A werefox jewel thief who can control plants.
Very sly, rather debonair. Very charismatic and prone to avoiding people whenever possible, but very kind and gentle. Slow to anger but when he is angry he is very dangerous.
Uses a khukri and a dagger made of ice that can never melt. He has a set of thieve's tools but generally uses seeds to unlock things by making them sprout and press the tumblers of locks.
Little is known of Amarano's past, he grew up in the wilds and was taught by various rogues, shamans and druids.