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Breila ferch Llewelyn

A vampiress that has been wondering the world since 1282.

0 · 151 views · located in The Infinite Void

a character in “The Multiverse”, as played by Breila

Description

Name: Breila ferch Llewelyn

Real Name: Branwenn ferch Llywelyn
Parents: Llywelyn ap Gruffud (deceased 1282)
Eleanor de Montfort (deceased 1282)
Siblings: Gwenllian ferch Llywelyn (deceased 1337)
Aliases: Nitzarindani of Giza, Whirlwind, Nitza Mayfair,
Branwenn ferch Gruffud, Wenn of Wales, and many more.
Species: Human [turned vampire in 1299 A.D.]
Age: 728 (year 2010)
Date of birth: 19 June 1282 A.D.
Height: 5`2
Birth Place: Welsh royal home Garth Celyn, Aber Garth


Appearance:

Breila is a petite woman of 5 feet 2 inches with an athletic yet curvy body. Her generous curves make her look even more exotic with her olive skin tone and almond shaped hazel green eyes. A beguiling look of a seventeen year old, but the eyes tell a story of someone far older than what she portrays. Her most outstanding feature and attractant are her wild crimson locks. In later ages she added piercings, more than she originally had at seventeen years of age, but with the time she had managed to pierce her ears: four on the left ear and three on the right. As her reaffirmation to her faith was made, she tattooed a prayer going down her spine written in Theban Runes. ‘Goddess, Bless me. God, Protect me.’ As well as a three tear tattoo that runs down her left eye, the tears representing the witches that were said to only shed tears from their left eyes during the witch hunts.

Personality

Breila at her best day had a fairly easy going personality. She loved to chit chat and lounge around. This was of course, once the ones she chit chatted had earned her trust and confidence. Her flirtatious nature was more present around those she was most comfortable around, or those she wished to fully make uncomfortable. She has a feisty attitude and one temper that she doesn’t hesitate to lash out on anyone. As open-minded as she is, she is also just as narrowly focused. She can become obsessed with certain things – allotting her an addictive personality. She can do the whole bitch act to a T, though she prefers to stay away from anyone as of late. In the twenty first century she paid close attention to these psychoanalytic titles for certain dysfunctions in humans. She considered she was not border-line, but full blown bipolar. Her mood swings could be drastic at times, but in times of distress she always managed to keep her head level to be able to reason logically. She did not like to lose.

Although she can be out –going and flamboyant, Breila has a very reserve part of her that she does not share freely with everyone or better yet, anyone. Years of experience have made her cynical and not as easily trusting as she once was at seventeen. These years of experience have also added a spice of arrogance to her personality making it difficult for her to get along with everybody. Her wit and intellect is something she has relied on since the night she met the Pharaoh, and has only grown over time. She’s not afraid to be courageous, but neither is she anxious to stand out for her deeds. She has held true to her personal and moral beliefs that she came to terms almost five hundred years ago. She has also a dark side that she’s kept hidden even from those that she would call brothers or sisters.

Equipment

Breila is a skilled martial artist, knowing styles ranging from Chun Kuk Do to Jujistu to even grappling. She’s a well balanced fighter when it comes to hand-to-hand combat. She’s capable of adapting quickly in a fight and she doesn’t hesitate to fight dirty to win. Because of this training, she had always had a good use of her stealth. She was a hunter from the moment she learned she could read other people’s minds.

During her stay with the Tynklers (nomadic people), she had learned certain skills that she would not have normally trained for as a Priestess of Isis. She learned how to accurately hit a target with knives, and how to move her hips to hypnotize in a passion filled fluid dance. It is here she learned how to wield a sword and knives very efficiently. Other weapons she picked up and learned throughout the years. These skills, especially the bribing, bartering, sparring, and thieving she did with them, helped her become an exceptional thief and later on an assassin.

When it comes to the magical part of her life, she is a well trained telepath (it took her two centuries to become as adept as she is), enough to the point where she could control another`s mind if she chose to. She is also well trained in telekinesis. She is able to move objects that are pretty light. i.e. a glass, pencil etc. (as a human, once a vampire it gave her the strength to move larger objects, her limits haven`t been tested but it drains her of energy when she lifts something she has not had a chance to practice before.) Spell casting comes naturally to her because of her mother Rhianna, who taught her everything she needed to learn in her arts. Though Breila has expanded her knowledge of anything to do with magic, as she has found this to be of the most beneficial to her, and this habit has paid off in abundance over the course of her life. She is able to control winds and some storms, no more than category 4 winds because of a spell she had discovered a long time ago in a place that now does not exist.* As part of some vampiric gifts she received from her maker, she is also able to apparate* (also called trace) and ignite objects or persons on fire at will and within vicinity.* The next ability she also acquired through magic, she is able to shift into another creature. She is able to morph into a feline, more exactly a Panthera pardus, a panther with the blackest fur and the reddish hints of highlights that have not been seen because as of yet she has been unable to master the art of walking in sunlight after being turned into the undead warrior she is now.

As any human or undead super human, she has many weakness that can be exploited of her. For example, once her loyalty is given it is unbreakable and therefore, if broken it’s a warrant for death of whomever’s broke the loyalty and trust she freely gave. Her spells can go array if she’s not fully concentrated, but this is only dangerous when she’s learning new powerful spells. If she produces category 4 winds with the spell she has ingrained in her mind, then she can be rendered unconscious for several days. The sun is still a powerful enemy that she hopes to be able to defeat with her intellect and magical skills.

So begins...

Breila ferch Llewelyn's Story

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Sibael Rhodwyn looked around, finally staring one of the strangers in the face, "I don't remember you. Any of you, to be frank."