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Auric Synod

An enchanter with mysterious powers and even more mysterious lineage.

0 · 2,566 views · located in The Ruins

a character in “The Multiverse”, as played by Shpleem

Description

Height: Six feet, five inches.
Build: Medium, well muscled
Eyes: Yellow-orange slit pupils.
Hair: Shoulder length, black. Small beard encircles mouth.
Typical Clothing: Long red overcoat of elven make, other moderately formal clothes in the form of black pants and red formal shirt.
Other distinguishing features: Pointed ears and sharp teeth.

He is and enchanter by trade and as such if often in possession of a bag that carries his enchanting supplies that he uses for more complicated enchantments.

His appearance changes when he dons one of his masks. The descriptions will eventually appear here but will be revealled as the form appears in RP.

Auric's father was a Bronze dragon, he has recently discovered that he too has a dragon form that is about 22 feet tall at the shoulder. (The picture is not mine and I will remove it if asked to do so.)

Personality

Generally a rather calm and collected man there is a hidden side to his personality that is more feral and animalistic. It takes a large amount of stimulus to break through his control and reveal this part of his personality. As for his interests they are varied and considered by some to be odd, as he seems to have a taste for most kinds of food.

His personality changes depending on the mask his is wearing if any.
Guardian: Selfless and protective of others, will do anything to prevent harm of innocents.
Blaster: Cocky and self-confident.
Berserker: Aggressive and in a constant state of violent rage.
Cleric: Kind and compassionate, tries to avoid fighting and focuses more on healling others.
Traveller: Restless and flightly, has a very short attention span.
Elemental: Close to his normal personality, though seeming to lack in passion or care.
Wilderness: Quiet and cunning, always seems to be planning and watching.
Arcanist: Arrogent and self-absorbed.
Summoner: Aloof and superior, looks down on others as annoyances or playthings.
Sapper: Starved and predatory, always searching for more energy to absorb.

Equipment

Possesses ten rings which are use to store the masks he uses to enter his forms.

Guardian Form:
Point Shield: Project a small defensive shield away from his body.
Bestow Armor: Generate energy armor for another being.
Wall Shield: Generate a flat energy barrier.
Dome Shield: Generate a dome shaped energy barrier.
Deflect: Repel an energy based attack.
Shield Push: Generate an energy barrier then forcefully direct it at an opponent.

Blaster Form:
Energy Bolt: Fire a powerful energy beam.
Energy Blast: Fire an explosive energy ball.
Energy Burst: Rapid fire energy attack.
Energy Wave: Fire a crescent shaped wave of energy.
Energy Surge: Release an omni direction wave of energy.

Berserker Form:
Generate Weapon: Form a weapon out of pure energy capable of blocking both solid and energy weapons.
Rage Fire: Manipulate fire of concentrated hate.
Berserk Fury: Enter a state of temporary invulnerability and increased strength.
Berserk Destroyer: Enter a secondary Destroyer Form. This new form has all the abilities of the Berserker but increased by a factor of ten.

Cleric Form:
Healing Touch: Heal wounds with a touch.
Cleansing Light: A ray of light that purifies poison and removes curses, can be used offensively against beings of darkness.
Wings of Restoration: A pair of light energy wings sprout from his back and can be used to fully restore any non-dead organic being.
Pheonix Fire: Ressurect a single being at the extent of all energy.
Sword of the Healer: Summon an enchanted blade that causes all the sensations of physical injury while doing no actual damage.

Traveller Form:
Flight: Allows the Traveller to fly.
Fast Step: Supernatural speed.
Waterwalk: Allows the travel to walk on water.
Blink: Short range teleport.
Traveller's Gate: Open a portal to any previously visited location.

Elemental:
Fire Ball: Throw a ball of fire.
Fire Wall: Raise a wall of fire.
Shock Bolt: Fire a bolt of lightning.
Shock Touch: Unleash an electric charge on contact.
Frost Spear: Throw an ice spike capable of penetrating armor.
Frost Bomb: Throw a ball of frost that explodes on impact freezing all in the blast.
Hydrocannon: Fire a stream of high pressure water that hits with high concussive force.
Tidal Wave: Unleash a miniature tidal wave at an opponent.
Fists of Terra: Summon earthen hands from the ground.
Terra Wave: Create a rippling shockwave with the Elemental at the epicenter.
Maelstrom: Unleash a tempestual vortex of the elements.

Wilderness Form:
Wild Tongue: Speak the languages of tribal cultures as well as animal languages.
Animal Aspect: Take on certain aspects of a specific animal.
Aid of Nature: Control animals and plants.
Aura of the Wild: Generate an energy aura in the form of an animal to gain its abilities.
Metamophisis: Transform parts of his body into that of animals.
Hybrid: Transform into a human animal hybrid form.

Arcanist Form:
Shadow Bolt: Fire a ball of dark energy.
Null Strength: Physically weaken an opponent.
Degrade Armor: Weaken and degenerate armor, no matter the form.
Shadow Burst: Omni directional wave of dark energy.
Shadow Cutter: Release a blade of dark energy.
Shadow Storm: Summon a hail of dark energy.
Arcane Wrath: Enter a secondary, Arcane Giant, form, transforming the Arcanist into a giant of arcane energy.

Summoner Form:
Poltergeist: A mostly harmless prankster spirit.
Specter: A spectral being associated with bad luck.
Possessor: A spectral being that can inhabit and animate objects.
Dark Wisp: A small dark spirit used by the Summoner to attack.
Imp: A small lesser demon.
Voidwraith: A large spectral being specializing in combat.
Fel Creeper: A large demonic spider.
Nexus Keeper: An incredibly massive spectral entity that guards dimensional gateways, uses a staff and powerful arcane magic in combat.
Hundred Fold Legion: Summon a skeleton army ten thousand strong.

Sapper Form:
Drain Energy: Drain and absorb energy from a power source.
Drain Magic: Drain and absorb magic.
Drain Life: Drain and absorb life energy.
Shadowmeld: Allows the Sapper to meld into the shadows.
Predator Stride: Allows the Sapper to walk silently on any surface including walls and ceilings.
Shadow Guard: The Sapper can draw on the shadows of others to hide and defend him.
Parasite Blade: Summon a cursed sword that saps the energy of any being it strikes and channels it into the Sapper.

Auric's dragon form has the power of flight and can fire bolts of lightning from its mouth, these are the only abilities that he has learned with it so far.

So begins...

Auric Synod's Story

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#, as written by Shpleem
Auric Synod turned as Verena spoke to find a young man watching them. For a brief moment blue haze formed around one of his rings. He didn't need to speak, Verena had already spoken what was on his mind. He simply regarded the newcomer through his slightly darkened glasses, there was magic in this one no doubt, he could see it.

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Auric Synod shook his head, another who sought information, that was a quality to be admired. "My family name is Synod," he said, mostly because he hadn't even givin Verena his first name. She was right, he was distracted now but it would likely come back to haunt her. So this one was a magic user, but what school of magic?

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Auric Synod glanced sidelong at Verena's mention of a rather sadistic librarian. "Roy, hmm. It seems we are all magic wielders here, all of different skills and disciplines." he said. He held up a hand and formed a small runic circle as a demonstration. He wasn't planning a more drastic demonstration, though he had a few tricks up his lseave if he really wanted to make himself known.

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Auric Synod closed his hand and turned to Verena. "I can say with absolute certainty I have been at this a lot longer than both of you, given time and proper guidance you will learn." he said. Perhaps he would take her under his wing so to speak. He was suprised to hear draconic from Roy though, the words stroke his ears in an odd way, almost harsh sounding.

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Auric Synod chuckled softly, understatement on Roy's part and Verena's oppinion of him. "Magic can be quick to learn but lifetimes to master." he said, smiling that he had actually said lifetimes in the plural, as far as a human lifespan he was about on his second. He knew his mother was a long lived being but what of his father?

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Auric Synod watched the exchange between the learners quietly. An approving look fell on Verena as she held her shield defensively, to give another the source of one's power was to deny it to yourself and allow them to abuse it against you. He wasn't going to interject, he didn't appear to have much, a small bag at his side, his rings and a stringed insturment slung over his back.

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Auric Synod remained silent and adjusted the rings on one of his hands. Smart one that girl, though the boy's curiosity probably had a tendency to get him in trouble. He took the instrument off his back and adjusted the strings, he was going to stay out of this and watch it pan out.

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Auric Synod let his fingers play lightly over the strings on his instrument to make sure he had adjusted it to his satisfaction. With that done he returned the instrument to its place on his back and adjusted his glasses, to him the world was different, both of the others in the room glowed as did their magical items. He had to be careful not to harm his eyes, magical explosions were near blinding." to him.

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Auric Synod shielded his eyes with a hand as Roy held up the diamond. To his sensative eyes it was almost blindingly bright. He tapped the side of his glasses and the lenses darkened to near black so he could actually look upon the gem. "Interesting," he murmured. Why was this stone radiating so much magic he wondered.

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Auric Synod nodded, "All things of power come at a cost, even skills." he said. He knew how some things cost in more ways than one. The cost of some of his power was that he sometimes lost himself to possess it. It is said that power corrupts, for him that was more than true in some cases.

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Auric Synod nodded slowly. Tremendous power was required to grant wishes, usually it required the work of multiple masters of magic or some form of devine power. The enchanter held up his hands, revealing his ten rings, each one different from the others. These were his weapons should he need to defend himself, though some had other applications as well. "Even with all my years my inventions are still far from flawless." he said, his slight elven accent showing through, as well as some other undefinable undertone.

The setting changes from The Library to Sol Avenue

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Auric Synod strolled casually down Sol Avenue, humming quietly to himself the tune of Runaround Sue. One look would tell you several things about Auric. First he wasn't human, his ears were pointed and behind his darkened glasses were yellow eyes. Second he was disciplined, he walked with good posture and an air of confidence. Third, this man had money, his clothing was of fine elven make and he wore ten rings, one on each finger. These rings were far more than they seemed.

Auric was taking his time, simply walking down the sidewalk while checking the occasional sign and shop window for areas of interest to him.

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Auric Synod stoped short as a red car screached past him. The next thing he noticed was that the driver of said car was under attack by a being dressed in black. Auric's hand flashed green for a moment and he placed a mask over his face that seemed to appear out of nowhere. In mere moments a new being had joined the fray. Clad in greens and browns with a little armor and furs, the being moved towards the disturbance, hoping to arrive in time to render assistance. As it ran forward it's right arm shifted into the head of a cobra and hissed angrily in the direction of the Shadowkhan.

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Auric Synod had closed the gap by now, though it wasn't Auric, not really. The being's cobra arm lashed out at the wrist of the Shadowkhan's nunchuck arm, faster than a normal cobra would be able to strike. Wilderness was in tune with all things of nature, the black clad being before it was not natural, thus it was his enemy.

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Wilderness withdrew his cobra arm, the serpent resuming its original form as the being's arm. Glowing green eyes blazed from behind the wolflike mask the being wore. Wilderness jumped back as the Shadowkhan swung his weapon, it's arms flew back for a moment as they shifted into the twin claws of a lobster, the right hand becoming the heavy crusher claw and the left formed into the smaller cutter. Rather than go on the immediate offensive Wilderness stepped back, using the heavy crusher claw as a shield to protect him from the ninja's weapon.

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Wilderness snarled as his foe escaped him. The being almost ran off in pursuit but stopped knowing that it would gain nothing from chasing a wounded being. The claws reverted back to his arms and gripped the sides of his mask. The being glowed green for a moment and when the light faded Auric had returned. The yellowed eyed being still looked slightly wild and feral, it took a few minutes for his true personality to completely reassert itself.

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Auric Synod growled softly before shaking his head to clear it. "Answers perhaps." he said, his voice was cultured and had a slight elven accent, as well as another undefinable layer. At least it was the Wilderness mask that appeared, it's persona was far easier to reason with tha some of the others he possessed.

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Auric Synod smirked slighty, revealing oddly sharp teeth. "Nothing that you can answer young one." he said. The answers he sought were not likely to be answered by a human, none of them would be old enough to help him unravel the secrets of his lineage. He did however take a moment to admire the car, a well built piece of technology in his eyes.

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Auric Synod raised an eyebrow. "Reason being?" he asked. He wasn't about to go somewhere with this woman, something about her seemed to give him the impression that she attracted trouble. Trouble was the last thing he needed. As for her being young compared to him she was, the man was in his 200's.

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Auric Synod smiled to himself and turned to walk down the street in the direction he had been walking previously. After a few paces he began to sing to himself, "Sing us a song you're the piano man, sing us a song tonight, well we're all in the mood for a melody, you've got us feelin alright." He pulled a harmonica from his pocket and began to play, keeping with the song he had been singing.