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The Lucky Thirteen

The Lucky Thirteen

0 INK

A team of convicts is recruited from hellish penal colonies with the promise of having their crimes erased, if they survive a suicide mission.

420 readers have visited The Lucky Thirteen since Irish Wolf created it.

Introduction

Oh and feel free to check out Chapter One and Chapter Two but nither is required to play in this game

By the year 2432ad, mankind has outgrown their home planet and gone in search of new places of live. First, massive colony ships churned through the airless void of space, powered by nuclear engines, in the late half of the twenty-second century but quickly turning to the beam drive in the early twenty-third. Through the advance of time (and several bloody civil wars on remote planets) Earth and her fledging colonies came under the control of a militaristic regime of the Federation of Man, ruled by a council of generals and admirals. High rank in the armed forces was equal to political power, as officers often were assigned as planetary governors.

Over the years, this government has become fat from the plundering of worlds and bloated with corruption. The entire Federation seemed ready to tear itself apart, when we were faced with our greatest challenge, the Tarnakians. They were the first alien race we encountered, being both humanoid and more then ready to wipe us out of existence.

First contact happened at the colony of Jouy 11, ten years ago. A small fleet, a little bigger then squadron size appeared in orbit above the frontier settlement and sent a handful of transports to the surface. All of the settlers, living in a single city, sent a subspace transmission to the nearest Federation Naval Base and welcomed the visitors with open arms. When a taskforce under Commodore Rumsford arrived several days later, they found every human being slaughtered and the buildings razed.

Medical personal noted in their reports that the colonist’s wounds were caused by a weapon that was similar to current Federation pulselaser technology. It was also noted in the report of Commodore Rumsford that the charred remains of nearly all of the colonies record projectile weapons were found in the destroyed buildings, leading him to believe that it was not a trigger happy local that sparked the slaughter.

While attempts to open negations with these aliens proved unfruitful, making contact was not. Within four standard months (thirty-one days), a dozen worlds had come under naval blockade and suffered invasion from the Tarnakians. The local Planetary Defense Forces had nearly crumbling under the assault by the time the Federation Navy was able to break the blockades and deliver elements of the Federation Armies to join in the defense. After ten years, all of the colonies were returned to full control of the Federation and the glorious forces of mankind had found one planet belonging to the aggressors.

Bomy 8 or Graveyard has it become known, as a well-developed planet, equal to any full member world in the Federation. The Ninth and Sixteenth armies were able to make a beachhead on the southern half of the largest continent and were nearly able to break out with the arrival of Tenth. Strong defensive positions, paired with highly motivated soldiers and a steady stream of new weapons, munitions and armor from a large manufacturing facility in the north, helped the Tarnakains hold their ground.

The arrival of reinforcements from the Federation was delayed, as the war expanded again. Several new assaults on human held world were launched and small raiding parties roamed at will. Armies in route to Bomy 8 were redirected to these new hotspots and others were broken up into planetary garrisons, incase of Tarnakian invasion. Only a trickle of companies and battalions to replace loses suffered by the ground forces could be landed as a result.

The entire campaign was in a stalemate. Although the Tarnakians could keep the Fedoration armies bottled up in their beachhead, they couldn’t launch a large enough counterattack to drive them into sea, because of the orbiting fleet of human warships. The big guns of the naval vessels were able to bombard the planet’s surface, making any large advance suicide.

Now, why couldn’t the navy just blast the manufacturing facility off the crust of Bomy 8? Well, to the untrained eye, it was a clustering of attack satellites in orbit above the facility, with a small detachment of what Federation Intelligence has labeled Tarnakian destroyers and frigates. Theses forces however, are of little threat, for though they have superior weapons for their ground forces, the Federation has a far superior navy.

The real reason is a trio of large energy cannons planetside, which are aimed skywards. During the opening days of the fighting, the heavy cruiser Private Daniels attempted to destroy the satellites but was destroy in turn by a single shot from one of the cannons. If those cannons could be taken out, the navy could pound Bomy 8 into submission and prove to the citizens of Federation that this war was winnable.

Enter Major Robert Rogers. Forced to make a corrupt deal to save some of his men from a court-martial and the hangman’s noose, he volunteered to lead a raid to destroy those great weapons. However, he was denied the Special Forces he would need to perform the task and was instead given permission to recruit thirteen prisoners from the penal colony of Jukau Gamma and a handful of Provosts to keep the inline, with three months to train them.

Talk about slow suicide.

However, the plan went array. After collecting his thirteen convicts, they attempted to mutiny. The bridge of their transport was taken during the night by a half dozen of the scum. Three of the inmates joined Major Rogers and the Naval crew to retake the ship. Well they tried at least but in the end, the destroyer they were sailing on, was blown up. However, Rogers (and several of his convicts) were able to escape onboard a shuttle and were picked up by a frigate.

While aboard the frigate, they arrived at another penal colony and replenished the number of convicts to a full thirteen. This second batch of criminal scum didn’t last much longer then the old one hand. Not long into the voyage, the mentally unstable naval captain managed to slaughter ten of the convicts, nearly kill the remaining three and Rogers along with them. The Major was forced to assume command, the frigate intercepted a Provost Prison ship, collecting new convict’s from it’s cargo and proceeded to the backwater planet of Londinium, taking several weeks.

Rogers and all thirteen of his convicts were deposited in a small camp, on one of the uninhabited continents, where a handful of Provosts had been waiting. After a month of vigorous physical training, a shipment of weapons is supposed to arrive, signaling a change of pace. Unfortunately, just as the shipment arrived, the convicts were attached by a hunting pack of native creatures. All of them survived but had to spend a few days recovering from their wounds.


Alright folks, if you’ve stuck with me so far, good for you. If you haven’t guessed, all playable characters are going to be the prisoners and I might allow a Provost or two. Now, stick around for a description of the penal colony the convicts were being shipped to, the Provosts and then character profiles!


Squarkal V

The fifth planet in the Squarkal star system is the only one that could support human life. This ball of rock could be described as Hell, as it orbits not one star but a grand total of three. Night on this planet is when only one sun is in the sky. With a thin, barely breathable atmosphere, the only reason that a penal colony was place here was the rich, abundant supply of minerals.

Where most prisons are built to keep convict in, the prison on Squarkal V was built to keep them out. The prison itself is mostly a tower, with an underground tunnels and a wall inclosing enough space for a shuttle to land. Convicts are released into the wild to fend for themselves. Those that can bring back minerals are given rations of food and water.

Like most other penal colonies, Squarkal V is a dumping ground for murderers, rapists, thieves, political dissenters, smugglers, drug addicts, drug dealers and just about any other criminal (save for military offenders, as they army and navy only have two punishments, floggings and firing squad) of both sexes, to be tossed in and forgotten. It is more then likely that if one is sent there, your file will be lost and orders to release you will never arrive.

Provosts

The Provosts are a branch of the Federation Armies created for the sole purpose of guarding the penal colonies and manning prisoner transports. A civilian recruited to join them is automatically ranked as a sergeant, as all lower ranks are filled with trustees culled from the prisoners they guard. The standard uniform are black utilities and garrison cap. The main weapons Provosts are armed and trained with are the cudgel, whip and Mark VII pulselaser pistol.

These units bare the motto: Per Virga quod Ferito, With Rod and Lash.





Characters

Army
Major Rogers played by Irish Wolf

Prisoners
1
2
3
4
5
6
7
8
9
10
11
12
13

profiles should include the following

Name:

Age:

Gender:

Appearance:

Personality:

Crime:

Sentence:

Years Served:

Bio:

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Alright folks, per the request, the IC for the game with be in the forums. Once your character is accepted, please see IC Thread

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Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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View All » Add Character » 12 Characters to follow in this universe

Character Portrait: Robert Rogers
Character Portrait: Jason Cross
Character Portrait: Inali Vercona
Character Portrait: Nemesis
Character Portrait: Alistair "Blood" Bath
Character Portrait: Charlotte "Charlie" Hopkins
Character Portrait: Pirvate Katrina Watson

Newest

Character Portrait: Pirvate Katrina Watson
Pirvate Katrina Watson

Former army soldier turned lab guinea pig due to an unfortunate case of Schizophrenia.

Character Portrait: Charlotte "Charlie" Hopkins
Charlotte "Charlie" Hopkins

Mechanic from the Planet Yuwan with a mind for revenge, and only one person left to loose.

Character Portrait: Alistair "Blood" Bath
Alistair "Blood" Bath

If the brilliant intellect that once defined the man is still inside one can only speculate on what is to come next.

Character Portrait: Nemesis
Nemesis

Aren't you attractive? Let's just fix that now, shall we...?

Character Portrait: Inali Vercona
Inali Vercona

"I'm a lot of things, but I'm no tease."

Character Portrait: Jason Cross
Jason Cross

A pyromaniac convict looking for an out of his life sentence

Character Portrait: Robert Rogers
Robert Rogers

A Major in the 9th Regina Light Infantry, sent on a suicide mission.

Trending

Character Portrait: Pirvate Katrina Watson
Pirvate Katrina Watson

Former army soldier turned lab guinea pig due to an unfortunate case of Schizophrenia.

Character Portrait: Robert Rogers
Robert Rogers

A Major in the 9th Regina Light Infantry, sent on a suicide mission.

Character Portrait: Charlotte "Charlie" Hopkins
Charlotte "Charlie" Hopkins

Mechanic from the Planet Yuwan with a mind for revenge, and only one person left to loose.

Character Portrait: Alistair "Blood" Bath
Alistair "Blood" Bath

If the brilliant intellect that once defined the man is still inside one can only speculate on what is to come next.

Character Portrait: Inali Vercona
Inali Vercona

"I'm a lot of things, but I'm no tease."

Character Portrait: Jason Cross
Jason Cross

A pyromaniac convict looking for an out of his life sentence

Character Portrait: Nemesis
Nemesis

Aren't you attractive? Let's just fix that now, shall we...?

Most Followed

Character Portrait: Inali Vercona
Inali Vercona

"I'm a lot of things, but I'm no tease."

Character Portrait: Charlotte "Charlie" Hopkins
Charlotte "Charlie" Hopkins

Mechanic from the Planet Yuwan with a mind for revenge, and only one person left to loose.

Character Portrait: Alistair "Blood" Bath
Alistair "Blood" Bath

If the brilliant intellect that once defined the man is still inside one can only speculate on what is to come next.

Character Portrait: Pirvate Katrina Watson
Pirvate Katrina Watson

Former army soldier turned lab guinea pig due to an unfortunate case of Schizophrenia.

Character Portrait: Nemesis
Nemesis

Aren't you attractive? Let's just fix that now, shall we...?

Character Portrait: Robert Rogers
Robert Rogers

A Major in the 9th Regina Light Infantry, sent on a suicide mission.

Character Portrait: Jason Cross
Jason Cross

A pyromaniac convict looking for an out of his life sentence


Fullscreen Chat » Create Topic » The Lucky Thirteen: Out of Character

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Most recent OOC posts in The Lucky Thirteen

Re: [OOC] The Lucky 13 (reboot)

Meh, I'm stuck too. :/ Hopefully others will see this and start posting again.

Re: [OOC] The Lucky 13 (reboot)

And I'm still lurking around as well, but considering my lack of things to do, well, leaves me waiting for anyone to post, really.

Re: [OOC] The Lucky 13 (reboot)

I'm still lurking but the only thing I have to respond to is Eisenhorn's question to my character. That, plus it's a holiday weekend so the actual effort to post < BBQs/Swimming/Running around like a nut outside.


=)

Re: [OOC] The Lucky 13 (reboot)

~blows up the thread with a flaming platypus~

Where'd everyone go?

Re: [OOC] The Lucky 13 (reboot)

I plan on posting ASAP, so no need to turn Mr. Cross into part of a three course meal!

Re: [OOC] The Lucky 13 (reboot)

I think Alistair should start eating the inactive!


Just sayin'.

Re: [OOC] The Lucky 13 (reboot)

Edited the last two paragraphs of my post due to plot error.

Better Kilkxxes? ~McGlomp~

Re: [OOC] The Lucky 13 (reboot)

Why must everyone stand around awestruck looking at the Major waiting for direction?
What are we waiting for?
So, sticking with tradition, I have a long standing agreement with Wolf(see OCC Chapter two), that if/when things start to linger Alistair gets the opportunity to indulge and eat someone.
The question is who will be the lucky candidate?

Looks like Al is headed back to the brig once again unless something drastic changes. Herck he might just end up there anyways after recent events.
One might think he likes it there.

WARNING! AL GETS THE FLESH MUNCHIES WHEN HIS HANDS REMAIN IDLE FOR EXTENDED PERIODS!

Re: [OOC] The Lucky 13 (reboot)

I apologize for my absence here, but I'm back now. For those of you about to try out your weapons, if Nemesis is in your way, feel free to post her stepping out of line to fire. I just didn't want to get too far ahead and leave Kohananinja without a chance to react.

Kohana (or should I call you Ninja?), If you have any problems with what I posted concerning Charlie, just let me know and I'll change it.

Edit: I just went through and rated posts again.


Re: [OOC] The Lucky 13 (reboot)

@IrishWolf

Well, so much for that idea. No sooner do I see this and get all interested and then have this miserable week that pretty much sucks my soul clean of all creativity and inspiration. I want to run in one of your projects some time, but for now it seems Fate has other plans.

Hope it is a good run, the story sounds like it will be great. Sorry for bowing out.


Thanks

Re: [OOC] The Lucky 13 (reboot)

Sorry guys, am a bit dyslexic, it takes me awhile to type up a good post. And by good I mean to my abilities, lol but thanks to some really amazing posts am learning some pretty amazing stuff.

EDIT: Is there a need for someone with a sniper rifle?

Re: [OOC] The Lucky 13 (reboot)

Took my sweet time posting this time, but finally got my post done. Was seeing if anyone else would post before I did. It's boomstick time.

And I dare say there is a good chance I would have taken advantage of such a set up, depending on what time I would have read it at.

Re: [OOC] The Lucky 13 (reboot)

Bwahahahaha. You didn't take the bait! Pity. Where is Eisenhorn?! I bet he would've taken advantage of a sweet set up like that!

Re: [OOC] The Lucky 13 (reboot)

So.......Many.......Things.......To......Say........About.......That.......Last......Sentence......



Alright, now that I have that out of my system, if you still have too much energy, hit me up with a PM, I have dozens of old and dead roleplay ideas that could be adapted for just two people.

Re: [OOC] The Lucky 13 (reboot)

Thanks for accepting me, Wolf. I'll go catch up and what not.

Re: [OOC] The Lucky 13 (reboot)

*grins* Permission granted?! Then you have my word. After tomorrow, if you can't keep up with me then you lose! I have too much creative energy lately. I have a PM to respond to and then I can reply to this one so my first post will start the spam tomorrow around 6pm EST if no one else wants to play. I'm adept at playing by myself. ;)

Re: [OOC] The Lucky 13 (reboot)

Spam away Celedia, it will keep klikxx from eating us all. If we wait, then the game will die.

Re: [OOC] The Lucky 13 (reboot)

I have been trying not to spam IC! >.<

I was going to give it until tomorrow after work and then just proceed but I noticed that three or four people haven't posted in quite a bit so I was trying to let them catch up.


Baaaah!

Re: [OOC] The Lucky 13 (reboot)

Double post!

So anybody gonna step forwards and get a gun?

Re: [OOC] The Lucky 13 (reboot)

This is true and we're not getting any of the really amazing top tier stuff but projectile weapons are about as outdated in the modern military as Karg rifles are in the current American army.

Oh and every convict is getting a pulselaser pistol.