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Arle Nadja

A young, prodigy apprentice mage with a taste for adventure and at least seven terrifying stalkers.

0 · 2,673 views · located in Mossdeep City

a character in “The Multiverse”, as played by ChaoticMarin

Description

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Image Arle Nadja Image

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Basic Info
  • Full Name: Arle Nadja
  • Nicknames: "Arlie" (Diminutive)
  • Sex: Female
  • Species: Human (Manavorous Variant)
  • Age: 16
  • Birthday: July 22nd
  • Height: 5'2’’ (or 157.5 cm)
  • Weight: 101 lbs (46 kg)
  • Voice Reference: Kotono Mitsuishi (Puyo Puyo CD, Madou Monogatari 1 (Younger), Sailor Moon)
  • Theme Music / Leitmotif: TRY OUT!
  • Occupation: Apprentice Mage, Heroine, Time-Space Traveler

Personality
ImageOne of Arle's favorite places to be is in a school learning new things and bettering herself. She is the type of person who isn't really happy unless she's enrolled in school. Part of this is just that she's a bit of a nerd who loves to learn new magic and better herself. The other part is that she's also very social and school is a great outlet for her. She was considered rather tomboyish within the context of the post-societal tribal community she grew up in because of her somewhat fiery personality and competitive spirit, as well as her interests in learning spells that were known to be more popular among the boys growing up, most particularly spells useful for fighting. However, by modern standards she would probably be considered less of a tomboy and possibly even a little bit feminine. She's usually politely spoken, usually never curses, tends to respect her elders, and doesn't exactly dress the part of a rough and tough type. Arle is somewhat down-to-earth. She can be quick to anger if bullied or provoked but is otherwise rather easy to get along with. She forms very strong bonds with her friends and can become lowkey clingy with others once she has gotten to know them. She has a big heart, and while she might be rough and prone to violence when she's angry, she is reluctant to take the lives of others even when they've wronged her considerably or put her own life in danger.

When Arle isn't in school, her next favorite place to be is playing outside with friends. But barring that, she also loves to go dungeon spelunking. Collecting valuable artifacts is how she has historically paid for her own living arrangements, and in doing this she has fought a great many monsters and some powerful rivals. Arle is proud of her power as a result. She can be slightly arrogant when challenged and somewhat snarky when dealing with objectionable fellows. Because of a long and frankly ugly history of having to literally fight off possessive ...suitors, Arle tends to react a little bit harshly to unwanted attention and has pretty firmly concluded that she isn't into boys right now. To put it in her own words, she still feels like a kid. She also isn't the best at taking care of herself because of her lack of parents growing up, being an egregiously bad cook with the exception of a few recipes she has managed to get down and lacking quite a few other home keeping skills. She does, however, keep herself pretty clean considering the time period she comes from because of her enjoyment of a good bath. Her house on the other hand... could use some work.

Backstory
ImageArle grew up in a small tropical village beset by Amazon inspired rainforests and mountains. Technology not only wasn't a thing but wasn't a word. However, her travels would eventually take her across time and space, from the isolated land of not-quite-modern Primp and the more modern world of Suzuran, inspired by Japan. But back to the beginning--Arle's journies started at the age of 4 after she was left with her grandmother for a while following her father's disappearance, allowing her mother to go searching for him. She got lost in the woods near her grandmother's house while doing chores and came across a group of forest fairies that offered to teach her how to cast magic, granting her a method of defending herself. She was forced to fight dozens of monsters while lost in the forest before eventually escaping. Her newfound somewhat impressive magical aptitude earned her a place in a magic kindergarten with very questionable ethics and absolutely no concept of child safety.

At the end of her kindergarten year she was tasked with a quest by her teacher that had her traveling across the region, fighting a myriad of sometimes terrifying monsters and demons in horrifyingly dangerous locations such as: an ancient tomb full of the undead, inside a giant fish's belly, a dragon's roost, the aptly named "Valley of Death" and the actual Dark Prince Satan's wizard tower of no return. This culminated in her taking on a lich known as the Rot Wizard, who had an army of frankly nightmarish mana-eating insectoid parasites called the rot to his name. She was able to triumph all of these challenges and more, however, successfully graduating the most hardcore kindergarten ever contrived with nothing more than a fresh set of trauma and some pretty sick bragging rights to her name. At some point between graduating kindergarten and the next game in her series, Arle's mother vanished under mysterious circumstances that are never really mentioned.

Growing up and continuing with her education, Arle would find that she never did quite escape the demons of her past--literally. Satan, along with several other disreputable rivals, eventually became obsessed with her and began stalking her unrelentingly across time and space, much to Arle's bewilderment and chagrin. Some of them wanted to take her power for their own, while others wanted her hand in marriage. Others still just wanted her gone. Thankfully, she was considered a prodigy among humankind and was able to check their every advance. That is until she invaded a sacred shrine and went up against deity known as The Phantom God. Completely unable to stand up to it, she was struck down and nearly killed immediately, saved only by the sacrifice of one of her rivals, a form of penance for having been spared by her previously. After meeting one of her spectral ancestors, a powerful mage who had risen to demigod status during the war between heaven and hell, Arle was taught how to find and procure the "Rulers Mantle" a breastplate that would help protect her from the Phantom God's Divine Magic, and given a hand-me-down staff that allowed her to stand up to the Phantom God, demonstrating her worthiness to it through a lengthy battle. By doing this, she was able to claim a legendary artifact named the "Seraphim Orb", though she declined to use it for anything other than reviving her fallen friends at the time and therefore never learned how to properly use it.

During the following spring break, Arle found herself on the bad side of a vampire named Count, who managed to charm her. Luckily, her classmate and best friend at the time Rulue came to her aid and fought her to break her free from Count's spell, with the two venturing onwards to slay him for terrorizing the populace.

From there, Arle "mysteriously" ceased to age after some multiversal shenanigans she doesn't actually remember involving some old enemies and friends picking fights with her and a war between heaven and earth that she wound up playing a critical role in. At the end of that war, her soul became fragmented and she lost part of herself, resulting in her memory loss. She then went on an involuntary world-hopping spree caused by an innocuous ritual that got her the attention of a local time-space goddess, which had her making lots of new friends and enemies alike. Most noteworthy was an eldritch, amorphous space-time traveler by the name of Ecolo that possessed her for a time for his amusement, turning her against her friends and leaving her a prisoner in her own body. However, he was eventually beaten out of her and she continues this world-hopping spree through The Multiverse to this day.

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Image Do you believe in maaagic? Image
In a young girl's heart!

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Arle is an exceptional and prodigious sorceress. That is to say, her blood is magic and she can call upon the magic in her blood using incantations and gestures to bend reality to her whim. She can toss fireballs around, summon ice storms, call down lightning from the sky, heal wounds, and manipulate time itself to give herself or her allies an advantage. There isn't really a limit to what types of spells she can learn, and her magic can get incredibly powerful and destructive depending on just how much time and mana she's willing to spend on a given activity. Even her basic magic packs a decent punch, however. A fireball is not just a ball of flaming gas daintily floating through the air, but a powerful kinetic projectile that will feel like you got slugged by an ogre if you take a direct hit from it.

As for how that magic got into her blood in the first place, she is also a manavore. A manavore--as disctinct from say a carnivore, an herbivore, or an omnivore--is a type of creature that consumes mana as part of their dietary needs. To Arle, mana is loosely equivalent to blood sugar. She can get a sort of high off of large amounts of it, she can become ill and even starve to death if she doesn't consume it for long enough, and it cannot be removed from her body without killing her. This mana is physically ingested, rather than absorbed from the world around her or channeled. Generally, this means consuming magical and supernatural creatures, though on occasion she's been known to enjoy drinks infused with residual mana instead for a more modest infusion. This, of course, makes refueling mana during combat somewhat unideal. Short of casting a spell to transport food or magical prey directly into her belly, there isn't really a shortcut for her to gain mana more quickly. Because of this, mana is also a valuable resource and walking around with an empty stomach and half her mana depleted is a reason for concern. She can go quite a while without mana depending on exactly how much she's funneling into spells, but she can also run out quite quickly if she tosses out giant spell after giant spell after giant spell.

Arle herself is ...somewhat more physically inclined than your average bearded tower mage of yore. Her upper body strength is somewhat meager. Not too weak to do manual work but definitely impressing no one from a neutral perspective. Her lower body strength is more on the athletic side. She can run quite fast, and with the aid of some magical boots she got from a Frog King she can make stunning leaps through the air. Perhaps most impressively though, she has an incredibly high pain tolerance and is quite tough for both a mage and a young girl. She can keep fighting until her body fails her without breaking down and crying or otherwise becoming helpless, a real trooper by any standard. Combined with her ability to heal her own wounds using magic and a magical breastplate to protect her most vital areas, she has what is effectively a superhuman ability to bounce back from injuries.

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Image Summoning Monsters Image

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  • Wyburn ♀ (Appearance)
    Its name is a portmanteau of 'wyvern' and 'burn', which aught to give you a good idea of just what exactly to expect from this particular monster. Flying about and spewing flames from its mouth, Wyburn also has a set of claws to fight with.
  • Artemis ♀ (Appearance)
    A beautiful mythical huntress that uses her agile movements and dextrous hands to fire off flaming arrows at Arle's enemies.
  • Ifrit ♀ (Appearance)
    A mythical dragon girl who scorches Arle's enemies with the power of fire and, failing that vicious martial prowess.
  • Titania ♀ (Appearance)
    Titania is a magical fairy that uses her fairy magic to mesmerize and mind-melt Arle's enemies.
  • Angel Cat ♀ (Appearance)
    Angel Cat is a flying cat's head that keeps itself airborn using a pair of ethereal wings. It uses holy magic to smite Arle's foes and, failing that, bites enemies.
  • Seraphim ♂ (Appearance)
    Seraphim is a seraphim angel that smites Arle's enemies with powerful holy magic. He is her most powerful monster.


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((The following is related to a non-standard RPG system))
150 Ink Spent

Character Rank: Demigod

Species: Madou World Human (+1 MAG, +1 TOU)

To-Hit
( Accuracy: 85% )

Speed Rank: 8
( Move: 2 | Initiative: 8 | Actions: 2 )

Attack Power Rank: 5
( Damage: 7 )

Wounds Rank: 6
( Wound Points: 14 )

Sanity Rank: 6
( Insanity Points: 16 )

Defense Rank: 5
( Evade: 20 )

Toughness Rank: 7
( Immune System: 7 )

Magic Rank: 10
( Invocation Damage: 12 | Spell List: 11 )

Luck Rank: 0





WEAPONS
Weapon Name: Magic Staff Papo
Strength Rank: 1
Parry Rank: 3
Poise Rank: 2




ARMOR
Armor Name: The Ruler's Mantle
Soak Rank: 3 (Soak Value: 8)
Bulk Rank: 2 (Bulk Value: 1)
Maneuver Rank: 1 (Maneuver Value: 0)




SKILLS
-- 5 Equipped / 5 Learned --
Name: Mana Eater
Tags: [Enemy] | [Melee]
Prerequisites: Species (Madou World Human)
Description: A defeated or otherwise incapacitated enemy may be consumed to whatever extent is plausible, adding their magic rank to yours for 4 turns and granting a free use of any spell she pleases. She also gets to use tier If this skill targets someone who is able to defend themselves it acts as an unarmed physical attack, succeeding if it hits. The victim may be swallowed whole if they can fit in your mouth. An enemy who finds themselves eaten continues to provide their magic rank to the user until they perish or are released. Each turn they remain eaten, the user can deal half their toughness rank as digestion damage to the victim as a free action or their full toughness rank +3 if they use an action to focus on that, healing away wound points and then evade if Arle has no wound points left to heal. This damage ignores accuracy and soak. All attacks directed at the user from an accuracy penalty equal to 5 x Toughness rank and a damage penalty of 2. However, all attacks from external sources deal less damage equal to the user's toughness rank when targeting the victim.

Name: Zephyr’s Movement
Tags: [Self]
Prerequisites: Speed Rank 4
Description: Once per encounter treat movements on your turn as a ½ action instead of a full action.

Name: Warrior’s Heart
Tags: [Self]
Prerequisites: N/A
Description: Spend 1 action to remove a penalty you’d be taking during this combat (such as from that of a poison or disease).

Name: Guardian
Tags: [Ally]
Prerequisites: N/A
Description: Take full damage for an ally within the Melee range band, or ½ damage for an ally in the Short range band (they take the other half as normal).

Name: Magical Charge
Tags: [Self]
Prerequisites: Magic Rank 1
Description: Spend 1 action to charge yourself up magically. On the next spell you cast, you may increase the range band affected by 2 (max Extreme) or change a spell’s affected range to “Area”, or deal 50% more damage (6 * 1.5 = 9).







SPELLS
-- 11 Learned --
Name: Energy Bolt
Tags: [Ranged] | [Fire]
Tier: 1
Description: Spend 1 action to deal fire elemental damage to an enemy. This is a Short range spell.

Name: Energy Bolt
Tags: [Ranged] | [Ice]
Tier: 1
Description: Spend 1 action to deal ice elemental damage to an enemy. This is a Short range spell.

Name: Healing Touch
Tags: [Melee] | [Holy]
Tier: 1
Description: Spend 1 action to heal an ally for 4 Wound Points.

Name: Mind Blast
Tags: [Ranged] | [Mind-Effecting]
Tier: 2
Description: Spend 1 action to deal 4 insanity damage to an enemy.

Name: Flame Burst
Tags: [Melee] | [Fire]
Tier: 2
Description: Spend 1 action to deal damage of a single element of your choice to an enemy, knocking them back a single range band.

Name: Hypnotic Sleep
Tags: [Ranged] | [Mind-Effecting]
Tier: 2
Description: Spend 1 action to knock an enemy out. They will remain knocked out for 3 turns, provided no one uses an attack that wounds them or damages their sanity in which case they will wake up immediately.

Name: Refresh
Tags: [Ranged]
Tier: 2
Description: Spend 1 action to heal an ally for 2 wound points and restore 4 evade.

Name: Iron Body
Tags: [Ranged] | [Transmutation]
Tier: 3
Description: Grants a +3 bonus to toughness and reduces wound points taken from attacks by 2 for 2 turns.

Name: Warp
Tags: [Ranged]
Tier: 3
Description: Spend 1 action to create a portal that draws either yourself or an opponent in, forcefully relocating them anywhere you desire within 4 range bands, assuming there is enough space to contain them.

Name: Thunder
Tags: [Ranged] | [Electricity]
Tier: 3
Description: Drops lightning from the sky to smite a foe Zeus style! Deals electricity elemental damage +8. This is a long range spell.

Name: Diminutive Form
Tags: [Ranged] | [Transmutation]
Tier: 4
Description: Spend 1 action to shrink your foe, halving their AP for 2 turns and removing any protections they may have had due to their size. When returning to their normal size, they will not grow any larger than the area containing them can hold.

So begins...

Arle Nadja's Story

Setting

Characters Present

Character Portrait: Arle Nadja Character Portrait: Draco Zombie
Tag Characters » Add to Arc »
  1. ColeMaibara rolls 1d20-8 and gets 10(2).

    by ColeMaibara
  2. (Roll is for Initiative)

    by ColeMaibara

0.00 INK

Roaming Llohap freely, a single Draco Zombie was making a mess of the forests with its massive stature and noxious breath. Some tribal people who lived in the forest found themselves swallowed and quickly dissolved in the acidic gut of the Draco Zombie. Its roar was damaged, like a horribly scratched CD trying to play a high pitched tune - it just sounded garbled and ear-splitting at the same time.

It readied itself to take on man and beast alike to set up a domain. Normal dragons sought to set up a domain for gold, but within the twisted mind of the Draco Zombie it sought to use this domain as a trap to lure in people to fight it and inevitably be eaten.


OOC:
Initiative: 2

Setting

Characters Present

Character Portrait: Arle Nadja Character Portrait: Draco Zombie
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  1. Initiative: 19

    by ChaoticMarin
  2. Energy Bolt: 9 (5 + 4) [6 Damage] --- Mind Thrust: 12 (12 + 0) [4 Damage] --- Seeing Double Invoked

    by ChaoticMarin

0.00 INK

Arle was right at home in the tropical setting of the island, having grown up all but inside an amazonian rainforest herself. The humble way of life reminded her of home. Well--Maybe not exactly. There was the whole magic business and that seemed to make a big difference in the quality of life for these folks, but she enjoyed this far more than the city regardless. She had even made a friend!

...Aaaaand he's gone. Arle recoiled in horror as she popped out of a little hut to investigate what all the commotion was about, only to witness a familiar man vanishing down a terrible monster's throat. The rather short mage felt her throat tighten and her stomach churn in response to the terrified man's dying screams. She wasn't entirely sure what had shut him up so quick, but just moments later he had entirely faded away. The very idea of the fate he'd met sent a shiver down her spine. As far as ways to die went, that was pretty ugly. There was no dignity or honor in being digested. She quietly resolved not to meet a similar fate. Even still, she had an awful feeling that tonight would weigh heavily upon her heart. She had to act now if she wanted to mitigate that. Standing idly by and keeping safe simply wasn't an option when villainy of this level was involved.

"Fire!" Arle shouted in incantation, a fireball forming before, which she quickly manipulated using a hand gesture to violently throw it at the draco zombie. The ball of flames would quickly cover the distance between the two, packing a burning punch behind it not unlike being slugged by a bruiser. Shifting her staff into a ready position now that she presumably had the dragon's attention, Arle glared confrontationally at the beast from a distance. "I guess your mama never taught you to chew your food." the mage remarked, probably more for her own comfort than any sort of expectation that the zombie understood her. "Mind Blast!" Arle would go on to blurt out in quick succession, decidedly not waiting for a response. One of her more powerful attacks, mind blast would hopefully give her a strong edge over the dragon zombie by figuratively and perhaps a bit literally mind-melting it with a psionic blast.

Setting

Characters Present

Character Portrait: Arle Nadja Character Portrait: Draco Zombie
Tag Characters » Add to Arc »
  1. Standard Attack: ColeMaibara rolls 1d20+2 and gets 17(19). -- Deals (10) damage. Poison attack: ColeMaibara rolls 1d20+2 and gets 4(6). -- Miss

    by ColeMaibara
  2. (Simple Version) 19 to hit for 10 damage

    by ColeMaibara

0.00 INK

Once the screaming died down and everything had seemingly passed, the draco zombie was beginning to turn its back when the singing flames of a fireball hit its back. Being a large target, such attacks would hit with ease. Despite its lumbering causing it to be clumsy and able to be hit often, it had a scary vitality as it took the flames with little care in the world. Turning its rotting neck towards the arcanist who lobbed the fireball in its direction, another loud screech was emitted from the draco zombie. Before it could do anything more however, a glut of psychic force plunged straight into what was left of its enfeebled mind, hurting it even more. There was nothing left in there but primal instinct and a need to feed...and now, that need to feed was growing like a burning rage.

Like a charging wrecking ball, it stomped forwards unaware of any more harm it may possibly incur by doing this and placed itself just where it needed to be: getting itself within snapping range with its elongated neck. And that's exactly what it did, sending out a maw of razor sharp teeth. Laced within the jaws was a noxious poison - it wasn't hard for a body to resist, however if the body couldn't resist not only would it end up languid but it'd end up rotting from the outside in, much like a corpse. Still, the power behind a Draco Zombie's bite was immense.


OOC:
Bite: 19 to hit [16 damage]
Poison: 6 to hit [no effect]

Setting

Characters Present

Character Portrait: Arle Nadja Character Portrait: Draco Zombie
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Arle would emit a little shriek as the dragon bore over her. The awful pinching sensation of teeth digging into her arms was not unfamiliar to her, but this wasn't the sort of thing you just got used to. Not anymore than she already was, anyway. Arle braced herself and awkwardly held her staff before her, which served the purpose of trying to keep the draco zombie away from the rest of her body. She winced as its teeth cut into her, drawing blood all over her arms. She wouldn't let her wounds overwhelm her, though. Not this easily. She could worry about those once she wasn't at risk of being swallowed whole. Pulling back, Arle decided against attempting to outrun the beast. It wasn't so much that she thought she couldn't, but that she felt a lot more confident in her magical abilities than she did on her legs, healthy as they were. "Fire... storm!" Arle would incant between bated breathes, throwing her bloodied arms out to direct the ensuing rain of fire towards the draco zombie in an effort to push the creature back--assuming you could even strike pain or fear into its heart. She would then sustain this spell, testing the monster's resilience. If nothing else she hoped the massive attack would make it hard for it to get a hold of her.


OOC: HP: 28
Fireball: 16 to hit [8 Damage]
Fireball: Nat 20 to hit [16 Damage]

Setting

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Character Portrait: Arle Nadja Character Portrait: Draco Zombie
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Growling and chomping away, it pulled back once the blood had coated its teeth to revel in the taste of the flesh. However, once it begun its reveling it took two hits of destructive fire. The first hit was minor and dealt little damage at first, however the second attack caused it to howl out in pain. Though its sensory organs weren't perfect, it definitely felt that one. It lashed out with two bites, a flurry of sharp teeth. Due to its rage, it was having extraordinary difficulty maintaining its composure and thus hitting anything, only focusing on lashing out rather than anything else. RAAAAGH!

OOC: HP: 8
Bite: 17 to hit [16 damage]
Bite: 3 to hit (nat 1) - no damage

Setting

Characters Present

Character Portrait: Arle Nadja Character Portrait: Draco Zombie
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The sound of a young woman screaming in pain could be heard throughout what remained of the village as the draco zombie's teeth once again found their way into Arle's flesh. It was the good thing the mage had learned a really high pain tolerance because boy did that hurt! It looked like it hurt too, with blood leaking freely from the wounds and soaking some of her normally blue clothes crimson. If she suffered more attacks like that, she wouldn't be standing for much longer. Which meant she needed to put an end to this monster now--before she met an awful fate. "Heaven's Ray!" Arle shouted, raising her bloodied arm into the air. She then dropped it like a gavel of justice down towards the earth and, in tandem with the dropping of her arm, a blast of holy energy would drop from the heavens to smite the draco zombie with incredible burning force!

OOC: HP: 18
Divine Smite: Nat 20 to hit [8 Damage]
Divine Smite: 19 to hit [4 Damage]

...And when the burst of holy light faded, Arle was left the only combatant standing. She took a deep breath to recover her composure before rushing forward towards the downed draco zombie. The injured and somewhat grossed out mage then began to try and search for survivors, working into where the zombie's flesh had already been cut open or simply fallen off as it were in search for its stomach. "H-Hello..? Does anyone need any help?" Arle somewhat breathlessly called out, pressing into the zombie experimentally in search of a feeling of movement that ought not to be there. One could hear the subtle disgust in her tone. She'd seen plenty of gore in her time, but touching it was another beast entirely--no pun intended. Yet--She was pretty confident there had been people in there at one point and she wasn't going to risk leaving someone behind. The poor thing's heart was too big to just walk away like that.

Setting

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Character Portrait: Arle Nadja Character Portrait: Draco Zombie
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The draco zombie was already a mess, its skin and bone were falling out. But the holy radiance dealt its final blow upon the fiend. Searing holy light tore through the remaining sinew and flesh that bound the monstrosity together until it was reduced to a crumpled corpse. The contents of its stomach were easy to reach due to its new 'in pieces' state. Being unaffected by the holy blast, those within were in enough of a shape to be recognizable and able to be buried properly now.

The ruin caused by the beast had come to a grinding halt...


OOC:
HP: 0 {Dead}

The setting changes from Llohap to New Canton

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Character Portrait: Arle Nadja
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The Ruins of New Canton; Outside Hazaezel Tower



Today, like every day, the dawn breaks over the husk of New Canton. The myriad of morning rays cut through the desolate houses, and workshops, spilling through one shattered window to the next. What little wildlife the harsh climate allows bound freely through a deserted town square. It's a scene of serenity, one that aims to draw in the unware, and unlucky. It is a dangerous deception, for beneath the vacant, crumbling city streets lie the Frozen Catacombs. The body holding and processing plant for nearby Castle Hazaezel.

A winding webwork of tunnles, hewn straight from the very stone below. It spans miles, and covers many segments, from Dungeon Cells beneath the very castle, to the Slag Heaps under New Canton.


You are currently located in one of the Slag Heaps, a jaggedly carved room, easily the size of a town pub, and scantly furnished with iron slabs, and tables. The only thing of real note however, are the corpses. Corpses litter the room, tossed in like mere garbage. Some piles in the back reach clear to the ceiling while others are scattered about, some as tall as six feet.

All of these bodies are in rather decent shape, but some are more decomposed than others, filling the room to the brink with the sickly sweet small of rot. You however fare the best by far, for you, and you alone draw breath here.

You lay sleeping atop a metal slab, held several feet above the ground by chains. It's rusted, and slick with blood, grease, and gristle. Your hair is soaked through with the filth.

Nothing has managed to disturb your slumber for hours, but the room's door has been left ajar for some time now. A bitingly cold breeze rushes in through the crack, and has dropped the temperate by several degrees.

Setting

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Character Portrait: Arle Nadja
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...A pan.

A pan?! Arle jerked upright with a gasp of alarm as she woke from her rather awkwardly placed sleep. Before she could really process where she was or what had happened to her though, the rather horrible feeling of something cold and wet slapping down on her neck and shoulders struck fear into Arle's heart. She was suddenly aware of just how filthy she was from laying in... Was that..? The mage's stomach churned at the sight--and the smell. It caused her to forget to breathe for a moment as she resisted the urge to let her disgust overcome her. A gentle, anxious sobbing noise escaped her throat as she attempted to recoil from the filth, only to find that she was sitting in it. Worse yet, a bitter chill nipped at her exposed thighs. Looking about, she quickly spotted where her golden staff had been thrown after the impact, and her magical tiara was laying nearby, having fallen off her head at some point. Sliding off the metal slab, Arle couldn't help but land on a corpse.

This was... wrong. This was so very wrong. To so carelessly disrespect the dead like this. She needed to get out. Get out before the this room suffocated her! Stumbling over to her Tiara, she slipped it onto her head. It helped to dull the bitter cold with its magic. Hopefully it would be enough to keep her from getting frostbite. She then picked up her staff and began staggering towards what vaguely seemed like an exit, desperate to remove herself from this wretched place at all costs. As she cautiously attempted to avoid sinking or falling into the floor of corpses, Arle's memory began to come back to her. She remembered something hitting her rather hard on the head. A pan had fallen after her when she was thrown through time and space. Where had it even come from? She didn't remember any pans being at her last destination. What new world was this, and why was someone insulting the dignity of humanity with such... cruelty? She felt as if she might collapse once she escaped the room. She needed a moment to breathe that wasn't awful.

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Character Portrait: Arle Nadja
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The door, nothing more than a massive slab of rusted iron on hinges with closer inspection, was painful to touch. Your hands were slick, covered in blood, frost, and rot. Without thinking you grabbed the handle, skin freezing slightly to the jagged metal on contact. It creaks open eeriely as you push, but your hand is glued in place. It required some force to tare your hand from the handle.

You leave some skin behind, but creap in easily.

The room, barely an improvment over the last, is about the size of a living room, fully carved from the raw rock just like the last. However it too is a morbid sight. Each side of the room is equipped with an iron slab much like the one on which you had been placed. Beside each of these is a chair, and a tray of gore splattered "tools".

As your eyes adjust to the light, you now realize there's a rusted drain in the center of the floor, old bloodstains rush to it, and the room is lit by scant candles, placed inside human skulls, on the floor.

You also note that, thankfully all the slabs are empty.

Its also not exactly a forest glade, in terms if smell, but the breeze is stronger, and the air is fresher. And just across the tiny room of horrors is another metal sheet door. Its ajar as well, and you can faintly hear something coming from the otherside.

Something like people talking in hushed tones.

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Character Portrait: Arle Nadja
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Arle's eyes widened in horror and she cradled her poor hand. What... What was happening to her body? Was she melting? Hands didn't usually get 'stuck' like a tongue might, but she also didn't understand what was up with all the metal either. The distraught mage's lip trembled with anxiety. This was... not an acceptable way to live. Not a chance in Hell. She missed her home and her friends with a fierce pain in her heart, but a part of her knew that they wouldn't be here to support her. She had to get along without anyone else, which was ... also not an acceptable way to live. What even was the point of fighting? Between how disgusting she felt on the outside and how wretched she felt on the inside, she kinda just wanted to cry. ...But hope--hope that maybe if she persevered her circumstances might change one day. It stifled her sobs in her throat. She wasn't sure how, but she would find her friends again. Plus being able to breathe without wanting to barf was a bit nicer.

The room was kind of creepy, but Arle was no stranger to blood or freaky demonic rituals so she tried not to pay too much attention to those. Not that that was hard once she noticed she was hearing voices that weren't the voice in her head. The rather short mage quietly tried to get closer to the source without revealing herself, not particularly sure what she'd gotten herself into.

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As you creep towards the iron door you get a brief glimpse of what lies beyond - A dimly lit little slice of The Slagway.

The Slagway. A dark, gnarled tunnle, carved out with no semblance of order, or measurements. It runs for miles in total. Doors dot each side of the hall at seemingly random intervals, each trailing off into the earth like crooked fingers to an Amtechamber, and then a heap.

Mounted skulls provide the only light, black candles stick out of their eyes, casting a flickering orange glow. The only things they serve to illuminate is the fingernail scratches in the walls, and blood-slick floor.

The hushed tones you heard suddenly become much louder in an instant. It seems two guards, accompanied by a wheelbarrow just turned a corner, leading towards your room.

Its safe to listen for a moment, they're drawing closer, but still a fair ways off you think.

"Ayy, did'ja, 'ear?" The voice is obviously male, and surprisingly human. It's low, yet it always has a slight wheedling tone.

"'ear whot you moron? You can't just ask something like that, and not give me a damn clue." Also male. Gruff, and tired sounding.

The clanking of their armour, leather you imagine, is becoming a faint, but constant sound. They're shuffling along lazily it would seem.

Well," the speaker has become quite incredulous. "I 'ears we caught 'er."

"Whot?", a mere grunt.

"'er, ya know. Bloody 'er! Arle!"

A "ppppppbbbbbbbfffffttttttt", is audiable.

"Says who, ya damn gossip?"

"Hmph. The Bonewelder, that's who!"

All sound stops for a moment. The duo pause, presumably the skeptic sizing up the story. Eventually you here a grunt, and the shuffling resumes.

"Well. I bet she's high up in the tower about now then. Hah! Hazaezel must have her hands full."

They're drawing awfully close...

"Ayy, I bet you're right. Never been so glad to be on Slag duty, where it's safe."

The wheelbarrow stops. They are right outside your door!

The setting changes from New Canton to Duskus

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Character Portrait: Arle Nadja Character Portrait: Vegeshin Kanahashi (Youth)
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A desk job. That’s what this young man’s life had amounted to at some point in time. Something to steer him from the shadow of the man who shared his name; who’d been his elder incarnate from a time far into the young man’s future. He’d started going by Veji Akurei, rather than Vegeshin Kanahashi so as to differentiate himself from his elder doppelganger, and in the process had somehow seemingly veered his identity far off course; to a point in time he became miserable. The irony lay in the fact he’d done everything he could to prevent making himself miserable; to prevent himself from fulfilling the events that would lead to becoming that older iteration of himself. That man had grown into an empty husk and young Veji wanted no part of that. And yet, one day he found himself just as dreary and mentally debilitated; afflicted with an emptiness so vast it threatened to swallow him whole.

He made a decision that day that he’d kick that desk job off to the wayside. And he’d return to what had made him happy, or at least close enough to it. Sure, he didn’t run around beating up bad guys like his doppelganger did. He didn’t soar through the skies punching Gods and Dragons in the face. And he surely didn’t skip around slicing tanks in two with his fancy sword, because that’s totally a trope thing to do; he’s not about that life. Instead, he took up something a bit more interesting. Something that somehow hearkened back to his single digit days, and something that had managed to get him in all of the wrong types of trouble from the start. Adventuring. Only in this case, it came in a more professional sort of light.

An expeditionist, he acted as a guide for individuals seeking travels to dangerous, foreign, places. Be it Terra, or any other planet. Of course, the planets that weren’t Terra, he asked for arranged passage to. It net him a good pay, satiated his appetite for adventure and danger, and seemed to rebuild some meaning to his life. He could go without the climactic, decisive, battles that held the fate of the macroverse in hand, but he did need some sort of stimulation to feel as if he held some sort of purpose, and a purpose all his own and not something mirroring that of his elder iteration. A sense of self-identity, and not the identity of someone else; himself. Call it convoluted, one couldn’t argue the fact.

And so with that pursuit becoming a reality, he now found himself in the midst of the continent of Duskus upon the planet Origin. But he found himself alone on this venture. He hadn’t been a guide for too long, perhaps a few years, give or take, but with it came tales from all abound. Duskus had proven to be a very prime topic in recent time, with many tales speaking of woe and loss. Rather than lead an expedition into uncharted territory, that seemingly changed on whim, he decided to venture out on his own to experience it firsthand and make an educated decision as to whether or not he’d put innocent lives in danger in such a manner. If he couldn’t handle it alone, then a band of mundane folk would only make matters worse. He’d not have any deaths weighing on his conscience.

A dense fog lingered all around, seemingly pitched obsidian, and he couldn’t tell if it were day or night, but keen senses seemed to help him. Unparalleled eyesight and acute sense of smell proved great assets to the double-blood. Partially Saiyan, and partially Youkai, of the Tanuki variety, he had access to a phenomenal assortment of abilities and advantages others didn’t. It worked out well, most times.

“Ugh. The things I do for lunkheads who’ve never been on an odyssey before.” He murmured. “I can’t believe the impression I got from them.” He continued, talking to himself if only to help calm his nerves. “Like...as if they’d only been on one or two before trying to tackle something as ridiculous as this. Of all things!” He grumbled aloud, managing to hook his foot in a rogue tree root. As he stumbled forward, he tried to scramble to catch something but amidst the fog, despite all the help his senses offered, there could be no cure for his clumsy nature. Instead he tumbled over and managed to slide off of the edge of an outcropping. Nigh instantly he vaulted down into a boulder, before richochetting to the side. Somersaulting down the remaining embankment, he came to a halt only at the bottom by way of a tree. With his forehead, respectively.

“Ack! For the love of all things sane!” He cried out, only to fall silent. Wails and rabid cries then echoed within the distance, some nearer than others, and he couldn’t help but mentally curse his, still very present, immature streaks. Instinctively, he made his way up into the tree with a rather adept leap upward. Grasping at one branch, he hefted himself up to the next, and then the next, until he managed to put a great distance betwixt himself and the ground below. Roughly two thirds of the way up the tree should suffice, or so he thought. Enough distance to put distance betwixt his scent and whatever creatures could be below, but also just enough distance to avoid being snatched by any flying critters that could skim the canopy of the forest.

“Fine mess you put yourself in, pal. All your might and prowess, and even some of these abominations can give you a run for your money…” He murmured, taking a moment to glance down at a clean tear through the side of his attire. A laceration from the previous evening seemed to have been nearly finished knitting itself shut, but the fact that he’d even garnered such proved the volatile, high risk, nature of the situation he’d put himself in.

Truly only a fool would wander into such a place unprepared, especially if a Saiyan-Youkai found himself bruised and battered at the hands of the creatures present.

The setting changes from Duskus to Mossdeep City

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Character Portrait: Champion Iris Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller
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A murmur of alarm could be heard from a gathering crowd. If one paid attention, they could see none other than Iris and her Hydreigon, both of them looking a little bruised and battered, handing off a girl in a strange blue outfit to a Nurse Joy! The young lady in blue looked a lot worse off, motionless and bloodied by a battle long passed. She was motionless and it wasn't clear if she was conscious. There was some brief back and forth while they got ready to transport the injured girl to the pokemon center before they set off to tend to her needs. Finally, Iris turned back to her Hydreigon and smiled up at it knowingly before turning to acknowledge the crowd.

"--Wow! I wonder if all these people are here to see the new ship too." Iris remarked, slowly surveying the area. Hopefully this place wouldn't be too hard to navigate...

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Character Portrait: Champion Iris Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller
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"Pardon. Excuse me. Yes, I have a pass." Heywood nimbly made his way through the milling crowd, flashing ID as needed to get down to the launch pad with Iris herself as one of her personally selected Voyagers to join her for the ceremony.

"Champion Iris. It is a privilege and an honor to finally meet you in person. It seems I should give a few words before you give this vessel your blessing." He coughed a few times, definitely showing his advanced age, but carefully tapped the microphone.

"Is...is this thing on? I'm not too good with this sort of advanced technology. Yes, hello, everyone out there. After months of intense research and development, Ruula is finally ready to explore the many worlds beyond with the help of this state of the art space rocket. You know we're no stranger to firing off big hunks of metal beyond the skies, but this is the first time we've endeavored to bring a live passenger along for the ride. As with any experimental technology, there will likely be unforeseen complications, and I may very well be stepping into my own coffin when I embark on this journey. Whatever the outcome, let the data gleaned from this grand experiment spur us forever onward in our mission to meet our neighbors on a more...mutually agreeable field."

He took the microphone off his stand and make sure to bend at the knees when offering it to the much smaller Iris. It was her turn to speak, an essential tradition of statecraft. Still, there was an unrest in the crowd as some wondered about the fate of the other girl.

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Character Portrait: Champion Iris Character Portrait: The Umibozu Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller
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Among the crowd, and stationed to get a good vantage point of the launch pad, Sergeant First Class Kuribayashi had found herself among the crowd of people gathered to watch the Voyager ceremony. It had been a break, with the announcement of the voyagers, and word traveling far, and wide.

She was wearing simple fare, a pair of jeans, and a dark colored tank, chosen to blend in with the regulars of the planet, she had even coopted some pokeballs, although they were simply for show, since Kuribayashi possessed no Pokemon.

"With our luck, that rocket will hit the damn battleship." She muttered to herself, while struggling through the crowd to get a better view.

"Package is in view, overwatch you have a bead?" Kuribayashi cybercommed out, while her eyes narrowed to get a better view. Iris seemed much smaller in person than she did in the training seminars. It all didn't matter, though. Kuribayashi was here to do a job, and that job demanded the utmost professionalism, despite the short tempered nature of the Umibozu operator.

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Character Portrait: Champion Iris Character Portrait: The Umibozu Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller Character Portrait: Sogeki-hei no Umibozu
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"I do." The terse response came from Corporal Miyano Katai, a rather new addition to the shadowy Umibozu. Usually jocular for his line of work, he felt particularly exposed as he hung off the side of the Space Center building - active camouflage shielding him from view or not.

The Sogeki-hei was suspended from his grapple, securely fixed in place on the roof, and cloaked just as he was, and had been for the last thirteen and a half hours. The Umibozu responded swiftly, and the moment news of a potential launch had reached their ears the hunt was on, Miyano's job being that of the eyes of his unit. His cybernetic augments, and previous experience had put him on a short list for the job, and he intended to prove why. Carefully he moved, gently guiding the obsidian barrel of the massive SR4000AMR to its final resting place with mathmatical accuracy.

Thanks to neuro-connective cables running from the stock of the weapon, to the base of the Sogeki-hei's skull, it connected directly to his mind and mostly synthetic body. This enabled him to not only move it as a true extension of himself, but allow the targeting software in both of his uniquely built eyes to guide it up to the max range of 10kms. Perhaps most importantly, being digital information, this meant the raw feed of both eyes was transmitting a steady and secure live stream to the others.

"Package has handed off unknown entity," he remarked dully, crosshair never straying from Iris' forehead. "

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Character Portrait: Champion Iris Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller Character Portrait: Lary Boxman Character Portrait: Sogeki-hei no Umibozu Character Portrait: King Coochie
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Boof

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Character Portrait: Champion Iris Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller Character Portrait: Lary Boxman Character Portrait: Sogeki-hei no Umibozu Character Portrait: King Coochie
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Lary Boxman waves a tentacle. "What's poppin' my homosexuals."

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Character Portrait: Champion Iris Character Portrait: Arle Nadja Character Portrait: Heywood Raincaller Character Portrait: Lary Boxman Character Portrait: Sogeki-hei no Umibozu Character Portrait: King Coochie
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Damn you mean homiesexual cause I only kiss my homies goodnight