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The Long Grain's First and Last Voyage

The Long Grain's First and Last Voyage

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The Luxury Cruise Ship, Long Grain, plans to make its maiden voyage on September 28 2015. Unknown to anyone, This voyage will take its passengers farther than humans ever gone; to new worlds and alternate universes. This journey will change everything.

4,098 readers have visited The Long Grain's First and Last Voyage since YouDontKnowThisGuy created it.

Introduction

THE PLOT

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Past Events

In 1859, young Beatrice was out in the hot Tennessee sun, when the sky opened high above her. The other people in the cotton field stared in awe as a crack shot across the sky and slowly opened. Lined in fire, this split in the sky was filled with stars and screamed so loud that the ground began to shake. As Beatrice and the others stared into this unbelievable opening no one worked; this was a work of god to them, something undeniably devine. From this rip in space a small rock fell, no larger than a dollarbill, at an incomprehensible speed. It smashed into the ground at her feet. Picking it up she flipped it over, to find three words inscribed in it; "Save Our Ship."

In 1987, an aging scientific mind named Carl Taft came into possesion of this rock. After hearing of its origins, and seperating truth from the years of edited retellings, he began to experiment on it. When he discovered that the age of the rock predated anything known to man, including the age of the universe itself he immediatly began a drive to present this finding to his colleagues. He never made it, dying when he collided with another vehicle. This amazing discovery became a legend, then a myth, and finally fiction. The rock was never found.


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Present Day

The Luxury Cruise Ship, Long Grain, plans to make its maiden voyage on September 28 2015. On this voyage it will circumnavigate the globe carrying hundreds of passengers of many ages. Many people are calling this ship the next Titanic, claiming that it will meet a terrible fate and they aren't wrong. The people on the ship don't realize it, but they're about to embark on a journey that will send them further than they've ever gone before. And it will change them physically, mentally, and spiritually.

You are one of these passengers. Either you are one of the staff, one of the hundreds that were lucky enough to be a part of this trip, or a sketchy stowaway. The important thing is that you are on this ride, and there's no turning back.

EVENTS

Active events will be in red, future events will be black, and past events will have a strike. Blue events are considered topics of discussion and generally have to do with the world.

Chapter 1: Departure
The Ship is about to depart. Staff, passengers, and stowaways alike all find their way onto the massive ship. People mingle and lines are drawn.

World News
Strange weather effects are happening world-wide. Considered by most to be because of the runaway greenhouse effect.

Character Creation Rules

You may use either a photo of someone or an anime/manga image to portray your character.
You may not have a magical or fantasy backstory. This is a real world setting UNTIL the ship starts to sail. Then things get weird.


Character Template: (A suggested template with all necessary stuff)
Code: Select all
[b]Appearance:[/b] (Pic here.)
[b]Name[/b]: (Name of course)
[b]Type[/b]: (Passenger, Crew, or Stowaway)
[b]Age[/b]: (14 to 50)
[b]Sex[/b]: (Male or female)
[b]Sexuality[/b]: (Yep this.)

[b]Bad Trait 1[/b]: (A bad thing)
[b]Bad Trait 2[/b]: (Another bad thing)
[b]Major Skill:[/b] (Something you're pretty skilled at.)
[b]Minor Skill:[/b] (Something you're slightly above average at.)

[b]Bio[/b]: (More about their past. Be creative but don't overdo it.)

[b]Personality[/b]: (Think about how their Bad Traits and issues define who they are while writing this.)

[b]Special Trait[/b]: (DO NOT fill this in. At some point in the plot this will be revealed.)

[b]Username[/b]: (Y'know. Your username.)

Toggle Rules

IMPORTANT THINGS

Check back here often for small changes.

Setting updates and Private messages: Setting updates affect all the people in the RP and Private messages are used when I have to send information to a single person or give them an update separate to them alone.

Leveling up: If I find that you've done something neat, stayed in character, been posting a lot, or have gone out of your way to help the RP flourish then you could level up. I hand out a bunch after every chapter. Leveling up adds something to the character, but exactly what shall remain a mystery until then.

Quotes: When interacting with someone else, use an empty quote directed towards who you're interacting with during your post.

Time Skips and Nightly Activities

When night approaches I will be warning everyone of an upcoming time-skip till morning. Then everyone will have a chance to clean up their interactions and plan nightly activities. After I feel enough time has passed I will state that the time skip has happened.

Nightly Activities

During the nightly time skip you can do things that NO OTHER PLAYER WILL KNOW ABOUT unless your character tells them. All you have to do is send me a message BEFORE THE TIME SKIP stating what you want to do and I will send a return message with information or just a simple ok.

Why are these nightly activities so important? Well, I will also be having NPC characters and story events taking place during the night. When I announce that the time skip has happened I will also include a small bit of vague information about what happened during the night.

Some examples:
Someone was moving around.
There was a loud noise.
Maria is now dead. (oh yes . . . this will happen)

THINGS TO REMEMBER
If you have jobs, don't forget to do them.
This is not only chance for you to get involved, it's also a chance for you to act in character. Is your character greedy? Jealous? Vengeful?

RULES and LAWS

Thread is controlled completely by YouDontKnowThisGuy. His word is undeniable and his vengeance fierce.*

*If you join this RP be ready to post at least 1 to 2 times a week and at most 1 to 2 times a day. I don't want this RP to grow stagnant but I also don't want people to lose track of what's going on because its moving too fast.*

*Well written posts only. I don't care about a few mistakes, I'm not an English teacher. But if I see text speak or confusing posts, be prepared to be told to change it or delete it.*

*I want to be able to read the posts without going through complicated coding, small text and hard-to-read text colors. Some is fine too much is a one way ticket to the ban-bin.*

*NO GOD MODDING. You will be smote without a second glance so be warned.*

*It's okay to voice your concerns but do so directly to me or in the OOC.*

*Length of a post matters, but there are exceptions. I don't want to read a chapter but I do want it to make sense and accurately display it's intent.*

*If you're leaving the RP or taking a break then message me or put it in the OOC. Do NOT post it in the thread. I will not be happy if you do.*

*I reserve the right to kill off characters that leave the RP.*

*DO NOT make stuff up that involves the plot. Your characters backstories are fine, but do try not to somehow affect what is obvisouly something related to the plot I've devised. If you are unsure or want to discuss an idea you have, then please contact me, we'll chat.*

*A small side note: This RP has plot, so any attempt at ruining the fun for others will get you banned completely as well as a complaint made to the site itself.*

Browse All » 11 Settings to roleplay in

The Deck Of Long Grain

The Deck Of Long Grain by YouDontKnowThisGuy

People bustle around here going from place to place, or just staring out at the sea.

Passenger Cabins and Halls

Passenger Cabins and Halls by YouDontKnowThisGuy

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

Long Grain's Cockpit

Long Grain's Cockpit by YouDontKnowThisGuy

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Outdoor Pool and Bar

The Outdoor Pool and Bar by YouDontKnowThisGuy

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Gambling Hall

Gambling Hall by YouDontKnowThisGuy

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

Dining Room

Dining Room by YouDontKnowThisGuy

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

The Gym

The Gym by YouDontKnowThisGuy

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

The Brig

The Brig by YouDontKnowThisGuy

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

Sick Bay

Sick Bay by YouDontKnowThisGuy

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

THE MOVING AQUARIUM

THE MOVING AQUARIUM by YouDontKnowThisGuy

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

The Story So Far... Write a Post » as written by 6 authors

1 Characters Present

Character Portrait: Alyse J. Taft
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Alyse J. Taft

Alyse Taft stared at the bronze liquid at the bottom of her glass. She had been saying goodbye to her family for ten minutes before making her way on board, and this is the first stop she made; the Outdoor bar. At first she was worried that they'd card her but the bartender barely looked at her.

Her fingers played along the rubber armrests of her mechanical prison. She had been stuck in a wheelchair since birth, and looking now at the people walking around the pool and deck she felt a familiar pang of jealousy. Why could they walk? Why had she been forced to sit in this chair for the rest of her life?

She tipped the rest of the drink into her mouth. Being a parplegic wasn't why she drank, she drank because she could. She drank because the burn of the alcohol made her forget that she would never write a book as well-received as her first. She spent her life imagining amazing worlds but when she really needed it her mind was blank, uncreative. She waved at the bartender and watched as her glass was filled again.

It was funny, she had been on this ship for less than twenty minutes and she was already getting drunk.

She opens her bag and pulls the rectangular, flat stone out along with the note she'd spied her grandmother slipping into her bag. The stone was rough and engraved with the words, "Save Our Ship". She laughed at her grandmothers humor. As she had been growing up, her grandmother was one of the few people that supported her creative nature. When Alyse had published her first novel, her grandmother had likened it to sailing a ship into uncharted waters. Since then her writing career was always "their ship". Her grandmother, like her father, felt that this trip was just what she needed to revitalize her creativity. She didn't believe that, but she found her self lightly kissing the cold stone for luck.

Slipped the stone back into her bag, she unfolded the note:

Dear Alyse,
This stone has been giving our family good luck for as long as I can remember. I have no doubt that, even if you didn't have this stone, you will find your voice again but I figured that more luck couldn't hurt.

Be safe, and have fun.
With love, Your grandmother.


She waved the bartender to fill her glass again. Luck ... wasn't what she needed.

2 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker
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Steve Baker

Another day, another patrol, same as all the others. Well, except now the passengers were starting to board, the chefs making food, crowding. It was a welcome change. For the last few weeks it had been nothing but walking empty halls, memorizing layouts and persons of interest, learning bypasses, and spending time in the security office assembling and disassembling the on hand weaponry. None of it was military, but the ship seemed to be stocked to prevent a pirate takeover. Steve knew his firing position, though he hoped it wouldn't be necessary knowledge.

The crowds were a welcome change, occasionally someone would come over to pat Spock, his partner in crime. Well, partner in crime prevention. The doberman loves the attention, and Steve appreciated the occasional break from what had been the norm for so long. He couldn't stop too long and Spock knew when it was time to move along again. Back and forth, back and forth, looking for anything strange, anyone out of place or unrecognized. He wasn't too worried though, nobody wants to be trapped in the brig for the duration of a globe circling cruise.

2 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker
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The Boss is magnificent. He moves among the others and is on task.

I am on task as well.

The smells. Everywhere new odors fill the ship, nuancing the air currents of the once uniform spaces. Gone is the astringency of the clean smell. Now, all these new people, and once they have arrived and settled, I will be nose smart for the substances that the boss wants me to find and sit near, so that I can play with the Ball!

The Ball. Not just any ball, but The Ball. I love when he rewards me with the delightful tooth pleasing squishiness of the rubber.

Even just imagining it, my stub of a tail wags.

People pet me. This is part of my job, making friends. Some folks, though, they shy away. I am wise to this, if they do not extend a hand or look my way? Either they are hiding something, or they fear me.

It is important to the Boss that I not exert my natural alpha tendencies with these folks, so I remain chill. I return to heel. There are special cookies in his pocket, just for me. The crunchy kind I love. When patrol is done, he will award me one, and then perhaps The Ball.

Tonight I shall sleep with my nose in his shoe. Inhaling the scent that is his will reaffirm his status in our pack of two. I will know how he is doing from that magnificent odor as well.

He is my hero.

3 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Amaryllis Danziger
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"Hey, Army." Amaryllis Danziger walks up to place a friendly hand on Steven Baker's shoulder, the good one.

She is in her dress whites, slacks, not skirt. She reserves the skirt for formal dinners when dancing may become involved.

"Hey, Spock!" She tousles the Dobie's ears. Because he is on board, she has downloaded veterinary texts on dogs, and read up on dobermans. Her time as a Marine has taught her that K-9 units are worth their weight in gold, and that the dog is vital to the human. While she hopes that Spock won't ever need her assistance, she has purchased -out of pocket- some common medicines the dog might need and stocked them.

She glances from passenger to passenger. Most of what she will be doing will be simple, treating diarrhea will be task one, and heart attacks will happen, usually at ports of call, because too many people will drink too much and eat too much and overdo the extreme sports with little or no prep. Next will be flu, and STDs close behind that.

Already she has dossiers on the folks smart enough, or experienced enough, to let the cruise line know ahead of time about their chronic illnesses. Both Steve and the Purser know who has brought supplies of their own meds. These will be brought to the Sick Bay as needed.

"Coronary waiting to happen at two o'clock." She murmurs. Then she grins, because at ten o'clock is a likely looking fellow for some recreation later in the voyage. No, he has a wife. Ah, well, she thinks, it is still all good. Something will turn up, it always does.

The setting changes from The Cruise Ship Long Grain to Sick Bay

Setting

2 Characters Present

Character Portrait: Raven Summers Character Portrait: Amaryllis Danziger
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Image Sick bay is clean, quiet and ready. It is located in one of the most stable sections of the ship*, so even on the choppiest days its denizens benefit from a smooth ride

It is where Danziger will spend at least eight hours a day when the ship is at sea. She is also on 24 hour call, which suits her fine. On a spanking new ship like the Long Grain? She can handle just about any medical needs of the crew or passengers.

She has also seen to the first aid stations scattered around the ship. Each is stocked and ready.

When there are no patients, she hits the treadmill, reads medical journals and runs drills with the staff. Her credo is that there is no such thing as being too ready.

*Midships deck 2.

The setting changes from Sick Bay to Gambling Hall

Setting

2 Characters Present

Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo
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Buster A. Trifilo

"Sir, please calm down or we'll have to call security." The small, blonde dealer spoke as calm as she could.

"You clearly are cheating me, why should I calm down?!" Buster could feel that familiar anger rise along the back of his spine like a searing hot snake, "You are counting cards and now I'm out $100!"

Buster was hotheaded, he's known that since he sent his college football water boy to the hospital. That little tussle almost got him 6 months, but he was able to bring the punishment down to community service. He didn't regret it though. The spineless nerd had decided that Buster's harmless jokes were too much and keyed his car. He wasn't one to accept people being assholes. That stands true even for this cute-in-a-uniform cheater.

"Sir, I assure you there hasn't been any underhandedness. If you would like another dealer can take my place." She was shuffling her feet and there was a look of guilt in her eyes. Or was it worry?

Buster raised his hands, "Yeah, sure whatever, just give me my hundred and a new dealer and we'll be fine."

"Uh," Now she looked nervous, "That's not our policy, Sir. I can't do that."

Buster's smacked his hand down on the table, dumping drinks and making everyone sitting at it jump. Several of them stood and made their way to a more peaceful table. The snake of anger was settling in his head, and what he said next came out in his special yell.

"That is not acceptable!"

Buster's normal yell was actually pretty docile, more like stern talking. However, when he got especially angry his yell had its volume inflated with anger. When he yelled this time, he actually saw the fear in the dealer's face and heard the whispers of the other patrons around him. He heard many of them walk away, and saw the dealers hand slip down under the table.

"I think you're done for the day, Sir. I've called the security and they'll escort you to your room."

"What do you mean I'm done!? I'm not done, until I get the hundred you stole! This is unbelievable! If I had known that this cruise was a money trap I wouldn't have gotten on this ship!"

Setting

4 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo Character Portrait: Amaryllis Danziger
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"Marine,"

Steve turned his attention to the doctor on board, and then to the 'Coronary.' The doctor was right, there was a guy who knew his food. Steve mused briefly whether he was out of shape or caught up in some other medical condition. He knew all to well how much your fitness can tank with an injury.

"Well, hopefully he'll use the gym responsibly, shave a bit of that. Though some guys try too hard right away, and then they're off to see you anyway."

A quiet rumble in his pager and his earpiece comes on. Casino was part of his department today. Steve sighs and shakes his head.

"Not even out of port yet and someone is causing trouble in the casino. Hope none of us end up in your office, Marine."

After a quick salute to the doctor, Steve makes the quickest path there with Spock at his heels. A motion has the dog sitting while he approaches the big guy yelling at one of the blackjack dealers. Casually approaching him while still ready for the guy to take a swing, there's a few too many drinks on that table.

"Sir, you look like you could use a relaxing dip in your room's hot tub."

Setting

4 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo Character Portrait: Amaryllis Danziger
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Sit.

Sit is good, because it gives me time to feel the room. This room is so different now that new humans are on board, gone is that awful smell of the new carpet, which made me sneeze repeatedly. Now? People.

People love and hate this place, they feel excited, hopeful, I can smell that. For some it is almost a mating ritual. For others? Exhaustion/elation/exhaustion... Everywhere there are lights flashing and noises. Like a pack frenzy over a kill, with so much food that a craze settles over them all.

The Target Human is angry. I can smell it coming off of him. Maybe he will let me chase him and jump on him! I like the sensation of flying I get when I spring upon a body. Maybe the Boss will calm him down. Either way, for now I sit. I sit and wait for the next command.

I know my duty.

The setting changes from Gambling Hall to The Cruise Ship Long Grain

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Character Portrait: Steven H Baker
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Image

Steve rejoins with:
"Marine,"

Steve turned his attention to the doctor on board, and then to the 'Coronary.' The doctor was right, there was a guy who knew his food. Steve mused briefly whether he was out of shape or caught up in some other medical condition. He knew all to well how much your fitness can tank with an injury.

"Well, hopefully he'll use the gym responsibly, shave a bit of that. Though some guys try too hard right away, and then they're off to see you anyway."

A quiet rumble in his pager and his earpiece comes on. Casino was part of his department today. Steve sighs and shakes his head.

"Not even out of port yet and someone is causing trouble in the casino. Hope none of us end up in your office, Marine."


Danziger nods, "Safety first." She calls after him. "Because second is too late!" Then she makes best speed to her duty station. The Sick Bay

8 Characters Present

Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Alyse J. Taft Character Portrait: Buster A. Trifilo Character Portrait: Long Grain Character Portrait: Ashleigh Andersen Character Portrait: Airalet Hunts Character Portrait: Amaryllis Danziger
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SETTING

With all of its passengers finally on board, the ship slowly starts to pull away from the dock. The sea here is warm, something the ship is grateful for as it forges on into deeper waters. The sky is clear, and the scents of the sea fill the air. The PA system crackles and a low gruff voice fills the air.

"Hello, everyone, this is your captain speaking. Welcome aboard the Long Grain, the largest cruise ship in the world. As you may know this ship is built for your entertainment; there's a pool on the deck and a bar for those of you who like the taste of whiskey. Down below we have the large Gambling Hall and the Gym. If you head down even lower you'll notice what I like to call the moving aquarium; a large portion of the hull completely made of glass with lights so you can see deep into the depths. There are hundreds of cabins so go ahead and take your pick. However, if none of that sounds appealing then let me tell just what you'll see on this trip."

For a few moments it is silence, but then there's another crackle and the voice continues, " ... do I look like I'm stupid? Mind your station Jerry or I'll have you mopping the deck with the janitors ... again. Oh crap, I pressed the button ... don't give me that look!"

The PA goes silent again and then the voice came back with a small laugh. More laughter can be heard in the background as the captain continues, "As you may know, we'll be making a complete circuit of the world. On our travels we'll see waters that are brighter than the night sky, because of the glowing jellyfish that hang out near the surface of the water. We'll be escorted by humpback whales and, thanks to some incredible patronage a few of you will get the chance to swim with the dolphins. We'll be making a stop in waters so clear, that you can see into the pristine depths to the bottom of the ocean. For the next 156 days, you won't step on land but I can assure you that you'll remember this trip for the rest of your lives."

There was another slight pause before the captain came on again, a bit more serious this time, "However, before we can get to all that fun, I'd like to call everyone to the deck so that we can go over some safety procedures. When you get to the deck, please find your nearest hostess and they will explain the lifeboats and what to do in case of emergency. I hope you all enjoy your ship and ... for the love of god Jerry! What did I tell you about putting gum on the bottom of my desk!?"

The PA system cuts out and people begin to make their way to the deck.

1 Characters Present

Character Portrait: Alyse J. Taft
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1 Characters Present

Character Portrait: Airalet Hunts
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She had been robed! Some little punk, who had knocked into her as she boarded the ship. She had felt the swipe of her shield from her right pocket, but he had disappeared into the crowd of people. She steamed, chucking her bag onto her bed. Her friend Meloney, who was a maid on the ship, told her all she could do was report it, she did what what really could they do? Meloney had also told her she would tell the other maids to look out for it too. She sighed and got back up, she was going to look over the ship. She would be spending a lot of time here mine as well know where everything was. She thought to herself, tossing her hair back and walking out the door.


She walks out of the hall entering out onto one of many decks. Her eyebrow twitches. This place was even bigger then she thought. How could you not get lost?! She sees some stairs to her right and decides to climb them. Before she knew it she was at a very hi point on the ship, looking over the railing, she could see for miles. She smiled this time feeling her brows unknit. Maybe this wont be so bad she thinks, holding her hair back as it catches in the nice breeze.

The setting changes from The Cruise Ship Long Grain to Gambling Hall

Setting

2 Characters Present

Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo
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BUSTER A. TRIFILO

When Buster was 12, he broke into the local supermarket. As he was just getting acquainted with his new superman action figure, he was rudely interrupted by the security guard doing rounds. He broke the guards leg with a baseball bat, but despite that the guard was still able to drag Buster to the security room and phone the police. Buster's parents didn't take the news too well and the security guard sued. With the full force of the supermarket chain behind him, the security guard won. That was the year when buster stopped getting monogrammed shirts and began going to a public school.

Some security guards just take their jobs way too seriously.

Buster turned toward the guard and held out his hands, palms up.

"Sir, this dealer was clearly counting cards and now I've lost 100 dollars. I want that money back."

He fought to keep is anger in check. Another slip-up like when he was twelve and he just might end up drifting at sea with nothing but the clothes on his back.

The captain's voice blared over the PA and Buster frowned, "Perhaps she should get me my money fast so that I don't miss out on the emergency procedures?"

Setting

2 Characters Present

Character Portrait: Alyse J. Taft Character Portrait: Amaryllis Danziger
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The setting changes from Gambling Hall to The Outdoor Pool and Bar

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It is only a matter of moments since the Captain's life-boat drill announcement that Danziger trots rapidly up behind Miss Taft. "Miss Taft, I'm Amaryllis Danziger, Ship's Doctor, well one of them. My crew and I have been assigned to help you with mobility issues for Life-Boat drill. With your permission?" Danziger has her pick of orderlies for this duty, and she has chosen the four strongest, smartest men on shift. Guys who can carry the VIP, her chair, and all the med supplies needed. They have drilled even prior to passengers coming on board. She trusts these fellows, and Danziger doesn't trust just anyone with her patients.

This is a drill and so it is up to Miss Taft if she accepts help, but Danziger hopes she does. It will be good practice just in case something untoward happens.

2 Characters Present

Character Portrait: Alyse J. Taft Character Portrait: Amaryllis Danziger
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Alyse J. Taft

Downed her half full glass and glances behind her, "Amy? Is it alright if I call you that?", her voice slurred giving away her drunkedness, "Did you know that we're more likely to be hijacked by pirates than we are to sink?"

She slammed her glass to the counter with a loud clunk and began tapping the rim to alert the bartender.

"And," she waved her hand into the air, "if pirates did hijack this ship the last thing we'd be doing is heading to the life boats."

She lifts her glass to her lips and finds it empty. Not bad for her first time drinking. Maybe this would become a new past time. Right now, with a belly full of poison, she didn't feel so bad about her lack of creativity. In fact, she was looking forward to a trip of gambling, sleeping, and of course drinking.

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Character Portrait: Alyse J. Taft
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"How about we start with you calling me Doctor Danziger, and progress from there?" Danziger says gently. Her eyes are briefly askance to the bar tender, who is rapidly closing down in order to get to his station for the drill. The roll down screen moves into place and locks the bottles safely in place. "The drill is mandated by maritime law, so we," she indicates her white clad cronies as well as herself, "will get in trouble if we can't convince you to play along. And no, if we see any pirates? That is a whole 'nother drill."

The setting changes from The Outdoor Pool and Bar to Gambling Hall

Setting

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Character Portrait: Dobbs Ferry Spock Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo
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Steve had seen this sort of guy before. The classic bully, the guy whose best days were high school, the angry drunk, the guy who can't take a loss. The sort of guy who probably took out a bad sports game on the local nerd. He was a combination of the lot of 'em. A lot of those guys were in boot camp, hoping to get to see some violence. Most of them washed out or were dismissed due to poor conduct. The rest either shaped up or hid their tendencies enough to get a spot within our nations finest. If Steve were less laid back, he might've been one of them. He wondered if the guy had ever seen jail time, or if his parents saved him from learning about consequences. But, this guy was consciously holding it back, the open palm stance usually meant to calm others was really for himself. He knew his beast, but his tendency could still win out. Steve knew that he had to tread carefully enough to not make him get violent.

The captain's message bothers Steve. Really, the various facilities shouldn't have even been open before the safety drills.

Steve glanced over at the table, and the drinks. Of course it was blackjack, one of the only games with actual participation from the staff. But really, counting cards? The dealer? This guy either didn't understand blackjack, counting cards, or casinos in general.

He used resuming eye contact with the guy as an excuse to shift his posture so the dog was not hidden behind him, and to assume his best posture. Not quite military attention, and this guy deserves no sort of salute. His good shoulder ever so slightly closer to the guy.

"I'm sorry sir, but that's a pretty serious accusation. These cameras here aren't just to catch cheaters but also for the IAGR to keep tabs on us. We have an IAGR representative on board and I'd recommend taking it up with him if you think this casino may be cheating. Though, before you spend anymore time on this I would like to remind you that in most casinos counting cards is not considered cheating, and dealers can't benefit from it at all. You're right about getting going now though, lets get these drills done and then if you still feel the need to I can escort you to the IAGR rep, or maybe you'd like a good meal down in our dining room."

Steve Waits for his response ready but not hoping for him to grab or punch. Steve didn't particularly like being in customer service mode, but this was a good job. It wouldn't be good for him to just teach this guy a lesson.

The boring jobs are the best.

The setting changes from Gambling Hall to Sick Bay

Setting

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When there is no business going on in Sick Bay, and things are quiet elsewhere on the ship, there is a running poker game. The ante is pennies, or pretzel stix or sometimes m&ms (the different types are different denominations.) The game is secondary to the tales told at this table. Pull up a chair, and get your lounge on.

The setting changes from Sick Bay to Gambling Hall

Setting

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Character Portrait: Steven H Baker Character Portrait: Buster A. Trifilo
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Lookit the Boss. Look how he uses his posture and height and slight movement to bring me back into play. He has that tone in his voice. He is speaking as if to a large pup, bring him back into the pack, bring him to heel. No need to bite, or even growl at the moment, the Boss is telling me.

It is so easy for me to be at ease and alert at the same time, especially when I can smell the confidence coming off the Boss.

Whoosagoodboy. The Boss. The Boss is the whoosagoodboy.

The setting changes from Gambling Hall to Sick Bay

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Ashleigh limps into sick bay, his Dolce&Gabbana pumps dangling from his fingers. He can't believe it. Nine hundred dollar shoes shouldn't break a heel. He frets horribly, wondering how on earth he is going to perform tonight if he can't walk, let alone dance.

Setting

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Character Portrait: Ashleigh Andersen
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Well, dayom. If it isn't the most beautiful woman on the ship. Danziger shakes her head and gets to her feet, "What happened?" She walks to the patient dragging a rolling chair. "Sit!"

Cosmic injustice being what it is, the lovely blond before her, in the together outfit is a guy. Ashleigh, one of the performers. He is adorable, and sweet... both at the same time. "Didn't your psychic powers give you a heads up, honey?"








NB: This vine takes place prior to lifeboat drill.

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"My psychic powers did warn me there would be trouble, but I thought it would be in the form of somebody finding out that I'm wearing a last season Oscar de la Renta!"

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That makes her laugh, even as she rolls him to the examination table, which she helps him upon. The duty nurse, Philomena, brings her a cold pack and a bandage, asking if she needs a second set of hands. "Got this, Phil."

Then the Nurse asks Ashleigh if he wants a juice or something.

Danziger palps the area gently and pronounces, "I think a bandage , some ice and a couple of acetaminophen with do you right. You will dance again!"

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Ashleigh considers the offer of juice. He hasn't had anything for breakfast after all. He winces as Ree prods him, his anxiety over the injury threatening to get the better of him.

"How soon will I be able to dance again? I have a show tonight! What am I going to do? Do you really think it will be all right?" He notices the pretty highlights in her hair and decides he is going to have to get a new wig in just that color.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

Tall tales and cards

Everyone has a story or two, the running poker game is a place to tell a tale about your life in the time before you came aboard.

Chapter 1: Arrival and Introduction

The passengers arrive and get acquainted.

View All » Create New » Quests

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Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 11 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Deck Of Long Grain

The Deck Of Long Grain by YouDontKnowThisGuy

People bustle around here going from place to place, or just staring out at the sea.

Passenger Cabins and Halls

Passenger Cabins and Halls by YouDontKnowThisGuy

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

Long Grain's Cockpit

Long Grain's Cockpit by YouDontKnowThisGuy

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Outdoor Pool and Bar

The Outdoor Pool and Bar by YouDontKnowThisGuy

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Gambling Hall

Gambling Hall by YouDontKnowThisGuy

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

Dining Room

Dining Room by YouDontKnowThisGuy

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

The Gym

The Gym by YouDontKnowThisGuy

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

The Brig

The Brig by YouDontKnowThisGuy

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

Sick Bay

Sick Bay by YouDontKnowThisGuy

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

THE MOVING AQUARIUM

THE MOVING AQUARIUM by YouDontKnowThisGuy

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

Add Group » 0 Factions to align with

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Long Grain's First and Last Voyage. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 9 Characters to follow in this universe

Character Portrait: Buster A. Trifilo
Character Portrait: Alyse J. Taft
Character Portrait: Airalet Hunts
Character Portrait: Steven H Baker
Character Portrait: Dobbs Ferry Spock
Character Portrait: Amaryllis Danziger
Character Portrait: Long Grain
Character Portrait: Ashleigh Andersen
Character Portrait: Egecatl Quispe

Newest

Character Portrait: Egecatl Quispe
Egecatl Quispe

Far away eyes and a quiet manner he often sings to himself

Character Portrait: Ashleigh Andersen
Ashleigh Andersen

Psychic female impersonator

Character Portrait: Long Grain
Long Grain

Non-living but with a HUGE heart

Character Portrait: Amaryllis Danziger
Amaryllis Danziger

Ships Doctor

Character Portrait: Dobbs Ferry Spock
Dobbs Ferry Spock

A gentle giant, I love people, table scraps and a good belly rub.

Character Portrait: Steven H Baker
Steven H Baker

Ex-military, security guard lost in life.

Character Portrait: Airalet Hunts
Airalet Hunts

A small town cop looking for a little more out of life

Character Portrait: Alyse J. Taft
Alyse J. Taft

Paraplegic teen with a nack for creative writing.

Character Portrait: Buster A. Trifilo
Buster A. Trifilo

Ex-Football player with a love for the stars

Trending

Character Portrait: Steven H Baker
Steven H Baker

Ex-military, security guard lost in life.

Character Portrait: Alyse J. Taft
Alyse J. Taft

Paraplegic teen with a nack for creative writing.

Character Portrait: Ashleigh Andersen
Ashleigh Andersen

Psychic female impersonator

Character Portrait: Dobbs Ferry Spock
Dobbs Ferry Spock

A gentle giant, I love people, table scraps and a good belly rub.

Character Portrait: Airalet Hunts
Airalet Hunts

A small town cop looking for a little more out of life

Character Portrait: Amaryllis Danziger
Amaryllis Danziger

Ships Doctor

Character Portrait: Buster A. Trifilo
Buster A. Trifilo

Ex-Football player with a love for the stars

Character Portrait: Egecatl Quispe
Egecatl Quispe

Far away eyes and a quiet manner he often sings to himself

Character Portrait: Long Grain
Long Grain

Non-living but with a HUGE heart

Most Followed

Character Portrait: Steven H Baker
Steven H Baker

Ex-military, security guard lost in life.

Character Portrait: Dobbs Ferry Spock
Dobbs Ferry Spock

A gentle giant, I love people, table scraps and a good belly rub.

Character Portrait: Long Grain
Long Grain

Non-living but with a HUGE heart

Character Portrait: Alyse J. Taft
Alyse J. Taft

Paraplegic teen with a nack for creative writing.

Character Portrait: Ashleigh Andersen
Ashleigh Andersen

Psychic female impersonator

Character Portrait: Buster A. Trifilo
Buster A. Trifilo

Ex-Football player with a love for the stars

Character Portrait: Airalet Hunts
Airalet Hunts

A small town cop looking for a little more out of life

Character Portrait: Egecatl Quispe
Egecatl Quispe

Far away eyes and a quiet manner he often sings to himself

Character Portrait: Amaryllis Danziger
Amaryllis Danziger

Ships Doctor


View All » Places

The Deck Of Long Grain

The Deck Of Long Grain by YouDontKnowThisGuy

People bustle around here going from place to place, or just staring out at the sea.

Passenger Cabins and Halls

Passenger Cabins and Halls by YouDontKnowThisGuy

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

Long Grain's Cockpit

Long Grain's Cockpit by YouDontKnowThisGuy

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Outdoor Pool and Bar

The Outdoor Pool and Bar by YouDontKnowThisGuy

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Gambling Hall

Gambling Hall by YouDontKnowThisGuy

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

Dining Room

Dining Room by YouDontKnowThisGuy

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

The Gym

The Gym by YouDontKnowThisGuy

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

The Brig

The Brig by YouDontKnowThisGuy

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

Sick Bay

Sick Bay by YouDontKnowThisGuy

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

THE MOVING AQUARIUM

THE MOVING AQUARIUM by YouDontKnowThisGuy

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

Gambling Hall

The lights and sounds of people losing money and having a good time fill this place. If you stand in one place long enough, a waiter will come and direct you to a seat.

The Outdoor Pool and Bar

People lounge around wearing swimsuits and sipping drinks from the bar positioned nearby. Even though they have signs saying you need to be over 21 to drink ... you really don't.

Sick Bay

Often filled with drunk in need of a hangover and people who hurt themselves in the gym, this place is rarely filled with people that actually are injured. Still, the shelves have the supplies needed to care for most simple injuries.

Passenger Cabins and Halls

Rose colored carpets and the smell of fresh flowers; this place is quieter than the rest of the ship, but if you listen you can hear people talking in the rooms nearby.

The Brig

The place for the drunk and disorderly, this room is almost always empty. A small desk sits so it can see in each of the five holding cells and a grumpy guard sits playing solitaire.

THE MOVING AQUARIUM

The walls of this area are made entirely of reinforced glass. Along the top of the glass are what look like metal shutters. The room is kept very dark, the only illumination coming from the spotlights outside the glass; used to see deep into the waters.

Dining Room

Food sits out here on side tables, replaced every hour with fresh fruit and veggies. Long tables covered in white cloth and with dishes and silverware for each seat.

Long Grain's Cockpit

The Bridge of the Long Grain - People are busy here. Many of them are to engrossed in their jobs to notice anyone come in ... but the captain does and he's almost never happy about it.

The Deck Of Long Grain

People bustle around here going from place to place, or just staring out at the sea.

The Gym

Heavy weights and machines litter this large room. The few people that are here are working hard on their workout. Its very quiet here, and smells of sweat and hard work.

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