark reign over the various territories of the Light.

With the Legion's advance halted and the lines of battle drawn, Zelda and the other rulers of the Lands of the Light set about officially declaring their unity in the face of this threat. Swearing not to allow themselves to be defeated so easily as they were in the previous War of the Triforce, Princess Zelda, the Goron Chieftain, the King of the Ocean Zora, the Deku Queen and the Rito Empress formed the Sacred Alliance to stand against the encroaching forces of darkness. Making their headquarters within Hyrule Castle Town and drawing recruits from every tribe within the Lands of the Light, the Alliance swiftly began dispatching troops of the new Sacred Army to every battlefront, beginning to turn the tide of battle against the Black Legion.

But the war is still far from over, and in the depths of their hearts of the people of the light still hope for the arrival of the Hero who sealed the Dark Lord away all those years ago, believing that once he appears again there will be no force of darkness to great for him to overcome. Princess Zelda herself, however, is not so hopeful. Although she dearly wishes for the return of her old friend, she privately doubts that even his strength will be enough to triumph in this crisis. And though she is not sure why, she has a feeling that there is a greater evil at work here than her old nemesis Ganon...

Toggle Rules

- Give more thought to the personality and history of your character than their fighting skills and dress sense. I mean this.
- I hopefully won't need to enforce this, but I'd like to see a little variation between characters. No more than a few of each race, and a bare minimum of one misanthropic and tortured runaway with a fashion sense that heavily favours black.
- Don't make a canon character without asking first, because the chances of me saying "yea" to them are negligible. I'll be taking the role of Princess Zelda, and all other important recurring characters (Link, Ganondorf, Tingle, etc.) will be played by the talented folk who I elect to co-admin the roleplay with me.
- Making characters based on existing characters from other games is okay, though. Making a death-obsessed character called Dampé or an equestrian called Malon would be fine.
- I was kidding about Tingle.
- The roleplay will feature action/combat elements. Damnit, son, there's a war on. But I would say that the majority of time your swords will be sheathed, so don't join unless you can handle a few dozen posts worth of idle banter.
- *#*Generic Roleplaying Rules*#* (That means no powerplaying, godmoding, playerkilling, or generally being a dumbass.)
- Try to be at least somewhat aware of the universe that I've set the roleplay in. In most aspects it mirrors the Hyrule established in generations of Zelda games, but don't assume that every aspect of every game is faithfully represented. For example, Princess Zelda holds the Triforce of Wisdom and Kakariko Village is down the road from Death Mountain, but Link doesn't hail from Ordon Village and King Zora isn't... king of the Zora.
- I encourage people to make as many characters as their imaginations can conjure forth, but I'm limiting it to two characters per player per individual story. I'll be approving each character individually, so don't assume that because I've approved one character I'll approve the rest. If I do disapprove a character, most likely it'll just be because of some disparity with the setting or history that's been established.
- And above all, have fun!

Browse All » 7 Settings to roleplay in

Northern Realms

Northern Realms by RolePlayGateway

Blessed with fair weather, fertile ground, varied geography and noble people, these are the realms of the North, favoured by the gods.

Kakariko Village

Kakariko Village by RolePlayGateway

The main human settlement since the fall of Nirda. The village's foundations have been around for centuries, but no-one really knows who laid the first bricks...

Hyrule Field

Hyrule Field by RolePlayGateway

"The Overworld".

Southern Realms

Southern Realms by RolePlayGateway

Dismal swamps, empty wastelands, harrowing deserts... These are the Southern Realms, forsaken by providence.

Gerudo Desert

Gerudo Desert by RolePlayGateway

The endless dunes that are the home of the Gerudo

Falling Sands Bridge

Falling Sands Bridge by RolePlayGateway

Bridge connecting Gerudo Desert and Hyrule Field

The Story So Far... Write a Post » as written by 4 authors

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Howling. That was always how one knew that a storm was coming. Even before the first little vortex reached you and whipped a fistful of skin-flaying sand into your face, the howling was there, not so much a warning as a declaration of harm that would be inflicted. That disquieting tone, the sound of billions upon billions of tiny blades rending the flesh of the air itself. Reminding the listener of the eternal truth: that nature will always outnumber, even when it fails to overpower.

It served a purpose as well, of course. A careful warrior, (and the Desert had a habit of creating careful warriors out of those who walked its dunes for long enough) could often hear that high-pitched keening note and raise their veil quickly enough to keep the first squall out of their eyes or throat. A neophyte, new to the fierceness of the deep Wasteland, might flinch at the sound of that omen of pain. But as the High Priestess knew, a true Gerudo Warrior never flinches. Fear, like pain, is not something that exists to be bowed to. It exists only to warn, to remind, and to strengthen the resolve. To test the worthiness of those who feel it. That was what the Desert always was, in truth. A testing ground. And the Gerudo were its people, because they were the only tribe in the world with both the courage to face its trials and the strength to be found worthy.

These were the sort of thoughts that always ran through Mamuuru's head when she traversed the Desert. The harsh bleakness and infinite beauty of the environment that she truly called her home always inspired her to spend the long hours that she spent treading the sands in deep thought, philosophising on the nature of the wasteland and her beloved tribe. And more often than not, the conclusions she drew were the same. The Desert was where they belonged. More than that, it was a gift to her tribe from their Goddess, perfectly crafted to create a world in which only the truly strong, courageous and devoted could survive. It was all the Gerudo tribe needed, and any implication to the contrary was an insult to her people and her home.

And so, the High Priestess' thoughts once more came back to His Steward. The shadowy, unknowable figure who had led the Gerudo people into yet another war for the Northern rainy lands. And as always, when she thought of him, a flicker of a grimace crossed her face. She hated him, yes, but right now she could not feel pure rage for the entity. Because right now in order to do right by her tribe she continued to play the obedient servant, acquiescing to his every request. And that meant that the blame for their current situation was as much on her shoulders as it was on his.

Drawing herself back out of her thoughts, the Gerudo's current leader glanced imperceptibly about, and then lowered her veil, continuing to walk up one of the hilly dunes that populated this region of the Desert. The storm that the group had weathered earlier had passed, the howling now only scarcely audible in the distance behind them. It would find them again, to be sure, but for now Mamuuru had other things to think about. And she wanted to feel the blazing sun on her dark shoulders and face. The somewhat diminutive Gerudo leader was dressed in her usual desert-faring gear of thin, white, billowing robes over scarlet underclothes, with her red hair tied up in it's usual voluminous topknot. Removing the thin, white material of her shawl also reminded the Priestess of those with whom she walked the dunes, the three guards that had been selected to accompany her on this mission. Mireka was the closest, following a few paces behind her, almost close enough for one to imagine that she intended to subtly chivvy the High Priestess along. Mamuuru would not think less of her for it, though. She had known the woman for years, and knew that her haste was only out of devotion to her warrior's duty. Moreover, Mireka was the only other Gerudo woman that the High Priestess had chosen herself for the mission, and that she could trust to obey her loyally no matter was transpired out here in the wastes.

The others, Tsuru and Yappa, followed several metres behind. They were as adept at walking the dunes as any other Gerudo, so the fact that they hung back, tacitly observing the two women before them, was almost a blatant declaration of their mistrust and the hidden objectives given to them by Kotake, to whom they were truly loyal. It was then that Mamuuru realised that the two were most likely not truly aware of the witch's reasons for sending them along her. At this realisation, the High Priestess felt a twinge of regret.

The mission was a simple one, but complicated by context. A young Priestess of the Gerudo tribe was evidently planning to flee her duties and escape to the Northern Realms with her newborn, seeking sanctuary in exchange for her loyalty. Mamuuru and her entourage had left in pursuit, to prevent the young Nabuko from making good on this escape. But that was where the simplicity ended. First among complications was that Nabuko was a cousin and childhood friend of Mamuuru's, hence the fact she had personally volunteered to see her brought to justice. Secondly was that Nabuko was not a traitor at heart: her flight to the Northern Lands was motivated by her desire to reunite her child with her father, Nabuko's husband. And thirdly... was the fact that Mamuuru had no desire to stop this defection, regardless of her relationship with the traitor. Granted, Nabuko's actions had forced her hand, but the young Priestess' decision was to give Mamuuru a chance to make good on a plan that she had been formulating for a while now. But she knew that to accomplish it would require care... and sacrifice.

Sending the two Legion-loyal guards Tsuru and Yappa along to ensure Mamuuru's obedience was a calculating stroke on Kotake's part, and one that proved the witch's lack of compassion for her fellow warriors. Contrary to what the two of them might have believed, they had not been sent to complete the mission or oppose Mamuuru if she turned traitor. As Kotake well knew, the two of them stood no chance in thwarting Mamuuru by force if she turned on them. Their presence was simply insurance. Mamuuru could not hope to allow Nabuko to leave without the two of them reporting that she was a traitor, and if Mamuuru and Mireka returned to the Desert Colossus reporting that the two Legion-loyal guards had died in a struggle and Nabuko had escaped it would be just as easy for Kotake to paint them as traitors and turn the Gerudo people against them. It was a contentious time of divided loyalties among the desert people, and Ganondorf's witch would require little in the way of proof to sweep control of the Gerudo people away from Mamuuru for good, and deliver them fully into the hands of His Steward and his accursed Legion. Thus, the High Priestess had to take another route.

Cresting another dune, the distant plains of Hyrule Field now easily visible, Mamuuru once more went over in her head how this mission would have to pan out for her to succeed in delivering Nabuko out of the Legion's grasp whilst also retaining her credibility in her people's eyes. Sacrifice would have to be made, certainly. And it would involve struggle, too. The High Priestess did have a trick up her billowing sleeve to that end, though, in the form of another figure that followed her. Still a fair distance behind her and the guards so as to avoid notice, the cloaked individual was nonetheless ready to provide assistance as soon as it was needed, or at least Mamuuru hoped so. Her decision to use this person for the current endeavour was a risk, but one that had to be taken if all was to go to plan. As the group reached the nadir of another valley and began to scale yet another dune, Mamuuru hoped to herself that the man would be strong enough to weather the test that she would put him through today.

And as she listened to the soft footsteps of the unknowing women behind her, the High Priestess' thoughts once more turned to the harshness of the Desert.

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(Ignoooooooore)

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This wind, he was used to it, for he had been raised to survive its harsh hand. However, now, this wind served him, and because it was his, it shielded him, preventing any he did not want to notice his presence. He tailed the group ahead of him, keeping them in sight, but not traveling too close. His purpose was simple, he was asked to make sure that this mission failed. These soldiers loyal to His Steward, who threw away their pride as Gerudo, would not reach the Priestess Nabuko. Even though this Priestess was also abandoning her people, her reasons for doing so were pure.

Vergad was curious on how Mamuuru planned on ending this mission. Was she planning on killing the two escorts loyal to His Steward, and blame the attack on Hyrulian soldiers? Or was she planning on using him as a pawn to turn His Steward and Kotake's attention away from her an unto him. He hid his heritage and appearance, so no one save for Mamuuru knew he was Gerudo. Even though he considered her a friend, he knew of her cunning, and knew she always planned for the bigger picture. Was he just a pawn for her to use? He smirked, as it really didn't matter. He would have to trust her, as there was no other choice.

Mamuuru, the puppet leader of the Gerudo Tribe. The real one pulling the strings was His Steward. Yet, Vergad knew, she had something planned. She was a brilliant woman, stong as well, a dangerous combination. He knew she would eventually make her move, and when she does, everything will change, but will it be for better or for worse. Vergad also had his own ambitions, uniting the Gerudo under the flag of peace, and opening up connections with the other races...To do this though he would need to put an end to His Steward and the witch Kotake. Normally, he was a peaceful man, yet he knew for the betterment of this world, those two would fall to his blade.

He knew it would be important for him to slay them, for multiple reasons. One being it would establish his power over the Gerudo Tribe. The other, it would act as a small form of redemption for the Gerudo in the eyes of the world. After the dark age that the Dark King Ganondorf put the world through, he knew that Hyrule's opinion of the Gerudo was not high. Yet it was his dream to fix this, for if he did not, the Gerudo would remain isolated, and would never grow. Vergad wanted Gerudo communities to spread across the desert, making trade easier.

However, he must worry at one problem at a time. For now, he kept his eyes on the group ahead of them, waiting patiently for Mamuuru's signal for him to act. When the time came, he would take action, and ensure the safety of the Priestess Nabuko. He just hope that Mamuuru had everything thought out...

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The desert, mostly empty and desolate, was only filled with harsh winds and course sand. Most people couldn't live in this place, but the Gerudos weren't most people. They are use to such dangers, but even they know when it is nearly impossible to travel through the sands.

This is what the Gerudo priestess Nabuko looked for as she traveled. She looked for the early signs of storms so that she could prepare herself and her young child. Nabuko knew she should also be looking out for signs of pursuit, but she had almost reached the Falling sands Bridge, which led towards Hyrule. When she had first fled from her people to go to Hyrule she had been afraid that her people already knew that she had gone, but now that she was this close her hopes started lifting. Even if they started tracking her now, she would reach safety long before they reached her.

Nabuko almost smiled at the thought of reaching her destination, but then she silently cursed herself. She can get her hopes up, that was fine, but one should never assume that since your near safety you are safe. This last stretch could be the part where she is killed. So Nabuko would be on guard and alert, but she wouldn't make such a big deal out of it. If she did she would get nervous, which in turn would make her baby nervous or fidget, which could lead to crying, and if that happened then Nabuko would have to stop and try and calm her down. Now that she was this close she wanted to be done with this journey. This time, when Nabuko smiled, she let it happen.

The Priestess traveled on, unaware of those pursuing her, and also unaware that the ones pursuing her were going to make sure she reached Hyrule safely.

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Finally, as Mamuuru reached the peak of what must have been the thousandth dune of this hilly region, flat wasteland stretched out before her and her companions. And along with the sand, now petering out in places to hard cracked earth and patchy grass, the High Priestess could see the target of her mission: the towering fortress at the North side of the Falling Sands bridge, and moving towards it, a tiny white figure in the whirling shades of her environment, the errant priestess Nabuko. From this distance Mamuuru almost imagined that she could see how her arm was crooked to shield her child from the painful sand-strewn winds. She almost imagined that if she shouted at the right time the wind might carry her voice to her cousin.

The sight of Nabuko, more than anything, returned hope and resolve to Mamuuru's heart. On the journey, she had begun to question herself, as the trials of the wide desert were oft want to lead her to do. She had begun to wonder whether the risk she was taking with this endeavour wasn't too great to outweigh the potential goal she was aiming for. She had begun to wonder whether on some level her lingering compassion for her cousin was clouding her rationale. A misstep at this point would be fatal, and Mamuuru had wondered whether it would be easier and safer to simply march in line with His Steward for a ways further.

But now she knew that these thoughts were simply weaknesses, raw flesh drawn out by the deserts disillusioning winds. Mamuuru was once more sure of the path that she had to take. It would be long, and fraught with peril and deceit, and it began with this very day.

"Priestess?"

Mamuuru blinked. Suddenly she realised she had been arrested by her thoughts for what must have almost been half a minute, standing still atop the dune with eyes cast at the distant moving figure of her cousin. Yappa's murmured reminder from her rear reminded her that she was being watched and assessed with every passing moment. She had no time spare for contemplation. Raising her right arm to her side with fingers spread, then slowly lowering it so that her palm lay parallel with the ground, Mamuuru conveyed the Gerudo signal for silent forward movement. Only for the briefest second did she consider tightening her fingers into the fist that would signify a murderous ambush. Falling into a semi-crouch, the Gerudo began moving down across the flatlands, faster than before, but silent as ever.

/I hope you are not lagging behind too much, Vergad.../ thought the High Priestess to herself.

The setting changes from Falling Sands Bridge to Gerudo Desert

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"Light," said a croaky voice Jol couldn't believe he used. The sunlight ate at him as he struggled in fatigue to follow the flags in the seemingly endless desert. Ever since he woke up in the Spirit temple, he had had no memory of ever coming to this awful place. He saw multitudes of dunes and rivers of quicksand as he travelled toward the next flag.

Suddenly, to his left, Jol heard the shouts of women and beasts. More like warcries, he thought. Maybe they know how to get out of here. Jol followed his ears until he came over the dune. He saw 3 tan skinned, red haired women with spears and scimitars struggling against a huge horde of tektites and moldorms. Without second thought, and possibly against ALL his better judgment, Jol ran towards the encounter, unarmed. One of the moldorms knocked away a scimitar, which Jol picked up. He had no memory of ever using such a blade, or any blade, really. A tektite charged him. As a reflex, Jol performed a perfect lunging strike that tore the tektite in two, right through its eye. Another tektite charged, another died. And another. And another. As the red haired women finished up the moldorms, for they fought like hurricanes of steel with hair as red as their fury, Jol unconciously performed a perfect spin attack, killing the remainder of the assailants. He stopped to inspect the carnage...

The women were examining the remains of the struggle then they looked at Jol. They wore veils and jewels in their hair. They studied him with those golden eyes of theirs and then nodded to each other as they made a decision. They hoisted their spears, ready at a moment's notice, aimed right for Jol's heart. One of them approached him and removed her veil. "Emier ka yatza?" He looked confused at the dialect. She asked again, only this time in mid sentence he made out "speak Hylian". "Hylian," Jol said, "is that the language here?" She looked at him. He really asked that, she thought. "So I take it you can understand me, right," she said. Jol nodded. "Then you'll understand this. You're on Gerudo territory, and are thereby tresspassing. By Gerudo law, since you were found in the desert and not int he valley or the fortress, you're supposed to be executed." She put on her veil. "And as thanks, we'll make it painless." She lunged at him first with her spear. For the moment, time stood still for it. In his mind, all matter of reversal, deflection, and parries spun through his mind as time rushed back to nomral. He grabbed the spear beneath the head and twisted towards a 90 degree angle, efficiently cutting off all driving force she had put behind it. Then he spun the spear while she held it until hearing a pop. He snapped out of his daze and saw the Gerudo kneeling and nursing her right shoulder. He didn't have to look. He knew it was dislocated. And badly. "I-I'm sorry...", Jol started. His gaurd down, the other Gerudo jumped him and were able to knock him down. Jol, from all the heat and dehydration, fainted.

Shiera held her right arm with a silent scream etched on her face. That wretch! She though. The pain was beyond anything she had ever sustained on her raids or training. He had snapped a nerve in the shoulder. The other two Gerudo, Taime and Kossa, were looking at the intruder's limp body. "He was tough", said Taime. Kossa looked back. "Are you ok, Shiera?" Shiera nodded, but tried to remain still. Taime came to her and helped her up. Kossa cut her eyes at them. "No, I won't be stuck with this!" She said. The other too looked at her curiously. Kossa pointed at the intruder. "I am not dragging this dead weight all the way back!" Shiera looked confused. "Leave him", she said. "We were sent to kill him anyway". Kossa shook her head, " but we can't now! Our rules say we spare anyone who displays a certain skill. I hate to say this, but between him killing more monsters than us or him snapping your shoulder out like a pea out of a pod, that rule applies." She looked at them bitterly, "you're not gonna help me are you?" They both grinned and shook their heads. Kossa cursed as she dragged the limp mass behind her to the gate.

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Jol was floating. He had been to this place before...a place of darkness with strange streaks of light. He would explore the dark mists that surrounded this place. He knew this place, and feared it. He knew this was the Plain of Nightmares, and he braced himself for the horrors to come. Suddenly a large wave of water sweeps everything away...

"Wake up!" A Gerudo shouted. Jol, now completely soaked, studied his surroundings. He was in a cell...and shackled. The Gerudo looked at him with...interest? She turned and left, leaving him alone in the dim lit cell. He was weak from dehydration and fatigue, too much so to even speak. HE tried digging deep into his head. What do you know about these...Gerudo, he asked himself. I don't remember, he answered back. Suddenly, he knew a word. A strange word, but a word that he felt would save him. "En-en-en", he cleared his throat, a lost memory now rising to the surface. "oh Ennugiel, the Dreaded Blade of the Abyss, return to me!" He stared at his hands in bewilderment. WHAT DID I JUST SAY????? He screamed in his head. Then...the blade came. He looked at the 5 foot dark somwehat transparent blade, so deep and dark it seemed to suck even his thoughts into it. It was about to suck away his soul, wen t suddenly stopped. He was thinking about freedom, and the sword responded. The shackles suddenly crumbled as well as the bars to the cell. He was also weak, but just thinking this made the sword pulse. With each pulse, Jol got stronger and had enough energy to escape. As he left the room, Nabooru appeared where he was imprisoned. "Hmmph, not even a thank you. Memories like that Aren't easy to recover. Eh, no matter. He's gonna repay his debt, I'm sure. Just save these lands for me", she laughed a sad laugh and dissappeared.

As he snuck through the halls of what seemed like a gigantic colossus, he realized his sword was getting easier and easier to carry. "Strange", he said. And he had not met any guards yet. Something was wrong. He felt an evil wind blowing through the hall and suddenly felt the presence of evil behind him. He turned to see a figure completely obscured by a cloak of pure black. "Who are you", Jol asked. "My name is unknown to all, but you shall call me His Steward," the figure said. He looked at Ennugiel. "Quite a blade you have there. Where did you get it? A blade like that should not even exist," he held out his hand, "may I see it?" "I think you know my answer", Jol said. The figure laughed and the blade began to move towards him."A question only for formalities. Yes, this blade. With this, Hyrule would be mine in a matter of seconds. You have no right to wield this blade." Then, the sword did something incredible. It shone with a sinister glow before unleashing a wave of energy, catching the stranger int he chest and slamming him down the hall. The stranger did not get up, so Jol ran. He ran until he encountered a Gerudo Guard. "I saw what you did to him," she said. " If you're leaving this place, you need to find Nabuka. She has left for Hyrule, and you must do the same. I have to signal the alarm now, but I'll give you 5 minutes. Run!"

The setting changes from Gerudo Desert to Falling Sands Bridge

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Jol ran. Ran harder than he could ever remember. The alarm of the Gerudo wailed behind him as he ran with Ennugiel in his hand. He made his way through the valley and over th bridge, where he was surrounded by 8 Gerudo in black armor. He looked for an outlet, but found none. The Gerudo unsheathed their swords and charge. Jol's Mind went to a strange trancelike state, a state where he was more machine then man. Left upward swipe, back spin, three thrusts, jump attack, back jump, spin attack, upward thrust, a slash to the left to intercept a blade, reversal. That's when the blades stopped coming and he snapped out of it. He saw a horrible sight. All 8 Gerudo were slain, just like the monsters in the dunes. He could grieve later...he had to run.

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Northern Realms

Northern Realms by RolePlayGateway

Blessed with fair weather, fertile ground, varied geography and noble people, these are the realms of the North, favoured by the gods.

Kakariko Village

Kakariko Village by RolePlayGateway

The main human settlement since the fall of Nirda. The village's foundations have been around for centuries, but no-one really knows who laid the first bricks...

Hyrule Field

Hyrule Field by RolePlayGateway

"The Overworld".

Southern Realms

Southern Realms by RolePlayGateway

Dismal swamps, empty wastelands, harrowing deserts... These are the Southern Realms, forsaken by providence.

Gerudo Desert

Gerudo Desert by RolePlayGateway

The endless dunes that are the home of the Gerudo

Falling Sands Bridge

Falling Sands Bridge by RolePlayGateway

Bridge connecting Gerudo Desert and Hyrule Field

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Legend of Zelda: The War for Hyrule. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 13 Characters to follow in this universe

Character Portrait: The Winzalf Brothers
Character Portrait: Princess Zelda
Character Portrait: King Vergad
Character Portrait: Suyru
Character Portrait: Maysa Rukan
Character Portrait: Cariel Sypher
Character Portrait: Anya Barton
Character Portrait: Mamuuru
Character Portrait: David ???Tingle??? Nuck
Character Portrait: Octavion Aurion
Character Portrait: Mell

Newest

Character Portrait: Mell
Mell

The Forest Folk's Fist of Fury

Character Portrait: Octavion Aurion
Octavion Aurion

The Mysterious Earth commanding warrior called the Crimson Wolf

Character Portrait: David ???Tingle??? Nuck
David ???Tingle??? Nuck

A strange man easily spotted by his trademark suit, bright eyes, and fanatical love of gadgets and games.

Character Portrait: Mamuuru
Mamuuru

High Priestess of the Gerudo

Character Portrait: Anya Barton
Anya Barton

Daughter of a castle guard who lives in Castle Town with a fondness for masks and potions.

Character Portrait: Cariel Sypher
Cariel Sypher

A young Rito who thinks life is a game to be played.

Character Portrait: Maysa Rukan
Maysa Rukan

Former Gerudo bandit now living in Castle Town and working at the Bombchu Bowling Alley.

Character Portrait: Suyru
Suyru

Retainer to Princess Zelda, does whatever the princess commands of her.

Character Portrait: King Vergad
King Vergad

A male Gerudo who hides his identity, so that he may eventually claim his birthright.

Character Portrait: Princess Zelda
Princess Zelda

Ruler of Hyrule and High Commander of the Sacred Army

Trending

Character Portrait: Suyru
Suyru

Retainer to Princess Zelda, does whatever the princess commands of her.

Character Portrait: Cariel Sypher
Cariel Sypher

A young Rito who thinks life is a game to be played.

Character Portrait: King Vergad
King Vergad

A male Gerudo who hides his identity, so that he may eventually claim his birthright.

Character Portrait: Anya Barton
Anya Barton

Daughter of a castle guard who lives in Castle Town with a fondness for masks and potions.

Character Portrait: David ???Tingle??? Nuck
David ???Tingle??? Nuck

A strange man easily spotted by his trademark suit, bright eyes, and fanatical love of gadgets and games.

Character Portrait: Mamuuru
Mamuuru

High Priestess of the Gerudo

Character Portrait: Princess Zelda
Princess Zelda

Ruler of Hyrule and High Commander of the Sacred Army

Character Portrait: The Winzalf Brothers
The Winzalf Brothers

Laegholt and Oliver Winzalf - The witty and humorous pair of siblings that never cease to amuse... Most of the time because it ends up getting one of them hurt.

Character Portrait: Octavion Aurion
Octavion Aurion

The Mysterious Earth commanding warrior called the Crimson Wolf

Character Portrait: Maysa Rukan
Maysa Rukan

Former Gerudo bandit now living in Castle Town and working at the Bombchu Bowling Alley.

Most Followed

Character Portrait: Suyru
Suyru

Retainer to Princess Zelda, does whatever the princess commands of her.

Character Portrait: David ???Tingle??? Nuck
David ???Tingle??? Nuck

A strange man easily spotted by his trademark suit, bright eyes, and fanatical love of gadgets and games.

Character Portrait: Maysa Rukan
Maysa Rukan

Former Gerudo bandit now living in Castle Town and working at the Bombchu Bowling Alley.

Character Portrait: Anya Barton
Anya Barton

Daughter of a castle guard who lives in Castle Town with a fondness for masks and potions.

Character Portrait: Cariel Sypher
Cariel Sypher

A young Rito who thinks life is a game to be played.

Character Portrait: The Winzalf Brothers
The Winzalf Brothers

Laegholt and Oliver Winzalf - The witty and humorous pair of siblings that never cease to amuse... Most of the time because it ends up getting one of them hurt.

Character Portrait: Mamuuru
Mamuuru

High Priestess of the Gerudo

Character Portrait: Mell
Mell

The Forest Folk's Fist of Fury

Character Portrait: Princess Zelda
Princess Zelda

Ruler of Hyrule and High Commander of the Sacred Army

Character Portrait: King Vergad
King Vergad

A male Gerudo who hides his identity, so that he may eventually claim his birthright.


View All » Places

Northern Realms

Northern Realms by RolePlayGateway

Blessed with fair weather, fertile ground, varied geography and noble people, these are the realms of the North, favoured by the gods.

Kakariko Village

Kakariko Village by RolePlayGateway

The main human settlement since the fall of Nirda. The village's foundations have been around for centuries, but no-one really knows who laid the first bricks...

Hyrule Field

Hyrule Field by RolePlayGateway

"The Overworld".

Southern Realms

Southern Realms by RolePlayGateway

Dismal swamps, empty wastelands, harrowing deserts... These are the Southern Realms, forsaken by providence.

Gerudo Desert

Gerudo Desert by RolePlayGateway

The endless dunes that are the home of the Gerudo

Falling Sands Bridge

Falling Sands Bridge by RolePlayGateway

Bridge connecting Gerudo Desert and Hyrule Field

Falling Sands Bridge

Bridge connecting Gerudo Desert and Hyrule Field

Gerudo Desert

Southern Realms Gerudo Desert Owner: RolePlayGateway

The endless dunes that are the home of the Gerudo

Southern Realms

Southern Realms Owner: RolePlayGateway

Dismal swamps, empty wastelands, harrowing deserts... These are the Southern Realms, forsaken by providence.

Northern Realms

Northern Realms Owner: RolePlayGateway

Blessed with fair weather, fertile ground, varied geography and noble people, these are the realms of the North, favoured by the gods.

Kakariko Village

The main human settlement since the fall of Nirda. The village's foundations have been around for centuries, but no-one really knows who laid the first bricks...

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