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The Long Grain's First and Last Voyage

The Long Grain's First and Last Voyage

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The Luxury Cruise Ship, Long Grain, plans to make its maiden voyage on September 28 2015. Unknown to anyone, This voyage will take its passengers farther than humans ever gone; to new worlds and alternate universes. This journey will change everything.

3,463 readers have visited The Long Grain's First and Last Voyage since YouDontKnowThisGuy created it.

Introduction

THE PLOT

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Past Events

In 1859, young Beatrice was out in the hot Tennessee sun, when the sky opened high above her. The other people in the cotton field stared in awe as a crack shot across the sky and slowly opened. Lined in fire, this split in the sky was filled with stars and screamed so loud that the ground began to shake. As Beatrice and the others stared into this unbelievable opening no one worked; this was a work of god to them, something undeniably devine. From this rip in space a small rock fell, no larger than a dollarbill, at an incomprehensible speed. It smashed into the ground at her feet. Picking it up she flipped it over, to find three words inscribed in it; "Save Our Ship."

In 1987, an aging scientific mind named Carl Taft came into possesion of this rock. After hearing of its origins, and seperating truth from the years of edited retellings, he began to experiment on it. When he discovered that the age of the rock predated anything known to man, including the age of the universe itself he immediatly began a drive to present this finding to his colleagues. He never made it, dying when he collided with another vehicle. This amazing discovery became a legend, then a myth, and finally fiction. The rock was never found.


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Present Day

The Luxury Cruise Ship, Long Grain, plans to make its maiden voyage on September 28 2015. On this voyage it will circumnavigate the globe carrying hundreds of passengers of many ages. Many people are calling this ship the next Titanic, claiming that it will meet a terrible fate and they aren't wrong. The people on the ship don't realize it, but they're about to embark on a journey that will send them further than they've ever gone before. And it will change them physically, mentally, and spiritually.

You are one of these passengers. Either you are one of the staff, one of the hundreds that were lucky enough to be a part of this trip, or a sketchy stowaway. The important thing is that you are on this ride, and there's no turning back.

EVENTS

Active events will be in red, future events will be black, and past events will have a strike. Blue events are considered topics of discussion and generally have to do with the world.

Chapter 1: Departure
The Ship is about to depart. Staff, passengers, and stowaways alike all find their way onto the massive ship. People mingle and lines are drawn.

World News
Strange weather effects are happening world-wide. Considered by most to be because of the runaway greenhouse effect.

Character Creation Rules

You may use either a photo of someone or an anime/manga image to portray your character.
You may not have a magical or fantasy backstory. This is a real world setting UNTIL the ship starts to sail. Then things get weird.


Character Template: (A suggested template with all necessary stuff)
Code: Select all
[b]Appearance:[/b] (Pic here.)
[b]Name[/b]: (Name of course)
[b]Type[/b]: (Passenger, Crew, or Stowaway)
[b]Age[/b]: (14 to 50)
[b]Sex[/b]: (Male or female)
[b]Sexuality[/b]: (Yep this.)

[b]Bad Trait 1[/b]: (A bad thing)
[b]Bad Trait 2[/b]: (Another bad thing)
[b]Major Skill:[/b] (Something you're pretty skilled at.)
[b]Minor Skill:[/b] (Something you're slightly above average at.)

[b]Bio[/b]: (More about their past. Be creative but don't overdo it.)

[b]Personality[/b]: (Think about how their Bad Traits and issues define who they are while writing this.)

[b]Special Trait[/b]: (DO NOT fill this in. At some point in the plot this will be revealed.)

[b]Username[/b]: (Y'know. Your username.)

Toggle Rules

IMPORTANT THINGS

Check back here often for small changes.

Setting updates and Private messages: Setting updates affect all the people in the RP and Private messages are used when I have to send information to a single person or give them an update separate to them alone.

Leveling up: If I find that you've done something neat, stayed in character, been posting a lot, or have gone out of your way to help the RP flourish then you could level up. I hand out a bunch after every chapter. Leveling up adds something to the character, but exactly what shall remain a mystery until then.

Quotes: When interacting with someone else, use an empty quote directed towards who you're interacting with during your post.

Time Skips and Nightly Activities

When night approaches I will be warning everyone of an upcoming time-skip till morning. Then everyone will have a chance to clean up their interactions and plan nightly activities. After I feel enough time has passed I will state that the time skip has happened.

Nightly Activities

During the nightly time skip you can do things that NO OTHER PLAYER WILL KNOW ABOUT unless your character tells them. All you have to do is send me a message BEFORE THE TIME SKIP stating what you want to do and I will send a return message with information or just a simple ok.

Why are these nightly activities so important? Well, I will also be having NPC characters and story events taking place during the night. When I announce that the time skip has happened I will also include a small bit of vague information about what happened during the night.

Some examples:
Someone was moving around.
There was a loud noise.
Maria is now dead. (oh yes . . . this will happen)

THINGS TO REMEMBER
If you have jobs, don't forget to do them.
This is not only chance for you to get involved, it's also a chance for you to act in character. Is your character greedy? Jealous? Vengeful?

RULES and LAWS

Thread is controlled completely by YouDontKnowThisGuy. His word is undeniable and his vengeance fierce.*

*If you join this RP be ready to post at least 1 to 2 times a week and at most 1 to 2 times a day. I don't want this RP to grow stagnant but I also don't want people to lose track of what's going on because its moving too fast.*

*Well written posts only. I don't care about a few mistakes, I'm not an English teacher. But if I see text speak or confusing posts, be prepared to be told to change it or delete it.*

*I want to be able to read the posts without going through complicated coding, small text and hard-to-read text colors. Some is fine too much is a one way ticket to the ban-bin.*

*NO GOD MODDING. You will be smote without a second glance so be warned.*

*It's okay to voice your concerns but do so directly to me or in the OOC.*

*Length of a post matters, but there are exceptions. I don't want to read a chapter but I do want it to make sense and accurately display it's intent.*

*If you're leaving the RP or taking a break then message me or put it in the OOC. Do NOT post it in the thread. I will not be happy if you do.*

*I reserve the right to kill off characters that leave the RP.*

*DO NOT make stuff up that involves the plot. Your characters backstories are fine, but do try not to somehow affect what is obvisouly something related to the plot I've devised. If you are unsure or want to discuss an idea you have, then please contact me, we'll chat.*

*A small side note: This RP has plot, so any attempt at ruining the fun for others will get you banned completely as well as a complaint made to the site itself.*

Browse All » 11 Settings to roleplay in

The Deck Of Long Grain

The Deck Of Long Grain by YouDontKnowThisGuy

People bustle around here going from place to place, or just staring out at the sea.

Passenger Cabins and Halls

Passenger Cabins and Halls by YouDontKnowThisGuy

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

Long Grain's Cockpit

Long Grain's Cockpit by YouDontKnowThisGuy

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Outdoor Pool and Bar

The Outdoor Pool and Bar by YouDontKnowThisGuy

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Gambling Hall

Gambling Hall by YouDontKnowThisGuy

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

Dining Room

Dining Room by YouDontKnowThisGuy

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

The Gym

The Gym by YouDontKnowThisGuy

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

The Brig

The Brig by YouDontKnowThisGuy

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

Sick Bay

Sick Bay by YouDontKnowThisGuy

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

THE MOVING AQUARIUM

THE MOVING AQUARIUM by YouDontKnowThisGuy

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

The Story So Far... Write a Post » as written by 6 authors

Setting

1 Characters Present

Character Portrait: Ashleigh Andersen
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Feeling his pulse begin to race, Danziger pats his knee. "It will be fine, do you have a pair of lace up boots? I will come to your Quarters, and lace it onto you, so you can dance tonight. Stay off it all day. But if it really hurts? Dance in a rolling chair!" She takes special care as she wraps his foot and ankle. He waxes his legs, and has the prettiest feet. His toe nails are polished.

Danziger's own leg hairs are so fine and blond she doesn't bother waxing any more. "I think one of the South American maintenance crew members can repair shoes, so if you want those fixed ask down there... and if you can't get them to understand, I will translate for you."

The setting changes from Sick Bay to The Cruise Ship Long Grain

2 Characters Present

Character Portrait: Egecatl Quispe Character Portrait: Airalet Hunts
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#, as written by Waldo
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Egecatl Quispe sees a woman lost in thought at the railing, and wonders if she has not heard the Captain's order for life boat drill. He understands reverie and does not want to startle her out of some trance or commune with whatever spirits guide her. Still, everyone must do the drill. It is the law.

"El mar, es muy hermoso." He says. "Beautiful." His Spanish and English both are accented with the lilt of his native language, Quechua. "The Lady should go to her life boat now, however." He smiles.

His eyes are deep brown, like fine chocolates, and his long black hair is barely tamed by braids and pulled back into an elastic. His uniform is not like that of the ships officers, instead he wears white duck trousers and a white tee shirt with the cruise line's colors decorating the left sleeve. The name tag on his left breast reads, "Egecatl, Peru" and under that it says, "cleaner." Lean and muscled he is nearly the same height as the woman at the railing.

He touches the brim of his extremely non-uniform hat, and nods.

2 Characters Present

Character Portrait: Alyse J. Taft Character Portrait: Amaryllis Danziger
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Alyse J. Taft

"Fine."

Something about what Doctor Danziger had said was sobering. It could have been the insistence on a formal title, but Alyse knew better. Growing up, she'd rarely felt constrained by her disability. Her entire life had been spent in a chair and quickly grew used to the condescension, strange looks, and exclusion that came with it. Now as she allowed her self to be wheeled away from the comforting liquids she felt that constraint.

She remembered her fathers finger on her forehead, "You are human because of this," his hand moved to tap her knee, "Not this. It's better to ignore someone who can't see the difference."

She remembered that day well. She was eight. A fellow student had begun calling her a robot and claiming that he didn't want her around because he was scared that she'd go 'terminator' on him. She came home crying and it took her father nearly an hour to get what happened out of her. After she told him, they both watched all of the Terminator movies back to back and when the next school day came, she went in dressed as Arnold complete with a horrible accent.

That was the last day she could remember that she'd let her disability really feel like a disability. So this feeling she had right now was strange, foreign, and probably the reason she wasn't feeling as cheerful as she been had a few moments ago.

She said nothing as Doctor Danziger went through the procedure. She just stared at the calm sea and blamed the alcohol for how bad she felt. Even when something in the back of her mind said it wasn't the drink.

The setting changes from The Outdoor Pool and Bar to Gambling Hall

Setting

3 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo
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Buster A. Trifilo

"Fuck this! I paid nearly $2000 dollars to get on this boat," he lied," What's another $100?"

His finger tipped over a full glass of whiskey so that the liquid splashed across the table as he turned to walk out. He knew that he shouldn't have, but Buster never had been able to fully push the anger aside. When he was able to keep himself from getting violent it usually resulted in property damage and swear words. He was a ticking bomb. He knew this, his coach had known this, and his co-workers knew this.

He'd love to say he hadn't lost his temper since he was twelve but there were many hospital bills, ruined friendships, and broken hearts that said otherwise.

"Maybe I will take it up with whoever you said, and then I'll be expecting an apology and a refund." He pushed the door open.

The setting changes from Gambling Hall to The Outdoor Pool and Bar

2 Characters Present

Character Portrait: Alyse J. Taft Character Portrait: Amaryllis Danziger
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Danziger had her porters grab the chair and mount the stairs, keeping the occupant level, she had them deposit her when she could roll on her own, but the crowd on the lifeboat deck caused her to push the chair, instead of having Ms Taft move it herself (in addition to the concern that Danziger had about the young woman drinking and driving.)

The day was bright, and the sky clear and unrelentingly blue, and the life vests were every bit as orange and the sky was blue. She donned hers and handed one to the woman she was accompanying. "In a real emergency..." she said sotto voce, "I could carry you on my back. I have a harness for that. We used them in the Marines, when we had bug outs from field hospitals." Not pausing she added, "and I have a transfer chair in your lifeboat, so that if your chair has to be left behind, you won't be S.O.L"

Children had found the whistles on their life vest, and parents were admonishing them to not blow into them.

The setting changes from The Outdoor Pool and Bar to Gambling Hall

Setting

3 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo
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Alert, my eyes don't leave the eyes of the man, and I can feel the various parts of me twitching in anticipation of the moves his eyes are telegraphing. Finally his hand flashes toward the small water dish of the sort humans use for the strange astringent which they imbibe. (So small, I have dipped my tongue in these once, but the fluid within was like a poison to me! I can recall the dry burning sensation, even now.) He upsets the dish, but does not throw it, which is good.

I watch the Boss to take the next cue.

The setting changes from Gambling Hall to The Cruise Ship Long Grain

4 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Alyse J. Taft Character Portrait: Amaryllis Danziger
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Ugh, manchildren...

Steve shrugged at the dealer apologetically, but he didn't think much more of the incident after that, just another guy to keep in mind. He made the motion to have Spock come to heel, scratching the dobbie between the ears and giving him a small treat for obedience. He followed Buster for a short while making sure he didn't look like causing anymore trouble on the way. Then he did a round of his patrol making sure everyone was on their way or at the drill.

Walking in right on time, Steve's job was guiding a group of children through the drill. Up-Top thought that kids would pay more attention to a guy with a dog than one without. Really it all balanced out, Spock was good with kids, but the kids were more interested in the dog than the drill. Steve had to coax them by saying he'd show Spock's tricks if they behaved well.

2 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker
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Ah, the crunchy treat, the one I can eat on the move, which means the Boss and I have more work. The hard scrape of the flavorful cookie against my teeth is both stimulating and satisfying. As I feel my tongue seeking out the the last dregs of taste from every surface inside my mouth I trot beside the Boss to our next assignment.

On deck! With human-puppies, which I enjoy immeasurably. They are sticky and full of odors and motion and surprises. All of which I adore. The Boss dons the puffy shirt with the whistle and the light that blinks. This means he will hold mine up to put on next. Often when I wear this I get to fly off of the deck or a pier and into the water to rescue someone or fetch some object; but we have done this sort of drill before, and I know it is our job to keep the puppies and their parents calm about the whple thing.

The whistles are bothersome, but at least they do not cause me to have to join my voice with theirs. Some sounds demand that I harmonize in order to enforce my status.

Then we herd them all aboard one of the small enclosed rooms. After that the Boss sits, and I lay at his feet.

2 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker
Tag Characters » Add to Arc »

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#, as written by Waldo
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After a silence that seemed to last more than a week, Egecatl tips his hat to the woman and moves along to his drill station. Briefly a vision of her swims before him, in her place is a Moriche Palm. It sways in rhythm to earth. He begins to sing to himself, a sonorous song of life. He continues on his way stopping to assist an elderly woman with a cane. She carries the love and wisdom of many years, as well as the pain of her arthritis.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

Tall tales and cards

Everyone has a story or two, the running poker game is a place to tell a tale about your life in the time before you came aboard.

Chapter 1: Arrival and Introduction

The passengers arrive and get acquainted.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

There are no groups in this roleplay!

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 11 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Deck Of Long Grain

The Deck Of Long Grain by YouDontKnowThisGuy

People bustle around here going from place to place, or just staring out at the sea.

Passenger Cabins and Halls

Passenger Cabins and Halls by YouDontKnowThisGuy

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

Long Grain's Cockpit

Long Grain's Cockpit by YouDontKnowThisGuy

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Outdoor Pool and Bar

The Outdoor Pool and Bar by YouDontKnowThisGuy

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Gambling Hall

Gambling Hall by YouDontKnowThisGuy

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

Dining Room

Dining Room by YouDontKnowThisGuy

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

The Gym

The Gym by YouDontKnowThisGuy

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

The Brig

The Brig by YouDontKnowThisGuy

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

Sick Bay

Sick Bay by YouDontKnowThisGuy

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

THE MOVING AQUARIUM

THE MOVING AQUARIUM by YouDontKnowThisGuy

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Long Grain's First and Last Voyage. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 9 Characters to follow in this universe

Character Portrait: Buster A. Trifilo
Character Portrait: Alyse J. Taft
Character Portrait: Airalet Hunts
Character Portrait: Steven H Baker
Character Portrait: Dobbs Ferry Spock
Character Portrait: Amaryllis Danziger
Character Portrait: Long Grain
Character Portrait: Ashleigh Andersen
Character Portrait: Egecatl Quispe

Newest

Character Portrait: Egecatl Quispe
Egecatl Quispe

Far away eyes and a quiet manner he often sings to himself

Character Portrait: Ashleigh Andersen
Ashleigh Andersen

Psychic female impersonator

Character Portrait: Long Grain
Long Grain

Non-living but with a HUGE heart

Character Portrait: Amaryllis Danziger
Amaryllis Danziger

Ships Doctor

Character Portrait: Dobbs Ferry Spock
Dobbs Ferry Spock

A gentle giant, I love people, table scraps and a good belly rub.

Character Portrait: Steven H Baker
Steven H Baker

Ex-military, security guard lost in life.

Character Portrait: Airalet Hunts
Airalet Hunts

A small town cop looking for a little more out of life

Character Portrait: Alyse J. Taft
Alyse J. Taft

Paraplegic teen with a nack for creative writing.

Character Portrait: Buster A. Trifilo
Buster A. Trifilo

Ex-Football player with a love for the stars

Trending

Character Portrait: Dobbs Ferry Spock
Dobbs Ferry Spock

A gentle giant, I love people, table scraps and a good belly rub.

Character Portrait: Buster A. Trifilo
Buster A. Trifilo

Ex-Football player with a love for the stars

Character Portrait: Ashleigh Andersen
Ashleigh Andersen

Psychic female impersonator

Character Portrait: Airalet Hunts
Airalet Hunts

A small town cop looking for a little more out of life

Character Portrait: Egecatl Quispe
Egecatl Quispe

Far away eyes and a quiet manner he often sings to himself

Character Portrait: Amaryllis Danziger
Amaryllis Danziger

Ships Doctor

Character Portrait: Long Grain
Long Grain

Non-living but with a HUGE heart

Character Portrait: Alyse J. Taft
Alyse J. Taft

Paraplegic teen with a nack for creative writing.

Character Portrait: Steven H Baker
Steven H Baker

Ex-military, security guard lost in life.

Most Followed

Character Portrait: Egecatl Quispe
Egecatl Quispe

Far away eyes and a quiet manner he often sings to himself

Character Portrait: Dobbs Ferry Spock
Dobbs Ferry Spock

A gentle giant, I love people, table scraps and a good belly rub.

Character Portrait: Buster A. Trifilo
Buster A. Trifilo

Ex-Football player with a love for the stars

Character Portrait: Long Grain
Long Grain

Non-living but with a HUGE heart

Character Portrait: Amaryllis Danziger
Amaryllis Danziger

Ships Doctor

Character Portrait: Airalet Hunts
Airalet Hunts

A small town cop looking for a little more out of life

Character Portrait: Ashleigh Andersen
Ashleigh Andersen

Psychic female impersonator

Character Portrait: Steven H Baker
Steven H Baker

Ex-military, security guard lost in life.

Character Portrait: Alyse J. Taft
Alyse J. Taft

Paraplegic teen with a nack for creative writing.


View All » Places

The Deck Of Long Grain

The Deck Of Long Grain by YouDontKnowThisGuy

People bustle around here going from place to place, or just staring out at the sea.

Passenger Cabins and Halls

Passenger Cabins and Halls by YouDontKnowThisGuy

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

Long Grain's Cockpit

Long Grain's Cockpit by YouDontKnowThisGuy

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Outdoor Pool and Bar

The Outdoor Pool and Bar by YouDontKnowThisGuy

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Gambling Hall

Gambling Hall by YouDontKnowThisGuy

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

Dining Room

Dining Room by YouDontKnowThisGuy

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

The Gym

The Gym by YouDontKnowThisGuy

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

The Brig

The Brig by YouDontKnowThisGuy

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

Sick Bay

Sick Bay by YouDontKnowThisGuy

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

THE MOVING AQUARIUM

THE MOVING AQUARIUM by YouDontKnowThisGuy

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

Gambling Hall

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

The Outdoor Pool and Bar

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Sick Bay

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

Passenger Cabins and Halls

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

The Brig

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

THE MOVING AQUARIUM

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

Dining Room

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

Long Grain's Cockpit

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Deck Of Long Grain

People bustle around here going from place to place, or just staring out at the sea.

The Gym

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

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