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The Midnight Escape

The Midnight Escape

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When a group of teenagers living in Nazi Germany attempt to flee there country they leave a life of relative safety for a life were danger and death lurk around every corner. Will they make it out alive, or will they fall short to fear or death?

436 readers have visited The Midnight Escape since PansylovestheBeatles created it.

Introduction

We didn't usually think of the war. Other things captivate a teenage girl's mind, like what to wear to Mary Beth's party, who's Denton Katterdale's taking to the dance, how to dance and what blouse will throw a boy off his feet. That was of course, until it all became so real, so horrid. When they started rounding up the Jew's and the bombings began. That's when suddenly keeping under the radar was key and there was one thing on my mind, and my friends mind's and that was leaving, to a safer place.

We meant in secret, in abandon building's and forgotten places, where we were certain we were safe to discuss anything we so desired and that's were the subject of leaving came from. I sat, nervous as heck as they talked, adding little worried questions which they calmly answered. After months of this I got to thinking, maybe it was an alright idea, I mean how bad could it really go. We eventually settled on doing it, and chose to meet outside the city at midnight then to slip on a train if could, then to arrive at the next city until we smuggled are way out of the country. It sounded rather simple, but hard, and little did we know, it was to be even harder than anyone could imagine.


You are a teenager growing up in Germany during World War Two, you and your friends have decided to escape the country for there own good. It won't be easy, but your certain that with your good friends, you can survive anything.

Character sheet:

Name:
Nickname:
Age:
Gender:
Appearance:
Personality:
Opinions about the war:
Good traits:
Bad traits:
Goals:
Family:
Background:

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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Use your INK to craft new artifacts in The Midnight Escape. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Fullscreen Chat » Create Topic » The Midnight Escape: Out of Character

Discussions

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Most recent OOC posts in The Midnight Escape

Re: The Midnight Escape

Oh, can I make a Jewish boy?

Re: The Midnight Escape

That's alright, go ahead and take all the time you need.

Re: The Midnight Escape

I'd like to make a character but I can't quite think of a good one :/

The Midnight Escape

This is the auto-generated OOC topic for the roleplay "The Midnight Escape"

You may edit this first post as you see fit.