An enchanter with mysterious powers and even more mysterious lineage.
Generally a rather calm and collected man there is a hidden side to his personality that is more feral and animalistic. It takes a large amount of stimulus to break through his control and reveal this part of his personality. As for his interests they are varied and considered by some to be odd, as he seems to have a taste for most kinds of food.
His personality changes depending on the mask his is wearing if any.
Guardian: Selfless and protective of others, will do anything to prevent harm of innocents.
Blaster: Cocky and self-confident.
Berserker: Aggressive and in a constant state of violent rage.
Cleric: Kind and compassionate, tries to avoid fighting and focuses more on healling others.
Traveller: Restless and flightly, has a very short attention span.
Elemental: Close to his normal personality, though seeming to lack in passion or care.
Wilderness: Quiet and cunning, always seems to be planning and watching.
Arcanist: Arrogent and self-absorbed.
Summoner: Aloof and superior, looks down on others as annoyances or playthings.
Sapper: Starved and predatory, always searching for more energy to absorb.
Possesses ten rings which are use to store the masks he uses to enter his forms.
Guardian Form:
Point Shield: Project a small defensive shield away from his body.
Bestow Armor: Generate energy armor for another being.
Wall Shield: Generate a flat energy barrier.
Dome Shield: Generate a dome shaped energy barrier.
Deflect: Repel an energy based attack.
Shield Push: Generate an energy barrier then forcefully direct it at an opponent.
Blaster Form:
Energy Bolt: Fire a powerful energy beam.
Energy Blast: Fire an explosive energy ball.
Energy Burst: Rapid fire energy attack.
Energy Wave: Fire a crescent shaped wave of energy.
Energy Surge: Release an omni direction wave of energy.
Berserker Form:
Generate Weapon: Form a weapon out of pure energy capable of blocking both solid and energy weapons.
Rage Fire: Manipulate fire of concentrated hate.
Berserk Fury: Enter a state of temporary invulnerability and increased strength.
Berserk Destroyer: Enter a secondary Destroyer Form. This new form has all the abilities of the Berserker but increased by a factor of ten.
Cleric Form:
Healing Touch: Heal wounds with a touch.
Cleansing Light: A ray of light that purifies poison and removes curses, can be used offensively against beings of darkness.
Wings of Restoration: A pair of light energy wings sprout from his back and can be used to fully restore any non-dead organic being.
Pheonix Fire: Ressurect a single being at the extent of all energy.
Sword of the Healer: Summon an enchanted blade that causes all the sensations of physical injury while doing no actual damage.
Traveller Form:
Flight: Allows the Traveller to fly.
Fast Step: Supernatural speed.
Waterwalk: Allows the travel to walk on water.
Blink: Short range teleport.
Traveller's Gate: Open a portal to any previously visited location.
Elemental:
Fire Ball: Throw a ball of fire.
Fire Wall: Raise a wall of fire.
Shock Bolt: Fire a bolt of lightning.
Shock Touch: Unleash an electric charge on contact.
Frost Spear: Throw an ice spike capable of penetrating armor.
Frost Bomb: Throw a ball of frost that explodes on impact freezing all in the blast.
Hydrocannon: Fire a stream of high pressure water that hits with high concussive force.
Tidal Wave: Unleash a miniature tidal wave at an opponent.
Fists of Terra: Summon earthen hands from the ground.
Terra Wave: Create a rippling shockwave with the Elemental at the epicenter.
Maelstrom: Unleash a tempestual vortex of the elements.
Wilderness Form:
Wild Tongue: Speak the languages of tribal cultures as well as animal languages.
Animal Aspect: Take on certain aspects of a specific animal.
Aid of Nature: Control animals and plants.
Aura of the Wild: Generate an energy aura in the form of an animal to gain its abilities.
Metamophisis: Transform parts of his body into that of animals.
Hybrid: Transform into a human animal hybrid form.
Arcanist Form:
Shadow Bolt: Fire a ball of dark energy.
Null Strength: Physically weaken an opponent.
Degrade Armor: Weaken and degenerate armor, no matter the form.
Shadow Burst: Omni directional wave of dark energy.
Shadow Cutter: Release a blade of dark energy.
Shadow Storm: Summon a hail of dark energy.
Arcane Wrath: Enter a secondary, Arcane Giant, form, transforming the Arcanist into a giant of arcane energy.
Summoner Form:
Poltergeist: A mostly harmless prankster spirit.
Specter: A spectral being associated with bad luck.
Possessor: A spectral being that can inhabit and animate objects.
Dark Wisp: A small dark spirit used by the Summoner to attack.
Imp: A small lesser demon.
Voidwraith: A large spectral being specializing in combat.
Fel Creeper: A large demonic spider.
Nexus Keeper: An incredibly massive spectral entity that guards dimensional gateways, uses a staff and powerful arcane magic in combat.
Hundred Fold Legion: Summon a skeleton army ten thousand strong.
Sapper Form:
Drain Energy: Drain and absorb energy from a power source.
Drain Magic: Drain and absorb magic.
Drain Life: Drain and absorb life energy.
Shadowmeld: Allows the Sapper to meld into the shadows.
Predator Stride: Allows the Sapper to walk silently on any surface including walls and ceilings.
Shadow Guard: The Sapper can draw on the shadows of others to hide and defend him.
Parasite Blade: Summon a cursed sword that saps the energy of any being it strikes and channels it into the Sapper.
Auric's dragon form has the power of flight and can fire bolts of lightning from its mouth, these are the only abilities that he has learned with it so far.